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XSplit capture methods: a quick analysis

Blogs > R1CH
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R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
Last Edited: 2012-04-18 15:09:02
April 18 2012 08:28 GMT
#1
I've been quick to recommend people use DXTory instead of xsplit's screen region, but until now I hadn't really done much research on the subject. I decided to do some very rough benchmarks comparing screen region to game source and dxtory. These results will probably vary between systems a lot due to different CPU and video cards. This test is only testing capture, no streaming occurred.

The Results
  • Baseline (no capture): 100 fps, 45% CPU usage.
    I loaded a unit test map and spawned enough units to give me a nice stable 100 fps on my i5 2500k with an NVIDIA GTX 560 Ti, 1680x1050, medium graphics.

  • XSplit screen region (1680x1050): 90 fps, 60% CPU usage.
    As expected, CPU use within xsplit jumped once adding the screen region. I was actually surprised how low the FPS hit was though, if you have the spare CPU this seems like a good (and free) method to use.

  • XSplit game source: 62 fps, 66% CPU usage.
    Pretty terrible. Would not recommend, it maxed out XSplit's CPU usage across a single core and caused a 40% FPS drop in SC2. Despite SplitMedia's claims that game source is ready for prime time, it clearly has a long way to go.

  • DXTory (with scaling): 82fps, 55% CPU usage.
    Was surprised again by the FPS hit, I thought DXTory would cause the lowest FPS drop prior to these tests. This test involved scaling options set in DXTory to match the XSplit window size (1152 x 720).

  • DXTory (no scaling): 82fps, 50% CPU.
    Same as above, but with no scaling set so that XSplit has to do the scaling. The CPU hit from this is very low, which seems to indicate something else is causing the FPS drop as there is clearly a lot of CPU to spare.

  • DXTory (Synchronous Surface Lock): 92fps, 55% CPU.
    Enabling the advanced option 'Synchronous Surface Lock' seems to increase FPS considerably with a minor CPU hit. This option may be video card dependent, so do your own testing do determine whether this helps or not.

The Problem
You might look at the results and think you'd be fine using the built in screen region in XSplit. Several pro-gamers have complained that even on high end PCs, streaming makes their game feel laggy. I tried to quantify this lag and found that screen region does indeed cause frame lag. If you capture your game using the screen region feature, expect to see a few frames of input lag.

You can tell if there is frame lag by dragging your mouse around the mini-map very fast and observing if the white rectangle keeps up with your mouse cursor. I shot video of my screen at 60fps and reduced it to 1fps to show the results here:

No Capture (regular SC2):
[image loading]

XSplit Screen Region:
[image loading]

DXTory:
[image loading]

(If the above images no longer work due to bandwidth use, you can download the test videos here).

You can clearly see that the XSplit screen region method introduces frame lag that is not present with no capture or DXTory. Another interesting thing I noticed is that screen region will still cause increased CPU use and frame lag even if it is disabled in the xsplit sources window. I strongly recommend removing all unused screen regions for this reason.

Update: Disabling Aero seemed to remove the frame lag issue with screen capture for me. Your results may vary as this is probably video card dependent.

DXTory Worth It?
DXTory isn't free and costs around $50. Whether this is worth it to you depends on whether you are sensitive enough to notice the frame lag caused by xsplit screen capture. If you want the best gameplay experience when you stream, then DXTory is a must. If you aren't at the level where frame lag is affecting your game, then xsplit's screen region is surprisingly efficient, if a little CPU hungry. Another benefit of DXTory is being able to capture in Fullscreen mode, which some pro-gamers prefer to use instead of Windowed Fullscreen.

****
AdministratorTwitter: @R1CH_TL
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 18 2012 08:37 GMT
#2
DXtory helps reduce the amount of bitrate as well, no? I know someone showed almost near HQ quality with a below 1MB upload.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=272764

I use DXtory because GameSource is still terrible and screen region is, as you show above, still pretty bad. What's great about DXTory is that it stays on the game-screen, so I can alt-tab to a private skype conversation and it won't show the audience what I am doing.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
April 18 2012 08:38 GMT
#3
DXTory is just a capture method, none of them will have any effect on bitrate or CPU used during the encoding.
AdministratorTwitter: @R1CH_TL
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2012-04-18 08:43:47
April 18 2012 08:40 GMT
#4
I think Rich is saying that streaming with dxtory is better than with xsplit. That's... good I guess. Yes let's go with that. Good.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2012-04-18 08:41:48
April 18 2012 08:41 GMT
#5
No, you need to stream with DXTory + XSplit.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
tgun
Profile Blog Joined August 2010
434 Posts
April 18 2012 08:42 GMT
#6
R1CH, you're a savior to all streamers mate. Thanks very much for the research
mizU
Profile Blog Joined April 2010
United States12125 Posts
April 18 2012 08:49 GMT
#7
R1ch, you're fucking amazing.
if happy ever afters did exist <3 @watamizu_
Zilver
Profile Joined December 2008
Finland282 Posts
April 18 2012 09:03 GMT
#8
I didn't even know there was this synchronous surface lock, I've got an ati 7970 so we'll see how that effects my performance.
And not sure if others do this, but disabling flash/having only one browser tab up for stream control will significantly increase fps. Playing with flash enabled in the background reduces my fps by like 20%, and cause the occasional stutter.
1a2a3a iWin
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
April 18 2012 09:04 GMT
#9
Hahah i read it as Xsplit captures meth
i was confused for a bit but haha R1ch the hacker man.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
Last Edited: 2012-04-18 09:05:59
April 18 2012 09:05 GMT
#10
Yeah closing all background applications using GPU / CPU is important when streaming. Browsers especially can be playing flash-based ads that will use CPU and GPU resources. On that note, the TwitchTV dashboard video preview must be paused, pressing "Hide Video" does not actually stop it from playing and consuming resources, it only hides it.
AdministratorTwitter: @R1CH_TL
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
April 18 2012 09:06 GMT
#11
Thanks R1CH, was looking at streaming options and messing around with Xsplit's free version, good to have extra advice. 5/5
Danglars
Profile Blog Joined August 2010
United States12133 Posts
April 18 2012 09:22 GMT
#12
Had no clue it was this noticeable. Wow.
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
April 18 2012 09:31 GMT
#13
How about other video capture software like VHScreenCap and SCFH
Oracle comes in, Scvs go down, never a miscommunication.
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
April 18 2012 09:36 GMT
#14
VHScreenCap is essentially the same as XSplit (SplitMedia bought vhscreencap and vhmulticam and made xsplit out of it). Haven't tested enough with SCFH, think it's probably on par with xsplit but it's incredibly annoying to setup.
AdministratorTwitter: @R1CH_TL
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 18 2012 09:47 GMT
#15
Nice tests. Just drove by here to point out that the title in the sidebar is:

XSplit capture meth…

which could have been the title of an entirely different kind of thread.
Avean
Profile Blog Joined September 2010
Norway449 Posts
April 18 2012 09:56 GMT
#16
Very nice tests, was planning on doing the same. Ive gotten the same results as you with region vs game source. Shocked to see dxtory beeing that better though.
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2012-04-18 10:07:07
April 18 2012 09:58 GMT
#17
R1CH, I noticed that I get way better framerates when I keep Aero enabled (like 180-220 fps with various screen capture methods (x-split inbuild, uscreen, scfh, dxtory), while I only get 20-50 fps when I disable aero.

When aero is disabled opening X-Split and having it visible on my 2nd screen without any screen capture alone reduces it from 250 to 90.

I always thought that Aero is bad for performance so I am a bit confused now.

Also game source is at 150fps for me with Aero enabled and at 20-30 fps with Aero disabled.

Does gamesource also cause the framelag?
Abort Retry Fail
Profile Joined December 2011
2636 Posts
April 18 2012 10:01 GMT
#18
R1CH you are a god amongst men!
Thanks for this post.
BSOD
Elvex
Profile Joined August 2010
United States191 Posts
April 18 2012 10:03 GMT
#19
Are your tests done in fullscreen or fullscreen windowed mode? I've noticed that while using XSplit and fullscreen mode, the UI flashes, and thus you have to run it in fullscreen windowed, but DXTory works fine in fullscreen mode.
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
April 18 2012 10:09 GMT
#20
Forgot to mention, these tests were with Aero enabled. Will re-test a bit later with Aero disabled but I suspect this will not make any difference unless there are layered windows.
AdministratorTwitter: @R1CH_TL
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2012-04-18 10:21:34
April 18 2012 10:15 GMT
#21
ah I guess it just makes a difference when you have x-split not minimized. When I minimize it I get good performance without Aero as well. And really hast to be minimized not just hidden behind the sc2 window.

Actually it's just for gamesource where it makes a big difference...

I still get way worse performance without aero even when minimized (and scaleport 10%), with the x-split screen capture method and also with various directshow filters.
Avean
Profile Blog Joined September 2010
Norway449 Posts
April 18 2012 10:23 GMT
#22
I think it really depends on your configuration. I benchmarked as well now and Xsplit screen region recorded average 150fps on high quality setting in SC2. DXtory did average 125-130fps. And for me Aero needs to be disabled, it actually boosts 30-40fps with it off. And i got the xsplit window open in another monitor.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
April 18 2012 10:26 GMT
#23
Interesting, time to test it on my computer. Kind of sad that 3600 yen is $44 though.... since when did it drop below 100 yen per dollar -_-;;
storkfan
Profile Joined March 2012
493 Posts
April 18 2012 11:30 GMT
#24
What about FMLE+camtasia, with 2.5 and VP6. From my tests it seems to have the best performance
Flaiker
Profile Joined July 2010
Germany235 Posts
April 18 2012 11:32 GMT
#25
finally a good comparisson. Good that I am using DXTORY
...
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 18 2012 13:03 GMT
#26
Is there an option to downscale with either method (Xsplit or DXTory) with actually downsample the picture instead of just removing pixels? Xsplit offers an optimization for text but this only works well for exact factor 2 downscaling. If I want to scale down by lets say factor 3, I still get very much aliasing due to the pixel discarding instead of proper downsampling.
You don't choose to play zerg. The zerg choose you.
Valeranth
Profile Joined August 2010
United States100 Posts
April 18 2012 13:28 GMT
#27
Will you ever test other methods such as using Adobe's Flash Media Encoder?
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
April 18 2012 14:29 GMT
#28
On April 18 2012 22:03 [F_]aths wrote:
Is there an option to downscale with either method (Xsplit or DXTory) with actually downsample the picture instead of just removing pixels? Xsplit offers an optimization for text but this only works well for exact factor 2 downscaling. If I want to scale down by lets say factor 3, I still get very much aliasing due to the pixel discarding instead of proper downsampling.

DXTory and XSplit both downsize via resampling. Nearest neighbor would look way worse than it actually does.

On April 18 2012 22:28 Valeranth wrote:
Will you ever test other methods such as using Adobe's Flash Media Encoder?

No since xsplit's x264 encoder is far superior in every way.
AdministratorTwitter: @R1CH_TL
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 18 2012 14:47 GMT
#29
Oh this is nice. I thought it was just me noticing frame lag when streaming, and I have a 2600k. Might give Dxtory a shot and see if the difference is noticeable.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
April 18 2012 15:05 GMT
#30
Tested some more with Aero disabled. No change in FPS or CPU usage in either xsplit or dxtory, however with Aero disabled, the frame lag from xsplit screen capture seemed to disappear for me.
AdministratorTwitter: @R1CH_TL
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2012-04-18 15:24:27
April 18 2012 15:20 GMT
#31
That's weird, I typically have Aero disabled while streaming and have been getting frame lag until now.

What is the "synchronous surface lock" you speak of in the OP by the way?

edit: nvm, found it
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Treva
Profile Blog Joined June 2010
United States533 Posts
April 18 2012 15:57 GMT
#32
So I guess you would recommend, if using xSplit, to use screen capture opposed to game capture. Looks like I'll be switching it up and see if I notice a difference as I do notice some frame lag when I play and use game mode. Thank you for the blog R1CH, much appreciated.
Live it up.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-04-18 17:02:17
April 18 2012 16:53 GMT
#33
On April 18 2012 23:29 R1CH wrote:
Show nested quote +
On April 18 2012 22:03 [F_]aths wrote:
Is there an option to downscale with either method (Xsplit or DXTory) with actually downsample the picture instead of just removing pixels? Xsplit offers an optimization for text but this only works well for exact factor 2 downscaling. If I want to scale down by lets say factor 3, I still get very much aliasing due to the pixel discarding instead of proper downsampling.

DXTory and XSplit both downsize via resampling. Nearest neighbor would look way worse than it actually does.
It does look bad. The "Optimize text resize" option only seems to use bilinear downsampling for optimized resizing, but this only works when the factor to scale down is 2.0 at max, otherwise again pixels are lost without being weighted into downsampled pixels.

Same for DXTory: If I scale down 1920x1080 to 640x480 (factor 3.0) pixels are lost.
You don't choose to play zerg. The zerg choose you.
storkfan
Profile Joined March 2012
493 Posts
April 18 2012 17:20 GMT
#34
On April 18 2012 23:29 R1CH wrote:
Show nested quote +
On April 18 2012 22:03 [F_]aths wrote:
Is there an option to downscale with either method (Xsplit or DXTory) with actually downsample the picture instead of just removing pixels? Xsplit offers an optimization for text but this only works well for exact factor 2 downscaling. If I want to scale down by lets say factor 3, I still get very much aliasing due to the pixel discarding instead of proper downsampling.

DXTory and XSplit both downsize via resampling. Nearest neighbor would look way worse than it actually does.

Show nested quote +
On April 18 2012 22:28 Valeranth wrote:
Will you ever test other methods such as using Adobe's Flash Media Encoder?

No since xsplit's x264 encoder is far superior in every way.
i get better performance with VP6 codec on FMLE than xsplit lowest quality encoder. Just saying.
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
April 18 2012 17:38 GMT
#35
On April 19 2012 02:20 storkfan wrote:
Show nested quote +
On April 18 2012 23:29 R1CH wrote:
On April 18 2012 22:03 [F_]aths wrote:
Is there an option to downscale with either method (Xsplit or DXTory) with actually downsample the picture instead of just removing pixels? Xsplit offers an optimization for text but this only works well for exact factor 2 downscaling. If I want to scale down by lets say factor 3, I still get very much aliasing due to the pixel discarding instead of proper downsampling.

DXTory and XSplit both downsize via resampling. Nearest neighbor would look way worse than it actually does.

On April 18 2012 22:28 Valeranth wrote:
Will you ever test other methods such as using Adobe's Flash Media Encoder?

No since xsplit's x264 encoder is far superior in every way.
i get better performance with VP6 codec on FMLE than xsplit lowest quality encoder. Just saying.

Well VP6 looks like ass compared to x264, so it's not surprising that it would be faster.
AdministratorTwitter: @R1CH_TL
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
April 18 2012 17:49 GMT
#36
On April 19 2012 01:53 [F_]aths wrote:
Show nested quote +
On April 18 2012 23:29 R1CH wrote:
On April 18 2012 22:03 [F_]aths wrote:
Is there an option to downscale with either method (Xsplit or DXTory) with actually downsample the picture instead of just removing pixels? Xsplit offers an optimization for text but this only works well for exact factor 2 downscaling. If I want to scale down by lets say factor 3, I still get very much aliasing due to the pixel discarding instead of proper downsampling.

DXTory and XSplit both downsize via resampling. Nearest neighbor would look way worse than it actually does.
It does look bad. The "Optimize text resize" option only seems to use bilinear downsampling for optimized resizing, but this only works when the factor to scale down is 2.0 at max, otherwise again pixels are lost without being weighted into downsampled pixels.

Same for DXTory: If I scale down 1920x1080 to 640x480 (factor 3.0) pixels are lost.

The scaling done when you add sources that aren't 1:1 to xsplit is pretty bad and you have no control over it. There's two solutions, either scale on the capture side so your sources are 1:1 in xsplit (dxtory scaling I believe is bicubic) or run your xsplit scene at 1920x1080 or whatever size your source is, then use one of the resize options on the channel page.
AdministratorTwitter: @R1CH_TL
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
April 18 2012 19:07 GMT
#37
I use Own3D, can I set a resize there?

My issue is low upstream bandwidth (currently I use 440 kBit for video) so I would like to test 640x360 instead of streaming in 960x540.

I did not find any resampling options in DXTory, I can just set a new size as percentage or in pixels.
You don't choose to play zerg. The zerg choose you.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
April 18 2012 20:08 GMT
#38
I knew there was some inexplicable lag on xsplit...
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 18 2012 20:17 GMT
#39
Wow, I had practically zero lag whatsoever today when streaming with Dxtory. Couldn't even tell the difference when it comes to lag had I been streaming with it or not been streaming. This combined with the AutoSceneChanger that I just found this week makes me a super happy panda. Gaming performance while streaming is now much better.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Avean
Profile Blog Joined September 2010
Norway449 Posts
April 18 2012 21:14 GMT
#40
I advice people to do some individual benchmarking cause with my benchmark xsplit actually outperforms dxtory.

XSplit -> 140-160 fps
Dxtory -> 60-90fps

Thats a huge difference. Havent changed any option in dxtory except turned off recording to a file, set fps to 30 (same as xsplit) and recording in 720 (same as xsplit).
AwfulPlayer
Profile Joined August 2010
249 Posts
Last Edited: 2012-04-18 22:06:09
April 18 2012 22:05 GMT
#41
i'm using vlc with screen capture recorder as directshow source for streaming (& ffmpeg to translate the rtsp into rtmp for own3d, but that should not be relevant for your tests).
it does not have the advantages of scene switching & such, but i'm not noticing any lag (i7-2600 & 560-ti). maybe an alternative test candidate for your analysis ?
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
April 19 2012 11:06 GMT
#42
Interesting. I'd be interested in reading something similar exploring more "pure hardware" style streaming - possibly splitting video out from one computer into a capture card on a second computer that does the conversion & streaming.

But then I've got 4 computers sitting around, and only use one of them. (3 of them cannot play SC2.)
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Nebula
Profile Blog Joined February 2004
England780 Posts
April 19 2012 12:12 GMT
#43
Was curious if you could maybe run some tests on the gamesource function for streaming DOTA2? I was considering getting a license for xsplit to get the gamesource function but im a little worried after seeing the results here.
<3
Hokay
Profile Joined May 2007
United States738 Posts
April 19 2012 12:21 GMT
#44
Dxtory is great. It's actually manageable to stream Dota with Dxtory + Xsplit on my AMD cpu. Also you guys might find this exciting. I read this on Reddit a few days ago from the AMA:

Why is dxtory superior to xsplits game source capture when it comes to dropped in-game fps performance?



[–]MSgtGunny[S] 6 points 4 days ago*

On the whole it tends to be better (although we have seen some cases where it caused a higher frame drop) than game source. Why I don't really know. What i do know is that the 64 bit version of game source will be part of version 1.1 which is penciled in for May and we are always optimizing it to try to reduce fps drop.

UmbraaeternuS
Profile Blog Joined November 2010
Chile476 Posts
April 19 2012 15:21 GMT
#45
DXtory is absolutely terrific. Improves framerate so much and lets you get rid of that pesky frame lag.
IMHO if you're serious about streaming quality/gameplay, it's a MUST; 50$ invested on streaming isn't that much for what you get.
therealwinters - Skype / @DrUmbra - Twitter // "There is nothing more cool than being proud of the things that you love" - Sean "Day[9]" Plott <3
Avean
Profile Blog Joined September 2010
Norway449 Posts
April 19 2012 21:57 GMT
#46
I dont know how you guys manage to get better fps with dxtory. You sure you guys clicking add region and clicking the sc2 window and not using game source or dragging a region manually ? Xsplit gives me 40fps more than dxtory.
emucxg
Profile Blog Joined May 2007
Finland4559 Posts
April 20 2012 08:28 GMT
#47
Have anybody tried DXtory with LoL streaming?
Rainbow Cuddles
Profile Blog Joined June 2011
United States486 Posts
April 20 2012 08:52 GMT
#48
Just wanted to say thanks for making this post it clears up a lot of confusion for me about the different methods. Response issues are fixed now, all thanks to you.
Blazinghand *
Profile Blog Joined December 2010
United States25551 Posts
April 20 2012 09:23 GMT
#49
On April 20 2012 06:57 Avean wrote:
I dont know how you guys manage to get better fps with dxtory. You sure you guys clicking add region and clicking the sc2 window and not using game source or dragging a region manually ? Xsplit gives me 40fps more than dxtory.


I'm typically just clicking on my desktop, and it adds the 1366x768 region as "Screen Region". Are you using that or the Sc2.exe process?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Avean
Profile Blog Joined September 2010
Norway449 Posts
April 20 2012 15:15 GMT
#50
Yeah it still adds as a region, but still xsplit is so much faster than dxtory. Must be CPU related or something. (i7-960)
yzzdups
Profile Joined September 2011
United States32 Posts
Last Edited: 2012-04-22 13:06:14
April 22 2012 13:00 GMT
#51
I have a question for R1CH because no one seems to know what would be causing my issue with Dxtory and Xsplit. I can capture video with Dxtory, and it works great. If I use direct show output to xsplit, and stream, it appears smooth in the xsplit window. The stream, however, seems to be dropping frames like crazy. This is with Battlefield 3. I don't bother using Dxtory with SC2 because I like to show my desktop. With BF3, screen capture lags way too much, so I'm trying Dxtory. Do you have any idea why the game would run fine, the xsplit preview would look ok, but the stream would lag when using Dxtory? I only have the problem with Dxtory. I have probably tried all combinations of settings between xsplit and dxtory without fixing it.

EDIT: To be more specific about the lag on stream, it's not a skip here and there. It's almost as if I'm broadcasting at a much lower frame rate than I am. I'm only resorting to asking because I can't think of any other settings to change. I've been over the settings off and on for a month or two now. Some settings change severity of the problem, but noting fixes it.
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
April 22 2012 16:28 GMT
#52
Frame drops are caused by excessive CPU usage or poor network conditions. Try a different ingest server.
AdministratorTwitter: @R1CH_TL
khanan
Profile Joined July 2011
47 Posts
April 30 2012 16:55 GMT
#53
Sorry, but that FFMPEG stuff sounded interesting. Would it be possible to go from DXTory -> FFMPEG(h264) -> Own3d/Twitch?
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