• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:13
CEST 08:13
KST 15:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou21Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET9Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)81
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" How do I claim my Oregon Lottery winnings? Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Merivale 8 Open - LAN - Stellar Fest Tenacious Turtle Tussle RSL Season 3 Qualifier Links and Dates $1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Team A vs Koreans - Sat-Sun 16:00 CET OGN to release AI-upscaled StarLeague from Feb 24 Is there anyway to get a private coach? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
ASL final tickets help Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Semifinal B
Strategy
Roaring Currents ASL final Relatively freeroll strategies BW - ajfirecracker Strategy & Training TvP Upgrades
Other Games
General Games
Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
MLB/Baseball 2023 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1169 users

Tiebreakers pt. 2 - Page 3

Blogs > motbob
Post a Reply
Prev 1 2 3 All
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
March 25 2013 00:37 GMT
#41
This is a good way of looking at it, I agree map score makes a lot more sense here in nearly all cases.
@RealHeyoka | ESL / DreamHack StarCraft Lead
mdb
Profile Blog Joined February 2003
Bulgaria4059 Posts
March 25 2013 11:27 GMT
#42
I dont agree. It makes no sense for the map score to outweight the head to head result, because what it matters in case of a tie is who is the better of the two players, not who is the better of the all the players in the group. The most objective way to determine this is the H2H result. Not to mention that map score gives a lot of room of fixing - for example if two players of the same team are playing in the last round. H2H score is used in almost all sports tournament to determine the winner in case of a tie.
Otolia
Profile Blog Joined July 2011
France5805 Posts
March 25 2013 16:45 GMT
#43
Why argue over technical decisions when everyone can argue it is the tournament's responsibilities to make sure every player (and the public) are aware of the rules. i48 organizers didn't and it's a damn shame. With all the talk about mindset and how head-to-head is better because eliminated players have less of an influence, anyone who watch the last game between JonnyREcco and ForGG could sense that the latter thought he was through.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-03-26 02:27:18
March 26 2013 00:33 GMT
#44
On March 24 2013 05:38 motbob wrote:
Game score should always be used as a tiebreaker before head-to-head. Already I can feel the angry posts being written. Let me explain why I think what I think.

[image loading]

In this group, ForGG and Babyknight were tied in match score at 3-2. Because of that tie, a tiebreaker had to be used.

There were two pieces of information that the tournament organizers could have drawn on to make their decision on who to advance. The first piece of information is that Babyknight defeated ForGG 2-1. This implied that BabyKnight should have advanced over ForGG. The second piece of information was that ForGG's record against common opponents of ForGG/BabyKnight was 7-2. Compare that record to the 5-5 record of Babyknight. The final game score of the group, derived mostly from the record of ForGG and BabyKnight against common opponents, implied that ForGG should have advanced.

So there are two conflicting pieces of information here. Depending on which piece of information is deemed more important, one of these two players should advance.

I think that the game score is a more important indicator of who the better players is because it draws on a larger sample size. Variance exists in SC2. The best player does not always win the game, or the series. As with all phenomena with variance involved, it's always better to increase your sample size to see what is really happening.

Tournaments choose the H2H tiebreaker as the one that takes priority because it "feels right." It feels just that a tie between two players should be decided by the games played between those two players. But if Player A has beaten Player B, it's very difficult for Player B to overcome that loss and do better than Player A in game score. ForGG had to obtain at least a +3 advantage in game score over BabyKnight against common opponents to overtake him. If ForGG had lost 0-2, he would have had to obtain a +5 advantage! (In this way, you can see that the H2H tiebreaker is actually included in the game score tiebreaker.) If a player who has lose the H2H match has overcome that loss in subsequent play, he deserves to advance.

ForGG should have advanced over Babyknight, and players with better game scores should advance even if they have lost the H2H match which whom they are tied.


Good post explaining the concept.

The real key here - the real essence of the problem - is that given these two possibilities (H2H match or group score), you want to choose the best one. Neither method is a bad method - the issue is that one is better than the other. The fundamental problem with choosing H2H is that you are choosing to throw out so much additional pertinent information. Mathematically, it's very analogous to using an ELO-like system vs. using a "true" ladder. A true ladder will result in a new top player every time someone beats the top player, but it will give a poor indication (a single moment in time) of how close or far the top few players' performance is from each other.

To look at it the opposite way, if H2H was the best tiebreaker, then round robins or any group format except elimination are inferior. If we could get more information about who the better player is from H2H, then having every group stage mechanism be a H2H elimination (loser leaves the tournament) would be the best possible system. If we take this logic even further, we might even could argue that the best thing to do to determine player performance would be to have an entire tournament of nothing but single elimination (1-0). The fundamental issue is that there is more information and less variance across more matches.

A lot of people are bringing up the point that random circumstance can lead to one player being artificially favored by a group score. That's definitely 100% true. But does random circumstance have more variance in one match or over many? There are a large number of factors that can affect a single match, and singling out one of them is intellectually dishonest for the purpose of determining a system to find the best player. We have to trust in the group system because our only other option is to trust in an overall inferior system.
ffadicted
Profile Joined January 2011
United States3545 Posts
March 26 2013 17:44 GMT
#45
On March 24 2013 05:48 Plexa wrote:
I actually feel the opposite, I can never understand why mapscore should be used over head to head in any instance. Starcraft is not a perfect game and there are many factors which influence the result of a game - blind countering, bad maps and so on. Players can drop a map just due to the random nature of SC2. Matches are Bo3 to eliminate this kind of variance and to encourage the 'better player' to win. Moreover, when players are eliminated they often mentally 'give up' which means that the map scores in the latter series with this player are more likely to be 2-0's - which influences the map score of player who are still in contention. This is yet another source of variation that should be taken into consideration.

Choosing map score over head to head is not inline with this. Map score says that random variation should influence who advances not who was 'the better player' during the series. Since tournaments choose Bo3s over Bo1s, and choose to eliminate as much random variation as possible - they should be choosing H2H every time.


I think you counter your own argument. H2H is 3 games, overall game score was potentially 10+. How is that not significantly better at eliminating the "randomness" you're talking about.
SooYoung-Noona!
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 180
StarCraft: Brood War
Leta 186
NotJumperer 2
Dota 2
ODPixel198
NeuroSwarm105
League of Legends
JimRising 902
Super Smash Bros
Mew2King114
Heroes of the Storm
Khaldor26
Other Games
summit1g9148
C9.Mang0243
Trikslyr26
Models4
Organizations
Other Games
gamesdonequick663
BasetradeTV73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 60
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler21
League of Legends
• Doublelift3740
• Jankos949
• Stunt608
• Lourlo563
• HappyZerGling94
Other Games
• Shiphtur175
Upcoming Events
RSL Revival
3h 47m
WardiTV Invitational
4h 47m
OSC
8h 47m
SKillous vs goblin
Spirit vs GgMaChine
ByuN vs MaxPax
Afreeca Starleague
1d 1h
Snow vs Soma
Sparkling Tuna Cup
1d 3h
WardiTV Invitational
1d 5h
CrankTV Team League
1d 6h
BASILISK vs Streamerzone
Team Liquid vs Shopify Rebellion
Team Vitality vs Team Falcon
BSL Team A[vengers]
1d 8h
Gypsy vs nOOB
JDConan vs Scan
RSL Revival
1d 10h
Wardi Open
2 days
[ Show More ]
CrankTV Team League
2 days
Replay Cast
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
4 days
The PondCast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.