• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:08
CEST 08:08
KST 15:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 296Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format 5.0.16 patch for SC2 goes live (8 worker start) What is your PC setup in 2026 for SCBW/SC2 ?
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL22 General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Summer Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6942 users

TL++ [So much ++ its Meta] - Page 2

Blogs > CecilSunkure
Post a Reply
Prev 1 2 3 Next All
DusTerr
Profile Blog Joined January 2011
2520 Posts
June 28 2013 14:22 GMT
#21
how does TLPRO fit in?
1nfamous
Profile Joined October 2009
107 Posts
June 28 2013 14:37 GMT
#22
On June 28 2013 22:58 3FFA wrote:
Does it go to the if statement first? I thought it went to the for statement first. >.>


its the return statement that makes your loop only run once.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
Last Edited: 2013-06-28 14:44:46
June 28 2013 14:44 GMT
#23
On June 28 2013 22:58 3FFA wrote:
Does it go to the if statement first? I thought it went to the for statement first. >.>

    
BOOL newday = false; //Initialize it to avoid warnings
//YES or NO answers only. I fixed the caps because C++ is character specific

if(newday = YES) //newday has been assigned the value of YES, it will always evaluate to true
{
double TLplus = 9000; //TLPlus is now worth 9000
for (double TL=1; TL < TLplus; TL++) //Make TL a double otherwise you are comparing an int to a double
//loop will attemp to run until TL >= TLplus
{
printf("Sup Oh Great And All Powerful Master Wizard R1CH"); //reads the string
printf("/n you are now %i R1CH in TL",TL); //starts a new line and then reads the string,
//using %d allows for morepercision
TLplus ++; //OVER 9000 TL+! Increments TLPlus by 1
newday = NO; //newday is assigned to the value of no
return TL; //you have just exited your code so your for loop did not run over 9000 times. Only Once :(
//you return the value of Tl which is 1
}
}
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
micronesia
Profile Blog Joined July 2006
United States24782 Posts
June 28 2013 15:11 GMT
#24
I'm rusty...


i = 5;
return i++;



i = 5;
return ++i;


In which case will it return 5, and in which will it return 6?
ModeratorThere are animal crackers for people and there are people crackers for animals.
Cyx.
Profile Joined November 2010
Canada806 Posts
June 28 2013 15:19 GMT
#25
On June 29 2013 00:11 micronesia wrote:
I'm rusty...


i = 5;
return i++;



i = 5;
return ++i;


In which case will it return 5, and in which will it return 6?


5 for the first, 6 for the second.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 28 2013 15:37 GMT
#26
On June 28 2013 23:44 BisuDagger wrote:
Show nested quote +
On June 28 2013 22:58 3FFA wrote:
Does it go to the if statement first? I thought it went to the for statement first. >.>

    
BOOL newday = false; //Initialize it to avoid warnings
//YES or NO answers only. I fixed the caps because C++ is character specific

if(newday = YES) //newday has been assigned the value of YES, it will always evaluate to true
{
double TLplus = 9000; //TLPlus is now worth 9000
for (double TL=1; TL < TLplus; TL++) //Make TL a double otherwise you are comparing an int to a double
//loop will attemp to run until TL >= TLplus
{
printf("Sup Oh Great And All Powerful Master Wizard R1CH"); //reads the string
printf("/n you are now %i R1CH in TL",TL); //starts a new line and then reads the string,
//using %d allows for morepercision
TLplus ++; //OVER 9000 TL+! Increments TLPlus by 1
newday = NO; //newday is assigned to the value of no
return TL; //you have just exited your code so your for loop did not run over 9000 times. Only Once :(
//you return the value of Tl which is 1
}
}

See... this is why I got a ton of handwritten quizzes wrong in my programming class this past year >.> I overlook things that the compiler warns me about.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
June 28 2013 15:47 GMT
#27
TL+ gift bait? xD
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
June 28 2013 16:21 GMT
#28
On June 29 2013 00:37 3FFA wrote:
Show nested quote +
On June 28 2013 23:44 BisuDagger wrote:
On June 28 2013 22:58 3FFA wrote:
Does it go to the if statement first? I thought it went to the for statement first. >.>

    
BOOL newday = false; //Initialize it to avoid warnings
//YES or NO answers only. I fixed the caps because C++ is character specific

if(newday = YES) //newday has been assigned the value of YES, it will always evaluate to true
{
double TLplus = 9000; //TLPlus is now worth 9000
for (double TL=1; TL < TLplus; TL++) //Make TL a double otherwise you are comparing an int to a double
//loop will attemp to run until TL >= TLplus
{
printf("Sup Oh Great And All Powerful Master Wizard R1CH"); //reads the string
printf("/n you are now %i R1CH in TL",TL); //starts a new line and then reads the string,
//using %d allows for morepercision
TLplus ++; //OVER 9000 TL+! Increments TLPlus by 1
newday = NO; //newday is assigned to the value of no
return TL; //you have just exited your code so your for loop did not run over 9000 times. Only Once :(
//you return the value of Tl which is 1
}
}

See... this is why I got a ton of handwritten quizzes wrong in my programming class this past year >.> I overlook things that the compiler warns me about.

You and me both. When I went through school I bombed all those quizzes. But after all that schooling and practice and a year or so of industry work and you will have a hawks eye for code.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 28 2013 16:50 GMT
#29
On June 29 2013 01:21 BisuDagger wrote:
Show nested quote +
On June 29 2013 00:37 3FFA wrote:
On June 28 2013 23:44 BisuDagger wrote:
On June 28 2013 22:58 3FFA wrote:
Does it go to the if statement first? I thought it went to the for statement first. >.>

    
BOOL newday = false; //Initialize it to avoid warnings
//YES or NO answers only. I fixed the caps because C++ is character specific

if(newday = YES) //newday has been assigned the value of YES, it will always evaluate to true
{
double TLplus = 9000; //TLPlus is now worth 9000
for (double TL=1; TL < TLplus; TL++) //Make TL a double otherwise you are comparing an int to a double
//loop will attemp to run until TL >= TLplus
{
printf("Sup Oh Great And All Powerful Master Wizard R1CH"); //reads the string
printf("/n you are now %i R1CH in TL",TL); //starts a new line and then reads the string,
//using %d allows for morepercision
TLplus ++; //OVER 9000 TL+! Increments TLPlus by 1
newday = NO; //newday is assigned to the value of no
return TL; //you have just exited your code so your for loop did not run over 9000 times. Only Once :(
//you return the value of Tl which is 1
}
}

See... this is why I got a ton of handwritten quizzes wrong in my programming class this past year >.> I overlook things that the compiler warns me about.

You and me both. When I went through school I bombed all those quizzes. But after all that schooling and practice and a year or so of industry work and you will have a hawks eye for code.

Hehe. Trust me, I'm doing tons of practice in the years ahead. In fact, I'm experimenting with making a tile-based game app at this very moment.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
June 28 2013 17:12 GMT
#30
I really prefer +=. In fact I actually had a stylistic guide in a class once that would not allow you to use the ++ operator. The autochecker for assignments would throw an error until you changed it.
DusTerr
Profile Blog Joined January 2011
2520 Posts
June 28 2013 17:27 GMT
#31
On June 29 2013 01:50 3FFA wrote:
Show nested quote +
On June 29 2013 01:21 BisuDagger wrote:
On June 29 2013 00:37 3FFA wrote:
On June 28 2013 23:44 BisuDagger wrote:
On June 28 2013 22:58 3FFA wrote:
Does it go to the if statement first? I thought it went to the for statement first. >.>

    
BOOL newday = false; //Initialize it to avoid warnings
//YES or NO answers only. I fixed the caps because C++ is character specific

if(newday = YES) //newday has been assigned the value of YES, it will always evaluate to true
{
double TLplus = 9000; //TLPlus is now worth 9000
for (double TL=1; TL < TLplus; TL++) //Make TL a double otherwise you are comparing an int to a double
//loop will attemp to run until TL >= TLplus
{
printf("Sup Oh Great And All Powerful Master Wizard R1CH"); //reads the string
printf("/n you are now %i R1CH in TL",TL); //starts a new line and then reads the string,
//using %d allows for morepercision
TLplus ++; //OVER 9000 TL+! Increments TLPlus by 1
newday = NO; //newday is assigned to the value of no
return TL; //you have just exited your code so your for loop did not run over 9000 times. Only Once
//you return the value of Tl which is 1
}
}

See... this is why I got a ton of handwritten quizzes wrong in my programming class this past year >.> I overlook things that the compiler warns me about.

You and me both. When I went through school I bombed all those quizzes. But after all that schooling and practice and a year or so of industry work and you will have a hawks eye for code.

Hehe. Trust me, I'm doing tons of practice in the years ahead. In fact, I'm experimenting with making a tile-based game app at this very moment.

I think I learned more in this thread than I did in class... (why was there always some gsl/pl/gstl on when I'm in school?)
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2013-06-28 17:46:11
June 28 2013 17:44 GMT
#32
On June 29 2013 02:12 wherebugsgo wrote:
I really prefer +=. In fact I actually had a stylistic guide in a class once that would not allow you to use the ++ operator. The autochecker for assignments would throw an error until you changed it.

So now instead of

void func(int i) { }
int i = 42;
func(i++);

you always write

void func(int i) { }
int i = 42;
int t;
func((t = i, i += 1, t));

Yes, that's an assignment too, even though there is no = sign in the function call.

Granted, the sequence
vector<int> v(10, 0);
int i = 0;
v[i] = i++;
Can resolve to pretty much anything your compiler wants it to, but is that a reason to avoid ++?

My C++ got really rusty from all that C# lately, geez. Had to look up all of this to make sure I'm not making mistakes...
If you have a good reason to disagree with the above, please tell me. Thank you.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
Last Edited: 2013-06-28 18:10:04
June 28 2013 18:09 GMT
#33
You're doing it wrong if you are using the '+' symbol at all.

#include <iostream>
using namespace std;
int add(int x, int y) {
int a, b;
do {
a = x & y;
b = x ^ y;
x = a << 1;
y = b;
}while(a);
return b;
}

int main()
{
cout << add(2,6);
system("pause");
return 0;
}
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 28 2013 18:25 GMT
#34
wait... what are you trying to do in this code? I got lost at the beginning and then the code just changed into so many different formats that I was like then and finally,
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
June 28 2013 18:29 GMT
#35
On June 29 2013 03:25 3FFA wrote:
wait... what are you trying to do in this code? I got lost at the beginning and then the code just changed into so many different formats that I was like then and finally,

Write it out on paper. These are bitwise operators. It means you manipulate the bits.Convert 2 and 6 in the binary format from decimal and then follow it along.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 28 2013 18:31 GMT
#36
On June 29 2013 03:29 BisuDagger wrote:
Show nested quote +
On June 29 2013 03:25 3FFA wrote:
wait... what are you trying to do in this code? I got lost at the beginning and then the code just changed into so many different formats that I was like then and finally,

Write it out on paper. These are bitwise operators. It means you manipulate the bits.Convert 2 and 6 in the binary format from decimal and then follow it along.

Oh binary! I haven't worked with those for a whole year. That explains it. Thanks, I think I understand it now
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
June 28 2013 19:54 GMT
#37
I'm going to have to fix this.

int add(int x, int y) ??<
int a, b;
do <%
a = x bitand y;
b = x ??' y;
x = a << 1;
y = b;
??> while(a);
return b;
%>


And while we're at it, we should create a wrapper class for int, maybe called inT, and only use that instead of the built in type. Then we overload the +, += and ++ operators for great success.
If you have a good reason to disagree with the above, please tell me. Thank you.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
June 28 2013 19:56 GMT
#38
On June 29 2013 01:50 3FFA wrote:
Show nested quote +
On June 29 2013 01:21 BisuDagger wrote:
On June 29 2013 00:37 3FFA wrote:
On June 28 2013 23:44 BisuDagger wrote:
On June 28 2013 22:58 3FFA wrote:
Does it go to the if statement first? I thought it went to the for statement first. >.>

    
BOOL newday = false; //Initialize it to avoid warnings
//YES or NO answers only. I fixed the caps because C++ is character specific

if(newday = YES) //newday has been assigned the value of YES, it will always evaluate to true
{
double TLplus = 9000; //TLPlus is now worth 9000
for (double TL=1; TL < TLplus; TL++) //Make TL a double otherwise you are comparing an int to a double
//loop will attemp to run until TL >= TLplus
{
printf("Sup Oh Great And All Powerful Master Wizard R1CH"); //reads the string
printf("/n you are now %i R1CH in TL",TL); //starts a new line and then reads the string,
//using %d allows for morepercision
TLplus ++; //OVER 9000 TL+! Increments TLPlus by 1
newday = NO; //newday is assigned to the value of no
return TL; //you have just exited your code so your for loop did not run over 9000 times. Only Once
//you return the value of Tl which is 1
}
}

See... this is why I got a ton of handwritten quizzes wrong in my programming class this past year >.> I overlook things that the compiler warns me about.

You and me both. When I went through school I bombed all those quizzes. But after all that schooling and practice and a year or so of industry work and you will have a hawks eye for code.

Hehe. Trust me, I'm doing tons of practice in the years ahead. In fact, I'm experimenting with making a tile-based game app at this very moment.


Incidentally, I'm also working on a tile based game at this very moment. Using LÖVE, which is nice, because Lua is a pretty cool language and I don't have to write all the boilerplate code or all the low level opengl stuff just to do 2d rendering. Just found someone's component based entity system and I'm working on building off that.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
June 28 2013 20:37 GMT
#39
On June 29 2013 04:56 Bobbias wrote:
Show nested quote +
On June 29 2013 01:50 3FFA wrote:
On June 29 2013 01:21 BisuDagger wrote:
On June 29 2013 00:37 3FFA wrote:
On June 28 2013 23:44 BisuDagger wrote:
On June 28 2013 22:58 3FFA wrote:
Does it go to the if statement first? I thought it went to the for statement first. >.>

    
BOOL newday = false; //Initialize it to avoid warnings
//YES or NO answers only. I fixed the caps because C++ is character specific

if(newday = YES) //newday has been assigned the value of YES, it will always evaluate to true
{
double TLplus = 9000; //TLPlus is now worth 9000
for (double TL=1; TL < TLplus; TL++) //Make TL a double otherwise you are comparing an int to a double
//loop will attemp to run until TL >= TLplus
{
printf("Sup Oh Great And All Powerful Master Wizard R1CH"); //reads the string
printf("/n you are now %i R1CH in TL",TL); //starts a new line and then reads the string,
//using %d allows for morepercision
TLplus ++; //OVER 9000 TL+! Increments TLPlus by 1
newday = NO; //newday is assigned to the value of no
return TL; //you have just exited your code so your for loop did not run over 9000 times. Only Once
//you return the value of Tl which is 1
}
}

See... this is why I got a ton of handwritten quizzes wrong in my programming class this past year >.> I overlook things that the compiler warns me about.

You and me both. When I went through school I bombed all those quizzes. But after all that schooling and practice and a year or so of industry work and you will have a hawks eye for code.

Hehe. Trust me, I'm doing tons of practice in the years ahead. In fact, I'm experimenting with making a tile-based game app at this very moment.


Incidentally, I'm also working on a tile based game at this very moment. Using LÖVE, which is nice, because Lua is a pretty cool language and I don't have to write all the boilerplate code or all the low level opengl stuff just to do 2d rendering. Just found someone's component based entity system and I'm working on building off that.

Huh. I don't believe I've heard of Lua before. I may check it out sometime in the distant future.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
BisuDagger
Profile Blog Joined October 2009
Bisutopia19368 Posts
June 28 2013 21:07 GMT
#40
On June 29 2013 05:37 3FFA wrote:
Show nested quote +
On June 29 2013 04:56 Bobbias wrote:
On June 29 2013 01:50 3FFA wrote:
On June 29 2013 01:21 BisuDagger wrote:
On June 29 2013 00:37 3FFA wrote:
On June 28 2013 23:44 BisuDagger wrote:
On June 28 2013 22:58 3FFA wrote:
Does it go to the if statement first? I thought it went to the for statement first. >.>

    
BOOL newday = false; //Initialize it to avoid warnings
//YES or NO answers only. I fixed the caps because C++ is character specific

if(newday = YES) //newday has been assigned the value of YES, it will always evaluate to true
{
double TLplus = 9000; //TLPlus is now worth 9000
for (double TL=1; TL < TLplus; TL++) //Make TL a double otherwise you are comparing an int to a double
//loop will attemp to run until TL >= TLplus
{
printf("Sup Oh Great And All Powerful Master Wizard R1CH"; //reads the string
printf("/n you are now %i R1CH in TL",TL); //starts a new line and then reads the string,
//using %d allows for morepercision
TLplus ++; //OVER 9000 TL+! Increments TLPlus by 1
newday = NO; //newday is assigned to the value of no
return TL; //you have just exited your code so your for loop did not run over 9000 times. Only Once
//you return the value of Tl which is 1
}
}

See... this is why I got a ton of handwritten quizzes wrong in my programming class this past year >.> I overlook things that the compiler warns me about.

You and me both. When I went through school I bombed all those quizzes. But after all that schooling and practice and a year or so of industry work and you will have a hawks eye for code.

Hehe. Trust me, I'm doing tons of practice in the years ahead. In fact, I'm experimenting with making a tile-based game app at this very moment.


Incidentally, I'm also working on a tile based game at this very moment. Using LÖVE, which is nice, because Lua is a pretty cool language and I don't have to write all the boilerplate code or all the low level opengl stuff just to do 2d rendering. Just found someone's component based entity system and I'm working on building off that.

Huh. I don't believe I've heard of Lua before. I may check it out sometime in the distant future.


Lua is the scripting language blizzard uses to create the UI in WoW. Its one of the most popular along with python. They are really useful tl know.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft748
oGsTOP 207
StarCraft: Brood War
Rain 6040
GuemChi 2700
Tasteless 284
ZergMaN 28
NaDa 25
Bale 18
Noble 13
Icarus 9
IntoTheRainbow 8
League of Legends
JimRising 687
Counter-Strike
summit1g6726
Other Games
C9.Mang0314
NeuroSwarm133
Nina47
Organizations
Other Games
gamesdonequick2379
BasetradeTV206
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH326
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1421
• Stunt565
Upcoming Events
WardiTV Weekly
4h 52m
The PondCast
1d 3h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
3 days
RSL Revival
4 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
4 days
IPSL
4 days
Dragon vs Hawk
[ Show More ]
RSL Revival
5 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
5 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.