• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:04
CET 10:04
KST 18:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge0[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
What happened to TvZ on Retro? FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread About SC2SEA.COM Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2219 users

Steel Thy Thoughts (Ret p6)

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2013-04-04 04:16:20
April 04 2013 04:06 GMT
#1
[image loading]

Part 1
Part 2
Part 3
Part 4
Part 5


Many years have passed since the UDK came out, and more yet since I long desired to abandon modding and enter a real, functional engine. However, I have always been afraid. This has become my greatest enemy - fear, and doubt. It is a truly unconquerable foe.

I cannot ask much of myself. I am fearful, and frail. My disabilities, my ineptitude, plagues my every step. But I must push forward. I have to. There is no other choice. Even if it's but a single step every month at most, I must make motion to the stars. Day by day my life draws that much closer to its end. If I cannot move now, I may never get the chance to again.

I yell at myself constantly. I make light the fears of old. I push myself as hard as I can. But the mind is only capable of so much, especially when it cannot depend upon itself. I did make one victory in recent times, however. One victory amongst so many defeats.

Steel thy thoughts, steady thy heart. If this is to be our final hour, let it be our finest.

Our goal is simple. I need many dozens of scenes to come out of the UDK for this project. Sins can only do fleet battles, and not even our biggest ones. I need to figure out how to do cinematics, lighting, and materials in the UDK, along with particles, which thankfully I come out of sins with enough knowledge to confidently say that, in time, I can at least have that. Everything else, though, will be a 180 degree vertical battle. To defeat the UDK I must defeat myself. I don't have it in me. But I must find that strength, or all is lost.

To begin, I require a scene. I choose Annashim's Chamber as my first scene to model. I don't have characters, and I probably won't for many months until I either rip them from something or get lucky with one of my contacts. The scenes, however, are all on me. I have this one in my head. It's not a fleeting parlay of lights and impressions like many. It's real, tangible. I can see it, I can smell it, I can taste it.

Some people seem to think imagining things is hard. It isn't. Translating things, however, that is the real challenge. So many artists lack aspirations, and so many non-artists have innumerable aspirations. That's the riddle, you see. I am no artist. But I will fight to forge my dreams no less. No matter the cost, I must succeed or die trying.

[image loading]
[image loading]

My scene shall be comprised of multiple components. The chamber, sans glass, and ceiling, walls, and floor shall be one object. The details will be separated in multiple groups of objects. The UDK has both a vertex limit and an unidentified triangle limit per mesh.

My scene starts as a cylinder. This is the chamber. I extrude out of the top and bottom to create the ceiling and floor. I don't know how to extrude fine details, so I'll cheat in the same way I cheated for the BSBC in part 5. This time, poly limits are wholly irrelevant. In fact, if I was an artist, I would be sculpting this scene and make a multi-million poly model to bake down. But I don't possess, and will never possess, such arcane skills. So I do things the old school way. The bad way.

[image loading]

If I was an artist, or gave enough of a shit, I'd UV those lenses on the walls for special textures for specularity. Instead, at some point, I'll just split them and assign a unique material. The walls are bridged from a small extrude on the floor and ceiling, with an inset, delete, and bridge forming our door. In the scenes, this door will peer only into pure light and be the major source of light for the room.

[image loading]

Something like that. But lightmass in the UDK will have unexpected results, and I may find better lighting solutions in the future.

[image loading]

Very simple details. Cylinders are mangled and walls extruded. All in all I spend about 5-6 hours to reach this stage.

[image loading]

Scene is almost finished.

[image loading]

The scene is now finished, but I realized I have no suitable textures. The texture displayed is for ships in sins, its plating has very poor effects on our scene due to the lack of proper UV's. I don't need really specific uvs in this scene, so I mess with the tiling modifiers to get something appropriate, using the plating density to get an idea how things will look.

Ideally, I'd have a bunch of grunge/generic dark metal textures with respective normal maps, but as it turns out none of my commercial cds have proper high-rez full sets with normals suitable for this, and fewer yet have tiling textures. I make a mental note to dump and sort through the 3,600 fucking archives contained in Tera to find something more suitable. Until then, I hope the UDK has something suitable as a placeholder.

Nearly a week passes for me to scrounge up the balls to actually export this into the UDK.

The scene is about 180k triangles in total. Despite being rather wasteful, it's very low poly for a huge static mesh environment. However, I don't feel particularly pressed to super detail such a low-light scene, and furthermore I am an incompetent retard and don't know how to detail in the first place. I take what I get, I guess.

Exporting this to the UDK turns out to be a bit of an annoyance. I knew about the 65k vertex limit (the game reports different vertex counts than 3ds max which is a really, REALLY annoying thing to contend with), but there must be a tri limit, too, because most of the meshes silently bug the fuck out when imported. I end up splitting the scene into 11 major components.

[image loading]
[image loading]

The results are immediate and fairly impressive. Using default textures, I cobble together respectable lighting and settings within under 15 minutes. I spend the next long while toying with settings and trying to make a suitable glass texture, importing pieces of the mesh with different smoothing/uvs, and overall tuning things. Eventually, I end up with this.

[image loading]

Once I get real textures I can go further. I can always add more scene details if I figure out how, and the lighting seems to have some odd issues with the smoothing I don't know how to fix. Otherwise, other than the lack of characters, this is ready for anything I want.

The next step is to figure out how cameras and kismet work. I'm still fucking terrified, so I probably won't even attempt to figure those out for a long time yet. Instead, I'm in a good position to move up in scene modeling complexity and try out some of my more elaborate ideas. And I have a functional chamber for the future production-level efforts whenever, if ever, I get said character models in my hands.

While there's still a lot of Sins work left, I feel more inclined to make as much progress in the UDK as possible and try to get comfortable with it so I can man up to attempting something that is actually more difficult than importing models. The problem with my learning disabilities and depression, though, is that they cannot be reasoned with or combated with logic. Every tiny bit of progress must be cherished, because it opens up only every so often.

*****
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
April 04 2013 09:06 GMT
#2
Holy crap. I have very little experience with development and stuff, but looking at the process of creating this chamber is amazing...whoa. That looks fantastic, keep at it
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
pluu.mooh
Profile Blog Joined March 2010
Austria142 Posts
April 04 2013 10:51 GMT
#3
If I may add some help to your thought of inability to produce good things. I for once learned that your biggest enemy is yourselfs interest into something. Thus your psychological status does indeed influence your creativity and work attitude / results. Therefor within your project I would recommend you to SPLIT things up and work sepperatly on things DEPENDING on your interest. For example with this room: Take elements out of it. Work on it singlewise and combine then later on. Also if you that work is for a bigger project do not hesitate starting on more than one task to do. You and your psychic status will SO benefit of this.. believe me. Lazyness / depression or whatever you call it comes from you thinking you did not achieve enough in a certain period of time you give yourself. In this example you seem to want textures and light already to bring your room shining out and show an overall better thing.

Hope this may give you some fresh concerns about your working attitude / working style.
pluu.mooh
Profile Blog Joined March 2010
Austria142 Posts
April 04 2013 10:53 GMT
#4
Besides that, I love what you did so far and I'm pretty sure .. no I know your drive is enough to overcome your "mentality" blocking you from working and achieving constantly.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4337 Posts
April 04 2013 12:40 GMT
#5
Your blogs are always amazing and I love how much detail you go into with your art. Keep strong and do your best. This is an wonderful project
So wait? I'm bad? =(
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
April 04 2013 19:16 GMT
#6
On April 04 2013 19:51 pluu.mooh wrote:
Therefor within your project I would recommend you to SPLIT things up and work sepperatly on things DEPENDING on your interest.


Way ahead of you on that one, amigo. There's a reason why I jump between the sins work and (hopefully) continued scene work. I got pretty burned out on doing the same soase material for a while and it resulted in a month and a half of nothing happening. Work's gotta get done some day, though... hopefully a day sooner than later.

Oh, speak of the devil. My script is finally "finished". Now I get to voice act it. Excellent.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech14
StarCraft: Brood War
Shuttle 974
Jaedong 477
Larva 356
Killer 259
Zeus 236
EffOrt 169
Leta 166
Soma 125
ZerO 64
Rush 59
[ Show more ]
yabsab 39
Light 38
ToSsGirL 23
Hm[arnc] 8
Dota 2
XaKoH 441
febbydoto13
League of Legends
JimRising 597
C9.Mang0156
Reynor74
Counter-Strike
shoxiejesuss434
zeus146
Other Games
summit1g18096
ceh9443
Fuzer 283
rGuardiaN69
Dewaltoss19
ZerO(Twitch)2
Organizations
Dota 2
PGL Dota 2 - Main Stream4506
PGL Dota 2 - Secondary Stream2763
StarCraft: Brood War
UltimateBattle 98
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH205
• LUISG 32
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• iopq 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1392
• Stunt454
• HappyZerGling162
Other Games
• Scarra1340
Upcoming Events
Wardi Open
2h 56m
Monday Night Weeklies
7h 56m
Replay Cast
13h 56m
WardiTV Korean Royale
1d 2h
BSL: GosuLeague
1d 11h
The PondCast
2 days
Replay Cast
2 days
RSL Revival
3 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
4 days
[ Show More ]
WardiTV Korean Royale
4 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.