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1. Finally logged in after three hours post launch. 2. Fuck all you people who complained about the rainbow... The demo video with the golden fields was way more appealing than the dull grey scenery that I'm running around in. 3. Too much like Titan Quest. It's like they even made the running more chunky so it could be more like Titan Quest. 4. A lot of stuff is disgusting me but not scaring me (e.g. Grotesque worms). 5. Not really fearing for my character's survival. 6. Feeling bored with all the same types of monsters for too long, not really eager to keep playing after having spent five hours on it.
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dull grey scenery? What game are you playing?
It isn't my little pony, but all ultra settings the game has an awesomely vibrant feel to it.
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welcome to my betaweekend experience. The game is solid but it didnt really grab me.
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Hard to believe you're talking about the same game I stayed up half the night playing and am itching out of my skin to get home and play
I played each character to level 5 in the beta weekend, so last night was my first time level past that (got to level 10 before finishing) and wow was I having fun. The boss's have got tougher and tougher and there really was an immense sense of doom in the last few fights.
I find my character quite strong for his level, but I also know that normal difficulty in Act 1 is meant to be the tutorial for the game.
Anyway, they're never going to please everyone so it sucks you aren't feeling it, but I for one am really loving it so far - it was well worth the 10+ year wait
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On May 16 2012 00:58 Pure-SC2 wrote:Hard to believe you're talking about the same game I stayed up half the night playing and am itching out of my skin to get home and play I played each character to level 5 in the beta weekend, so last night was my first time level past that (got to level 10 before finishing) and wow was I having fun. The boss's have got tougher and tougher and there really was an immense sense of doom in the last few fights. I find my character quite strong for his level, but I also know that normal difficulty in Act 1 is meant to be the tutorial for the game. Anyway, they're never going to please everyone so it sucks you aren't feeling it, but I for one am really loving it so far - it was well worth the 10+ year wait
Maybe it's just that I'm older now (was around 12 when Diablo came out). Put it this way - if an expansion was released tomorrow, I won't be buying it. It honestly does just feel like Titan Quest.
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Having played Titan Quest for the first and last time at a LAN with friends and then passed out of boredom and alcohol but never touched Diablo can you explain your comparison a bit more in detail? Because I'm not sure if I want to invest time in D3...
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On May 16 2012 01:56 Jayson X wrote: Having played Titan Quest for the first and last time at a LAN with friends and then passed out of boredom and alcohol but never touched Diablo can you explain your comparison a bit more in detail? Because I'm not sure if I want to invest time in D3...
It's got the same 'feel' to it. The running around feels the same as Titan Quest - it's sort of like the character is running but the pacing seems really weird. Like TQ, the killing of enemies is 'choppy'. You can't spam the shit out of attacks like in Diablo 2. Arguably you're still spamming, but it feels like TQ spamming, not D2 spamming. If you've played both D2 and TQ then you'll know what I mean. Then throw in the whole 'waypoints' thing, the buying and selling of items (even the boxes look more like the TQ format). A whole load of redundant items being dropped that are forgettable given that you rely more on skills anyway. The more I think about it, the more it just feels like a Titan Quest rip-off with better graphics.
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On May 16 2012 00:32 Mango Chicken wrote: 1. Finally logged in after three hours post launch. 2. Fuck all you people who complained about the rainbow... The demo video with the golden fields was way more appealing than the dull grey scenery that I'm running around in. 3. Too much like Titan Quest. It's like they even made the running more chunky so it could be more like Titan Quest. 4. A lot of stuff is disgusting me but not scaring me (e.g. Grotesque worms). 5. Not really fearing for my character's survival. 6. Feeling bored with all the same types of monsters for too long, not really eager to keep playing after having spent five hours on it. titan quest was a literal d2 clone
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Textures look like complete shit. Skills are boring, especially for witchdoctor. Items seem to have WAY less mods than d2. Bosses are wayy to easy. Game feels too "gamey" pretty much the entire way through. Achievements popping up every 10 seconds, inside of buildings looking nothing like the outside, rooms obviously made to be boss rooms. Horrible clipping issues with all of my barbarian's gear.
Also wayy to many fucking obvious nods to older diablo games. Did we really need to remake the Butcher and make him say "ahh fresh meat?" Really? Every time there is some obvious "HEY REMEMBER THIS FROM D2 LOL?" thing I just groan.
I had such high hopes for this game, but it's so boring and generic, and missing a lot of the charm and atmosphere of d2 or even d1.
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On May 16 2012 00:48 Skilledblob wrote: welcome to my betaweekend experience. The game is solid but it didnt really grab me.
I'll say it again, what made Diablo 2 awesome was the ability to build a unique character; tweaking states, making tough decisions about skill points; knowing that you're character was one of a hundred different permutations of just that one class. Gave the game a ton of replay-ability, you could play through as a sorceress with 4 different elemental focuses, or try to be a bad ass and mix them together.
But Blizzard WoW-ized D3. The skill system is now linear and boring, you can't spend hours tweaking stats, or figuring out how best to build your character so you can use that one badass weapon.
D2 was never known for its visuals, gameplay mechanics weren't anything revolutionary, and the storyline could at times feel a bit flat. Take away the awesome character system, and I'm not sure what's left. I'll probably get the game when it comes down in price a ways, but there's no way in hell (no pun) I'm going to spend $60 for demon-y version of WoW. If I felt the need to play a WoW-like game, I'd just go play WoW.
It sucks that Blizzard destroyed one of the best RPGs ever, but what's worse is the legions of WoW players talking about how awesome this game is; not having played D2 and having no idea how awesome this game should have been.
-edit: Odal thanks, almost forgot about the boatloat of items in D2; magic items, unique items, rare items, sets, and the ability to literally craft your own items with the horodric cube.
-edit2:
On May 16 2012 00:58 Pure-SC2 wrote: I find my character quite strong for his level, but I also know that normal difficulty in Act 1 is meant to be the tutorial for the game.
Considering how static the skill system is, your character is pretty much similar to every other character of the same class and level. At max level, they will be exactly the same character. Exactly. All of the customization of D2 is gone, the ability to create different character builds, with different skill sets, with different armor--all of it is gone.
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Haven't played the game, but I didn't like what I saw so far. The visuals look childish - this seems to be a Blizzard trademark. As pointed out before, there's nothing scary or really diabolic.
Tristram was creepy as fuck, and so was the cloister. I miss that feeling, the danger, the fear, the loneliness.
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I didnt expect much from this game. Turns out blizzard failed to deliver again. Its sad to think that most of blizzards talent left with Blizzard North.
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On May 16 2012 03:06 Kukaracha wrote: Haven't played the game, but I didn't like what I saw so far. The visuals look childish - this seems to be a Blizzard trademark. As pointed out before, there's nothing scary or really diabolic.
Tristram was creepy as fuck, and so was the cloister. I miss that feeling, the danger, the fear, the loneliness.
I always thought that the sand maggot nest in Act II was the creepiest.
-edit: I actually worry sometimes that people born after like 1995 will never get to experience what it's like to play a REALLY good game. It's sad in some ways that people think the SC2 single player was good, when compared to BW it's actually quite bad and extremely boring. + Show Spoiler +just talking about the single player campaign, multiplayer is still good D3 is just another example of game manufacturers relying on flashy graphics and marketing to take the place of amazing gameplay. I hate to think that people will only play D3 and go away thinking that that's the best gameplay an RPG can have.
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I haven't played it yet and I actually do not intend to. But I loved D2 to death and I'm interested in the runes: apparently they are the replacement for your skill tree (WTF) and customize your character. How well does this system actually work? As Toast said, I loved every single skill and stat point in D2, always having those red boxes on the side of your screen, saving up till you met the next level requirement and then spend them all. Oh, so glorious *nostalgy*
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I dunno, I played D2 for years and years and I'm absolutely loving D3 so far. (I'm 22 btw) I like all the little throwbacks and I'm pretty into the story. Most importantly it feels like Diablo to me. I was lucky enough to get in really early and before I knew it I'd been playing for 11 hours. About to go get some sleep and wake up ready for another session.
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The game is awesome. The support for it right now is inadequate, but I've spent a good 6 hours on the game and I love almost everything about it. Definately better than d2 in every aspect... except that swapping skills is a little bit too easy, I dont feel much dedication to my build.
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I can understand why d3 won't appeal to the d2 fanboys in that it caters to the casual gamers more, with the lack of customization mostly. However, I actually enjoy this change because unlike my hs years in d2 where I could spend hours learning new builds and planning out the characters, I don't have that time luxury now as an adult, so now I don't have to fret about whether I made the right choice putting that point in a skill, and I don't have to make 5 different sorcs if I wanted to try out new things (before they implemented the skill reset).
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Play hardcore, you'll fear for your hero's survivability. tehehehehe.
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On May 16 2012 02:49 TheToast wrote:Show nested quote +On May 16 2012 00:48 Skilledblob wrote: welcome to my betaweekend experience. The game is solid but it didnt really grab me. I'll say it again, what made Diablo 2 awesome was the ability to build a unique character; tweaking states, making tough decisions about skill points; knowing that you're character was one of a hundred different permutations of just that one class. Gave the game a ton of replay-ability, you could play through as a sorceress with 4 different elemental focuses, or try to be a bad ass and mix them together. But Blizzard WoW-ized D3. The skill system is now linear and boring, you can't spend hours tweaking stats, or figuring out how best to build your character so you can use that one badass weapon. D2 was never known for its visuals, gameplay mechanics weren't anything revolutionary, and the storyline could at times feel a bit flat. Take away the awesome character system, and I'm not sure what's left. I'll probably get the game when it comes down in price a ways, but there's no way in hell (no pun) I'm going to spend $60 for demon-y version of WoW. If I felt the need to play a WoW-like game, I'd just go play WoW. It sucks that Blizzard destroyed one of the best RPGs ever, but what's worse is the legions of WoW players talking about how awesome this game is; not having played D2 and having no idea how awesome this game should have been. -edit: Odal thanks, almost forgot about the boatloat of items in D2; magic items, unique items, rare items, sets, and the ability to literally craft your own items with the horodric cube. ^^ This is a man who understands Diablo 2. These features are the best part of D2 from the very beginning, and got better as the game grew (expac and even some of the patches). The weak skill/gear systems are the main reasons I don't plan to buy D3, at least until the price comes down. That, combined with a real money auction system (which is bullshit), really eliminates everything that was great about D2.
Lets put it this way. You're never going to enter a Diablo 3 game and hear someone say, "Ooh, what kind of character is that. It's sick," or "Hey, check out this awesome build/set."
On May 16 2012 05:09 spacemonkey4eve wrote: I can understand why d3 won't appeal to the d2 fanboys in that it caters to the casual gamers more, with the lack of customization mostly. However, I actually enjoy this change because unlike my hs years in d2 where I could spend hours learning new builds and planning out the characters, I don't have that time luxury now as an adult, so now I don't have to fret about whether I made the right choice putting that point in a skill, and I don't have to make 5 different sorcs if I wanted to try out new things (before they implemented the skill reset). Yeah, but they did implement a skill reset. It was a really simple but really important fix to a major quality of life issue in D2. They could have done the same thing for D3 from launch, and it would have been great.
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I'm glad I waited before committing myself to buying D3. I did tons and tons of searching, reading through posts and people's different opinions. It really does seem like D3 was just all hype.
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