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A widow mine out of position

Blogs > SiskosGoatee
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SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 23 2013 00:14 GMT
#1
Disclaimer: This is not a balance discourse, this is a design disource. I will however come honest by saying that I think biomine is currently slightly overpowered. This is not what this is about though.

Many people have pointed out that there is no reason to go tank/marine or mech in TvZ any more. Biomine seems to largely combine the mobility of MMM with the cost effectivenes of tank/marine. Before HotS there were 4 broad styles of TvZ available. MMM, tank/marine and mech. Being sequentially less mobile but more cost efficient and also less aggressive and more defensive style. All these three style have all but vanished from the face of the earth now because biomine is simply far more optimal than any of them.

At one point in the beta when mines were not that popular because people had the silly idea of using them outside of their army rather than just an army unit. A particular balance change saw te light of day:


Hots Beta balance Patch #19
Unburrowed Widow Mine attack priority decreased to 19, down from 20.
Burrowed Widow Mine attack priority remains unchanged.


Back then, I didn't realize how awful this idea is and what the implications of it are, the implications are simple, unlike with tank/marine. You aren't being punished for being caught out of position with mines because units do not attack them above ground. Unless you're Captain Zerus with all Jaedong's, Life's and DRG's powers combined. You can't realistically ask Zergs to focus down the mine with melee zerglings, it's just not doable. It actually doesn't matter all that much if the mines are already burrowed when Z runs in or are starting to burrow as Z runs in unlike with siege tanks.

Why? Because Siege tanks are best used when they can benefit from their gargantuan range. If Z can approach the T army without having first taken a volley of tank shots before theyt even get close, the engagement will go significantly worse for Terran. Furthermore, tanks have a minimum range so if Z can press close up to the tanks they aren't doing anything at all.

Added to that, mines have a very long cooldown. So if you start firing your first shot later you're not actually doing less damage during the entire fight, you just start doing damage later. Sure, it's sligtly less optimal to only have your mines burrowing as Z runs in, but it doesn't make the world of difference it does with tanks. By adding an extra unit in HotS, TvZ has been bereft of more options, rather than giving more. Because this one unit combines all the strengths of all the other styles into one. The cost effectiveness of tanks without being punished for being caught not set up and the mobility of bio.

In my ideal HotS TvZ, there would be four styles viable on a gradation of mobility vs cost effectiveness:

- MMM
- Biomine
- Biotank
- Mech

One, or at least I, would hope that at one point a patch comes which makes it that mines being caught unburrowed are actually punished for it significantly. On a side note, it's also why I think that drilling claws is an awful upgrade. What's the use of a setup unit if it sets up instantly? Wouldn't mind at all if mines did more damage but as a tradeof actually took considerable time to set up and had normal attack priority above ground.

***
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
Last Edited: 2013-09-23 01:44:52
September 23 2013 01:40 GMT
#2
Pretty lame that the metagame boils down to one style of play. And yeah, I agree that targeting widow mines above ground is nearly impossible. Sure you can snipe a few here and there with mutas, and pick a few leading ones off, but none ever die unless you target them. Therefore, if you misclick or dont target them, they burrow and end up wiping out the tail end of your army anyway

Hope i didn't misread what you're trying to say.

from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
bypLy
Profile Joined June 2013
757 Posts
September 23 2013 01:56 GMT
#3
great analysis
docvoc
Profile Blog Joined July 2011
United States5491 Posts
September 23 2013 14:53 GMT
#4
I actually pretty much agree with this, but I don't know what to say in response. Making mines have the same priority doesn't make very much sense since the army is seriously weak without it and the units do not pose the same risk above ground as they do below. However, I see your point and this is a great peice. I think that overall mines will get balanced or stay the same but the meta will change. Eventually the meta will get revolutionized, we just need a revolutionist .
User was warned for too many mimes.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 23 2013 15:49 GMT
#5
On September 23 2013 23:53 docvoc wrote:
I actually pretty much agree with this, but I don't know what to say in response. Making mines have the same priority doesn't make very much sense since the army is seriously weak without it and the units do not pose the same risk above ground as they do below. However, I see your point and this is a great peice. I think that overall mines will get balanced or stay the same but the meta will change. Eventually the meta will get revolutionized, we just need a revolutionist .
Well, same logic applies to tanks. You just have to siege/unburrow before the engagement.

Like I said, there's not really a great thing to setup units if you aren't punished for them not being set up.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-09-26 21:21:52
September 26 2013 21:19 GMT
#6
It won't help.

In most engagements, the mines are burrowed.

Raising the attack priority will not change this at all.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
September 26 2013 21:31 GMT
#7
can you make a wall of unburrowed mines on a ramp and stand marines behind it and the lings will freak out trying to get to the marines?
BW pros training sc2 is like kiss making a dub step album.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 26 2013 22:39 GMT
#8
On September 27 2013 06:19 larse wrote:
It won't help.

In most engagements, the mines are burrowed.

Raising the attack priority will not change this at all.
So? Terran isn't supposed to be punished for burrowingf on time? Are you reading, this is a design discussion, not a balance discussion.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
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