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Let it Burn

Blogs > Barrin
Post a Reply
1 2 3 4 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
October 31 2012 00:26 GMT
#1
--- Nuked ---

***
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2012-10-31 00:33:04
October 31 2012 00:32 GMT
#2
Remember when Blizzard finally increased overlord speed 2 years down the road?


Yeah.
starleague forever
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
Last Edited: 2012-10-31 01:20:16
October 31 2012 01:16 GMT
#3
Just curious, what inspired you to make this blog right now? Anything in particular happen, or did you just suddenly realize that you could apply the morality in capitalism to the morality of criticizing SC2?
Also, I agree with your assessment. I still can't help but wonder, though, when the competition your post mentions is going to come rolling along. As it stands, we may be on a Titanic without lifeboats.
"How are you?" "I am fine, because it is not normal to scream in pain."
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
October 31 2012 01:25 GMT
#4
Your graphs would make baller proud.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2012-10-31 01:33:15
October 31 2012 01:32 GMT
#5
You know there's something wrong when you see millions of people buying "games" such as FIFA 13 and Call of Duty (70€ mind you). Activision-Blizzard is all about the money. The question is: how's it going to end?
o choro é livre
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
October 31 2012 01:36 GMT
#6
Chess isnt dead yet. Try that out maybe?
High Risk Low Reward
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 31 2012 01:38 GMT
#7
Those graphs Barrin
FOR GREAT JUSTICE! Bans for the ban gods!
forSeohyun
Profile Blog Joined May 2011
504 Posts
October 31 2012 01:56 GMT
#8
I think there is an interesting principle in nature, if a tree is not exposed to the wind it will grow soft and eventually crumble under it's own weight, if our bones and muscles are not stressed by exercise they will atrophy and grow weak.

Blizzard needs not more love, but tougher love. There needs to be challenges which are outside their comfort zone and which challenges their hegemony. Otherwise it will be like the tree, cuddled to death.
Seohyun fan
SagaZ
Profile Blog Joined May 2009
France3460 Posts
October 31 2012 02:16 GMT
#9
Sc2 is not dead...
Also playing dota 2 or sc2 doesn't make you suddenly smart or w/e this "intelligence" you refer to means.
let me be clear, these are the same retards in your game of sc2, dota, lol, go, chess w/e, thinking the gaming population splits into games according to their "intelligence" tier is retarded.
Be nice, buy wards and don't feed double buff.
qtiehunter
Profile Joined August 2012
1088 Posts
October 31 2012 02:18 GMT
#10
Your idea of intelligence is really scary...
RIP KT.Violet
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-10-31 02:20:34
October 31 2012 02:19 GMT
#11
Ironically it was competition that forced BW to be completely re-developed into the game it is today.

So dissapointed with SC2. My only concern is that the post mortem will be that the game was too hardcore, and completely miss the fact that people like to play games that are fun.

SC2 is dying not because people don't care about e-sports or it wasn't casual friendly enough, SC2 is dying because its a fucking boring 1-dimensional game with a terrible online system.

BW was fun and that's what led to its huge popularity, its as simple as that.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Whatson
Profile Blog Joined January 2012
United States5357 Posts
October 31 2012 02:24 GMT
#12
SC2 failed quite epically. I still watch some games and root for my favorite players/teams, but it doesn't captivate like BW did.
¯\_(シ)_/¯
PineapplePizza
Profile Joined June 2010
United States749 Posts
October 31 2012 02:29 GMT
#13
On October 31 2012 10:32 Al Bundy wrote:
You know there's something wrong when you see millions of people buying "games" such as FIFA 13 and Call of Duty (70€ mind you). Activision-Blizzard is all about the money. The question is: how's it going to end?


Somehow, I think that if SC2 did crash and burn, the only things publishers would make of it would be "RTS is dead" or "don't make hard games".
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
October 31 2012 02:32 GMT
#14
Agreed. I hope SC2 dies so we can get a real time strategy game that doesn't suck donkey dick. At the moment, no one will bother making a serious RTS game because they don't think they can compete with SC2.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
October 31 2012 02:36 GMT
#15
On October 31 2012 10:32 Al Bundy wrote:
You know there's something wrong when you see millions of people buying "games" such as FIFA 13 and Call of Duty (70€ mind you). Activision-Blizzard is all about the money. The question is: how's it going to end?

I suppose the only way that this will end is when the overall populous of gamers realize that they are being robbed blind for either minimal, or sub-par content (with these full games only consisting of essentially DLC or ancillary material or dressed up with a fresh coat of paint), especially when you are paying in upwards of $50 (and now nearing an average of $60) for it.

It seems to me that gamers need to voice their opinions with their wallets... If you don't like the game, or feel insulted at what they are trying to pass off as a full or complete product, refuse to buy or play it.

I know, its not exactly that simple but...this issue goes way beyond some of the things discussed here and for brevities sake, I think I will end it here for myself.
Administrator
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-10-31 02:40:27
October 31 2012 02:40 GMT
#16
I've been voting with my wallet for my entire life. It's not helping.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
ZeaL.
Profile Blog Joined April 2009
United States5955 Posts
October 31 2012 02:54 GMT
#17
I've got the gas can, lets watch this motherf*cker burn!!!!
+ Show Spoiler +

In all seriousness I'm glad that DOTA 2 got added to TL cause I think Blizzard is beyond redemption now..
phosphorylation
Profile Blog Joined July 2009
United States2935 Posts
October 31 2012 02:58 GMT
#18
Brave and enlightening post.
Buy prints of my photographs at Redbubble -> http://www.redbubble.com/people/shoenberg3
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-10-31 03:09:15
October 31 2012 03:02 GMT
#19
If, after 2 more expansions and several years, there is a still a community, and the game is still shitty, it will just be a community modded game and that will be the "true" competitive SC2. But it's ridiculous we'd have to wait that long.
Comprehensive strategic intention: DNE
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2012-10-31 03:38:12
October 31 2012 03:32 GMT
#20
I like what MavercK is doing with his SC2BW mod at the moment though.

Worker wandering is back after he created a trigger to make the workers stupid again. Units also space out in a nifty way when moving from point A to B.

At the same time, Dustin Browder very recently said they were testing anti deathball mechanics in house for HotS, but also made some really stupid remarks about it supposedly being negated because progamers supposedly only a-move their troops incrementally in short distances (?!). While reassuring the plebeians on the battle.net forums that Blizzard were "looking into it", he managed to profess his surprise at there not existing a version of Brood War in the Starcraft 2 engine.

That made my faith in them actually looking into it on a worthwhile level fall to zero.

The way MavericK has tinkered with the attack animations, acceleration and movement of air units in his SC2BW mod also shows, in hindsight, how Blizzard should have gone about in designing air units in WoL. I promised in MavercK's thread that I'd make a video showcasing the incredible level of maneuverability that can be achieved through SC2's engine, contrasting it to the fucking joke ass travesty unit designs Blizzard are putting out. I've been lazy, but I'm gonna make that vid.

SC2BW moving shot doesn't work exactly as Broodwar, but it nonetheless allows for some really cool moves whose only reason for not being prevalent in the game was Blizzard's total lack of understanding and competence when setting out to make WoL. Controlling the air units in that mod seriously infuriated me. Because it only served to remind me what SC2 could have been if it were not for Blizzard's incompetence. What could have been if only 1 member of their team had actually ever played brood war outside of the campaign; or even only had an eye for the smaller details. If they through hard work could have made air units control like MiGs and f22 raptors, why then do a half assed job and settle for oil tanker level maneuverability? They were simply incompetent and out of touch with their customers.

Too bad nobody cares anymore.

And honestly. I very much doubt the sc2 team have got any clout at blizzard. I suspect their team is kept really small. I have a feeling they're constantly and desperately whining at the company heads to be lent some battle.net devs who are assigned to D3, WoW, Project Titan and whatthefuckever. Meanwhile, they've got an ever growing to-do list, which ultimately has them cutting items from the list and prioritizing what's most important (which apparently was poorly implemented chat channels, followed by the arcade).

I think the pro beta feedback forums were really telling when it came to what players really wanted to discuss, in contrast to what Blizzard were willing to do. Starts out fairly enthusiastic with lots of people making suggestions. People kept civil, and surprisingly didn't go off on too crazy tangents when submitting critique. But after a while it dawns on the progamers that Blizzard just want to tweak some damage points here, some psi limit points there, maybe some armor values here and range levels there.

After discussing those for a while the progamers realize there's not much more definitives to be proclaimed about balance. Those will emerge and be addressed with time. Meanwhile the threads wanting to discuss deathballs or overarching game design stopped being made.

The past two months 70% of the posts in that forum were made by avilo. With the energetic grubby and tireless morrow occasionally chiming in. I think most if not all of the input is coming from the public battle.net beta forums now.

I'm honestly too tired to care. I can take a hint. I know they are not looking for the kind of feedback I'd be willing to give (if encoured); so I just don't post.
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