• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:41
CET 22:41
KST 06:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
Vitality disbanding their sc2-team How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BSL 22 Map Contest — Submissions OPEN to March 10 Are you ready for ASL 21? Hype VIDEO battle.net problems BGH Auto Balance -> http://bghmmr.eu/ Flash's ASL S21 & Future Plans Announcement
Tourneys
ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement [Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
No Man's Sky (PS4 and PC) Path of Exile PC Games Sales Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2182 users

Bloodstone Giants (Ret p5)

Blogs > IskatuMesk
Post a Reply
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 21 2013 18:17 GMT
#1
Part 1
Part 2
Part 3
Part 4

Today I seek to rebuild the Bloodstone Battlecruiser. A legendary royal Anahn flagship from the second generation.

[image loading]
The original Bloodstone Battlecruiser, as shown on the far right, is an eyesore. It saw nearly no screentime in Salvation due to all of the problems it had, and its general abhorrent appearance. This will have to change for Retribution.

I am fortunate. I know a Lithuanian pizza boy who managed to slap me together a base hull for the new Bloodstone Battlecruiser. Here is what we have to work with.

[image loading]

This is the new Bloodstone Battlecruiser base mesh, with a few changes by myself. It is already more complex than the most complex Starcraft 2 melee asset. And nowhere near where it needs to be for one of my projects.

There are several major challenges I have to face when bringing this to fruition.

1.) First of all, the weapons cannot clip through the hull when firing. Sins of a Solar Empire has no moving turrets, no arcs, nothing. It doesn't even link effects to damage. But since we're making a movie project, appearance is everything. The original BSBC has inner beam cannons that fire forwards and often clip through the hull. This is unacceptable. Our new ship must avoid this.

2.) We need more guns on it. The new BSBC will be more to canon scale. The original canon scale puts the BSBC at 2,000km, but it's not big enough ingame to reflect this. The new scale puts this ship closer to mobile fortress scales. Since it will be larger, it needs more guns to justify this scale. We have strict poly limits in Sins, so our new guns must be extremely conservative. The Sonsora, seen in the center of the first shot, had 166 individual guns on it when it was revised. We can do better with this ship.

3.) It needs to play the part of the Royal Family's most flamboyant and imposing flagship. Only twelve such ships were created, and their firepower and defensive abilities were unmatched.

The Bloodstone Battlecruiser was foreseen to be the most difficult revision model of Retribution and one of the most if not the most difficult foreseeable ship to get correct in the entire project.

A new stratagem I have employed on some recent Anahn ships is likely to be useful in this one. Normally, I would struggle to figure out where to put any guns at all on such a hull. But I have developed a technique called Box Modeling, that allows me to make a box and put guns on it. Finally, 13 years later, I have developed a basic skill that should serve me well in this ship. You can see the fruits of such labor on the Vanarch.

[image loading]
The layering plated ribs serve as hardpoint locations rather well. The BSBC is likely to have a lot of these. It is large enough that its smallest guns would be dealing enormous damage to battleships ingame. It will have many such guns. All it needs is a place to put them.

Two weeks pass. Yep. I opened the max file, lost interest immediately, and didn't bother to document any further thoughts. Other than the video developer series, which is mostly filled with bitching and nothing team liquid would ever be interested in (who wants to watch bad people fail at modeling, anyways?)

So, I'll jump right to the juicy parts.

[image loading]
My stratagem for ribs was working out very well, but the ribs are very poly intensive, and the game has a very low poly limit on its converter. I need to make extra gutted turrets for this ship. Each plating section consists of a box that is then copy pasted a set distance from each other in, fused together, and either bridged or just moved to conform to the shape of the hull. Very basic, very amateur stuff, and for this it works.

[image loading]
The Flame Lance cannons, one of the deadliest royal weapons, are added. These are from the old mesh, significantly optimized. Their particles ingame need a massive overhaul I have been too depressed to get to.

[image loading]

The beam cannons are added. There's only going to be the three forward guns. Unlike the original, regrettably, I can't think of a way to justify forward guns without running into severe clipping problems. Therefore, this ship will have to engage in broadside in sins.

[image loading]

The near final version. I started running tight on polies, which is unfortunate.

[image loading]

The final version.

Recently I took up finishing the Kerr`Ussan, based on the 2007 Gahennas Carrier.

[image loading]
The original Gahennas model, a disgusting maya mesh.

[image loading]

The new variant, the Kerr`Ussan, a still hopelessly disgusting mess but at least a little less disgusting. I still need to fuss over the wings and inner areas a bit, so it isn't done, but it's reasonably close.






docvoc
Profile Blog Joined July 2011
United States5491 Posts
Last Edited: 2013-03-21 20:28:23
March 21 2013 20:22 GMT
#2
There are a lot of poly's there for a game. Why not use skins to give the detail and not the actual models themselves? They are pretty, but high poly.
EDIT: stop calling everything disgusting, please. Obviously you put work into this, if you want to say that it needs more work or fleshing out, but calling everything disgusting is too harsh. Stop being so harsh on yourself dude.
User was warned for too many mimes.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2013-03-22 03:49:27
March 22 2013 03:48 GMT
#3
They are pretty low poly for a game, really. The max sins converter supports is 50k, which doesn't really have an impact on performance. Since I can't do any kind of skining, I have to do what I can with detail, which isn't anywhere near what I wish I could do. Thus, disgusting, especially for 13 years experience. Being realistic is key to defining progress. I've made little progress since I began so many years ago.
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
March 22 2013 10:21 GMT
#4
Don't post anything on the internet that you aren't fucking proud of.

Ftr, for a hard-body model, it's looks higher poly than it really needs to be for a game in my opinion as well. Those cannons look like a stupid poly sink. Displacement and normal maps exist for a reason.

Looks cool though.
3 Hatch Before Cool
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2013-03-22 11:41:53
March 22 2013 11:30 GMT
#5
I think most of the guns on the bsbc are under 140 quads except for the beam cannons. Grand total it's about 24k quads/46k tris or something. Which is fine for a game. Most of my models for the Anahn are running between 20-50k tris and I have no performance problems of any kind. Couldn't care less about performance on low-end hardware; this is a private project.

I have nothing I am proud of, so that is one reason I don't post hardly anything. I hope the end product of all this work can be something I can be proud of, but the chances of someone mentally disabled like me being able to pull through on the tough shit like the UDK cinematics is incredibly unlikely.

I have no choice but to try, though.

/edit

Also, sins doesn't support displacement maps. I don't know how to make normal maps, and I likely never will. So I don't worry about those.
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
March 22 2013 12:40 GMT
#6
Really cool, do you study this or is this a hobby?
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 22 2013 12:44 GMT
#7
I haven't studied anything, no. I dropped out in grade 11 to pursue writing and modding. That was a long time ago, now. Way back in my early brood war days. I consider this sort of thing more of a way of life. I don't desire to ever get monetarily involved with it, though, and I've turned down several industry offers so far.
-Kaiser-
Profile Blog Joined November 2011
Canada932 Posts
Last Edited: 2013-03-22 15:01:55
March 22 2013 15:00 GMT
#8
On March 22 2013 20:30 IskatuMesk wrote:
I think most of the guns on the bsbc are under 140 quads except for the beam cannons. Grand total it's about 24k quads/46k tris or something. Which is fine for a game. Most of my models for the Anahn are running between 20-50k tris and I have no performance problems of any kind. Couldn't care less about performance on low-end hardware; this is a private project.

I have nothing I am proud of, so that is one reason I don't post hardly anything. I hope the end product of all this work can be something I can be proud of, but the chances of someone mentally disabled like me being able to pull through on the tough shit like the UDK cinematics is incredibly unlikely.

I have no choice but to try, though.

/edit

Also, sins doesn't support displacement maps. I don't know how to make normal maps, and I likely never will. So I don't worry about those.


You just bake it out from your high poly model. :/

Dude, you should make like a personal blog so that this isn't off topic, but you sound like you've got some pretty unhealthy mental problems. You need a better outlook on life, sir. You're a good modeller.
3 Hatch Before Cool
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
March 22 2013 16:20 GMT
#9
I have a lot of personal blogs. Everything I do is fairly personal, though. You can always dig through my older blogs if you're interested in the subject. These are more than likely going to touch into many of the subjects as they progress. This will be a long, and very difficult, project.
Please log in or register to reply.
Live Events Refresh
AI Arena Tournament
20:00
RO4 & Finals
Laughngamez YouTube
PSISTORM Gaming Misc
16:55
FSL TeamLeague: ASH vs ST
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 230
UpATreeSC 155
JuggernautJason114
ProTech112
CosmosSc2 76
Nathanias 68
StarCraft: Brood War
Sea 5194
NaDa 11
Dota 2
monkeys_forever192
League of Legends
JimRising 248
Counter-Strike
fl0m3601
pashabiceps2259
Super Smash Bros
Mew2King73
Heroes of the Storm
Liquid`Hasu448
Khaldor314
Other Games
gofns18835
tarik_tv11537
Grubby4117
summit1g4061
FrodaN3784
KnowMe410
QueenE58
Trikslyr43
ZombieGrub33
Organizations
Dota 2
PGL Dota 2 - Main Stream7019
StarCraft 2
angryscii 32
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 73
• davetesta28
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 14
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen37
League of Legends
• Doublelift4947
Other Games
• imaqtpie1113
• Shiphtur262
• Scarra84
Upcoming Events
Patches Events
1h 19m
Replay Cast
2h 19m
Sparkling Tuna Cup
12h 19m
RSL Revival
12h 19m
Classic vs TriGGeR
Cure vs Cham
WardiTV Winter Champion…
14h 19m
OSC
14h 49m
BSL
22h 19m
Replay Cast
1d 2h
Replay Cast
1d 11h
Monday Night Weeklies
1d 19h
[ Show More ]
OSC
2 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
ASL Season 21: Qualifier #1
RSL Revival: Season 4
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.