• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:16
CEST 00:16
KST 07:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview8Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL44Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
GSL Ro4 and Finals moved to Sunday June 15th7Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3Weekly Cups (May 19-25): Hindsight is 20/20?0
StarCraft 2
General
Jim claims he and Firefly were involved in match-fixing CN community: Firefly accused of suspicious activities The Memories We Share - Facing the Final(?) GSL BGE Stara Zagora 2025: Info & Preview GSL Ro4 and Finals moved to Sunday June 15th
Tourneys
$5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Master Swan Open (Global Bronze-Master 2) $1,200 WardiTV June (June 4th-June 15th) SOOPer7s Showmatches 2025
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
FlaSh Witnesses SCV Pull Off the Impossible vs Shu Will foreigners ever be able to challenge Koreans? BW General Discussion BGH auto balance -> http://bghmmr.eu/ Battle.net is not working
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Mechabellum Monster Hunter Wilds
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Heero Yuy & the Tax…
KrillinFromwales
Research study on team perfo…
TrAiDoS
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15043 users

The 4 Month Syndrome in Gaming - Page 2

Blogs > KtheZ
Post a Reply
Prev 1 2 All
Chef
Profile Blog Joined August 2005
10810 Posts
August 01 2012 16:15 GMT
#21
I think that specifically for games designed for multiplayer, there should be enough content to satisfy a playerbase for more than a couple months. Games that become stale in such a quick fashion indicate a lack of novelty and innovation, which is unhealthy for the market. Although it is a better business model to have games that run out of content quickly to boost product sales, it is negative towards the gamer. It is understandable for companies to try to maximize their profits, but there should be a limit as to how far they go in their pursuit of this.

I disagree. Low replayability doesn't necessarily mean the game isn't innovative. You are paying 20-60 dollars for a game, and you're asking for 100s and 100s of hours of entertainment. When a game does that, it's usually considered something of a phenomenon, not a mechanic a company can guarentee.

There is always complains about the games of today, but there are always innovators and copy cats. There were dozens and dozens of side-scrolling clones in the past which weren't very different from one another, and then there was a really cool new game like StarFox that pushed the limits of gameplay. Recently there's been games like Portal and Deadly Preminition that took their own twist on the way to make a game. Even in the DOS days there was the occasional wonder like The Colonel's Bequest that would never again have its design principles recreated until the Mass Effect Series. Still, these are Single Player games so I guess they don't count? I can name only one multiplayer game I played consistently since it came out in 1998. I can't name a single other game that I played consistently, or even weekly for more than a year. I can name games like D2 and W3 as things that lasted a summer, I dropped for a few years, then played for 2 weeks again later and dropped again. I think that's a typical gamer experience minus the BW. Who the fuck played anything for more than 4 months on the SNES? Or N64? Who played Half-Life that long? Hell, Unreal Tournament and Counter Strike, for the vast majority of people, were not games they played consistently for more than 4 months. I played Counter Strike a lot one month and then got bored. BW had such replayability for such a large number of people because of chatcraft, because of a huge mapping community, and because of televised games and competition. None of those are features that were that unique to BW besides the televised games, it was up to the community if they wanted the game to last. It was one of those bizarre things that was in the right place at the right time. Especially when you consider how the proscene developed for BW. Game developers had cock-all to do with it.
LEGEND!! LEGEND!!
StateofReverie
Profile Blog Joined July 2012
United States633 Posts
August 01 2012 17:35 GMT
#22
gotta make money somehow
Marti
Profile Joined August 2011
552 Posts
August 01 2012 18:27 GMT
#23
On August 02 2012 01:15 Chef wrote:
Show nested quote +
I think that specifically for games designed for multiplayer, there should be enough content to satisfy a playerbase for more than a couple months. Games that become stale in such a quick fashion indicate a lack of novelty and innovation, which is unhealthy for the market. Although it is a better business model to have games that run out of content quickly to boost product sales, it is negative towards the gamer. It is understandable for companies to try to maximize their profits, but there should be a limit as to how far they go in their pursuit of this.

I disagree. Low replayability doesn't necessarily mean the game isn't innovative. You are paying 20-60 dollars for a game, and you're asking for 100s and 100s of hours of entertainment. When a game does that, it's usually considered something of a phenomenon, not a mechanic a company can guarentee.

There is always complains about the games of today, but there are always innovators and copy cats. There were dozens and dozens of side-scrolling clones in the past which weren't very different from one another, and then there was a really cool new game like StarFox that pushed the limits of gameplay. Recently there's been games like Portal and Deadly Preminition that took their own twist on the way to make a game. Even in the DOS days there was the occasional wonder like The Colonel's Bequest that would never again have its design principles recreated until the Mass Effect Series. Still, these are Single Player games so I guess they don't count? I can name only one multiplayer game I played consistently since it came out in 1998. I can't name a single other game that I played consistently, or even weekly for more than a year. I can name games like D2 and W3 as things that lasted a summer, I dropped for a few years, then played for 2 weeks again later and dropped again. I think that's a typical gamer experience minus the BW. Who the fuck played anything for more than 4 months on the SNES? Or N64? Who played Half-Life that long? Hell, Unreal Tournament and Counter Strike, for the vast majority of people, were not games they played consistently for more than 4 months. I played Counter Strike a lot one month and then got bored. BW had such replayability for such a large number of people because of chatcraft, because of a huge mapping community, and because of televised games and competition. None of those are features that were that unique to BW besides the televised games, it was up to the community if they wanted the game to last. It was one of those bizarre things that was in the right place at the right time. Especially when you consider how the proscene developed for BW. Game developers had cock-all to do with it.



Counter strike is possibly the worst example you could've picked right after brood war and quake, cs still has big tournaments today, and the last time i checked ( stopped following the scene in 2010 ) the best team in the world made 220 000 usd without even winning all of the tournaments they took part in, and without taking part in all of the big tournaments that were available
cs 1.6 lasted almost as long as BW. Pretty sure it still has around 100 000 people playing it every day outside of south korea and excluding all the people who pirate it.

Having said that, i somewhat agree with the rest of your post, to an extent.
#adun giveafuck - - - "Did this guy just randomly finger me?" - Sayle
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
August 01 2012 19:47 GMT
#24
I disagree. You will get the massive loss of people who rode the hype train, and then get off at the next stop But that doesn't mean the game dies out. The TL section of minecraft may have died out, but I'm sure a lot of people in there just have moved onto other places of communication, or just left this faction for another. Your one minecraft server probably wasn't perfect, and people moved onto other servers. There is still a fan base for a lot of games, that you say have 'died out', which I guess is accurate, if you mean that's it's not the #1 game at the time.
kwark_uk: @father_sc learn to play maybe?
BreAKerTV
Profile Blog Joined November 2011
Taiwan1658 Posts
August 01 2012 23:15 GMT
#25
[B]On August 01 2012 03:59 KtheZ
Gone is the time of Warcraft 3, which was in a similar situation as SC1...

sorry, couldn't help but chime in with my two pennies on Warcraft III and sc1, but in china both are still going strong at LANs because they are freed by LAN support and thus many Internet cafes simply pay nothing by installing them on their pcs, which when compared with Starcraft, you pay 15 RMB (2-3 USD) each month, or you buy the full version for 15 USD (90rmb). So, for the sake that they are free, people in china still play sc1 and Warcraft III extensively.

But of course, this has very little to do with the tl.net community.
Retired caster / streamer "BingeHD". Digital Nomad.
Chef
Profile Blog Joined August 2005
10810 Posts
August 01 2012 23:47 GMT
#26
On August 02 2012 03:27 Marti wrote:
Show nested quote +
On August 02 2012 01:15 Chef wrote:
I think that specifically for games designed for multiplayer, there should be enough content to satisfy a playerbase for more than a couple months. Games that become stale in such a quick fashion indicate a lack of novelty and innovation, which is unhealthy for the market. Although it is a better business model to have games that run out of content quickly to boost product sales, it is negative towards the gamer. It is understandable for companies to try to maximize their profits, but there should be a limit as to how far they go in their pursuit of this.

I disagree. Low replayability doesn't necessarily mean the game isn't innovative. You are paying 20-60 dollars for a game, and you're asking for 100s and 100s of hours of entertainment. When a game does that, it's usually considered something of a phenomenon, not a mechanic a company can guarentee.

There is always complains about the games of today, but there are always innovators and copy cats. There were dozens and dozens of side-scrolling clones in the past which weren't very different from one another, and then there was a really cool new game like StarFox that pushed the limits of gameplay. Recently there's been games like Portal and Deadly Preminition that took their own twist on the way to make a game. Even in the DOS days there was the occasional wonder like The Colonel's Bequest that would never again have its design principles recreated until the Mass Effect Series. Still, these are Single Player games so I guess they don't count? I can name only one multiplayer game I played consistently since it came out in 1998. I can't name a single other game that I played consistently, or even weekly for more than a year. I can name games like D2 and W3 as things that lasted a summer, I dropped for a few years, then played for 2 weeks again later and dropped again. I think that's a typical gamer experience minus the BW. Who the fuck played anything for more than 4 months on the SNES? Or N64? Who played Half-Life that long? Hell, Unreal Tournament and Counter Strike, for the vast majority of people, were not games they played consistently for more than 4 months. I played Counter Strike a lot one month and then got bored. BW had such replayability for such a large number of people because of chatcraft, because of a huge mapping community, and because of televised games and competition. None of those are features that were that unique to BW besides the televised games, it was up to the community if they wanted the game to last. It was one of those bizarre things that was in the right place at the right time. Especially when you consider how the proscene developed for BW. Game developers had cock-all to do with it.



Counter strike is possibly the worst example you could've picked right after brood war and quake, cs still has big tournaments today, and the last time i checked ( stopped following the scene in 2010 ) the best team in the world made 220 000 usd without even winning all of the tournaments they took part in, and without taking part in all of the big tournaments that were available
cs 1.6 lasted almost as long as BW. Pretty sure it still has around 100 000 people playing it every day outside of south korea and excluding all the people who pirate it.

Having said that, i somewhat agree with the rest of your post, to an extent.

I'm well aware there is a counter strike scene. I'm saying the average gamer (aka the guys being talked about in the OP who left his treasured mine craft server) are probably the same type who don't play Counter Strike endlessly. It's very rare people wanna play one game that long. The novelty wears off for a lot of people.
LEGEND!! LEGEND!!
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
August 02 2012 13:53 GMT
#27
Misleading: This 4 month syndrome is only indicative of TL. So that's TL attention span.

What's the attention span of an average gamer then?
HS: cascades#1595 || LoL: stoppin
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
August 02 2012 14:10 GMT
#28
TL MapleStory is not dead. It's just very-low-activity =P
We still have a handful of regulars that play actively.
[TLMS] REBOOT
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
BSL: GosuLeague
19:30
RO 12
ZZZero.O133
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 106
BRAT_OK 88
ForJumy 64
StarCraft: Brood War
Britney 17144
Artosis 334
firebathero 259
ZZZero.O 133
Dota 2
Pyrionflax202
Counter-Strike
fl0m7459
Super Smash Bros
C9.Mang0178
Heroes of the Storm
Grubby4407
Liquid`Hasu568
Other Games
FrodaN1657
shahzam787
Maynarde21
RuFF_SC219
KnowMe7
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 179
• StrangeGG 52
• RyuSc2 33
• davetesta29
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21786
• Ler100
League of Legends
• Doublelift4799
• TFBlade1699
Other Games
• imaqtpie1351
• Shiphtur533
Upcoming Events
PiGosaur Monday
1h 45m
WardiTV Qualifier
12h 45m
Bellum Gens Elite
13h 45m
OSC
17h 45m
The PondCast
1d 11h
Bellum Gens Elite
1d 12h
WardiTV Invitational
1d 12h
Replay Cast
2 days
OSC
2 days
Bellum Gens Elite
2 days
[ Show More ]
WardiTV Invitational
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
SC Evo League
3 days
Bellum Gens Elite
3 days
Fire Grow Cup
3 days
CSO Contender
3 days
Replay Cast
4 days
SOOP
4 days
SHIN vs GuMiho
Sparkling Tuna Cup
4 days
AllThingsProtoss
4 days
Fire Grow Cup
4 days
Replay Cast
5 days
Replay Cast
6 days
Replay Cast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2025-05-28
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 1
CSL Season 17: Qualifier 2
2025 GSL S2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
Murky Cup #2
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.