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Was the ghost abandoned entirely?

Blogs > deathly rat
Post a Reply
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
November 19 2012 00:09 GMT
#1
I've just woken up ridiculously early on my day off, and decided to check out some SC2 streams. What better way to start a day right? oooh, Demuslim, my uber cool fellow UK brethren is online.

The only thing is, he's just moaning and ranting about infestors, in a totally uncool manner. Man, I really have no patience for the balance whining any more.

However, this does lead me to think about ghosts. DeMu says, it's really totally unfair that there is one unit that is totally ruining his game, and there is NO counter. I'm thinking the Ghost is a pretty hard counter to Infestors.

Some people will tell me that I don't remember why everyone stopped using them after snipe was nerfed so that it didn't counter everything high tier that Z has, but I do. Ghosts were never supposed to be massed in order to crush whole armys, they are supposed to be sprinkled into an army to absolutely MAUL infestors.

Get a handful of these elite bad-boys, cloak them up, and destroy ridiculous numbers of infestors for fun.

1)They are so expensive to get? - Really, they are so hard to get in the time it takes a Z to get to ultimate infestor/brood army?
2)They are so limited? - If the infestor is the only unit which is ruining your game, and you have a stone cold hard counter to it, you should use it.

I'm not saying that this is instant free win stuff, but SC2 players do follow each other's strats so closely there is the ability to completely collectively overlook a unit as a community just because no-one else is doing it.

I want to you experimenting with this stuff please DeMu, and no more balance whining on stream please.

Thanks

**
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iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
November 19 2012 00:30 GMT
#2
Pretty much this is what happens when I get ghosts.

I cloak, rush in and EMP infestors as I can, usually over half. At least 1 infestor gets a fungal off in the general direction of my Ghosts and lings/broodlings rush in and kill the majority of them. Meanwhile I'm advancing my marine tank army and the zerg just retreats and loses a hatch and some units and then my push stalls because you can only Tank Hop so fast while being relatively safe. So I retreat back some and then when I go to do it a second time, there is 3 overseers per infestor and my handful of ghosts just get obliterated.

Right now I just see the Ghost as a unit nerfed into a gimmick. Before all the EMP changes Ghosts where pretty damn good.
Team Liquid needs more Terrans.
reikai
Profile Joined January 2011
United States359 Posts
November 19 2012 01:04 GMT
#3
Make Overseer into a Psionic unit! so we can snipe it :D
Et Ducit Mundum Per Luce. :T:
ktimekiller
Profile Blog Joined May 2010
United States690 Posts
November 19 2012 01:24 GMT
#4
I can certainly think of a few reasons.

Primarily, it shares many of the same difficulties of Ravens, in that both require atypical infrastructure that would otherwise not be needed, as well as costing quite a pretty penny. In the case of the Ghost in particular, the change from gas heavy to mineral heavy was a rather negative change that already taxed a mineral starved Terran army from their precious blues. It also requires several researches to become effective, and require a techlab, which obviously cuts marine production considerably.

A secondary problem being its relative difference in mobility compared to the typical Terran army. Without stim, a pack of ghost, even if successful in EMPing the Zerg's Infestors, find themselves abandoned in a sea of Zerglings while the rest of the Marines happily escape. Which also happens to be another problem with the Raven as well.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 19 2012 03:29 GMT
#5
On November 19 2012 09:30 iTzSnypah wrote:
Pretty much this is what happens when I get ghosts.

I cloak, rush in and EMP infestors as I can, usually over half. At least 1 infestor gets a fungal off in the general direction of my Ghosts and lings/broodlings rush in and kill the majority of them. Meanwhile I'm advancing my marine tank army and the zerg just retreats and loses a hatch and some units and then my push stalls because you can only Tank Hop so fast while being relatively safe. So I retreat back some and then when I go to do it a second time, there is 3 overseers per infestor and my handful of ghosts just get obliterated.

Right now I just see the Ghost as a unit nerfed into a gimmick. Before all the EMP changes Ghosts where pretty damn good.


Well you shouldn't cloak all your ghosts together so he can fungal them all at once.

OP I am with you, I don't understand why terrans don't go ghosts either, snipe 2 shots infestors unless I am mistaken, and EMP does a good job vs them as well.

I'll never understand why they don't, but if they still don't use ghosts after infestor nerf that DB was talking about and still complain I will be laughing ^^.
When I think of something else, something will go here
Master of DalK
Profile Blog Joined June 2012
Canada1802 Posts
November 19 2012 03:50 GMT
#6
Ghosts are a pretty good unit vs infestors. Its just that you have to split the ghosts up and not bring them from the exact same direction as your main army. That way they won't get fungalled (or atleast not all of them) while cloaked and trying to hit EMPs.
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
Kazahk
Profile Blog Joined April 2012
United States385 Posts
November 19 2012 05:49 GMT
#7
Also you cant invest into ghost heavily as zerg can just tech switch.
Rngesus blessed me with a tooth half, then shunned me with a spinach roll.
deathly rat
Profile Blog Joined October 2010
United Kingdom911 Posts
November 19 2012 07:46 GMT
#8
On November 19 2012 10:04 reikai wrote:
Make Overseer into a Psionic unit! so we can snipe it :D


Makes a lot of sense actually
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