• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:00
CEST 15:00
KST 22:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL Team Map Contest #5: Presented by Monster Energy3Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3BGE Stara Zagora 2025: Info & Preview27Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3
Community News
Code S RO8 Results + RO4 Bracket (2025 Season 2)9BGE Stara Zagora 2025 - Replay Pack2Weekly Cups (June 2-8): herO doubles down1[BSL20] ProLeague: Bracket Stage & Dates9GSL Ro4 and Finals moved to Sunday June 15th13
StarCraft 2
General
Code S RO8 Results + RO4 Bracket (2025 Season 2) TL Team Map Contest #5: Presented by Monster Energy The SCII GOAT: A statistical Evaluation How herO can make history in the Code S S2 finals Jim claims he and Firefly were involved in match-fixing
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Ro8 - Group A [GSL 2025] Code S: Season 2 - Ro8 - Group B SOOPer7s Showmatches 2025 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance
Brood War
General
BGH auto balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - Day 4 [BSL20] ProLeague Bracket Stage - Day 3
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Vape Nation Thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
NHL Playoffs 2024 TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 24454 users

Steel Thy Thoughts (Ret p6)

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2013-04-04 04:16:20
April 04 2013 04:06 GMT
#1
[image loading]

Part 1
Part 2
Part 3
Part 4
Part 5


Many years have passed since the UDK came out, and more yet since I long desired to abandon modding and enter a real, functional engine. However, I have always been afraid. This has become my greatest enemy - fear, and doubt. It is a truly unconquerable foe.

I cannot ask much of myself. I am fearful, and frail. My disabilities, my ineptitude, plagues my every step. But I must push forward. I have to. There is no other choice. Even if it's but a single step every month at most, I must make motion to the stars. Day by day my life draws that much closer to its end. If I cannot move now, I may never get the chance to again.

I yell at myself constantly. I make light the fears of old. I push myself as hard as I can. But the mind is only capable of so much, especially when it cannot depend upon itself. I did make one victory in recent times, however. One victory amongst so many defeats.

Steel thy thoughts, steady thy heart. If this is to be our final hour, let it be our finest.

Our goal is simple. I need many dozens of scenes to come out of the UDK for this project. Sins can only do fleet battles, and not even our biggest ones. I need to figure out how to do cinematics, lighting, and materials in the UDK, along with particles, which thankfully I come out of sins with enough knowledge to confidently say that, in time, I can at least have that. Everything else, though, will be a 180 degree vertical battle. To defeat the UDK I must defeat myself. I don't have it in me. But I must find that strength, or all is lost.

To begin, I require a scene. I choose Annashim's Chamber as my first scene to model. I don't have characters, and I probably won't for many months until I either rip them from something or get lucky with one of my contacts. The scenes, however, are all on me. I have this one in my head. It's not a fleeting parlay of lights and impressions like many. It's real, tangible. I can see it, I can smell it, I can taste it.

Some people seem to think imagining things is hard. It isn't. Translating things, however, that is the real challenge. So many artists lack aspirations, and so many non-artists have innumerable aspirations. That's the riddle, you see. I am no artist. But I will fight to forge my dreams no less. No matter the cost, I must succeed or die trying.

[image loading]
[image loading]

My scene shall be comprised of multiple components. The chamber, sans glass, and ceiling, walls, and floor shall be one object. The details will be separated in multiple groups of objects. The UDK has both a vertex limit and an unidentified triangle limit per mesh.

My scene starts as a cylinder. This is the chamber. I extrude out of the top and bottom to create the ceiling and floor. I don't know how to extrude fine details, so I'll cheat in the same way I cheated for the BSBC in part 5. This time, poly limits are wholly irrelevant. In fact, if I was an artist, I would be sculpting this scene and make a multi-million poly model to bake down. But I don't possess, and will never possess, such arcane skills. So I do things the old school way. The bad way.

[image loading]

If I was an artist, or gave enough of a shit, I'd UV those lenses on the walls for special textures for specularity. Instead, at some point, I'll just split them and assign a unique material. The walls are bridged from a small extrude on the floor and ceiling, with an inset, delete, and bridge forming our door. In the scenes, this door will peer only into pure light and be the major source of light for the room.

[image loading]

Something like that. But lightmass in the UDK will have unexpected results, and I may find better lighting solutions in the future.

[image loading]

Very simple details. Cylinders are mangled and walls extruded. All in all I spend about 5-6 hours to reach this stage.

[image loading]

Scene is almost finished.

[image loading]

The scene is now finished, but I realized I have no suitable textures. The texture displayed is for ships in sins, its plating has very poor effects on our scene due to the lack of proper UV's. I don't need really specific uvs in this scene, so I mess with the tiling modifiers to get something appropriate, using the plating density to get an idea how things will look.

Ideally, I'd have a bunch of grunge/generic dark metal textures with respective normal maps, but as it turns out none of my commercial cds have proper high-rez full sets with normals suitable for this, and fewer yet have tiling textures. I make a mental note to dump and sort through the 3,600 fucking archives contained in Tera to find something more suitable. Until then, I hope the UDK has something suitable as a placeholder.

Nearly a week passes for me to scrounge up the balls to actually export this into the UDK.

The scene is about 180k triangles in total. Despite being rather wasteful, it's very low poly for a huge static mesh environment. However, I don't feel particularly pressed to super detail such a low-light scene, and furthermore I am an incompetent retard and don't know how to detail in the first place. I take what I get, I guess.

Exporting this to the UDK turns out to be a bit of an annoyance. I knew about the 65k vertex limit (the game reports different vertex counts than 3ds max which is a really, REALLY annoying thing to contend with), but there must be a tri limit, too, because most of the meshes silently bug the fuck out when imported. I end up splitting the scene into 11 major components.

[image loading]
[image loading]

The results are immediate and fairly impressive. Using default textures, I cobble together respectable lighting and settings within under 15 minutes. I spend the next long while toying with settings and trying to make a suitable glass texture, importing pieces of the mesh with different smoothing/uvs, and overall tuning things. Eventually, I end up with this.

[image loading]

Once I get real textures I can go further. I can always add more scene details if I figure out how, and the lighting seems to have some odd issues with the smoothing I don't know how to fix. Otherwise, other than the lack of characters, this is ready for anything I want.

The next step is to figure out how cameras and kismet work. I'm still fucking terrified, so I probably won't even attempt to figure those out for a long time yet. Instead, I'm in a good position to move up in scene modeling complexity and try out some of my more elaborate ideas. And I have a functional chamber for the future production-level efforts whenever, if ever, I get said character models in my hands.

While there's still a lot of Sins work left, I feel more inclined to make as much progress in the UDK as possible and try to get comfortable with it so I can man up to attempting something that is actually more difficult than importing models. The problem with my learning disabilities and depression, though, is that they cannot be reasoned with or combated with logic. Every tiny bit of progress must be cherished, because it opens up only every so often.

*****
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
April 04 2013 09:06 GMT
#2
Holy crap. I have very little experience with development and stuff, but looking at the process of creating this chamber is amazing...whoa. That looks fantastic, keep at it
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
pluu.mooh
Profile Blog Joined March 2010
Austria142 Posts
April 04 2013 10:51 GMT
#3
If I may add some help to your thought of inability to produce good things. I for once learned that your biggest enemy is yourselfs interest into something. Thus your psychological status does indeed influence your creativity and work attitude / results. Therefor within your project I would recommend you to SPLIT things up and work sepperatly on things DEPENDING on your interest. For example with this room: Take elements out of it. Work on it singlewise and combine then later on. Also if you that work is for a bigger project do not hesitate starting on more than one task to do. You and your psychic status will SO benefit of this.. believe me. Lazyness / depression or whatever you call it comes from you thinking you did not achieve enough in a certain period of time you give yourself. In this example you seem to want textures and light already to bring your room shining out and show an overall better thing.

Hope this may give you some fresh concerns about your working attitude / working style.
pluu.mooh
Profile Blog Joined March 2010
Austria142 Posts
April 04 2013 10:53 GMT
#4
Besides that, I love what you did so far and I'm pretty sure .. no I know your drive is enough to overcome your "mentality" blocking you from working and achieving constantly.
Psyonic_Reaver
Profile Blog Joined June 2007
United States4333 Posts
April 04 2013 12:40 GMT
#5
Your blogs are always amazing and I love how much detail you go into with your art. Keep strong and do your best. This is an wonderful project
So wait? I'm bad? =(
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
April 04 2013 19:16 GMT
#6
On April 04 2013 19:51 pluu.mooh wrote:
Therefor within your project I would recommend you to SPLIT things up and work sepperatly on things DEPENDING on your interest.


Way ahead of you on that one, amigo. There's a reason why I jump between the sins work and (hopefully) continued scene work. I got pretty burned out on doing the same soase material for a while and it resulted in a month and a half of nothing happening. Work's gotta get done some day, though... hopefully a day sooner than later.

Oh, speak of the devil. My script is finally "finished". Now I get to voice act it. Excellent.
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill Weekly #213
CranKy Ducklings13
Liquipedia
WardiTV Invitational
11:00
WardiTV June Group D & 1/2C
MaNa vs ReynorLIVE!
MaxPax vs Spirit
Krystianer vs Spirit
YoungYakov vs MaxPax
WardiTV943
IndyStarCraft 202
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 202
ProTech52
MindelVK 49
StarCraft: Brood War
Britney 29872
Calm 10889
firebathero 3735
Hyuk 995
EffOrt 653
Stork 382
Mini 312
Zeus 305
Larva 263
ZerO 233
[ Show more ]
Light 196
Shuttle 182
PianO 144
Dewaltoss 109
Rush 102
ToSsGirL 81
Killer 48
hero 47
sorry 42
Sea.KH 36
Barracks 35
sSak 23
[sc1f]eonzerg 22
sas.Sziky 20
HiyA 19
Icarus 15
Nal_rA 14
Noble 12
scan(afreeca) 9
SilentControl 9
IntoTheRainbow 8
Hm[arnc] 5
ajuk12(nOOB) 4
ivOry 4
Dota 2
qojqva1681
Gorgc1194
XcaliburYe410
syndereN201
boxi98125
Counter-Strike
olofmeister1997
byalli266
Super Smash Bros
C9.Mang0509
Westballz19
Other Games
singsing2467
B2W.Neo483
Fuzer 249
crisheroes243
elazer223
ArmadaUGS141
XaKoH 107
Liquid`VortiX48
QueenE47
KnowMe32
djWHEAT17
ZerO(Twitch)15
Organizations
Dota 2
PGL Dota 2 - Main Stream7813
PGL Dota 2 - Secondary Stream5177
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV395
Upcoming Events
BSL 2v2 ProLeague S3
6h
Korean StarCraft League
14h
SOOP
20h
sOs vs Percival
CranKy Ducklings
21h
WardiTV Invitational
22h
Cheesadelphia
1d 2h
CSO Cup
1d 4h
BSL: ProLeague
1d 5h
Hawk vs UltrA
Sziky vs spx
TerrOr vs JDConan
GSL Code S
1d 19h
Rogue vs herO
Classic vs GuMiho
Sparkling Tuna Cup
1d 21h
[ Show More ]
BSL: ProLeague
2 days
Bonyth vs Dewalt
Cross vs Doodle
MadiNho vs Dragon
Replay Cast
2 days
Wardi Open
2 days
Replay Cast
3 days
Replay Cast
3 days
RSL Revival
3 days
Cure vs Percival
ByuN vs Spirit
RSL Revival
4 days
herO vs sOs
Zoun vs Clem
Replay Cast
5 days
The PondCast
5 days
RSL Revival
5 days
Serral vs SHIN
Solar vs Cham
Replay Cast
6 days
RSL Revival
6 days
Reynor vs Scarlett
ShoWTimE vs Classic
Liquipedia Results

Completed

CSL Season 17: Qualifier 2
BGE Stara Zagora 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.