• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:22
CEST 17:22
KST 00:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th103Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
The death of cheese, from a professional cheeser. StarCraft II 5.0.16 PTR Patch Notes may 26th Changing from 12 to 8 is just asking for StarCraft TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (May 11-17): Classic wins double
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
Soma's ASL Finals Review BGH Auto Balance -> http://bghmmr.eu/ FlaShFTW vs A.Alm Grudge Match Event OGN to release AI-upscaled StarLeague from Feb 24 BW General Discussion
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2078 users

ESPORTS Box Score I

Blogs > MegaBuster
Post a Reply
MegaBuster
Profile Blog Joined May 2011
167 Posts
June 25 2012 00:12 GMT
#1
Enthusiasm is not a gift, nor a limited resource, but something like a burning ember.

Everyone has interests, this site is based on a collective one, Starcraft or the greater ESPORTS. Over time, interests also fade and reappear, there's a cyclic nature to interest itself usually depending on conditions.

What you are quantifying is your enthusiasm in a given interest topic.

Let's give it a semi-meaningless arbitrary value, like an IGN ranking.

A score from 1 to 10. For Starcraft, a 10 was at your most activated fandom, a 1 is you walking away from the scene to pursue something else, probably something stupid like hiking.

A lot of people think of enthusiasm as something that just either exists or doesn't. I like X, but I don't like Y, that is how it is. I heard about Starcraft and then I was a 7! I will be a 7, and my children will be a 7. Enthusiasm is a gift, and I have what I have because I do.

Others see that of course, a nominal interest is perhaps doomed to deplete over time. Certainly to them a game is just a game, so although maybe they were once an 8, now they are just a 6, soon to be a 4, then within half a year just a 1, already scheduling plans to hike across the some local countryside. Enthusiasm is a resource, and mine will eventually run dryu.

Now both these groups are uninformed, and perhaps fictitious. But it's merely mentioned to reveal perceptions. The reality is, of course enthusiasm, or interest in anything can be gained and lost. The gift-model people will eventually walk away without blaming a lack of interest, the resource-model people will do the opposite. Both could have been saved.

Maintaining those people is a big task, it is the job of developers, media, event organizers, and entertainers to stoke that flame in the hearts of their fans and maintain it. Of course enthusiasm will wane and surge, but this must be expected and combated, like the dying of a precious fire in the cold night.

The job also falls more than in part on the individual, they've got to consume the right things in an environment of mixed quality, but dismiss that for this discussion.

So Starcraft is awesome. Why would anyone lose enthusiasm, or bore of it? Let's talk about one hot button way this can occur, 'over-exposure'.

As the scene grows more, content options begin to expand. There is more of everything, in both quantity of sources, and size of each source. Eventually a person only has a finite appetite, so they have to make decisions on what content to consume.

This is a reality, one which has very quickly nested on the scene.

Just a little over a year ago people were talking about the 'over-exposure' point as a far off parable, what they might not have expected was that it has so rapidly occurred that the rise to a super-saturated scene barely received documentation.

Of course it is a healthy problem to have, there should be a bevy of content. You want enough food to feed your customers right? Some would argue the other way, that you'd be better off with an audience of starved minds who will readily accept anything put out there. But equilibrium is key.

But I do think the prognosis here has a media sway, and has been wrongly classified. The real issue here is in fact not 'over-exposure', but people not being able to fully absorb the scene as they once were used to. As such fans are becoming disenchanted and slowly turned off by the change, the full grasp of competitive Starcraft now trickling through their hands.

Starcraft fans, enjoyed having something small.

Everyone likes to be a guru, and have all the knowledge. I feel like it is nearly indisputable that it makes fandom the most enjoyable to know all the relationships between players, their histories, their styles. But as things grow you lose this to a degree.

This completionist philosophy is present in many hobby groups, but perhaps it is especially exacerbated by Starcraft being a hobby possessed by people with long backgrounds in videogames. Certainly collecting everything, knowing everything, finishing everything are all taught habits that frequently come up in game design. Need all the golden bananas, the 120 stars, and so on.

So with scene growth, comes a need for distillation in order to maintain enthusiasm. Without the right information, stories fall flat, interest wanes, our enthusiasm depletes.

Typically you'd expect the media to service this role, but their means are small. ESPORTS media is basically built on exploiting volunteerism, they have a hard time, undoubtedly. It is a god damn skeleton crew. Tools need to be supplied to aid in this process. It is simply unfeasible to hope for good writing alone to be able to process all the information out there to an edible size for the fans.

But of course, this problem isn't unique to the ESPORTS channel, its something that was seen elsewhere long ago.

Compare the Starcraft scene to say a professional sport like the NBA.

In the NBA you have, 30 teams playing 82 games each. This equates to 1230 games across 7 months, ignoring playoffs/preseason/allstar game. Crudely saying that is 6 games a night, means you are looking at about 12 hours of basketball available for 7 months straight. Of course consuming all that would require a lot of creative local broadcast routing, but it is out there.

As such basketball fans make choices about the media they watch, a lot of them, even the devout. A gigantic fan watching all of their supporting team's games and a handful of other games. (~120 games), would only be absorbing ~10% of what is out there.

Really consider that. It is a stat not often reflected, to how vast some sports worlds can be versus even a committed individual's consumption. So do basketball or mainstream sports fan even hope to stay afloat in a sea of content?

So the answer to part of this is the Box Score.

Not unprecedented in its application towards a video game, (seen for CS at some point) but certainly largely unrealized in its potential towards the current incarnation of the scene.

A box score was many moons ago, the preeminent way to transfer information about a game from point to point. At the turn of the 19th century, before radio, and just after photographs, newspaper baseball box scores would make the results of game efficiently known to a fan base that would otherwise be inaccessible. It is a frighteningly old idea.

Well Starcraft, or other ESPORTS may have more masking complexities than a game of baseball, but that doesn't make the task of focusing results into a small transferable format impossible.

The task is a little more than elementary though. Fortunately digital tools can grant a lot of advantage.

But what is the correct method? Looking at case studies, even with baseball box scores in the 60s, many defensive stats were dropped for ease of reading. Basketball box stats are similar. People's interest are drawn to the explosive, the interesting, the offensive. So the choices about what information to appear in a box is important.

But can you best describe a style, a player, an event by only catering to what people want to read? Gut says no, but if the idea is to make something that people want to read, catering might be neccesary at least for an initial adoption stage.

So if you take a game of Starcraft an atomize it, make it into some combination of the core information to properly describe it while still interesting a fanbase, what do you get?

Curious on what people would be interested in seeing.



DRob
Profile Joined May 2012
United States30 Posts
June 25 2012 00:45 GMT
#2
This is very needed. The TL wiki is great and the "Recent SC2 Results" page is the closest thing to this but I think it can be done better. It can be done where the latest results are featured and they are more real-time and visually more appealing like ESPN compared to a wiki.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #250
iHatsuTV 16
Liquipedia
Maestros of the Game
13:00
Preliminary Stage
Rogue vs GeraldLIVE!
ByuN vs Shameless
Cure vs TriGGeR
RotterdaM1295
ComeBackTV 1012
TaKeTV490
IndyStarCraft 219
SteadfastSC188
Rex161
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1295
IndyStarCraft 219
Harstem 214
SteadfastSC 188
Rex 161
elazer 97
ProTech81
Railgan 62
BRAT_OK 33
Codebar 12
StarCraft: Brood War
Horang2 1625
EffOrt 1196
ZerO 673
Rush 267
hero 198
Last 122
ToSsGirL 63
Noble 63
Movie 40
sorry 33
[ Show more ]
Terrorterran 27
Barracks 25
Sacsri 23
GoRush 23
Rock 21
ajuk12(nOOB) 13
IntoTheRainbow 13
Dota 2
qojqva2240
420jenkins94
LuMiX1
Counter-Strike
fl0m846
Heroes of the Storm
Liquid`Hasu374
Khaldor308
Other Games
singsing1890
Liquid`RaSZi1504
Dendi615
Hui .266
KnowMe123
Liquid`VortiX80
XlorD61
Mew2King45
ZerO(Twitch)14
fpsfer 2
Organizations
Other Games
EGCTV611
Counter-Strike
PGL212
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 99
• HeavenSC 24
• Response 1
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2914
• Nemesis2749
Upcoming Events
IPSL
39m
Dragon vs Artosis
dxtr13 vs Hawk
Showmatch
39m
Percival vs Lambo
ByuN vs Clem
YoungYakov vs GuMiho
ByuN vs Creator
BSL
3h 39m
OSC
8h 39m
Wardi Open
20h 39m
Monday Night Weeklies
1d
Replay Cast
1d 8h
Sparkling Tuna Cup
1d 18h
WardiTV Spring Champion…
1d 19h
Maestros of the Game
2 days
[ Show More ]
The PondCast
2 days
Kung Fu Cup
2 days
uThermal 2v2 Circuit
2 days
Maestros of the Game
3 days
Replay Cast
3 days
Replay Cast
3 days
WardiTV Spring Champion…
3 days
Maestros of the Game
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
4 days
Maestros of the Game
5 days
Replay Cast
5 days
Solar vs Classic
uThermal 2v2 Circuit
5 days
GSL
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.