• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:21
CET 21:21
KST 05:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BSL Season 223Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza2Weekly Cups (Feb 16-22): MaxPax doubles0
StarCraft 2
General
GSL CK - new tournament Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ battle.net problems ASL21 General Discussion BSL Season 22 BSL 22 Map Contest — Submissions OPEN to March 10
Tourneys
[Megathread] Daily Proleagues ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3517 users

[Puzzle League] The Greatest E-sport

Blogs > ChristianS
Post a Reply
1 2 3 Next All
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
Last Edited: 2012-08-08 08:50:16
August 08 2012 03:39 GMT
#1
I felt like writing a blog, and didn't feel like finding a new Starcraft Math project to work on, so I'll share with you guys one of my favorite games besides Starcraft.

The Puzzle League series began with Panel de Pon on the Super Famicom in Japan. It's a match three type puzzle game, with square blocks on screen that can be swapped by the player and disappear when combined into lines of three or more of the same color (much like Bejeweled). Except Bejeweled is a slow-paced game to play casually and let your mind cool down, while Puzzle League games are fast-paced, mentally exhausting, and extremely skill-based because of three differences:
1) You compete against an opponent, and drop "garbage blocks" on their screen when you get good combos.
2) You can only swap blocks horizontally, not vertically.
3) You can swap any two blocks, not just blocks that will make a line of three if you swap them.

[image loading]
Even though the text is in English, can't you just tell this is Japanese?


When Nintendo decided to release Panel de Pon in the United States, they decided Americans were too <insert disparaging adjective here> to play a straight puzzle game they didn't recognize. So they paid to use the Tetris name on it, and named it Tetris Attack! (despite puzzle league and tetris having fairly little in common other than both being block puzzle games). And to really make sure Americans would be interested, they made it Yoshi's island-themed, with a plot line and everything.

[image loading]
This title screen tells you absolutely nothing about the actual gameplay of this game.


Henk Rogers of The Tetris Company regretted letting Nintendo use the Tetris name on this entirely un-Tetrislike game, so when Nintendo started releasing their old games on the Virtual Console, they did not get permission to re-release Tetris Attack. They did, however, release the next game in the Puzzle League series, Pokemon Puzzle League. Pokemon Puzzle League was the same gameplay set in the Pokemon universe, where players chose trainers and pokemon, and each match was supposed to represent a pokemon battle. The soundtrack is entirely from the original Pokemon TV show, including taunts that your trainer or pokemon shout when you get combos or clear garbage blocks.

[image loading]
Apparently all those blocks and combos somehow represent a Pokemon battle. Somehow.


In all these iterations of the Puzzle League theme, the gameplay changed very little. What was there to change? The gameplay was simple (what's simpler than matching three blocks together?) The only controls you need are a D-pad and an A button to switch blocks (and L or R to make the screen scroll up more quickly, if you're really pro). Yet with such simple rules, the game's strategy is endlessly complex; you are given an essentially random arrangement of blocks, and you are tasked with looking for patterns that you can turn into useful combos that will pressure your opponent. You can drop small garbage blocks on your opponent by clearing four or five at a time, instead of the minimum of three, but the real rewards come from sequential combos: clear three blocks, which drops blocks that form another three (that would be a x2 combo; longer sequential chains reward more highly).

The effect is that there are virtually infinite combos out there for you to build, assuming you can think fast enough to spot them and move fast enough to build them. One could measure something like APM to represent how fast players can move around and switch blocks, and faster players will have more possible combos they can build. But it does you no good to move quickly if you can't think just as fast, spotting the combos that are available to you, and avoiding clearing sets of three until you can use them in some sort of combo.


Do you have any idea how hard this is?


While it may have caught your attention, my title for this blog was completely facetious. Why is that? Not because this game isn't incredibly strategically complex; it is. Not because it isn't exciting to watch, either; I often have friends over and have extremely tense matches of Puzzle League (We even designate a commentator sometimes, which is always fun and hilarious). In fact, Panel de Pon was played competitively in Japan (and still is, at least at some level). But it still doesn't work as an e-sport for two reasons, one obvious and one less so.


As with everything else, the American player base for Panel de Pon are referred to as foreigners and are vastly inferior to the Japanese competitive scene.


First, obviously, the graphics and sound effects are very dated. It seems like a modern version could be released that could be competitive, but I'm not sure how well that could be done. I mean you could give the blocks shiny surfaces, and replace the dated sound effects with all manner of explosions and adrenaline-inducing excitement, but when it comes down to it, it's still a bunch of colored blocks on a screen with a cursor moving around and switching them.

But the second reason is the much more interesting one. Puzzle League gameplay breaks down at the highest level of play. At a certain point players become skilled enough at building combos that both sides will just have an infinite stack of garbage blocks on the top of their screens at all times, so the only way to survive would be to continuously build combos, since it doesn't give you a game over while blocks are still clearing on screen; this doesn't make for very interesting gameplay.

In some cases when Panel de Pon was played competitively in Japan, they didn't play the direct versus mode where you drop blocks on your opponent; instead, they played score attack where players are given points for building massive combos, and the player with the most points after a set amount of time wins. This solves some of the problems that come into play at the top level in versus modeut, but it doesn't make for good competitive gameplay. You could play Bejeweled competitively too just by setting two computers side by side and seeing who scores the most in a set amount of time, but it's not exciting because there's no interaction. Part of what made puzzle league gameplay was the excitement of throwing out a really good combo to attack your opponent; then your opponent goes on a simply incredible clearing spree to stay alive. When it's just about scores, both players scroll their blocks to the top, then combo some massive chain to clear everything out, then scroll back to the top again.


This time we can tell they're Japanese, not from the artwork, but from the skill level.


So why, as a non-Puzzle League-playing Starcraft forum-goer, do you care? Because Puzzle League demonstrates principles about e-sports, and about video games in general. A lot of what makes a game a good e-sport is also what makes it a good game: exciting gameplay, diverse and interesting strategy, lots of opportunity for skilled players to excel over more novice ones, and direct interaction between the players. But an e-sport needs a little something extra.

First, it needs to be pretty. Lots of colored blocks and Yoshi-themed backgrounds may be fine for a SNES game, but it's not good for spectatorship. It should feel like Christopher Nolan and Zack Snyder came together to make something grander in scale and more dazzlingly eye-catching than either of them could produce individually. In a word, it should be epic.

Second, and most importantly, the gameplay must remain interesting at the top level of play. You can give Tic Tac Toe mind-blowing graphics and special effects for every move, and the strategy will still consist only of draws. Any time a game seems to have been "figured out," it had better just be a really strong strategy that will be solved by players or patched by developers, or else the skill ceiling has been reached.

The last lesson you should learn as a reader is that Puzzle League games are awesome. Go buy Pokemon Puzzle League on the Virtual Console, and give it a try. If you can get past the bad graphics and repetitive sound effects, it's really good gameplay. I just got a x11 combo today for the first time, and improving at Puzzle League feels every bit as good as improving at Starcraft. It should give you and your friends hours of enjoyment — that, or lose you whatever friends you have. :D

Thanks for reading! I've said a lot that was obvious, and a hell of a lot that could be found on Wikipedia, but maybe you learned something from my blog, in which case, cool! Or maybe you didn't, in which case, man, you know a lot about Puzzle League off the top of your head.

Edited: Formatting issue and typos.

*****
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
August 08 2012 03:46 GMT
#2
Great read, thanks for sharing
133 221 333 123 111
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 08 2012 03:47 GMT
#3
Holy shet those guys in the video are insane. The scores are just flying back and forth. I kinda wanna give this a try, not sure if my hands will like me after a few hours of this...
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
August 08 2012 03:47 GMT
#4
A big thing that you missed is that a game that will become and REMAIN a good eSport has to be engaging to people who do not play it.

For instance, that's what separates league from sc2. League is not exciting to watch if you don't play actively, sc2 is (to some larger extent at least)
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 08 2012 04:20 GMT
#5
man, i was expecting some super puzzle fighter
starleague forever
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
August 08 2012 04:52 GMT
#6
On August 08 2012 12:47 DYEAlabaster wrote:
A big thing that you missed is that a game that will become and REMAIN a good eSport has to be engaging to people who do not play it.

For instance, that's what separates league from sc2. League is not exciting to watch if you don't play actively, sc2 is (to some larger extent at least)

You might be right, although that hasn't fully been my experience with league. I mean, you have to explain a little bit of what's going on for them to understand what the goal even is, but that's true with any spectator competition. But I have nerdy friends so they might be a little more predisposed to being entertained by puzzle league. Probably most people would just say "what's this shitty-looking block game? I'm bored." I think that's what most people say even if they have played Puzzle League.
On August 08 2012 13:20 a176 wrote:
man, i was expecting some super puzzle fighter

Super Puzzle Fighter is great, but I don't feel qualified to talk about it at length; I never got around to buying it, so I never got all that good. I've only played at friends' houses, I don't even really know what the strategy is.

And for anyone wondering, yes, I did write this entire blog just to brag about getting a x11 combo today. Blaine never knew what hit 'im.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Nymphaceae
Profile Blog Joined November 2010
United States350 Posts
August 08 2012 05:29 GMT
#7
On August 08 2012 12:47 DYEAlabaster wrote:
A big thing that you missed is that a game that will become and REMAIN a good eSport has to be engaging to people who do not play it.

For instance, that's what separates league from sc2. League is not exciting to watch if you don't play actively, sc2 is (to some larger extent at least)


I don't see how SC2 is exciting to the people who don't play it. They never know who's winning, and they don't know what's good.
Nymphaceae
Profile Blog Joined November 2010
United States350 Posts
August 08 2012 05:32 GMT
#8
I used to love playing super puzzle fighter. We used to have this Friday night drink night, in which we would play puzzle fighter for cash, and had $400 tournies once a month.
SlowBullets
Profile Blog Joined December 2011
United States839 Posts
August 08 2012 06:06 GMT
#9
Jealous @ TL is an absolute monster in this game. . .
1:1 go sc2 LAN? Oh wait...
Diglett
Profile Blog Joined February 2011
600 Posts
August 08 2012 06:28 GMT
#10
agree

puzzle league is so skill based

there are all the right competitive gaming concepts in it, for example, risk/rewards, recognition speed, reaction speed, very high skill cap.

i used to think i was decent at the game but if you look for experienced players, they will show you your true noobiness.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
August 08 2012 07:09 GMT
#11
Great blog man, I love Tetris Attack/Pokemon Puzzle Challenge.

Yeah, PPL as an e-sport doesn't really work well--I once played a game of PPL 3D mode that was over half an hour, lol. It was exactly as you described--infinite garbage chaining until someone screws up.

What is interesting to do however is speedrunning the single player modes. The SDA record for Tetris Attack is crazy good (8:06 using standard RTA timing--my PB is like 18:00 RTA, lol)

Does puyo puyo have a competitive scene? I've seen streams of people playing it on some online server but idk how big it is.
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
August 08 2012 07:11 GMT
#12
On August 08 2012 14:29 Nymphaceae wrote:
Show nested quote +
On August 08 2012 12:47 DYEAlabaster wrote:
A big thing that you missed is that a game that will become and REMAIN a good eSport has to be engaging to people who do not play it.

For instance, that's what separates league from sc2. League is not exciting to watch if you don't play actively, sc2 is (to some larger extent at least)


I don't see how SC2 is exciting to the people who don't play it. They never know who's winning, and they don't know what's good.


Not true--one of my good friends IRL got really into watching BW even though he didn't play it. It's really easy to learn enough to be able to know what's going on. Yes, BW and SC2 are different games, but I would be incredibly surprised if SC2 is much less watchable.
xmungam
Profile Joined July 2012
United States1050 Posts
August 08 2012 08:32 GMT
#13
hahahah YES i love this game!! i have "pokemon puzzle challenge" for the gameboy advance its pretty sweet , it had 5 difficulty modes: easy normal hard very hard and INTENSE (which was black) i could never beat the last mode

and then i went to PAX one year and saw other people playing a different version of the game, oh my gosh that was a lot of fun everyone was so good hahah
youtube.com/xmungam ~~ twitch.tv/thenessman
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
August 08 2012 08:39 GMT
#14
On the N64, which is the version they put on virtual console, they have 5 difficulty modes as well: Easy, Normal, Hard, V-Hard, and S-Hard. I have yet to beat S-Hard, and I only beat V-Hard after hundreds of continues (it maxes out its count at 99, so I don't know an exact number).

The design is simple, fun, and really competitive. I think its easily my favorite puzzle game out there, and there's some really good puzzle games. When Blizzard released Starjeweled as a custom game, I wanted them to make a Puzzle League remake instead. Bejeweled is so... limited.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2012-08-08 09:38:45
August 08 2012 09:32 GMT
#15
Garbage chaining (comboing by using the blocks that are made from clearing garbage blocks) is actually not all that hard. You have quite some time to plan something out before the blocks actually fall down. You can always prepare a vertical stack of 2 blocks and just shift it to the right place. Then if you did it right, the triple you just made will clear the next garbage line and you make another triple.

Big combos (10+) without any garbage involved are a lot harder to pull off.

On August 08 2012 16:09 xxpack09 wrote:
Does puyo puyo have a competitive scene? I've seen streams of people playing it on some online server but idk how big it is.

Oh yeah, puyo puyo (or imo rather super puyo puyo 2). Lots of fun as well. No idea about competitive scene though. I guess it doesn't have the same skill cap issue, or not as much, since you can't combo with the garbage you get. You can still defend and attack, but since you have to time your defense against the enemy attacks while still trying to build up an attack it should be a bit harder...
If you have a good reason to disagree with the above, please tell me. Thank you.
SlowBullets
Profile Blog Joined December 2011
United States839 Posts
Last Edited: 2012-08-08 10:13:08
August 08 2012 10:06 GMT
#16
On August 08 2012 17:39 ChristianS wrote:
On the N64, which is the version they put on virtual console, they have 5 difficulty modes as well: Easy, Normal, Hard, V-Hard, and S-Hard. I have yet to beat S-Hard, and I only beat V-Hard after hundreds of continues (it maxes out its count at 99, so I don't know an exact number).

The design is simple, fun, and really competitive. I think its easily my favorite puzzle game out there, and there's some really good puzzle games. When Blizzard released Starjeweled as a custom game, I wanted them to make a Puzzle League remake instead. Bejeweled is so... limited.


Picture this: Jealous beat S-Hard with a record of eight tries, and his elite four run (ritchie, bruno, lorelei, gary, mewtwo) consisted of 0 deaths. It was unreal when I saw it happen.

I have yet to beat S-Hard myself ><;; shit's impossible.

EDIT: Gary Motherfuckin Oak.

EDIT2: Is it somehow possible to have an online play for this? It seems like Pokemon Puzzle League isn't the only version out there. I mean I could play on my N64 against the computer, but I get owned really fast & there really isn't a serious player base around where I live, so games get boring real quickly. It would be great to play with other players around the same skill level as myself. . .
1:1 go sc2 LAN? Oh wait...
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
August 08 2012 10:16 GMT
#17
There is a free game called "Crack Attack" which is pretty much Puzzle League and allows you to play with someone via internet. It's been a while since I last played it (actually over 6 years lol) though so my memory might be off or things might have changed.
If you have a good reason to disagree with the above, please tell me. Thank you.
ChristianS
Profile Blog Joined March 2011
United States3304 Posts
August 08 2012 10:19 GMT
#18
I heard that in Puzzle Pirates the sword-fighting puzzle is essentially Puzzle League. But I never bothered to research more thoroughly because I have better things to do than play a puzzle-based MMORPG. But if you're really craving some puzzle league against human opponents, might be worth looking into.
"Never attribute to malice that which is adequately explained by stupidity." -Robert J. Hanlon
Jealous
Profile Blog Joined December 2011
10287 Posts
Last Edited: 2012-08-08 11:09:01
August 08 2012 11:08 GMT
#19
On August 08 2012 15:06 SlowBullets wrote:
Jealous @ TL is an absolute monster in this game. . .

I have come to claim the glory of being TL's best Puzzle Leaguer. I will take on all challengers.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Nymphaceae
Profile Blog Joined November 2010
United States350 Posts
August 08 2012 18:16 GMT
#20
On August 08 2012 16:11 xxpack09 wrote:
Show nested quote +
On August 08 2012 14:29 Nymphaceae wrote:
On August 08 2012 12:47 DYEAlabaster wrote:
A big thing that you missed is that a game that will become and REMAIN a good eSport has to be engaging to people who do not play it.

For instance, that's what separates league from sc2. League is not exciting to watch if you don't play actively, sc2 is (to some larger extent at least)


I don't see how SC2 is exciting to the people who don't play it. They never know who's winning, and they don't know what's good.


Not true--one of my good friends IRL got really into watching BW even though he didn't play it. It's really easy to learn enough to be able to know what's going on. Yes, BW and SC2 are different games, but I would be incredibly surprised if SC2 is much less watchable.


I don't want to get into an argument about this, because neither side will really ever win. I think the old BW commentators were more exciting to the newbs/people who didn't play BW. The new commentators give better advice from what have seen and heard.

LoL does take less skill to be what people call decent at the game, and at high level play, it's far harder to understand what's going on.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#43
TKL 639
SteadfastSC494
IndyStarCraft 297
BRAT_OK 183
EnkiAlexander 42
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 639
SteadfastSC 494
IndyStarCraft 297
BRAT_OK 183
UpATreeSC 165
JuggernautJason75
SpeCial 56
elazer 40
ProTech40
StarCraft: Brood War
ggaemo 53
Dota 2
Gorgc4504
qojqva2134
monkeys_forever177
Counter-Strike
byalli415
Heroes of the Storm
Liquid`Hasu348
MindelVK9
Other Games
gofns44955
tarik_tv16323
Grubby3208
FrodaN1561
mouzStarbuck315
ArmadaUGS199
C9.Mang0102
Trikslyr59
ZombieGrub31
Organizations
Dota 2
PGL Dota 2 - Main Stream9105
Other Games
gamesdonequick2084
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 208
• Hupsaiya 14
• Adnapsc2 10
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• FirePhoenix14
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1472
Other Games
• imaqtpie1332
• Shiphtur247
Upcoming Events
OSC
3h 39m
Wardi Open
15h 39m
PiGosaur Monday
1d 3h
WardiTV Team League
1d 15h
Replay Cast
2 days
The PondCast
2 days
WardiTV Team League
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
[ Show More ]
WardiTV Team League
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.