• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:35
CET 23:35
KST 07:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2079 users

Bloodstone Giants (Ret p5)

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 21 2013 18:17 GMT
#1
Part 1
Part 2
Part 3
Part 4

Today I seek to rebuild the Bloodstone Battlecruiser. A legendary royal Anahn flagship from the second generation.

[image loading]
The original Bloodstone Battlecruiser, as shown on the far right, is an eyesore. It saw nearly no screentime in Salvation due to all of the problems it had, and its general abhorrent appearance. This will have to change for Retribution.

I am fortunate. I know a Lithuanian pizza boy who managed to slap me together a base hull for the new Bloodstone Battlecruiser. Here is what we have to work with.

[image loading]

This is the new Bloodstone Battlecruiser base mesh, with a few changes by myself. It is already more complex than the most complex Starcraft 2 melee asset. And nowhere near where it needs to be for one of my projects.

There are several major challenges I have to face when bringing this to fruition.

1.) First of all, the weapons cannot clip through the hull when firing. Sins of a Solar Empire has no moving turrets, no arcs, nothing. It doesn't even link effects to damage. But since we're making a movie project, appearance is everything. The original BSBC has inner beam cannons that fire forwards and often clip through the hull. This is unacceptable. Our new ship must avoid this.

2.) We need more guns on it. The new BSBC will be more to canon scale. The original canon scale puts the BSBC at 2,000km, but it's not big enough ingame to reflect this. The new scale puts this ship closer to mobile fortress scales. Since it will be larger, it needs more guns to justify this scale. We have strict poly limits in Sins, so our new guns must be extremely conservative. The Sonsora, seen in the center of the first shot, had 166 individual guns on it when it was revised. We can do better with this ship.

3.) It needs to play the part of the Royal Family's most flamboyant and imposing flagship. Only twelve such ships were created, and their firepower and defensive abilities were unmatched.

The Bloodstone Battlecruiser was foreseen to be the most difficult revision model of Retribution and one of the most if not the most difficult foreseeable ship to get correct in the entire project.

A new stratagem I have employed on some recent Anahn ships is likely to be useful in this one. Normally, I would struggle to figure out where to put any guns at all on such a hull. But I have developed a technique called Box Modeling, that allows me to make a box and put guns on it. Finally, 13 years later, I have developed a basic skill that should serve me well in this ship. You can see the fruits of such labor on the Vanarch.

[image loading]
The layering plated ribs serve as hardpoint locations rather well. The BSBC is likely to have a lot of these. It is large enough that its smallest guns would be dealing enormous damage to battleships ingame. It will have many such guns. All it needs is a place to put them.

Two weeks pass. Yep. I opened the max file, lost interest immediately, and didn't bother to document any further thoughts. Other than the video developer series, which is mostly filled with bitching and nothing team liquid would ever be interested in (who wants to watch bad people fail at modeling, anyways?)

So, I'll jump right to the juicy parts.

[image loading]
My stratagem for ribs was working out very well, but the ribs are very poly intensive, and the game has a very low poly limit on its converter. I need to make extra gutted turrets for this ship. Each plating section consists of a box that is then copy pasted a set distance from each other in, fused together, and either bridged or just moved to conform to the shape of the hull. Very basic, very amateur stuff, and for this it works.

[image loading]
The Flame Lance cannons, one of the deadliest royal weapons, are added. These are from the old mesh, significantly optimized. Their particles ingame need a massive overhaul I have been too depressed to get to.

[image loading]

The beam cannons are added. There's only going to be the three forward guns. Unlike the original, regrettably, I can't think of a way to justify forward guns without running into severe clipping problems. Therefore, this ship will have to engage in broadside in sins.

[image loading]

The near final version. I started running tight on polies, which is unfortunate.

[image loading]

The final version.

Recently I took up finishing the Kerr`Ussan, based on the 2007 Gahennas Carrier.

[image loading]
The original Gahennas model, a disgusting maya mesh.

[image loading]

The new variant, the Kerr`Ussan, a still hopelessly disgusting mess but at least a little less disgusting. I still need to fuss over the wings and inner areas a bit, so it isn't done, but it's reasonably close.






docvoc
Profile Blog Joined July 2011
United States5491 Posts
Last Edited: 2013-03-21 20:28:23
March 21 2013 20:22 GMT
#2
There are a lot of poly's there for a game. Why not use skins to give the detail and not the actual models themselves? They are pretty, but high poly.
EDIT: stop calling everything disgusting, please. Obviously you put work into this, if you want to say that it needs more work or fleshing out, but calling everything disgusting is too harsh. Stop being so harsh on yourself dude.
User was warned for too many mimes.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2013-03-22 03:49:27
March 22 2013 03:48 GMT
#3
They are pretty low poly for a game, really. The max sins converter supports is 50k, which doesn't really have an impact on performance. Since I can't do any kind of skining, I have to do what I can with detail, which isn't anywhere near what I wish I could do. Thus, disgusting, especially for 13 years experience. Being realistic is key to defining progress. I've made little progress since I began so many years ago.
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
March 22 2013 10:21 GMT
#4
Don't post anything on the internet that you aren't fucking proud of.

Ftr, for a hard-body model, it's looks higher poly than it really needs to be for a game in my opinion as well. Those cannons look like a stupid poly sink. Displacement and normal maps exist for a reason.

Looks cool though.
3 Hatch Before Cool
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2013-03-22 11:41:53
March 22 2013 11:30 GMT
#5
I think most of the guns on the bsbc are under 140 quads except for the beam cannons. Grand total it's about 24k quads/46k tris or something. Which is fine for a game. Most of my models for the Anahn are running between 20-50k tris and I have no performance problems of any kind. Couldn't care less about performance on low-end hardware; this is a private project.

I have nothing I am proud of, so that is one reason I don't post hardly anything. I hope the end product of all this work can be something I can be proud of, but the chances of someone mentally disabled like me being able to pull through on the tough shit like the UDK cinematics is incredibly unlikely.

I have no choice but to try, though.

/edit

Also, sins doesn't support displacement maps. I don't know how to make normal maps, and I likely never will. So I don't worry about those.
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
March 22 2013 12:40 GMT
#6
Really cool, do you study this or is this a hobby?
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 22 2013 12:44 GMT
#7
I haven't studied anything, no. I dropped out in grade 11 to pursue writing and modding. That was a long time ago, now. Way back in my early brood war days. I consider this sort of thing more of a way of life. I don't desire to ever get monetarily involved with it, though, and I've turned down several industry offers so far.
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
Last Edited: 2013-03-22 15:01:55
March 22 2013 15:00 GMT
#8
On March 22 2013 20:30 IskatuMesk wrote:
I think most of the guns on the bsbc are under 140 quads except for the beam cannons. Grand total it's about 24k quads/46k tris or something. Which is fine for a game. Most of my models for the Anahn are running between 20-50k tris and I have no performance problems of any kind. Couldn't care less about performance on low-end hardware; this is a private project.

I have nothing I am proud of, so that is one reason I don't post hardly anything. I hope the end product of all this work can be something I can be proud of, but the chances of someone mentally disabled like me being able to pull through on the tough shit like the UDK cinematics is incredibly unlikely.

I have no choice but to try, though.

/edit

Also, sins doesn't support displacement maps. I don't know how to make normal maps, and I likely never will. So I don't worry about those.


You just bake it out from your high poly model. :/

Dude, you should make like a personal blog so that this isn't off topic, but you sound like you've got some pretty unhealthy mental problems. You need a better outlook on life, sir. You're a good modeller.
3 Hatch Before Cool
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 22 2013 16:20 GMT
#9
I have a lot of personal blogs. Everything I do is fairly personal, though. You can always dig through my older blogs if you're interested in the subject. These are more than likely going to touch into many of the subjects as they progress. This will be a long, and very difficult, project.
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
20:00
RO8
Laughngamez YouTube
DaveTesta Events
18:15
The Dave Testa Open #11
davetesta50
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 234
Liquid`TLO 79
gerald23 77
StarCraft: Brood War
ZZZero.O 64
NaDa 14
Dota 2
420jenkins114
League of Legends
JimRising 326
Counter-Strike
Stewie2K385
Super Smash Bros
hungrybox923
Heroes of the Storm
Khaldor242
Other Games
summit1g5611
tarik_tv4301
Grubby3887
mouzStarbuck321
crisheroes281
ToD201
Liquid`Hasu141
ZombieGrub60
Organizations
Other Games
gamesdonequick927
Counter-Strike
PGL237
StarCraft 2
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• printf 91
• musti20045 16
• IndyKCrew
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2449
• Noizen28
League of Legends
• Doublelift3254
Other Games
• imaqtpie886
• Shiphtur252
Upcoming Events
Replay Cast
1h 25m
PiG Sty Festival
10h 25m
Clem vs Serral
Maru vs ShoWTimE
Sparkling Tuna Cup
11h 25m
uThermal 2v2 Circuit
16h 25m
Replay Cast
1d 10h
Wardi Open
1d 13h
Monday Night Weeklies
1d 18h
Replay Cast
2 days
Replay Cast
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
4 days
KCM Race Survival
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-02-27
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.