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Active: 3943 users

Yeah Yeah, But Did You See That Elevator?

Blogs > Raihn
Post a Reply
Raihn
Profile Blog Joined August 2008
United States216 Posts
Last Edited: 2013-03-04 04:41:50
March 04 2013 03:54 GMT
#1
[image loading]


Hello Team Liquid! I've decided to try including some blog postings about the role-playing platformer I'm developing. I know this site is about Startcraft, but even more it seems to me that TeamLiquid is all about achieving the highest personal level possible, whatever your craft is. So with some trepidation I offer up to you my personal struggle to hone my artistic endeavor, through the video game media.

Drowning. That’s what it feels like most of the time I’ve been developing my Indie project, Mecromage. I’ve averaged about 12 hours a day on this week alone. Crafting story concepts, game mechanics, graphics assets, animated sprites, and 2d techniques I’ve done my part to push the first level of the game to about 70% complete. But really, at the end of the week, all I can think about is how fun the elevator challenge was, and how that success is what helps me to rise to the overwhelming challenges I will dive into yet again tomorrow.

[image loading]


Before I unveil a most likely underwhelming (to you) elevator Flash demo, I’ll address the 70% of Level One topic. I’ve been working on this game concept for a year and a half, and full time for at least eight months of that. That’s a lot of time to still be on Level one, right?!

OR is it? I actually think its not too bad considering our tiny team (two guys and their incredibly supportive wives). Level one is the most difficult hurtle I’ve found in my very limited game development experience. This is because that game area requires that you have a ton of the game actually figured out. There are many questions that have to be answered to a presentable degree in order to arrive at the point that we are in the first level development. (Check out the below link if your interested)

Mecromage: About the Game

So you see there are some big concepts to work out. The ‘little’ things can be challenging as well, like how to emulate water, weather, wind; all things present in the first section of the game. Easy stuffs, trust me..

[image loading]


Another aspect of this first entry to consider is that the initial few moments of the game can mean the difference between success and failure. As a study exercise a few years ago, inspired by OC Remix’s Guitar play Goat and his Unchosen Paths re-master of ‘Castlevania 3's entire sound track, I decided I’d try my hand at re-envisioning the graphics of the same game up to the first level boss fight. It turned out to be quite daunting.

This first area included the greatest variety of monsters and scenery the game had to offer. I had to design the user interface, Intro sequence, hero’s sprite, a decent portion of the games enemies, sub items, and establish my personal updated graphic style.

[image loading]


As any journalist will tell you, the headline and first paragraph need to be front loaded with all of the most important, exciting, and relevant information. It’s the same for game design, you need to be very clear about communicating the tone early on so that the audience know what they are getting themselves into, and if they’ll want to stick around to learn more.

[image loading]


So.. back to the Elevator, because that’s what this post really should be all about. We needed an elevator, because what would a side scrolling adventurer do without elevators to get you in and out of those tight spooky subterranean caverns, or sky screaming high rise death traps?

As is my norm these days I started off with paper and pencil (I highly recommend ye ‘ol analog) Then moved to drafting the motion through basic shapes and symbols in Flash laid over the top of a demo screen shot. Finally, I ‘painted’ the basic symbols in Photoshop and replaced them in Flash so I’d have my glorious elevator! I can’t wait till we get it all rigged up in game with lights, shadows, sound, and particles (I CAN SMELL THE SPARKS COMING OFF THAT THING!).

What you’ve all been waiting for:


Flash Elevator Demo!


I plan to do continuous updates on the process of making the game. Let me know what you’d be interested in learning more about? Here are some topics I’m considering:

- Our process in casting the right hero
- The three core gameplay aspects
- Scaling a game to a motivated tiny team
- Setting a tone and atmosphere
- Weighty plot points and artistic statements
- Techniques in crafting the look of a modern role-playing platformer
- My experience in re-envisioning Level 1 of ‘Castlevania 3: Dracula’s Curse’

'til we meet again..

♪ ♫ Just keep swimming, just keep swimming, swimming, swimming - HA HAHA HA… ♫ ♪ – A Very Wise Fish

****
GraphicsRaihnForge.com - Let me know if you need something!
imJealous
Profile Joined July 2010
United States1382 Posts
March 04 2013 04:22 GMT
#2
Sounds like a fun game, look forward to seeing it on steam one day!
... In life very little goes right. "Right" meaning the way one expected and the way one wanted it. One has no right to want or expect anything.
rtem
Profile Joined March 2011
Finland54 Posts
March 04 2013 11:40 GMT
#3
Looks pretty cool. I'll try the demo later today. Looking forward to seeing where this goes.
Waxangel
Profile Blog Joined September 2002
United States33681 Posts
March 04 2013 15:53 GMT
#4
how metroid of you :o
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 04 2013 16:21 GMT
#5
Elevators are for people who don't know how to walljump.
If you have a good reason to disagree with the above, please tell me. Thank you.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
March 04 2013 16:27 GMT
#6
[image loading] He mad?
I think esports is pretty nice.
dcemuser
Profile Joined August 2010
United States3248 Posts
Last Edited: 2013-03-04 16:46:23
March 04 2013 16:45 GMT
#7
Right off, I want to applaud you for not making her breasts larger than her face, unlike most games these days.
Raihn
Profile Blog Joined August 2008
United States216 Posts
March 04 2013 18:52 GMT
#8
@imJealous: Thanks, me too!!
@rtem: Thank you, I probably should have uploaded a video to youtube.. perhaps I will do that later.
@Waxangel: YES! Final Mega Metrovania World of us might be more appropriate when its done.
@spinesheath: Dude, did you play Metal Gear Solid? Wall jump is cool, but every now and then you've got to give your hero times to just stand there and look damn sexy.
@Saechiis: He's so pissed he going to storm right out of the thread! Maybe Sypha was naggin' him about leaving all his whips around the manner, again?
@dcemuser: Haha, well it might be a trick of the light there.. at least I hope. She'd have a tougher time running around slaying baddies with all the extra weight she'd be lugging around.
GraphicsRaihnForge.com - Let me know if you need something!
Najda
Profile Joined June 2010
United States3765 Posts
March 04 2013 19:56 GMT
#9
Why doesn't the elevator shaft fill with water?
Raihn
Profile Blog Joined August 2008
United States216 Posts
March 04 2013 23:35 GMT
#10
@Najda: The water will actually drain out through as soon as the seal is broken on it. I just didn't take and demo it in Flash, as that part is already in game. Flash was more of a tool for me to test the motion. Now that I'm fairly satisfied with the motion we'll place it in the game, where it will interact with the rest of the environment.
GraphicsRaihnForge.com - Let me know if you need something!
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
March 06 2013 09:27 GMT
#11
that is an awfully long animation
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 07 2013 01:11 GMT
#12
the elevator reminds me metroid zero mission a little bit.
(╯°□°)╯︵ ┻━┻
theaxis12
Profile Joined March 2011
United States489 Posts
March 08 2013 05:49 GMT
#13
Cool, thanks for sharing and I am looking forward to reading more!
Shut your mouth and put your head back in the clouds.
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