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amazing revalation

Blogs > Phyrigian
Post a Reply
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
March 23 2012 06:24 GMT
#1
--- Nuked ---

***
Turo
Profile Blog Joined October 2010
Canada333 Posts
March 23 2012 06:26 GMT
#2
classic dehydration headache cured by liquids.
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
Last Edited: 2012-03-23 06:32:21
March 23 2012 06:27 GMT
#3
--- Nuked ---
Sid(TB)
Profile Blog Joined February 2010
United States314 Posts
March 23 2012 07:48 GMT
#4
could also be a lack of suger since hes been in bed, prob not eating as much as usual. lemonade cures both however. get well soon xD
rEAdY tO bE iNfEcTeD?
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
March 23 2012 07:59 GMT
#5
--- Nuked ---
PH
Profile Blog Joined June 2008
United States6173 Posts
March 23 2012 08:51 GMT
#6
On March 23 2012 15:26 Turo wrote:
classic dehydration headache cured by liquids.

That was fast.
Hello
Kuja
Profile Blog Joined May 2011
United States1759 Posts
March 23 2012 09:02 GMT
#7
That possibility went right over your head didnt it? cant blame you if you were sick! Glad your feeling better though, haha
“Who's to say that my light is better than your darkness? Who's to say death is better than your darkness? Who am I to say?”
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
March 23 2012 09:03 GMT
#8
Great story until the ending
Writer
Jugan
Profile Blog Joined July 2009
United States1566 Posts
March 23 2012 09:07 GMT
#9
On March 23 2012 18:03 Kiante wrote:
Great story until the ending


Yeah, need to add in the part where he gets the girl and saves the world.
Even a Savior couldn't fix all problems. www.twitch.tv/xJugan
Angel_
Profile Blog Joined December 2011
United States1617 Posts
March 23 2012 09:46 GMT
#10
how have you never had a headache?
TheNessman
Profile Blog Joined May 2009
United States4158 Posts
Last Edited: 2012-03-23 10:13:03
March 23 2012 10:11 GMT
#11
I don't rarely have headaches either!

wait, who else drinks lemonade when they have headaches?

edit: did you just solve headaches?
~~! youtube.com/xmungam1 !~~
MaddogStarCraft
Profile Joined January 2012
Canada64 Posts
March 23 2012 10:17 GMT
#12
You don't know headaches young man...

I have two exposed nerves in my mouth, they cause some of the most excruciating headaches imaginable.

Percocets - Best prescription pain killer 2012.
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
March 23 2012 10:58 GMT
#13
10% orange juice 90% lemonade dat combo man.

dat combo.
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
March 23 2012 12:13 GMT
#14
Never had a headache lol?

We two are like bruce willis and samuel l. jackson in Unbreakable.
So, screw you!
https://steamcommunity.com/id/*tlusernamehere*/
Jealous
Profile Blog Joined December 2011
10287 Posts
March 23 2012 12:41 GMT
#15
On March 23 2012 19:17 MaddogStarCraft wrote:
You don't know headaches young man...

I have two exposed nerves in my mouth, they cause some of the most excruciating headaches imaginable.

Percocets - Best prescription pain killer 2012.

PERCS 4ever <3

Headaches - all the fucking time. My mom gets them daily or something. It's SO. BAD. @OP: You're so lucky I could never possibly have any sympathy for you.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
getdeadplz
Profile Blog Joined April 2011
United States116 Posts
March 23 2012 13:10 GMT
#16


Fallacy A:

"But if I have less resources in my base, I wont be able to make units fast enough to defend their attacks!"
or
"But if I have less resources in my base, then my semi-aggressive build will be too weak to penetrate their defense!"

There are two things we are looking at here:

The size of an army you can start moving across the field at a given point in time.

The defending player's ability (measured in time) to match and overcome the attacking player's army.

When you increase or decrease the amount of resources per base, you are changing both of these things. It is easy to feel like only one of them would change.




This is so false, this makes nukers way to good. You need numbers to kill them yet they are still 100 mineral without the ability to make more units faster(both sides can do this) that bunker becomes unkillable. just because they can make less doesn't mean aggression will be the same 10 marines camp a lot worse then 25.
lolz
Littlemuff
Profile Joined August 2011
United Kingdom301 Posts
March 23 2012 14:09 GMT
#17
On March 23 2012 19:58 Ktk wrote:
10% orange juice 90% lemonade dat combo man.

dat combo.


Dat combo indeed.
MaximusT
Profile Blog Joined February 2012
United States126 Posts
March 23 2012 15:36 GMT
#18
On March 23 2012 22:10 getdeadplz wrote:
Show nested quote +


Fallacy A:

"But if I have less resources in my base, I wont be able to make units fast enough to defend their attacks!"
or
"But if I have less resources in my base, then my semi-aggressive build will be too weak to penetrate their defense!"

There are two things we are looking at here:

The size of an army you can start moving across the field at a given point in time.

The defending player's ability (measured in time) to match and overcome the attacking player's army.

When you increase or decrease the amount of resources per base, you are changing both of these things. It is easy to feel like only one of them would change.




This is so false, this makes nukers way to good. You need numbers to kill them yet they are still 100 mineral without the ability to make more units faster(both sides can do this) that bunker becomes unkillable. just because they can make less doesn't mean aggression will be the same 10 marines camp a lot worse then 25.

Wrong page bro.
I like the building position. Optimized to let the other player penetrate his anal crevice as easily as possible, it's good. - Destiny
TheToast
Profile Blog Joined August 2010
United States4808 Posts
March 23 2012 16:11 GMT
#19
On March 24 2012 00:36 MaximusT wrote:
Show nested quote +
On March 23 2012 22:10 getdeadplz wrote:


Fallacy A:

"But if I have less resources in my base, I wont be able to make units fast enough to defend their attacks!"
or
"But if I have less resources in my base, then my semi-aggressive build will be too weak to penetrate their defense!"

There are two things we are looking at here:

The size of an army you can start moving across the field at a given point in time.

The defending player's ability (measured in time) to match and overcome the attacking player's army.

When you increase or decrease the amount of resources per base, you are changing both of these things. It is easy to feel like only one of them would change.




This is so false, this makes nukers way to good. You need numbers to kill them yet they are still 100 mineral without the ability to make more units faster(both sides can do this) that bunker becomes unkillable. just because they can make less doesn't mean aggression will be the same 10 marines camp a lot worse then 25.

Wrong page bro.


wtf is a "nuker" anyway?

I'm going through all the possible mis-spellings and can't figure out what the hell he meant.
I like the way the walls go out. Gives you an open feeling. Firefly's a good design. People don't appreciate the substance of things. Objects in space. People miss out on what's solid.
ImDrizzt
Profile Blog Joined February 2011
Norway427 Posts
March 23 2012 16:22 GMT
#20
Maybe that has something to do with the liquid in Teamliquid.
Link to my serious blog, where I am serious and spreads truth, knowledge and "serious" stuff: http://www.liquidpoker.net/blog/viewblog.php?id=982066
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