Things focused on: Step 6 of the staircase, trying to make my hands work
Completion of Focus: Made progress over yesterday
End of Day Placement: Silver (605)
Since the "top 8" placement and such is almost entirely useless I've decided I'll just put in my MMR that I get from SC2 gears as that is essentially an ELO rating, and I love ELO ratings. I'm okay with overall rankings maybe even MUCH larger divisions (1-2k) but the random 100 isn't that great a system since there are so many divisions everyone that plays a little bit seems to think they are "top level" because they're in the top 8 where probably 50% of the people in their division probably only play once a week at most. My division still has 40 people who have 0 wins. But I digress
Recap
I was thinking, and realized that I've just felt like I'm playing wrong with my hands ever since Thanksgiving. I think the reason is the fact that I've had the same dinner the last 3 nights in a row (leftovers rule) the same high carb no veggie dinner for 3 nights is making me feel sluggish, go figure.
So I'm still feeling pretty "blah" with my coordination but I wanted to play so I set out to focus on improving my "blah" and working my way out of it. I feel that after playing 11 games tonight I managed to improve and my average SQ of 81 would agree though it still felt like crap. I won a lot of games tonight but my mechanics were not remotely up to my standards so I'm still on step 6.
There was one game that I am proud of. It was against zerg and when I scouted I saw that he had a lot more zerglings then I thought he normally should at that time, it wasn't a 6/10 pool or anything, but at a time where people usually have 4 zerglings he had at least 12. So I over reacted and tried out a strategy I want to do against baneling busts where I spread out some bunkers at the ramp to my natural (based off of a video I saw from TL here). I did that and made a bunch of barracks before making my factory and starport and when he came with 30 banelings all I lost were 10 SCVs a bunker and 10 marines. I went on to win that game and it's the best game I've had against huge amounts of banelings yet. Which is great because usually the second they make a baneling the game is over because my micro sucks and I can't split my units so 2 banelings will destroy my 200 food army. (Slight exaggeration, but not much). So, even though that game had a terrible SQ (like 70-ish) I had never done that before and had to think about what to build and therefore was a lot slower than I should have been.
Things to work on:
SCVs! - I was missing way too many SCVs, often times just forgetting. This is annoying because I had this worked out and was averaging 48 at 10:00 which is almost perfect production.
Supply Blocks - When I wasn't forgetting to make SCVs, I wasn't hitting my SCV mark because I'd hit supply blocks. I had this worked out a few days ago and this regression is also annoying.
Control Groups - I'm finding where I want to have some smaller control groups rather than the standard "everyone is in P" thing I'm doing now. Especially against Terran, because every Terran I'm playing thinks that they are required to do a drop at my mineral line every game no matter what and it's annoying to bring an 80 food army over to kill 8 marines. I would rather just sit a few marines there to take out the medivac when he shows up. There are other examples but it boils down to the fact that I'm not comfortable with the new control group setup yet from the Core.