• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:55
CET 06:55
KST 14:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 9-15): herO, Clem, ByuN win12026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains17Weekly Cups (March 2-8): ByuN overcomes PvT block5
StarCraft 2
General
Weekly Cups (March 9-15): herO, Clem, ByuN win Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series
Tourneys
2026 KungFu Cup Announcement [GSL CK] #2: Team Classic vs. Team Solar [GSL CK] #1: Team Maru vs. Team herO RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
BW General Discussion Gypsy to Korea ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1453 users

Protip: Physics Engine Dev

Blogs > CecilSunkure
Post a Reply
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
Last Edited: 2013-10-04 05:54:58
October 04 2013 05:47 GMT
#1
Today I figured out the single most important tip I could ever give anyone in regards to being a competent physics engine developer. I will share this tip right here on my humble blog:

Your skills as a physics developer will grow at a rate proportional to how good your debug draw information is. I'd actually argue that your skills as a physics developer are proportional to how good your debug draw is.

I feel I'm getting better at this, lets get some screen shots going!

[image loading]
Initial simplex during Quick Hull.

[image loading]
Stack of polyhedron (OBB meshes). The blue and red contacts are warm started (red is warm started consistently over many frames).

[image loading]
Spent a lot of time creating Maya-like camera controls with orbiting.


I digress. I didn't figure out this simple fact on my own; I gleaned this wisdom off of my friend Nathan Carlson. He pointed out that the reason a lot of students at DigiPen have trouble with computational geometry and general physics engine development due to a lack of debug rendering.

Just take a look at Dirk Gregorius's sample demo from his GDC 2013 lecture. He fully renders Gauss maps, a minkoswki difference, and has glorius camera controls. I actually copied his camera design and implemented it myself. You can see that he has Ant Tweakbar integrated as well, for various tweaking tasks. Erin Catto has lots and lots of different tests, asserts, and most important of all tons of debug drawing for his Box2D library. The Zero team on the third floor of DigiPen definitely has the craziest debug draw I've ever heard of!

Hopefully I can achieve something at least in the likeness of all these other developers, and I recommend readers do the same; intuition is often best built visually when it comes to geometry.



Cross posted from my own website.


**
jrkirby
Profile Blog Joined August 2010
United States1510 Posts
October 04 2013 06:16 GMT
#2
It's unfortunate that we keep tring to fool ourselves that the solution is simple and easier than actually creating a bit more geometry to draw onscreen.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 04 2013 08:18 GMT
#3
Yeah, I keep forcing myself to write more and more debug visualization right now. It's always helpful moreso than anything else I could be doing right now though. Hopefully as time goes on I'll learn to each my vegetables before ruining my appetite.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
October 04 2013 10:12 GMT
#4
That is pretty interesting. It's really cool to be able to actually visualize abstract math like that too.
ArcticRaven
Profile Joined August 2011
France1406 Posts
October 04 2013 16:15 GMT
#5
If it grows at a proportional rare, then it's probably proportional to the square
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
krez
Profile Joined August 2013
Australia59 Posts
October 08 2013 02:57 GMT
#6
Just curious, what language are you doing your game dev in?
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
October 08 2013 04:09 GMT
#7
On October 08 2013 11:57 krez wrote:
Just curious, what language are you doing your game dev in?

C++ sir!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19315 Posts
October 10 2013 17:21 GMT
#8
On October 08 2013 13:09 CecilSunkure wrote:
Show nested quote +
On October 08 2013 11:57 krez wrote:
Just curious, what language are you doing your game dev in?

C++ sir!

I feel like to create any good engine the foundation of programming lies in datastructures especially when writing a phyics engine. How else does one sort geometry. It'd be great to see you give a write up on Binary Search Trees, Hash Tables, or even the simple dynamic array.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Please log in or register to reply.
Live Events Refresh
Next event in 5h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 185
Trikslyr20
StarCraft: Brood War
GuemChi 7489
ggaemo 106
Noble 71
Bale 53
Nal_rA 27
ajuk12(nOOB) 14
Icarus 11
Aegong 2
Dota 2
LuMiX1
Super Smash Bros
C9.Mang0479
Mew2King139
Heroes of the Storm
Khaldor81
Other Games
summit1g7534
Organizations
Other Games
gamesdonequick516
Dota 2
PGL Dota 2 - Main Stream214
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• davetesta124
• Berry_CruncH91
• practicex 18
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1164
• Stunt765
Other Games
• Scarra679
• Shiphtur155
Upcoming Events
Kung Fu Cup
5h 5m
OSC
18h 5m
The PondCast
1d 4h
KCM Race Survival
1d 4h
WardiTV Team League
1d 6h
Replay Cast
1d 18h
KCM Race Survival
2 days
WardiTV Team League
2 days
Korean StarCraft League
2 days
RSL Revival
3 days
Maru vs Zoun
Cure vs ByuN
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
3 days
RSL Revival
4 days
herO vs MaxPax
Rogue vs TriGGeR
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Sharp vs Scan
Rain vs Mong
Wardi Open
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Soulkey vs Ample
JyJ vs sSak
Liquipedia Results

Completed

Proleague 2026-03-16
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.