How to conquer the world - Page 2
Blogs > Shady Sands |
FractalsOnFire
Australia1756 Posts
| ||
mrRoflpwn
United States2618 Posts
| ||
JieXian
Malaysia4677 Posts
and the "Malaysia went with there's nothing we can do" part haha wth | ||
Boa.
United Kingdom61 Posts
On October 06 2012 17:17 mrRoflpwn wrote: Should I buy Hearts of Iron 2 or 3? Normally I always buy the latest games, but strategy games tend to be dumbed down over time because people like easy to play games now. Having dabbled alittle with Hearts of Iron 2, and buying number 3 in a steam sale a week or 2 ago, I can say without a doubt number 3 has added to the complexity, I'd recommend it but even after playing 2 I find 3 a little overwhelming at the moment. | ||
Taku
Canada2036 Posts
| ||
Lysteria
France2279 Posts
On October 06 2012 17:17 mrRoflpwn wrote: Should I buy Hearts of Iron 2 or 3? Normally I always buy the latest games, but strategy games tend to be dumbed down over time because people like easy to play games now. I have played each one for a few hundred hours each, I'll tell you the main differences ! For Heart of Iron 2 : + Show Spoiler + - The game is way easier to begin with. The map is smaller, and it helps a lot when you are not that familiar with all of the warfare strategies. - The tech system in HoI 2 makes the smaller countries way more playable than in HoI 3. In HoI 2, you have to put 1-5 tech teams (depends of your industrial capacity) at the same time, with a blueprint system perfect for smaller countries, or those with a lack of recent technologies. The HoI 3 system sucks if you want to play a minor country, and back you up for all the major ones. - The mods. You have like, more detailled mods, future mods, alternative mods, almost everything you want. - The policy system gives me the impression you can play a little bit more freely than in HoI 3. It's hard as hell to play US and go with Russia or Germany, for example. - I find the economy in this game much better than the static market in HoI 3, where you can't really do anything. For Heart of Iron 3 : + Show Spoiler + - This is so complex, if you want to be the most hardcore guy around, go for it. The fact the map is way bigger changes the way you play the war too. It's impossible to stabilize your front against Russia for example, since it's a 40-50 provinces front in the "easiest" way to play passive. You can go for more important and massive strategic objectives too, since you can create a lot of backstabbing at the same time. - The supply system is considered almost too realistic. Except the fact all of your supply lines start at your capital city. You have to upgrade your shipyards, the infrastructure of a lot of provinces until it reaches the front lines, use planes to help it if necessary. - The Black Ice mod. It's the most realistic shit I've ever seen. You have like, so many units, special units, if you just want to play damn serious with 50 bazillions types of units, it's the best you can have. I can hardly play it atm, too hard for me. :p - It's not as cheap as HoI 2, and not as stable. HoI 3 was one of the worst game I've ever seen when he was launched. So. Many. Bugs. It took one year at least to make it playable. Add-ons are a nice addition too ! I'll spoiler all that to not pollute the thread. But I'll say, start with HoI 2 (Arsenal of Democracy or Darkest Hour, if possible, those two games added so much to HoI 2 vanilla), and if you really like it, you can give a try to HoI 3. Or you can go for HoI 3, but it's harder, especially if you have no experience before with those games. ![]() | ||
schaf
Germany1326 Posts
| ||
deducter
United States80 Posts
On October 04 2012 12:40 Shady Sands wrote: Hearts of Iron 2 is one of the best strategy games ever made. Units are slow. Orders are lost and misinterpreted. Most of the time, combat units are disabled from lack of food, ammunition, or fuel rather than being shot to pieces. Fighting is only 1/5ths strategy and nearly 4/5ths "how do I maintain open supply lines across the mud of Eastern Europe while my enemy has air superiority and is ramming 10 squadron-level interdiction sorties down my throat every hour" I used to play HoI 2, it was quite a good game. Once you learn how to play it is quite easy to defeat the AI, some mods not withstanding. Have you ever played any "serious" wargames, the ones with hex grids and NATO counters? I've been playing a lot of this game called Decisive Campaigns: Case Blue, and once you get past the initial high learning curve, it is quite fun. It is probably the most thought-intensive strategy games I've ever played. | ||
Shady Sands
United States4021 Posts
On October 21 2012 07:50 deducter wrote: I used to play HoI 2, it was quite a good game. Once you learn how to play it is quite easy to defeat the AI, some mods not withstanding. Have you ever played any "serious" wargames, the ones with hex grids and NATO counters? I've been playing a lot of this game called Decisive Campaigns: Case Blue, and once you get past the initial high learning curve, it is quite fun. It is probably the most thought-intensive strategy games I've ever played. Does Danube Front '85 from HPS Sims count? I played the entire Grand Campaign as both NATO and WP back in my freshman year of college. ![]() There are 48 Scenarios, covering not only the Danube Basin region but also representing battles for Berlin, AFNorth (Schleswig-Holstein & Denmark) and north Austria. The Grand Campaign covers the main Warsaw Pact assault into Western Europe. A series of illustrated "Historical documents" written by Marc Bellizzi provide one possibility of how a war in the region might have unfolded. Using declassified documents as well as the US Army's Soviet Area Studies Office estimate of a Warsaw Pact invasion, Marc has detailed with orders, briefings, battle maps and graphic overlays a realistic portrayal of how the Warsaw Pact would attack, and NATO defend. The Campaign scenario covers the first 30 days of the offensive and breakthrough until the time the offensive loses momentum. Smaller scenarios cover specific actions and situations. Many scenarios have a special play-by-email version where conditions such as supply, release of reserves, and victory levels have been altered for play balance. | ||
deducter
United States80 Posts
http://www.matrixgames.com/products/434/details/Decisive.Campaigns:.Case.Blue This game just came out this year. It's an operation-level game focused on the 1942-1943 Stalingrad Campaign. I like that I don't have to manage production or research, stuff that never interested me anyway. Most of the game is spent planning multi-turn operations (each turn is 2 days). But I find this game to be really good. The AI is reasonably competent, however, I've been playing against another human opponent, and it feels very historical so far. | ||
| ||