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Phalanx's Daily #78: Early Pool

Blogs > Sir.Phalanx
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Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
August 18 2013 10:44 GMT
#1
Hey guys! Wazzup. I'm still feeling really good about the ladder right now, been getting WAY more wins than losses, even beat 2 masters in a row (i was really glad to see my PvZ strat work against the masters player). For today's daily I'm going to try to see if I can resolve how to change my build up against an early pool, because I lost to a fairly small amount of lings and felt pretty helpless throughout.

First, the game in question.

replay : http://drop.sc/354656

Long story short, the guy went for a 13 pool and just overran my first gateway at the wall before my sentry could pop out. Looking back on it the positioning of my gateway was terrible (so much surface area) but even if I had gotten out that sentry my gateway probably would have died. It got me thinking on how I need to deviate my opening to make sure that stuff doesn't happen...

[image loading]
It could just come down to bad gateway positioning, but i gotta be sure.

The biggest problem that I could see from the outcome of those early lings is that I just can't get a sentry out in time for a pool that is so early (13) if they make about 6 lings. In my case my enemy was commiting more than a normal zerg by making 3 pairs right off the bat, but it is none the less important for me to see if there's any way of stopping said lings.

By the way I'm sure there are many people already out there who have perfectly figured out how to execute gateway first against zergs, but I want to make sure I get it figured out myself <3. Also mine's a bit different because I gof or a walloff with the gateways.

First off, 13 pool - pool went down around 1:50, lings came out at about 3:20. The lings actually reached my base around 4:00~4:10. I varied my build very slightly by getting 16 nexus/cyber and chronoboosting out the zealot, as opposed to 17 nexus followed by zealot after the 2nd pylon was built.

Now, if I were to have used the normal way I go and have made my 17th probe, my first zealot would have only just started building when the zerglings hit - a fair enough move for me to have made to save supply.

[image loading]
trial and err.

Now if I had gone for cyber-zealot-pylon-nexus-sentry... the sentry would have been done about 15-20 seconds earlier than the game I played. This may be the right response, but if the enemy doesn't commit heavily to zerglings it seems like my nexus and 2nd gas is delayed oh so much. I don't know for sure if anything before 15 pool is always aggressive or not, but since on small maps I don't have the luxury of being risky, I'd suppose delaying my nexus is better than losing the game.

making the gateway first at the wall is pretty hard to hold against any early pressure, even very small pressure. Until my first sentry is out I basically have to watch what ever structure is in front get beat up by lings. It allows for my greedy build, but it's pretty hard...

Don't know if I'm going to even bother going in depth to look in to 6-10 pool responses since I'd just shit my pants and try to defend hard rather than expanding anyways. The mentatily that I have that I NEED TO EXPAND FAST might be what makes the early pools hard to hold with the gateway wall off too.

Well I didn't learn much but I did learn that when the enemy gets a pool I should actually delay my expo more. Also I think that i'll start assuming 13 pools are agressive.

Cheers!

P.S. I'm sad that the last day before ladder lock and I'm going to be busy, probably can't ladder up enough

***
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-08-18 15:19:30
August 18 2013 15:17 GMT
#2
--- Nuked ---
Aveng3r
Profile Joined February 2012
United States2411 Posts
August 18 2013 15:33 GMT
#3
Did you micro with your zealot at all? I understand its a bit delicate because you dont want to let a surround happen or let any lings into your base. But in a game where you only needed a few more seconds to get your sentry out, couldnt a little micro (plus a re positioned gateway, like you said) have bought you the time you needed?
I carve marble busts of assassinated world leaders - PM for a quote
Sir.Phalanx
Profile Blog Joined April 2012
Japan195 Posts
August 19 2013 01:22 GMT
#4
@Aveng3r yeah I probably should have done that, maybe even let a few lings in and just give up the gateway in order to buy some time...

@Sated I don't do that because I want a faster natural. I play it really greedy.
Go to school - Laddder - Sleep - repeat. Who needs a social life anyways.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
Last Edited: 2013-08-19 02:55:19
August 19 2013 02:54 GMT
#5
To be honest, I'm not quite sure why you're doing this opening on a map like Neo Planet S where an in-base gateway would be safer OR a FFE would be completely viable. It just doesn't make a ton of sense.

That being said, probably the best way you can make this work is proper positioning (place your pylon in the nook, leave a space in between the gateway and cyber core) and good decision making/unit control (micro the zealot around, pull probes if necessary). For early pools, you're in a pretty sweet spot if you can preserve the natural wall and not lose all of your probes. If you lose the wall (and the pylon + gateway), you're pretty much screwed beyond all reason and belief.

Also, 2 zealots + MsC > 1 zealot/1 sentry. Chronoboost out a second zealot, not a sentry. You can then add a stalker and pressure while expanding. 2 zealots/1 stalker/MsC can kill an absurd amount of lings with good micro (I seriously mean like 20).
StrategyAllyssa Grey <3<3
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