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Phyrigian
New Zealand1332 Posts
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Turo
Canada333 Posts
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Phyrigian
New Zealand1332 Posts
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Sid(TB)
United States314 Posts
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Phyrigian
New Zealand1332 Posts
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PH
United States6173 Posts
On March 23 2012 15:26 Turo wrote: classic dehydration headache cured by liquids. That was fast. | ||
Kuja
United States1759 Posts
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Kiante
Australia7069 Posts
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Jugan
United States1566 Posts
On March 23 2012 18:03 Kiante wrote: Great story until the ending Yeah, need to add in the part where he gets the girl and saves the world. ![]() | ||
Angel_
United States1617 Posts
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TheNessman
United States4158 Posts
wait, who else drinks lemonade when they have headaches? edit: did you just solve headaches? | ||
MaddogStarCraft
Canada64 Posts
I have two exposed nerves in my mouth, they cause some of the most excruciating headaches imaginable. Percocets - Best prescription pain killer 2012. | ||
Ktk
Korea (South)753 Posts
dat combo. | ||
HwangjaeTerran
Finland5967 Posts
We two are like bruce willis and samuel l. jackson in Unbreakable. So, screw you! | ||
Jealous
10138 Posts
On March 23 2012 19:17 MaddogStarCraft wrote: You don't know headaches young man... I have two exposed nerves in my mouth, they cause some of the most excruciating headaches imaginable. Percocets - Best prescription pain killer 2012. PERCS 4ever <3 Headaches - all the fucking time. My mom gets them daily or something. It's SO. BAD. @OP: You're so lucky I could never possibly have any sympathy for you. | ||
getdeadplz
United States116 Posts
Fallacy A: "But if I have less resources in my base, I wont be able to make units fast enough to defend their attacks!" or "But if I have less resources in my base, then my semi-aggressive build will be too weak to penetrate their defense!" There are two things we are looking at here: The size of an army you can start moving across the field at a given point in time. The defending player's ability (measured in time) to match and overcome the attacking player's army. When you increase or decrease the amount of resources per base, you are changing both of these things. It is easy to feel like only one of them would change. This is so false, this makes nukers way to good. You need numbers to kill them yet they are still 100 mineral without the ability to make more units faster(both sides can do this) that bunker becomes unkillable. just because they can make less doesn't mean aggression will be the same 10 marines camp a lot worse then 25. | ||
Littlemuff
United Kingdom301 Posts
On March 23 2012 19:58 Ktk wrote: 10% orange juice 90% lemonade dat combo man. dat combo. Dat combo indeed. | ||
MaximusT
United States126 Posts
On March 23 2012 22:10 getdeadplz wrote: Show nested quote + Fallacy A: "But if I have less resources in my base, I wont be able to make units fast enough to defend their attacks!" or "But if I have less resources in my base, then my semi-aggressive build will be too weak to penetrate their defense!" There are two things we are looking at here: The size of an army you can start moving across the field at a given point in time. The defending player's ability (measured in time) to match and overcome the attacking player's army. When you increase or decrease the amount of resources per base, you are changing both of these things. It is easy to feel like only one of them would change. This is so false, this makes nukers way to good. You need numbers to kill them yet they are still 100 mineral without the ability to make more units faster(both sides can do this) that bunker becomes unkillable. just because they can make less doesn't mean aggression will be the same 10 marines camp a lot worse then 25. Wrong page bro. | ||
TheToast
United States4808 Posts
On March 24 2012 00:36 MaximusT wrote: Show nested quote + On March 23 2012 22:10 getdeadplz wrote: Fallacy A: "But if I have less resources in my base, I wont be able to make units fast enough to defend their attacks!" or "But if I have less resources in my base, then my semi-aggressive build will be too weak to penetrate their defense!" There are two things we are looking at here: The size of an army you can start moving across the field at a given point in time. The defending player's ability (measured in time) to match and overcome the attacking player's army. When you increase or decrease the amount of resources per base, you are changing both of these things. It is easy to feel like only one of them would change. This is so false, this makes nukers way to good. You need numbers to kill them yet they are still 100 mineral without the ability to make more units faster(both sides can do this) that bunker becomes unkillable. just because they can make less doesn't mean aggression will be the same 10 marines camp a lot worse then 25. Wrong page bro. wtf is a "nuker" anyway? I'm going through all the possible mis-spellings and can't figure out what the hell he meant. | ||
ImDrizzt
Norway427 Posts
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