• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:15
CET 17:15
KST 01:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) HomeStory Cup 28 StarCraft Evolution League (SC Evo Biweekly) $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates BW General Discussion Can someone share very abbreviated BW cliffnotes? Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Join illminati in Luanda Angola+27 60 696 7068
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1116 users

Aggression is really good.

Blogs > Salivanth
Post a Reply
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2012-04-24 07:05:20
April 24 2012 07:04 GMT
#1
The original: Aggression is good.

So having added aggression to my PvP, I was able to do it quite successfully today in PvT. Fairly standard game from me, going for a 1-Gate Fast Expand, and he went for a slightly different 1 Rax Tech Lab Expand. I expected a Reaper, but he went for a Marauder instead. Seeing no bunker, I decided to go for an attack, and all it cost me was a couple of extra chronos as I attacked with my first 3 Stalkers and a Zealot, breaking his front (including half-completed bunker) and killing a few SCV's in his main. Sadly he surrounded and killed my Stalkers with a pretty good move. Attack-moved his SCV's, I stutter-stepped towards his natural, but he built a supply depot there and trapped my Stalkers.

I knew he was behind, so what do you do when he's behind? Attack again! I knew he'd be going for a bunker and he'd have it up in time this time, so I added an Immortal to the mix and attacked. Again, killed his bunker, killed a few marines and SCV's. This time I retreated with the majority of my force alive. Finally I attacked one last time and killed him.

Afterwards, I watched the replay and a very interesting fact emerged. Once my attack hit, my opponent played terribly. He seemed reasonably competent until my pressure got into his main, and then, even after cleaning it up, his macro just FELL APART. He took a hidden third, but it didn't even matter as he was barely making workers, and he only made marines. My economy gave me the army edge to kill him, as while I was banking a bit of money, I was still producing workers near-constantly while attacking. This was a Platinum like myself. Somehow I had neglected to put myself in the other guy's shoes and realise that being constantly attacked is scary, and fucks with your game.

Lastly, I noticed an interesting pattern, going through a few of my replays. Aggression increases my APM. Now, I'm no expert at SC2, but I do happen to know that doing more things faster is good, and the best way to learn to do more things faster is to just start doing more things faster. Aggression forces that. I'm not great at it, but my macro doesn't utterly fall apart the second I start looking at my army anymore, and so I can use that as a base to start building it up. Here's some numbers, ignoring the first three minutes of each game, as I'm spamming in those three minutes.

Long-ass macro game 1 (20-minute double forge PvT, no pressure): 46 APM
Long-ass macro game 2: (Same as game 1): 47 APM
Aggression game 1: (He 4-gates me) 65 APM
Aggression game 2: (The one in the blog post) 60.5 APM

Naturally this isn't much of a sample size, but I think common sense adds to it here. It takes more APM to macro and attack than it does to just macro. More importantly, I HAVE THAT APM, I just don't use it when I macro exclusively. So aggression increases my win-rate, messes with my opponent, actually makes me play better, and is great for my mechanical growth.

Aggression is really good.

**
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
EneMecH
Profile Joined March 2012
United Kingdom218 Posts
April 24 2012 07:20 GMT
#2
? Everyone already knows it.

It's a style that puts you behind when it doesn't work out and ahead when it does. Looks to me like your APM just is lower in longer games.

P.S: The problem is that 45-65 APM is really low no matter what end of the scale your on so people don't really feel compelled to comment on this post.
Tears soaks each hand the dealer's dealt. But time taught me how to see every second as heaven even when they're perfectly disguised as hell.
dronefarm
Profile Blog Joined April 2011
United States260 Posts
Last Edited: 2012-04-24 07:34:25
April 24 2012 07:32 GMT
#3
I think aggression is a powerful tool in SC2 in general, but a big problem protoss have is they get to caught up in aggression and don't give enough heed to their lategame strength. We saw back before the infestor buff a lot of protoss would do a lot of moves to pressure a zerg because they thought they needed to keep a zerg, who were going ground compositions (roach/hydra) in check, while in reality a lot of protoss had shown us that passive 3 base protoss colossus (and colossus voidray play) could defeat any roach/hydra/corrupter based composition (this is of course before mass broodlord/infestor armies were discovered). A good example of this is the final game of the IPL1, IdrA vs KewiKaKi (although this was after the infestor buff, new playstyles hadn't really emerged yet). A lot of the time protoss fell back on aggression when they had an advantage rather than acknowledging their superiority in late game and playing toward that.

While things aren't quite the same now, I would say the proper way to play off an advantage with protoss is always to make an investment in lategame (faster or more upgrades, another expansion, etc). Lategame Protoss is so very, very, very strong in every matchup, and I believe that you should be investing in that lategame. If you gain an advantage over zerg, perhaps you could kill him with an attack or gain a bigger advantage; but the reality is that a mothership army with a lot economy behind it is almost always going to help assure you a win than attacking when you have an advantage. The same goes versus Terran; if you have the economy to warp in a ridiculous number of speedlots anywhere while having the gas availalbe for a lot of templar for storming/feedbacking his army/ghosts who try to snipe a base, you're shaping the game into a scenario where every time he tries to deny you economy, it comes at a heavy cost while you form an army that is plainly better than his (this is why you hear a lot of terrans complain a lot about lategame TvP).

That being said, If your goal is mechanical growth, then aggression is a great way to force yourself to multitask and play faster, which absolutely will help when you bring those better mechanics to more appropriate strategies.
If you can chill, chill
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
April 24 2012 07:45 GMT
#4
EneMech: People don't have to comment on the post. Yeah, I know my APM is terrible. I'm okay with that, and with people not commenting

Dronefarm: Thanks for the post. You do make a good point. (At least in PvT and PvZ, in PvP your opponent is just as good as you in lategame, so maybe "Attack when you have an edge" is still a good idea) I'll certainly keep your ideas in mind. I probably am gonna continue the aggression for A) Fun, and B) Increasing skill, but I will certainly keep your advice in mind if I enter any tournaments or reach a skill level I'm happy with and decide to go back. Thanks very much. Your advice will likely be even more effective when I'm at a higher skill level, reducing the chance that my opponent can crumble me with drops or snipe a nexus or something because I do something stupid, cancelling out the advantage I've won.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
TuElite
Profile Blog Joined March 2010
Canada2123 Posts
Last Edited: 2012-04-24 07:58:39
April 24 2012 07:57 GMT
#5
hehe good. I hope everyone keeps thinking that way.

Because defending is amazing!

Out of curiosity what would you say is your skill level ?
Always Smile - Jung Nicole - Follow Nicole on Twitter @_911007 and me @TuElite
DanLee
Profile Joined January 2012
Canada316 Posts
April 24 2012 07:59 GMT
#6
Your apm might be low now, but if you keep playing aggressive styles you should build up the apm/multitask to macro and attack in different areas and such over time. I'd say keep it up, just try not to all-in if that's what you consider aggressive as that wouldn't work your multitask or macro in the slightest.
nty
Zariel
Profile Blog Joined December 2010
Australia1285 Posts
April 24 2012 08:20 GMT
#7
Well done. Aggression has always been the best way to improve and get out of leagues. You will be surprised how much worse a players macro is when they are being pressured and how much your multitasking will improve when you attack THEN you realise how easy it is to pull back from a fight, build workers, make a few stalkers, build a pylon and go back to the battle all within 5 seconds.

Very often when I pressure the enemy with my 3 stalkers and 1 zealot, just like you, and after harassing here and there I realised that I've already expanded, got my robo up, and triple the army at base whilst my opponent is scrambling for units and repairing like a madman.

sup
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
April 24 2012 09:58 GMT
#8
TuElite: I'm a Platinum player, though I've beaten a fair few Diamonds. If leagues were ICCup-like, I'd say I'd be moving between top of Platinum and bottom of Diamond fairly consistently. As it is, top Platinum.

DanLee: Yeah, I agree. I often all-in in PvP as a reactive thing, however. "Oh, he fast expanded with four sentries? Colossus all-in."

Zariel: Yeah, that really did surprise me. I mean, I've seen it in my own games, but I don't think I fall THAT far apart. It makes sense: If you're used to attacking and macroing, but your opponent isn't used to being pressured, you will inevitably do better than him, especially as you do the same thing every PvT and he doesn't face the harass every time. I'm glad you believe it will improve my play too, means I'm likely on the right track.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
April 24 2012 14:58 GMT
#9
There's been a ton of good advice in this thread, and I would like to add an additional point. Try to scout out what your opponent is doing before committing to aggression. Sometimes, the opponent is blindly preparing for a big allin, and your non-allin aggressive move simply walks into a meatgrinder. If you scout for his army size and composition, it would allow you to decide whether to attack or defend, and how to adjust your army composition accordingly (you can just warp in zealots or stalkers, whichever works better).
=Þ
DanLee
Profile Joined January 2012
Canada316 Posts
April 24 2012 17:41 GMT
#10
On April 24 2012 23:58 Heh_ wrote:
There's been a ton of good advice in this thread, and I would like to add an additional point. Try to scout out what your opponent is doing before committing to aggression. Sometimes, the opponent is blindly preparing for a big allin, and your non-allin aggressive move simply walks into a meatgrinder. If you scout for his army size and composition, it would allow you to decide whether to attack or defend, and how to adjust your army composition accordingly (you can just warp in zealots or stalkers, whichever works better).

Usually aggressive play is for the purpose of always knowing what your opponent is up to, so the scouting is not exactly necessary. Also just because you go to attack an opponent who is all-in doesn't mean you are walking into a meat grinder, you can just go back to your base or keep trying to trade with him as efficiently as possible as he crosses the map to your base.
nty
EchelonTee
Profile Joined February 2011
United States5256 Posts
April 24 2012 17:57 GMT
#11
Good read. You are at the cross-roads where you can continue on this path and play an MC style of aggresive timings, or you can follow players like Genius or Parting who rely on solid multitasking and macro to pull out wins. Personally, I love the MC style
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
April 24 2012 19:12 GMT
#12
On April 25 2012 02:41 DanLee wrote:
Show nested quote +
On April 24 2012 23:58 Heh_ wrote:
There's been a ton of good advice in this thread, and I would like to add an additional point. Try to scout out what your opponent is doing before committing to aggression. Sometimes, the opponent is blindly preparing for a big allin, and your non-allin aggressive move simply walks into a meatgrinder. If you scout for his army size and composition, it would allow you to decide whether to attack or defend, and how to adjust your army composition accordingly (you can just warp in zealots or stalkers, whichever works better).

Usually aggressive play is for the purpose of always knowing what your opponent is up to, so the scouting is not exactly necessary. Also just because you go to attack an opponent who is all-in doesn't mean you are walking into a meat grinder, you can just go back to your base or keep trying to trade with him as efficiently as possible as he crosses the map to your base.


Well I guess a better way to phrase my point is to send something up ahead in advance of your army, like a stimmed marine or a probe to scout what is ahead. I've seen a pro stream where the player deliberately unsieged and resieged his tanks to that the opponent would take at least 2 volleys of siege fire; that was what I was thinking about. The worst case scenario is that you walk your army up a ramp, then forcefields come down trapping your army in a hopeless position.
=Þ
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2012-04-25 08:36:36
April 25 2012 08:35 GMT
#13
Heh has a good point, though I don't think it's personally applicable to me.

In PvP, I always scout before attacking. In fact, I don't attack unless I scout in enough detail to see my opponent's economy, tech, and army so I can pinpoint a weakness.

In PvZ and PvT, I harass with the first few units. In PvZ my opponent can't catch me (I scout gas timings and retreat before ling speed can finish) and in PvT, it's the same, because Stalkers rule. If my opponent has expanded, he can't be all-ining, and I never attack up a ramp, I just move up, scout the front, and then run like hell.

All aggression after the initial aggression is based on scouting, so I don't walk blindly into all-ins.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Please log in or register to reply.
Live Events Refresh
Next event in 7h 46m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 240
TKL 162
Rex 103
ForJumy 2
StarCraft: Brood War
Britney 35379
Calm 4330
Bisu 3138
Jaedong 1269
GuemChi 641
Mini 525
Soma 501
BeSt 395
Light 338
ggaemo 298
[ Show more ]
Sharp 298
ZerO 292
Snow 235
Soulkey 233
actioN 229
hero 195
Rush 158
Mong 145
Hyun 84
sorry 69
Movie 61
Mind 59
JYJ 59
Shuttle 40
Backho 39
Hm[arnc] 39
Aegong 34
Hyuk 30
Yoon 30
Free 27
Shinee 27
scan(afreeca) 23
IntoTheRainbow 23
ajuk12(nOOB) 16
910 16
Rock 16
Sacsri 14
GoRush 12
HiyA 10
ivOry 8
Terrorterran 6
Dota 2
qojqva2050
Dendi642
syndereN289
XcaliburYe98
febbydoto8
Counter-Strike
allub306
oskar143
adren_tv117
ptr_tv24
Other Games
gofns6365
B2W.Neo1257
hiko804
RotterdaM272
crisheroes245
Liquid`VortiX124
ArmadaUGS99
FrodaN98
Mew2King78
KnowMe51
Trikslyr29
ZerO(Twitch)19
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 25
• LUISG 20
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 72
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV217
League of Legends
• TFBlade1699
• Stunt769
• Shiphtur66
Upcoming Events
Replay Cast
7h 46m
The PondCast
17h 46m
WardiTV Invitational
19h 46m
Replay Cast
1d 7h
RongYI Cup
2 days
herO vs Maru
uThermal 2v2 Circuit
3 days
Replay Cast
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-02-03
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.