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SCBW vs SC2 - info for SCBW noobs! - Page 2

Blogs > Duckvillelol
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Kraznaya
Profile Blog Joined August 2010
United States3711 Posts
May 20 2012 13:33 GMT
#21
1-3 hp as in literally 1 to 3 hp, not 1/3 hp
do you have enough resolve, hero of justice?
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
May 20 2012 13:42 GMT
#22
On May 20 2012 12:31 Whatson wrote:
Show nested quote +
On May 20 2012 12:17 almond wrote:
On May 20 2012 12:04 Whatson wrote:
On May 20 2012 11:54 Chef wrote:
On May 20 2012 11:51 Whatson wrote:
On May 20 2012 11:42 Chef wrote:
Wow really bad explanations of the matchups.

It's good enough, it's mainly for the newbs who go like "wtf Mech TvP"

5/5 Deserves a spotlight

No it's bad. 'ZvZ is luck and TvT is boring lawl' ya you don't know anything. Exactly how you don't want to set things up for someone interesting in understanding bw on a basic level.

...When have I ever said that? I'm 100% certain that never in my entire life have I ever said that TvT was boring, and I absolutely never comment on ZvZ because I have 0 understanding of the matchup.

Did you even read the OP? lol

To be fair, after Jvz was gone, zvz does seem like mostly coin flips. Just look at the top 5 ZvZ elo atm.

Uhm yes I did actually. lol. If YOU actually read the post I quoted, he says "'ZvZ is luck and TvT is boring lawl"' ya you don't know anything." Obviously I've never said TvT was a boring MU, nor have I ever commented on a ZvZ game. The OP is good enough for a beginner's guide, and that's what it is.


man... yet another misunderstanding... Chef was talking about the way the OP talked about ZvZ and then introduced TvT not what YOU think about it. That's why Almond asked if you even read the OP... not very hard to understand x.x

Anyway I agree, everything is really well written except the match up descriptions. And Plague definitely brings units down to 1hp. Although I vaguely remember sometimes the last tick wouldn't go and they would be at like 2 or 3hp. Which I believe is what LP might be trying to say.
LiquidDota Staff
maybenexttime
Profile Blog Joined November 2006
Poland5913 Posts
May 20 2012 15:23 GMT
#23
How on earth is TvT boring? It has produced some of the absolutely best BW games during the past several years. Flash vs. Fantasy? Flash vs. FBH? Leta's games? Seems like the OP has only watched some 2001 games or something. T___________________T
LastWish
Profile Blog Joined September 2004
2015 Posts
May 20 2012 15:39 GMT
#24
On May 20 2012 21:41 Duckvillelol wrote:
Show nested quote +
On May 20 2012 17:59 ]343[ wrote:
nice, but a few nitpicks:

Lurker
Con: Cannot move when burrowed, are slow above ground and cannot attack until burrowed.


They're not really that slow when unburrowed (about as fast as speed hydras iirc?)

DefilerPlague (fungal growth, but takes units/buildings down 300hp max until they hit 1/3hp (not dead though))


Pretty sure plague can take a unit down to 1, not 1/3, hp.


True, they aren't really that slow - I'll edit that one

That plague stat I was just going by what Liquipedia said because I couldn't remember the exact numbers, and it says "1-3 hp" so I dunno


Yeah you should have written 1-3, because 1/3 seems like reduce to a one third of hp which is not true.
I think the way it works is that it does 3-4 dmg per one cycle but it does not go to 0 or below.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Jitsu
Profile Blog Joined June 2011
United States929 Posts
May 20 2012 15:56 GMT
#25
Feature this, googo.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
Last Edited: 2012-05-20 17:45:44
May 20 2012 17:45 GMT
#26
It's a good guide, I would change a few things personally, but that's not really important. The thing that stuck out to me the most (for some odd reason) is that you said that Corsairs are better anti-air units than Scouts. I would say that, because of the high cost of Scouts, and the low cost of Corsairs (combined with them have an enormous AOE splash damage), they are much more cost-efficient than Scouts.

Edit: PvP is boring, TvT is awesome, ZvZ is awesome.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
sixfour
Profile Blog Joined December 2009
England11062 Posts
May 20 2012 19:09 GMT
#27
nice post. when you underlined "generally" in the infested terran section i thought that was going to be a link to that zero game on holy world (vs kal?)
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
May 22 2012 21:37 GMT
#28
Awesome write up! :D Makes me want to play BW now
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2012-05-23 03:09:58
May 23 2012 03:08 GMT
#29
On May 21 2012 00:39 LastWish wrote:
Show nested quote +
On May 20 2012 21:41 Duckvillelol wrote:
On May 20 2012 17:59 ]343[ wrote:
nice, but a few nitpicks:

Lurker
Con: Cannot move when burrowed, are slow above ground and cannot attack until burrowed.


They're not really that slow when unburrowed (about as fast as speed hydras iirc?)

DefilerPlague (fungal growth, but takes units/buildings down 300hp max until they hit 1/3hp (not dead though))


Pretty sure plague can take a unit down to 1, not 1/3, hp.


True, they aren't really that slow - I'll edit that one

That plague stat I was just going by what Liquipedia said because I couldn't remember the exact numbers, and it says "1-3 hp" so I dunno


Yeah you should have written 1-3, because 1/3 seems like reduce to a one third of hp which is not true.
I think the way it works is that it does 3-4 dmg per one cycle but it does not go to 0 or below.


It's 300 damage max but doesn't kill. Also, I think consume should be mentioned.

Also ghosts, dropship, bc info should be included. Lockdown is ok vs Toss, nuke was OMGASM (when it happened), but ghost was pretty useless. Dropship DID NOT heal. BC was super tanky one big hit at a time.That kind of stuff.

*mutters about sctoo noobs*
(╯°□°)╯︵ ┻━┻
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
May 25 2012 09:09 GMT
#30
On May 21 2012 04:09 sixfour wrote:
nice post. when you underlined "generally" in the infested terran section i thought that was going to be a link to that zero game on holy world (vs kal?)


Oh my god I totally forgot about that game. Going to go watch it now :O
Former SC2 commentator. youtube.com/duckvillelol
Azera
Profile Blog Joined December 2010
3800 Posts
May 25 2012 09:44 GMT
#31
VERY HELPFUL!
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
Ange777
Profile Blog Joined April 2012
Germany1164 Posts
May 25 2012 15:11 GMT
#32
Thanks for the great explanation!
♥ Sen - 台灣之光 ♥
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