• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:35
CEST 11:35
KST 18:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo20Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)12[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Is the larve respawn broken? Yamato Cup Series What kind of tool would you be interested in? Daily SC2 Player Grid - feedback wanted
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7806 users

Aggression is really good.

Blogs > Salivanth
Post a Reply
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2012-04-24 07:05:20
April 24 2012 07:04 GMT
#1
The original: Aggression is good.

So having added aggression to my PvP, I was able to do it quite successfully today in PvT. Fairly standard game from me, going for a 1-Gate Fast Expand, and he went for a slightly different 1 Rax Tech Lab Expand. I expected a Reaper, but he went for a Marauder instead. Seeing no bunker, I decided to go for an attack, and all it cost me was a couple of extra chronos as I attacked with my first 3 Stalkers and a Zealot, breaking his front (including half-completed bunker) and killing a few SCV's in his main. Sadly he surrounded and killed my Stalkers with a pretty good move. Attack-moved his SCV's, I stutter-stepped towards his natural, but he built a supply depot there and trapped my Stalkers.

I knew he was behind, so what do you do when he's behind? Attack again! I knew he'd be going for a bunker and he'd have it up in time this time, so I added an Immortal to the mix and attacked. Again, killed his bunker, killed a few marines and SCV's. This time I retreated with the majority of my force alive. Finally I attacked one last time and killed him.

Afterwards, I watched the replay and a very interesting fact emerged. Once my attack hit, my opponent played terribly. He seemed reasonably competent until my pressure got into his main, and then, even after cleaning it up, his macro just FELL APART. He took a hidden third, but it didn't even matter as he was barely making workers, and he only made marines. My economy gave me the army edge to kill him, as while I was banking a bit of money, I was still producing workers near-constantly while attacking. This was a Platinum like myself. Somehow I had neglected to put myself in the other guy's shoes and realise that being constantly attacked is scary, and fucks with your game.

Lastly, I noticed an interesting pattern, going through a few of my replays. Aggression increases my APM. Now, I'm no expert at SC2, but I do happen to know that doing more things faster is good, and the best way to learn to do more things faster is to just start doing more things faster. Aggression forces that. I'm not great at it, but my macro doesn't utterly fall apart the second I start looking at my army anymore, and so I can use that as a base to start building it up. Here's some numbers, ignoring the first three minutes of each game, as I'm spamming in those three minutes.

Long-ass macro game 1 (20-minute double forge PvT, no pressure): 46 APM
Long-ass macro game 2: (Same as game 1): 47 APM
Aggression game 1: (He 4-gates me) 65 APM
Aggression game 2: (The one in the blog post) 60.5 APM

Naturally this isn't much of a sample size, but I think common sense adds to it here. It takes more APM to macro and attack than it does to just macro. More importantly, I HAVE THAT APM, I just don't use it when I macro exclusively. So aggression increases my win-rate, messes with my opponent, actually makes me play better, and is great for my mechanical growth.

Aggression is really good.

**
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
EneMecH
Profile Joined March 2012
United Kingdom218 Posts
April 24 2012 07:20 GMT
#2
? Everyone already knows it.

It's a style that puts you behind when it doesn't work out and ahead when it does. Looks to me like your APM just is lower in longer games.

P.S: The problem is that 45-65 APM is really low no matter what end of the scale your on so people don't really feel compelled to comment on this post.
Tears soaks each hand the dealer's dealt. But time taught me how to see every second as heaven even when they're perfectly disguised as hell.
dronefarm
Profile Blog Joined April 2011
United States260 Posts
Last Edited: 2012-04-24 07:34:25
April 24 2012 07:32 GMT
#3
I think aggression is a powerful tool in SC2 in general, but a big problem protoss have is they get to caught up in aggression and don't give enough heed to their lategame strength. We saw back before the infestor buff a lot of protoss would do a lot of moves to pressure a zerg because they thought they needed to keep a zerg, who were going ground compositions (roach/hydra) in check, while in reality a lot of protoss had shown us that passive 3 base protoss colossus (and colossus voidray play) could defeat any roach/hydra/corrupter based composition (this is of course before mass broodlord/infestor armies were discovered). A good example of this is the final game of the IPL1, IdrA vs KewiKaKi (although this was after the infestor buff, new playstyles hadn't really emerged yet). A lot of the time protoss fell back on aggression when they had an advantage rather than acknowledging their superiority in late game and playing toward that.

While things aren't quite the same now, I would say the proper way to play off an advantage with protoss is always to make an investment in lategame (faster or more upgrades, another expansion, etc). Lategame Protoss is so very, very, very strong in every matchup, and I believe that you should be investing in that lategame. If you gain an advantage over zerg, perhaps you could kill him with an attack or gain a bigger advantage; but the reality is that a mothership army with a lot economy behind it is almost always going to help assure you a win than attacking when you have an advantage. The same goes versus Terran; if you have the economy to warp in a ridiculous number of speedlots anywhere while having the gas availalbe for a lot of templar for storming/feedbacking his army/ghosts who try to snipe a base, you're shaping the game into a scenario where every time he tries to deny you economy, it comes at a heavy cost while you form an army that is plainly better than his (this is why you hear a lot of terrans complain a lot about lategame TvP).

That being said, If your goal is mechanical growth, then aggression is a great way to force yourself to multitask and play faster, which absolutely will help when you bring those better mechanics to more appropriate strategies.
If you can chill, chill
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
April 24 2012 07:45 GMT
#4
EneMech: People don't have to comment on the post. Yeah, I know my APM is terrible. I'm okay with that, and with people not commenting

Dronefarm: Thanks for the post. You do make a good point. (At least in PvT and PvZ, in PvP your opponent is just as good as you in lategame, so maybe "Attack when you have an edge" is still a good idea) I'll certainly keep your ideas in mind. I probably am gonna continue the aggression for A) Fun, and B) Increasing skill, but I will certainly keep your advice in mind if I enter any tournaments or reach a skill level I'm happy with and decide to go back. Thanks very much. Your advice will likely be even more effective when I'm at a higher skill level, reducing the chance that my opponent can crumble me with drops or snipe a nexus or something because I do something stupid, cancelling out the advantage I've won.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
TuElite
Profile Blog Joined March 2010
Canada2123 Posts
Last Edited: 2012-04-24 07:58:39
April 24 2012 07:57 GMT
#5
hehe good. I hope everyone keeps thinking that way.

Because defending is amazing!

Out of curiosity what would you say is your skill level ?
Always Smile - Jung Nicole - Follow Nicole on Twitter @_911007 and me @TuElite
DanLee
Profile Joined January 2012
Canada316 Posts
April 24 2012 07:59 GMT
#6
Your apm might be low now, but if you keep playing aggressive styles you should build up the apm/multitask to macro and attack in different areas and such over time. I'd say keep it up, just try not to all-in if that's what you consider aggressive as that wouldn't work your multitask or macro in the slightest.
nty
Zariel
Profile Blog Joined December 2010
Australia1312 Posts
April 24 2012 08:20 GMT
#7
Well done. Aggression has always been the best way to improve and get out of leagues. You will be surprised how much worse a players macro is when they are being pressured and how much your multitasking will improve when you attack THEN you realise how easy it is to pull back from a fight, build workers, make a few stalkers, build a pylon and go back to the battle all within 5 seconds.

Very often when I pressure the enemy with my 3 stalkers and 1 zealot, just like you, and after harassing here and there I realised that I've already expanded, got my robo up, and triple the army at base whilst my opponent is scrambling for units and repairing like a madman.

sup
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
April 24 2012 09:58 GMT
#8
TuElite: I'm a Platinum player, though I've beaten a fair few Diamonds. If leagues were ICCup-like, I'd say I'd be moving between top of Platinum and bottom of Diamond fairly consistently. As it is, top Platinum.

DanLee: Yeah, I agree. I often all-in in PvP as a reactive thing, however. "Oh, he fast expanded with four sentries? Colossus all-in."

Zariel: Yeah, that really did surprise me. I mean, I've seen it in my own games, but I don't think I fall THAT far apart. It makes sense: If you're used to attacking and macroing, but your opponent isn't used to being pressured, you will inevitably do better than him, especially as you do the same thing every PvT and he doesn't face the harass every time. I'm glad you believe it will improve my play too, means I'm likely on the right track.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
April 24 2012 14:58 GMT
#9
There's been a ton of good advice in this thread, and I would like to add an additional point. Try to scout out what your opponent is doing before committing to aggression. Sometimes, the opponent is blindly preparing for a big allin, and your non-allin aggressive move simply walks into a meatgrinder. If you scout for his army size and composition, it would allow you to decide whether to attack or defend, and how to adjust your army composition accordingly (you can just warp in zealots or stalkers, whichever works better).
=Þ
DanLee
Profile Joined January 2012
Canada316 Posts
April 24 2012 17:41 GMT
#10
On April 24 2012 23:58 Heh_ wrote:
There's been a ton of good advice in this thread, and I would like to add an additional point. Try to scout out what your opponent is doing before committing to aggression. Sometimes, the opponent is blindly preparing for a big allin, and your non-allin aggressive move simply walks into a meatgrinder. If you scout for his army size and composition, it would allow you to decide whether to attack or defend, and how to adjust your army composition accordingly (you can just warp in zealots or stalkers, whichever works better).

Usually aggressive play is for the purpose of always knowing what your opponent is up to, so the scouting is not exactly necessary. Also just because you go to attack an opponent who is all-in doesn't mean you are walking into a meat grinder, you can just go back to your base or keep trying to trade with him as efficiently as possible as he crosses the map to your base.
nty
EchelonTee
Profile Joined February 2011
United States5261 Posts
April 24 2012 17:57 GMT
#11
Good read. You are at the cross-roads where you can continue on this path and play an MC style of aggresive timings, or you can follow players like Genius or Parting who rely on solid multitasking and macro to pull out wins. Personally, I love the MC style
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
April 24 2012 19:12 GMT
#12
On April 25 2012 02:41 DanLee wrote:
Show nested quote +
On April 24 2012 23:58 Heh_ wrote:
There's been a ton of good advice in this thread, and I would like to add an additional point. Try to scout out what your opponent is doing before committing to aggression. Sometimes, the opponent is blindly preparing for a big allin, and your non-allin aggressive move simply walks into a meatgrinder. If you scout for his army size and composition, it would allow you to decide whether to attack or defend, and how to adjust your army composition accordingly (you can just warp in zealots or stalkers, whichever works better).

Usually aggressive play is for the purpose of always knowing what your opponent is up to, so the scouting is not exactly necessary. Also just because you go to attack an opponent who is all-in doesn't mean you are walking into a meat grinder, you can just go back to your base or keep trying to trade with him as efficiently as possible as he crosses the map to your base.


Well I guess a better way to phrase my point is to send something up ahead in advance of your army, like a stimmed marine or a probe to scout what is ahead. I've seen a pro stream where the player deliberately unsieged and resieged his tanks to that the opponent would take at least 2 volleys of siege fire; that was what I was thinking about. The worst case scenario is that you walk your army up a ramp, then forcefields come down trapping your army in a hopeless position.
=Þ
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2012-04-25 08:36:36
April 25 2012 08:35 GMT
#13
Heh has a good point, though I don't think it's personally applicable to me.

In PvP, I always scout before attacking. In fact, I don't attack unless I scout in enough detail to see my opponent's economy, tech, and army so I can pinpoint a weakness.

In PvZ and PvT, I harass with the first few units. In PvZ my opponent can't catch me (I scout gas timings and retreat before ling speed can finish) and in PvT, it's the same, because Stalkers rule. If my opponent has expanded, he can't be all-ining, and I never attack up a ramp, I just move up, scout the front, and then run like hell.

All aggression after the initial aggression is based on scouting, so I don't walk blindly into all-ins.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Please log in or register to reply.
Live Events Refresh
Next event in 1h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 89
StarCraft: Brood War
Larva 1601
Pusan 244
Soma 232
Killer 192
actioN 185
Leta 134
Hyuk 106
Dewaltoss 75
Hm[arnc] 51
Sharp 41
[ Show more ]
HiyA 40
Noble 25
sorry 22
NaDa 18
soO 15
Light 0
Dota 2
Gorgc2787
XcaliburYe11
League of Legends
JimRising 486
Counter-Strike
shoxiejesuss924
Other Games
ceh9745
Pyrionflax184
crisheroes94
KnowMe89
Organizations
Dota 2
PGL Dota 2 - Secondary Stream4532
PGL Dota 2 - Main Stream3077
Other Games
gamesdonequick910
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• LUISG 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1765
• Rush1326
• Stunt603
• HappyZerGling116
Upcoming Events
WardiTV Weekly
1h 25m
Monday Night Weeklies
6h 25m
Sparkling Tuna Cup
1d
The PondCast
2 days
Douyu Cup 2020
2 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
3 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
4 days
Maestros of the Game
5 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
5 days
Douyu Cup 2020
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
6 days
Online Event
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Acropolis #4
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.