Let it Burn
Blogs > Barrin |
Randomaccount#77123
United States5003 Posts
| ||
a176
Canada6688 Posts
Yeah. | ||
AnachronisticAnarchy
United States2957 Posts
Also, I agree with your assessment. I still can't help but wonder, though, when the competition your post mentions is going to come rolling along. As it stands, we may be on a Titanic without lifeboats. | ||
Nazza
Australia1654 Posts
| ||
Al Bundy
7257 Posts
| ||
Spicy_Curry
United States10573 Posts
| ||
Praetorial
United States4241 Posts
| ||
forSeohyun
504 Posts
Blizzard needs not more love, but tougher love. There needs to be challenges which are outside their comfort zone and which challenges their hegemony. Otherwise it will be like the tree, cuddled to death. | ||
SagaZ
France3460 Posts
Also playing dota 2 or sc2 doesn't make you suddenly smart or w/e this "intelligence" you refer to means. let me be clear, these are the same retards in your game of sc2, dota, lol, go, chess w/e, thinking the gaming population splits into games according to their "intelligence" tier is retarded. | ||
qtiehunter
1088 Posts
| ||
sluggaslamoo
Australia4494 Posts
So dissapointed with SC2. My only concern is that the post mortem will be that the game was too hardcore, and completely miss the fact that people like to play games that are fun. SC2 is dying not because people don't care about e-sports or it wasn't casual friendly enough, SC2 is dying because its a fucking boring 1-dimensional game with a terrible online system. BW was fun and that's what led to its huge popularity, its as simple as that. | ||
Whatson
United States5356 Posts
| ||
PineapplePizza
United States749 Posts
On October 31 2012 10:32 Al Bundy wrote: You know there's something wrong when you see millions of people buying "games" such as FIFA 13 and Call of Duty (70€ mind you). Activision-Blizzard is all about the money. The question is: how's it going to end? Somehow, I think that if SC2 did crash and burn, the only things publishers would make of it would be "RTS is dead" or "don't make hard games". | ||
vOdToasT
Sweden2870 Posts
| ||
Deleted User 135096
3624 Posts
On October 31 2012 10:32 Al Bundy wrote: You know there's something wrong when you see millions of people buying "games" such as FIFA 13 and Call of Duty (70€ mind you). Activision-Blizzard is all about the money. The question is: how's it going to end? I suppose the only way that this will end is when the overall populous of gamers realize that they are being robbed blind for either minimal, or sub-par content (with these full games only consisting of essentially DLC or ancillary material or dressed up with a fresh coat of paint), especially when you are paying in upwards of $50 (and now nearing an average of $60) for it. It seems to me that gamers need to voice their opinions with their wallets... If you don't like the game, or feel insulted at what they are trying to pass off as a full or complete product, refuse to buy or play it. I know, its not exactly that simple but...this issue goes way beyond some of the things discussed here and for brevities sake, I think I will end it here for myself. | ||
vOdToasT
Sweden2870 Posts
| ||
ZeaL.
United States5955 Posts
+ Show Spoiler + In all seriousness I'm glad that DOTA 2 got added to TL cause I think Blizzard is beyond redemption now.. | ||
phosphorylation
United States2935 Posts
| ||
EatThePath
United States3943 Posts
| ||
LaLuSh
Sweden2358 Posts
Worker wandering is back after he created a trigger to make the workers stupid again. Units also space out in a nifty way when moving from point A to B. At the same time, Dustin Browder very recently said they were testing anti deathball mechanics in house for HotS, but also made some really stupid remarks about it supposedly being negated because progamers supposedly only a-move their troops incrementally in short distances (?!). While reassuring the plebeians on the battle.net forums that Blizzard were "looking into it", he managed to profess his surprise at there not existing a version of Brood War in the Starcraft 2 engine. That made my faith in them actually looking into it on a worthwhile level fall to zero. The way MavericK has tinkered with the attack animations, acceleration and movement of air units in his SC2BW mod also shows, in hindsight, how Blizzard should have gone about in designing air units in WoL. I promised in MavercK's thread that I'd make a video showcasing the incredible level of maneuverability that can be achieved through SC2's engine, contrasting it to the fucking joke ass travesty unit designs Blizzard are putting out. I've been lazy, but I'm gonna make that vid. SC2BW moving shot doesn't work exactly as Broodwar, but it nonetheless allows for some really cool moves whose only reason for not being prevalent in the game was Blizzard's total lack of understanding and competence when setting out to make WoL. Controlling the air units in that mod seriously infuriated me. Because it only served to remind me what SC2 could have been if it were not for Blizzard's incompetence. What could have been if only 1 member of their team had actually ever played brood war outside of the campaign; or even only had an eye for the smaller details. If they through hard work could have made air units control like MiGs and f22 raptors, why then do a half assed job and settle for oil tanker level maneuverability? They were simply incompetent and out of touch with their customers. Too bad nobody cares anymore. And honestly. I very much doubt the sc2 team have got any clout at blizzard. I suspect their team is kept really small. I have a feeling they're constantly and desperately whining at the company heads to be lent some battle.net devs who are assigned to D3, WoW, Project Titan and whatthefuckever. Meanwhile, they've got an ever growing to-do list, which ultimately has them cutting items from the list and prioritizing what's most important (which apparently was poorly implemented chat channels, followed by the arcade). I think the pro beta feedback forums were really telling when it came to what players really wanted to discuss, in contrast to what Blizzard were willing to do. Starts out fairly enthusiastic with lots of people making suggestions. People kept civil, and surprisingly didn't go off on too crazy tangents when submitting critique. But after a while it dawns on the progamers that Blizzard just want to tweak some damage points here, some psi limit points there, maybe some armor values here and range levels there. After discussing those for a while the progamers realize there's not much more definitives to be proclaimed about balance. Those will emerge and be addressed with time. Meanwhile the threads wanting to discuss deathballs or overarching game design stopped being made. The past two months 70% of the posts in that forum were made by avilo. With the energetic grubby and tireless morrow occasionally chiming in. I think most if not all of the input is coming from the public battle.net beta forums now. I'm honestly too tired to care. I can take a hint. I know they are not looking for the kind of feedback I'd be willing to give (if encoured); so I just don't post. | ||
| ||