• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:29
CEST 15:29
KST 22:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun7[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup 2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion JaeDong's ASL S21 Ro16 Post-Review BW General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread European Politico-economics QA Mega-thread US Politics Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1801 users

On difficulty and kinds of fun (long forum post)

Blogs > Coffee Zombie
Post a Reply
Coffeeling
Profile Blog Joined November 2010
Finland250 Posts
September 10 2012 16:16 GMT
#1
On September 09 2012 11:00 Purind wrote:
I clicked this thread expecting a discussion about how in BW, you could do many many things with the same units (eg. you can build vultures and tanks every single TvP, but your playstyle can change dramatically, and the playstyle depend on how you use your units, not which units you build). The "Strategy" (in quotations) represents how a large population thinks that scouting XYZ and building ABC to COUNTER the opponent's comp, or casting sick spells is the greatest deepest strategy ever, and that we favour "strategy" like "I build units that counter your units and I win mwahaha" to depth that allows us to squeeze every advantage out of every unit we have in ways other than winning the direct confrontation

I wasn't really expecting a "SC2 ezmode" thread


There's always a chance of someone crying when unnecessary complications get phased out. Reminds me of these forums during beta. Endless, endless crying over the fact that new people might actually be able to do something. Heavens, no, we can't have that. Why not make it so you need the game to be a job to play it properly? That sounds good.

Now that my blood pressure is lower, I wanted to highlight your post because it makes a good observation. SC2 unit design is very focused on direct counters, and on stupid gimmickry. You want depth? Make units that can be used in multiple ways, make stuff that respects the the fundamental tenets of an RTS. That is to say, away with the warpgates and Oracles and other nonsense: Make units that shoot stuff. Banshees are often integrated into armies in clever ways because their way of harassment is shooting stuff and bailing out.
Same applies to Marine-Medivac drops, Zerglings, Hellions. To Stalkers and Mutas. To a small extent Zealots. The scouting is tense because they have to stay there. The harassment is tense because they have to stay there. They can be used in other ways like to pick off reinforcements because they can actually kill stuff. Marines and Zealots especially can use terrain to their advantage brilliantly. Compared to an Oracle, this is world of strategic depth (and a lot of interesting, not-tedious use of control and attention), where the Oracle just feels unsatisfying, lame and narrow. But no, Blizzard doesn't give a damn. Make Protoss more grounded and sane? NO. MORE GIMMICKS. Similar things about the Warhound and it's one-dimensional counter role (were it not the stupidly OP lolmachine it is right now).
From WoL, macro games are good right? Let's make sure Zerg can press that sddddd with the Queen change. Sure is good right? And we all know how that turned out. 14 minute super greedy Hive turned into 12 minute safe and standard one. The long game is exciting in part because you have to survive until then. Greed loses it's luster when it stops being risky. When that happens, things just turn absurd and absurdly boring.

Apart from fundamentals, what else might the game need? I'd say variety. To bring up an example from Street Fighter 4: There is a character called Ryu (you might know him!). Ryu is not difficult to control. Very simple, straightforward special moves, normal moves and general gameplan. Not terribly much in the way of minute character-specific knowledge. He's also quite good. Oh god, easymode, no? Well, yes and no. Ryu is a character that is very easy to learn, but asks players to know spacing very well because that is the only game he has. To be a pro, you have to be stupidly good at those basics. Ryu existing is a good thing because not everyone likes doing super long technical combos or the like. Some just want to play a game of spacing. Ryu allows people to do that, and to win the player is required to be good in spacing.
ey had gotten legitimately outplayed by Z players shining in the skills the Zerg faction is supposed to test. This is good.

But some people just like doing difficult things. In Street Fighter 4, there are characters like Ibuki that require players to press a lot of buttons fast to do long-ish combos. There are characters like Akuma that, while not requiring a terrible amount of super fast action, are frail, require moves to be done precisely (Akuma's moves active parts - the ones that hurt people - are very, very short), and have absurd amounts of character-specific things they need to do to compete at a high level. Then there's Gen, who combines a lot of that - he's frail, he's very basics-oriented like Ryu, but required to press a lot of buttons fast due to managing two stances, and has a fair amount of character-specific tricks.

The trick, here? All those four characters (out of 40) are viable. Some more, some less so than others. But the key thing here is that players are not required to do what they dislike - I don't have fast fingers but I can still play Ryu and Akuma competently. Someone else isn't a fan of delicate positioning, they have characters that need less of it to succeed. Some of these things are blatantly more difficult than others to do, which is fine. Learning any one of those four will mean you're able to compete.

As an example from the Magic world, my pet deck is difficult to play. I play it because I enjoy it. Do I cry because my opponent plays a simple, very aggressive deck which is hard to take on? No. Because he enjoys what he does, and if both are competent the match is fair. Both have their chances, but both need to play correctly to win. He kills the wrong combo piece, he'll suffer mightily. I play carelessly, he notices it, he kills a piece at an inopportune time and I am dead in the water. His part is undoubtedly somewhat simpler, but it is by choice I play what I play. Not like I do not have options.

An analogy from SC2 would be old TvZ if we suppose Terran is at least slightly more difficult to control: Old Zerg was a decision making and positioning based race. So you didn't have to micro as much, but you actually had to out position and outdecide the Terran opponent to win. If he had stupid good macro, you had to figure out ways around that. Even when T was a bit weaker, I often heard T players say they liked TvZ because they felt they knew why they lost. Zerg easier overall due to lesser control requirement, perhaps, but they felt that the Zerg did his part.

This is where the problem in SC2 is, where the problem with many of Blizzard's decision making trends lies: Their gimmicky instead of broad and basic unit designs, their sledgehammer patches, the game's lack of factions. They amount to a lack of viable options to play in a manner you enjoy. It is fine that Marine based styles are very demanding to control. It is not fine that they are the only viable playstyle of one faction out of three in a game (Gen is fine because he is one character out of fourty, my deck is likewise fine because it is one deck out of over half a dozen viable archetypes in the format). It is fine that muta-ling is frail and requires great awareness and good control to do well - you can just play Ling-Infestor instead which plays very differently. The recent Queen patch is not fine - Zerg doesn't have to outplay the Terran anymore to be ahead, they just are by default. In the past it was a fair enough contest.

Finally, something about the players and about the source of challenge: I have noticed that Starcraft players tend to think of player and faction relationships in a somewhat strange way. TaeJa wins, Terran is fine. Very strong players keep winning, oh my gawd, faction OP. And so on. I'd like less attention given to the faction and more to the player. Is Terran okay in WoL? No. Is TaeJa an ungodly monster from Hell? Yes. I've seen Zangief players winning vs. Sagats and Akumas (bulky guy vs. people who throw fireballs. Ludicrously hard match to win). Is the match fine? No. You can usually simply see the retardation onscreen and see how the Zangief player won through hard work and patience. The match is still stupid, the Gief is just that good. If Korean Terrans are dominating due to doing ridiculous things, the solution is to give other races ways to combat that if they do not have some already (I'd argue they did already a few patches ago) and just recognize the person as a monster. Some time ago Stephano was becoming really good. At that time I would've said Zerg was probably the best faction. Not by much, but still. Was it Zerg winning those games? To a point. But mostly it was just this French bastard seeing your Marine's toe and somehow knowing what you're doing down to the second. Then he killed you. Like the Koreans who practice a lot and rigorously to have stupidly good control, Stephano just had a godlike gamesense, the key skill to be good as Zerg. And they looked like undefeatable monsters because they were monsters. If you know to a T what your opponent is doing as Z you're going to win. Likewise if you have godlike micro, you're going to roflstomp as T. That's quite fine. Balance at a high level if you like, but please LET the monsters be monsters. If you nerf the faction so the monsters stop being monstrous and so you need to be a monster to win, what is the goddamn point anymore?

Secondly about the challenge. Things being hard to do for their own sake (default things anyway like one entire faction's macro) is typically bad and annoying. I'm kind of tired of writing more, so a simple example: A Bunker rush is stupidly easy. Make a Bunker, make some Marines, bam, insane pressure on Hatch. So OP, right? But we all know that Bunker rushing is actually a contested test of skill - that is, it depends on your opponent. Bunker rushing against a competent defense is a whole different ball game. People keep championing things being more and more difficult to do so people can be 1337 and they can lick their boots and then deride other people for wanting to be able to do things at all. They just end up being obnoxious dickheads. Why do that? If you want more skill, why not promote more ways for people to contest others? This would allow great players to outplay others more while not being tedious and irritating. So, yeah. Don't be an annoying elitist person who's no fun. Instead please, everyone, try to promote chances for everyone to have fun playing a game of Starcraft. If there's enough, Blizzard just might listen as well.

*
Squee
Please log in or register to reply.
Live Events Refresh
Next event in 10h 32m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 288
Hui .177
BRAT_OK 90
StarCraft: Brood War
Calm 8414
Sea 3525
Jaedong 1732
Mini 608
firebathero 582
Hyuk 562
EffOrt 411
Stork 391
Snow 278
Rush 257
[ Show more ]
actioN 244
Last 188
ggaemo 144
ZerO 133
ProTech119
Hyun 109
hero 76
ToSsGirL 53
[sc1f]eonzerg 52
Free 46
Pusan 36
sSak 36
soO 31
Backho 25
Bale 24
Movie 22
GoRush 15
Sexy 15
IntoTheRainbow 14
Shine 14
scan(afreeca) 14
Dota 2
Gorgc1978
qojqva1026
XcaliburYe128
420jenkins50
Counter-Strike
byalli431
kRYSTAL_14
adren_tv3
Other Games
singsing1292
B2W.Neo973
crisheroes293
DeMusliM253
XaKoH 180
Mew2King69
ZerO(Twitch)5
Organizations
Dota 2
PGL Dota 2 - Main Stream77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 53
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota250
League of Legends
• Nemesis1961
• Jankos1241
• TFBlade872
Other Games
• WagamamaTV147
Upcoming Events
Replay Cast
10h 32m
GSL
20h 2m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
20h 32m
Big Gabe
22h 32m
Replay Cast
1d 10h
Replay Cast
1d 19h
Escore
1d 20h
OSC
1d 23h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
3 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
4 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.