• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:27
CET 04:27
KST 12:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool47Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion Soulkey's decision to leave C9 JaeDong's form before ASL
Tourneys
[ASL21] Ro24 Group B [ASL21] Ro24 Group C 2026 Changsha Offline Cup [ASL21] Ro24 Group A
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4414 users

A widow mine out of position

Blogs > SiskosGoatee
Post a Reply
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 23 2013 00:14 GMT
#1
Disclaimer: This is not a balance discourse, this is a design disource. I will however come honest by saying that I think biomine is currently slightly overpowered. This is not what this is about though.

Many people have pointed out that there is no reason to go tank/marine or mech in TvZ any more. Biomine seems to largely combine the mobility of MMM with the cost effectivenes of tank/marine. Before HotS there were 4 broad styles of TvZ available. MMM, tank/marine and mech. Being sequentially less mobile but more cost efficient and also less aggressive and more defensive style. All these three style have all but vanished from the face of the earth now because biomine is simply far more optimal than any of them.

At one point in the beta when mines were not that popular because people had the silly idea of using them outside of their army rather than just an army unit. A particular balance change saw te light of day:


Hots Beta balance Patch #19
Unburrowed Widow Mine attack priority decreased to 19, down from 20.
Burrowed Widow Mine attack priority remains unchanged.


Back then, I didn't realize how awful this idea is and what the implications of it are, the implications are simple, unlike with tank/marine. You aren't being punished for being caught out of position with mines because units do not attack them above ground. Unless you're Captain Zerus with all Jaedong's, Life's and DRG's powers combined. You can't realistically ask Zergs to focus down the mine with melee zerglings, it's just not doable. It actually doesn't matter all that much if the mines are already burrowed when Z runs in or are starting to burrow as Z runs in unlike with siege tanks.

Why? Because Siege tanks are best used when they can benefit from their gargantuan range. If Z can approach the T army without having first taken a volley of tank shots before theyt even get close, the engagement will go significantly worse for Terran. Furthermore, tanks have a minimum range so if Z can press close up to the tanks they aren't doing anything at all.

Added to that, mines have a very long cooldown. So if you start firing your first shot later you're not actually doing less damage during the entire fight, you just start doing damage later. Sure, it's sligtly less optimal to only have your mines burrowing as Z runs in, but it doesn't make the world of difference it does with tanks. By adding an extra unit in HotS, TvZ has been bereft of more options, rather than giving more. Because this one unit combines all the strengths of all the other styles into one. The cost effectiveness of tanks without being punished for being caught not set up and the mobility of bio.

In my ideal HotS TvZ, there would be four styles viable on a gradation of mobility vs cost effectiveness:

- MMM
- Biomine
- Biotank
- Mech

One, or at least I, would hope that at one point a patch comes which makes it that mines being caught unburrowed are actually punished for it significantly. On a side note, it's also why I think that drilling claws is an awful upgrade. What's the use of a setup unit if it sets up instantly? Wouldn't mind at all if mines did more damage but as a tradeof actually took considerable time to set up and had normal attack priority above ground.

***
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
Last Edited: 2013-09-23 01:44:52
September 23 2013 01:40 GMT
#2
Pretty lame that the metagame boils down to one style of play. And yeah, I agree that targeting widow mines above ground is nearly impossible. Sure you can snipe a few here and there with mutas, and pick a few leading ones off, but none ever die unless you target them. Therefore, if you misclick or dont target them, they burrow and end up wiping out the tail end of your army anyway

Hope i didn't misread what you're trying to say.

from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
bypLy
Profile Joined June 2013
757 Posts
September 23 2013 01:56 GMT
#3
great analysis
docvoc
Profile Blog Joined July 2011
United States5491 Posts
September 23 2013 14:53 GMT
#4
I actually pretty much agree with this, but I don't know what to say in response. Making mines have the same priority doesn't make very much sense since the army is seriously weak without it and the units do not pose the same risk above ground as they do below. However, I see your point and this is a great peice. I think that overall mines will get balanced or stay the same but the meta will change. Eventually the meta will get revolutionized, we just need a revolutionist .
User was warned for too many mimes.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 23 2013 15:49 GMT
#5
On September 23 2013 23:53 docvoc wrote:
I actually pretty much agree with this, but I don't know what to say in response. Making mines have the same priority doesn't make very much sense since the army is seriously weak without it and the units do not pose the same risk above ground as they do below. However, I see your point and this is a great peice. I think that overall mines will get balanced or stay the same but the meta will change. Eventually the meta will get revolutionized, we just need a revolutionist .
Well, same logic applies to tanks. You just have to siege/unburrow before the engagement.

Like I said, there's not really a great thing to setup units if you aren't punished for them not being set up.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-09-26 21:21:52
September 26 2013 21:19 GMT
#6
It won't help.

In most engagements, the mines are burrowed.

Raising the attack priority will not change this at all.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
September 26 2013 21:31 GMT
#7
can you make a wall of unburrowed mines on a ramp and stand marines behind it and the lings will freak out trying to get to the marines?
BW pros training sc2 is like kiss making a dub step album.
SiskosGoatee
Profile Blog Joined May 2012
Albania1482 Posts
September 26 2013 22:39 GMT
#8
On September 27 2013 06:19 larse wrote:
It won't help.

In most engagements, the mines are burrowed.

Raising the attack priority will not change this at all.
So? Terran isn't supposed to be punished for burrowingf on time? Are you reading, this is a design discussion, not a balance discussion.
WCS Apartheid cometh, all hail the casual audience, death to merit and hard work.
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#74
PiGStarcraft439
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 208
ProTech146
StarCraft: Brood War
GuemChi 5765
Noble 41
ajuk12(nOOB) 24
Bale 13
Dota 2
monkeys_forever836
LuMiX1
Counter-Strike
Coldzera 1775
taco 262
minikerr16
Super Smash Bros
hungrybox611
Other Games
PiGStarcraft439
C9.Mang0302
Maynarde113
ViBE64
Organizations
Other Games
gamesdonequick1431
Dota 2
PGL Dota 2 - Main Stream70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH74
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki41
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1094
League of Legends
• Lourlo885
Other Games
• Scarra1643
Upcoming Events
Replay Cast
5h 33m
Afreeca Starleague
6h 33m
hero vs YSC
Larva vs Shine
Kung Fu Cup
7h 33m
Replay Cast
20h 33m
KCM Race Survival
1d 5h
The PondCast
1d 6h
WardiTV Team League
1d 8h
OSC
1d 8h
Replay Cast
1d 20h
WardiTV Team League
2 days
[ Show More ]
RSL Revival
3 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
3 days
Platinum Heroes Events
3 days
BSL
3 days
RSL Revival
4 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Light vs Calm
Royal vs Mind
Wardi Open
5 days
Monday Night Weeklies
5 days
OSC
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Rush vs PianO
Flash vs Speed
Liquipedia Results

Completed

Proleague 2026-03-23
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.