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Another day, another Playhem.

Blogs > Ariion
Post a Reply
Ariion
Profile Blog Joined June 2011
Poland50 Posts
February 18 2012 13:12 GMT
#1
Yay, another Playhem, more analysis!

This Playhem was strange, I've not played against Protoss :o It made me feel uncomfortable, because I can't play anything except TvP. This time I'm going to tell how far I've got - won Ro64,32 and lost in 16. Nothing impressive, but I consider this particular good and useful for me. More gg, more skill

Now, let's go and analyze those games, all TvZs this time. My plan for TvZ is reactor helion into combat shield/tank push. I always mess something with build, for example, late 2nd and 3rd raxes, 2nd gas at wrong time and all that silver stuff

Round of 64 - TvZ on GSL Antiga Shipyard vs Lidhill.
Lately I've had good tank positioning in ladder games, so I felt that Antiga can be easy as long as I don't lose my first push. To be honest I was surprised Antiga is in map pool, it's really bad map for Zerg, even with forced cross spawns. Unless he starts being really aggressive early game, he is easily containable. Only thing I feared was 7 roach rush or something of that kind.

I started on the 7 o'clock postion, which made me happy - no addon wall off :D

I knew where he spawned, but I always scout after depo - better safe than sorry. Another thing I never do is starting second depo and halting it, so his scout can't enter. He was scouting later so it haven't proved useful, but still, little tricks can matter.
I was expecting hatch first and that's what I saw. Natural on Antiga is in my opinion safe, not like on XelNaga

In this game You can see that I'm trying to improve my map presence and scouting: sending one marine to watchtower, hiding SCV in his 3rd so I can see if he for example canceled hatch into roach rush. On the other hand letting overlord into base isn't skilled thing!
[image loading]
This way he scouted my whole build, he knew I was expanding and all things connected to it. I fear baneling busts while expanding, I'm so vurnelable to them

I've lost my marine in the middle. What does it mean? He has units! :D My helion control is probably not top 3. I sent them to his 3rd thinking he might get fast third hatch knowing I'm expanding. Also lost helions without denying creep Sad helions are sad.

I took risk expanding without wall even started, but why not, siege tech made me feel safer.
[image loading]
Unfortunatel my timings were off and Combat Shields were done in about 50% at 9:30, which is moment where I would like to move out. Maybe it's not a big deal, but I'm trying to improve! I was expecting mutas so I started my engi bay.

Also I supply blocked myself at 62, 70 and 78. That was BAD, just bad.

My force was caught by 8 lings in the middle at 10:55 so he knew what was coming. Fortunately (as I discovered later) he didn't had banelings.

I know I've postioned tanks a bit too far away from creep, but I've lost many games because I overextended. I just wanted to keep him on maximum three bases and make him not drone in fear of attack!
[image loading]
Killing creep tumors make me happy, always. I can retreat and he is in the dark.
I could've expanded at that moment, but I'm always afraid of the swarm. Another thing is I should've started my 2nd factory and port.
When I saw he is not checking his creep borders I started leapfrogging my tanks and sending some reinforcements. Another supply block on 110, but I wasn't like "OH NO SUPPLY BLOCK" because it was me, who was at my opponents base
I very slowly pushed my tank line into his territory and started my 3rd at 15 minute mark.
[image loading]
Best split in my entire career of being Terran :D I still have tendency to walking my marines in a ball formation, but I amazed myself while I watched replay. After this I of course had to overextend my marines and walk deep into the creep, but medivacs were ready and some 25+ marines were waiting for orders in my natural More tanks came for some zerglings!

Another marine suicidal run into creep to snipe his 3rd. I was so happy at that moment. At 18 minute mark Your main can't be full of minerals, natural is probably drying too.
Of course after best split in the world I had to lose 2 pages of marines to fungal growth :D I'm the best lol!

He tried to run into my tank line few times, it wasn't very succesful.
Before 20 minutes I started my CC in the middle of Antiga. That was another moment of supply blocks, I'm just not used to 3 base production of raxes.

Moment of reflextion came! Let's destroy rocks to his 3rd. How come I didn't tought about it earlier?
After moving 3 tanks to the high ground I just couldn't lose. Even his late mutas were hopeless, I had 2/2 coming on marines and I had 4 reactors on raxes. Two base muta vs 10 marines for every production cycle is not a fair fight.

When I ran into his natural with bunch of marines I saw "gg".

I'm really proud of this game: I've done what I really like about TvZ - I contained him at time were mutas should pop out, or as we saw in this game - Infestors. He was unable to build high enough count of them and get some energy to chain fungals, pop infested terrans onto my tanks etc. I know that map favored me, but it's not impossible to win as Zerg.
I'm not proud of my upgrades: 1/1 was ok, but I could've had 3/3 at the end of the game. My 2/2 was about 30 seconds from being done while he typed "gg". That wasn't late. That was AWFULLY late. What would I improve the most? Drops, I haven't dropped him entire game. Also this game could've ended faster, but TvZs I've lost were mostly lost because I was like "LOL I'M WINNING LETS GET INTO HIS MAIN LOL".

Round of 32 - TvZ on TalDarim Altar LE vs Tsili.
I was like "another TvZ, blargh", but I was confident enough to stay in the winner mode.
I have many feeling about TalDarim, firstly it has siegable natural, it is big enough to force macro games (but rushes happens as everyone feels safe!). On the other hand I don't like 3rd. Yup, I'm Terran and I don't like rocks. Walling off on TalDarim is another thing I strictly hate.

Again, reactor helion into 4tank/CS push. Luck was on my side, I've found him in easily siegable position :D
I was happy with my timings this game, I took everything at right moment.

When my helions were on the map I saw this with my marine at watchtower
[image loading]
I was suspecting something like this, I'm used to this on ladder. Unfortunately I miscontroled my helions and they arrived there when hatch was planted, but... he canceled it.
I was brave and expanded before siege tech, but I knew he would firstly would like to get his 3rd. After seeing he canceled his hatch I sent my helions to his nat. Roaches, nothing I fear so much, unless he gets borrow. I knew my helions are pretty useless now so I patrol-queued them to check for ninja expands. My macro was already up, I had all production I wanted at that moment. My CS was late, but he went for roaches so his gas wouldn't be that high for muta flock.

His roaches took watchtower, so I delayed my push a bit in case of some bust.
When I went to watchtower his roaches were running away. I sieged myself and...boom, mass roach oneshots my tank! My marines fought to their death, but it was worth it.
[image loading]
It was the moment of THE TURTLE TERRAN! With roaches near my wall I felt unsafe with moving out. Not sure why, but it felt that way. When I can't move out and he is roach player, let's go drop! I've ninja expanded into pocket 3rd and dropped at the same time.

Drop summary:
Queen killed - awesome! Less larva for You!
6 workers killed - not bad, could be better.
Roaches pulled to his main - it probably wasn't his whole army, but he couldn't reinforce as fast as he would like.
Scouting - he had 3rd up. I could've dropped there, but I wanted his main since it could reveal some tech to me. And it worked! Infestation pit halfway done.

Not taking anything from my opponent, but doing slow overlord drops is not going to work in a long run.

This game my upgrades were better, not counting stim at 18 minutes. At least my 3/2 was started and +2 for tanks too.
Let's push! unfortunatel my army decided to split itself while moving to watchtower and I've lost some tanks to roaches.
When I was clearing creep I scanned his main and saw Lair morphing
[image loading]
I was in good position because if he wanted to save resources for Lair units he couldn't.
Again roaches one shotted some tanks, but this time stimmed 2/1 marines with medivacs and some tank support were superior force.
I just a-moved to his natural and recived this:
[image loading]
After this I wrote to him "Yes, indeed" because I'm such a good person :D
[image loading]
Yes, I fed on his tears!

Overall I was happy with this game. I had upgrades, I dropped him (once, but still), I was prepared for his drop and mutas (he had spire!). I'm most proud of my helions not dying and checking right side of the map. Any try to expand would be scouted and I would drop or just move there.

Round of 16 - TvZ on NASL TPW Artifice vs eXeVivi.
This time I wasn't sure what to expect from myself. I knew I can win this, but on the other hand I couldn't let myself get out of focus. I've checked his match history and he went for fast 3rd in his last ZvT. He probably checked my games too because he wasn't starting game yet

I don't have opening other than reactor helion so I went with it. Cross spawns, not bad. Unfortunately he surrounded my helions and I was blind at that moment.
When I tried to land my CC in expansion I saw something
[image loading]
Yup, baneling bust. I defended it without MUCH loses, but he was able to build nice muta flock and I was pinned down. His zerglings were chilling out in my natural and mutas were harrasing my main. I was doing my best, but my main was drying out, so I took my natural with slowly pushing him out from it. I know, I could've dropped, but how can You drop with mutas? I wanted to have some army, because he was waiting for me.

When I tried to move out I've shown how good my splits are
[image loading]
And lost my whole army. That was just painful. After it I tried to stay alive, but scanned Lair and after it scanned Greater Spire. There was no way I could handle Brood Lords.
[image loading]

Now as I watched this replay I had a chance, very slim chance. At my "gg" moment I had 64 SCVs vs his 57 Drones. 27 marines, 5 medivacs and 4 tanks. He had 21 mutas, 49 lings and 9 banelings. If my army control was better and I wasn't mentally devastated by his aggression I could've moved out and try to fight. Thing to improve - gg-ing too fast.

That's end of my Playhem story for today!

But don't cry! I'm still here with some things to say.
I'm still near promotion, because I'm playing golds in 30% of my games. Also I'm pretty comfortable with my 2rax vs Protoss so now I have 2 builds for this matchup.

Unfortunately while my TvP and TvZ are over 60%, my TvT is 33%. I just don't have build to stick with that is safe and aggressive at the same time. My Tank/Viking control is not bad, but could be better. I'm thinking about playing mech so I could've 2nd build for my TvZ (reactor helion as first) and start having one build for TvT. Any ideas for good mech opening? I've posted in Terran Help Me Thread, but got only one advice - go for reactor helion and start meching from there. Is there other way that will work in TvT and be safe from banshee play?

I feel I've improved since my first blog, I fight for map presence, I try to do some small things like drops, scouting hidden expos etc.

Replay pack downloadable here.

Thank You for reading and possible feedback

***
JMC4
Profile Blog Joined August 2010
United States261 Posts
February 18 2012 14:49 GMT
#2
What playhem was this for? The top level one or a specific league?
Diamond Protoss ~
Ariion
Profile Blog Joined June 2011
Poland50 Posts
February 18 2012 14:50 GMT
#3
Forgot to write this time: Bronze and Silver. Sorry if it disappoints You lol.
eohs
Profile Blog Joined May 2010
United States677 Posts
February 18 2012 15:01 GMT
#4
Hey man keep doing this kind of thing your playing tourneys at your level that is great. Keep it up and GL in the next one.
WELCOME TO THE PARTY
orbit
Profile Joined August 2010
Canada139 Posts
February 18 2012 16:35 GMT
#5
I love reading these! Keep up the good work!
My Intent Dota 2 2012, MikeChanDota 2013, Roshpit 2014
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 18 2012 17:10 GMT
#6
I really enjoy reading these - sounds like you're having a lot of fun, which is fantastic! glad to see it. I may add in some tips for your games later
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Kohonski
Profile Blog Joined July 2011
United States150 Posts
February 18 2012 17:24 GMT
#7
Great read! GL getting gold. If you want some practice games hit me up(gold toss but my PvT is acutally pretty weak)
Now we are both in the club of "people who caught mice and asked IRC what to do". Mine was caught face first on a glue trap though, but his back legs were free and he was pushing the trap all over my house. I ended up drowning him. - Lemonwalrus
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
February 18 2012 17:27 GMT
#8
Bwhaha love the picture of the marines and the banelings just mere feet away. The comment below it to top it off.

Enjoyable read
EerieVivi
Profile Joined December 2011
England2 Posts
February 18 2012 17:50 GMT
#9
Hey, hopefully we meet again in playhem today
I am the swarm!
Ariion
Profile Blog Joined June 2011
Poland50 Posts
February 18 2012 18:12 GMT
#10
On February 19 2012 02:50 EerieVivi wrote:
Hey, hopefully we meet again in playhem today

Nope, only Fridays and Tuesdays.

Pokebunny wrote:
I may add in some tips for your games later

Would be great!

Also thanks all for the feedback! It's nice to know that people like to read what I wrote
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 18 2012 22:06 GMT
#11
TvZ Antiga -
If you're using a gas opening, starting the second depot and halting it just slows your build down. Always just supply on 16.
Don't be too aggressive with your hellions. Keep them hotkeyed and a bit outside your opponent's natural ramp.
Get comfortable with how much vision creep gives. Slowing down your push as much as you did is risky - you're already tight timing wise, as you want to hit him before he has mutalisks, infestors, or banelings with speed. Also, consider stimming one marine ahead of your army if you're afraid of being caught unsieged, and then scan once to kill as much creep as you can.
I personally wouldn't ever start a second factory before my third base is up. Medivacs & upgrades are very important.
Seems like you're keeping your marines very far in front of your tanks. Again, I recommend just sending one ahead of the group, and sieging as soon as that fellow sees enemies.
You shouldn't be looking to contain before mutas are out - you should be looking to either deny a third and run home, or deny a third and force a bad engagement before the mutas are out.
Upgrades very essential, especially vs infestor styles. Also, make sure you're ALWAYS getting +1 tank attack as soon as your armory is done. Tanks with +1 will 1-shot lings with any carapace upgrades (even +3), while +0 tanks won't even 1shot +1 armor lings. Very important!
Anyway, congrats! Your macro seemed solid, just make sure you're not delaying expanding too much. You seem very hesitant to take your natural even if you have hellions out on the map. One bunker + hellions on the map gives you plenty of prep vs anything 2base, assuming you know he expo'd!

TvZ Taldarim -
Based on the siege timing it seems like you're only getting two hellions, or perhaps a very fast siege? Either way, I recommend four hellions and use those to expo rather than waiting for siege. You definitely should not be waiting for siege mode to take your natural - it should be lifting as soon as the OC is finished. Even vs early roach play, one bunker and a tank will pretty much deny any number of early 2base roaches. All of this only applies if he expanded, of course - if not, just prepare for allin!
Dropping isn't a bad idea, but roaches are honestly terrible vs marine tank, unless he gets lucky with some banes behind them.
Make sure you definitely get stim right away after combat shields - defending mutas without it is a bitch.
Work on adding a lot of barracks after your third base - many terrans at lower levels seem to have so much going on and they always forget. 8-9 rax is totally fine (most/all with reactors) for 3base, if you need it. Congrats again though

TvZ Artifice -
Ouch an earlier third as well as better control could have put you in fine position to win this game. Oh well
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Ariion
Profile Blog Joined June 2011
Poland50 Posts
February 18 2012 23:58 GMT
#12
On February 19 2012 07:06 Pokebunny wrote:
Semi-long post about TvZs :D

My answer is going to be spilt in three parts so I can answer 3 maps I've played on

I can't stim one marine to scout in front, because You know, I don't have stim :D I'm going for combat shield and stim next.
I know I could've been more aggressive with my initial force, but as I said - countless times I was so aggressive it turned against me. Of course, if I was thinking more about how to abuse Antiga I will tought about rocks at his 3rd earlier. It could've been short game.
About delaying expo I can say that in this game I at least took 3rd and 4th really quick after (for me) which is huge improvement from my previous games. I like to take second factory and port with my natural up, because I'm not the best with my splits (lol game 3) so I feel more comfortable with more tanks on my back.

Yes, I'm going for 2 helions and getting siege as I build my first tank, don't know if it's considered "quick" or "normal".
Dropping isn't bad idea, that's why I try to implement it into my play, but I just can't force myself into relentless dropping. Maybe it's because I feel unsecure in games. Feeling unsecure is also part of taking late expands and waiting for siege/bunkers before natural. About late stim I can say that I just have tendency to forget about upgrades, I start combat shield and focus on other things. 10 minutes later I'm facepalming because I don't have stim started yet. Adding raxes is something I've done in my first game, but again - I'm silver, but I'm trying

Nothing I can really say about third game, but I just fear lings waiting in my natural after baneling bust. I've lost my helions pretty quick (queued them to clear watchtowers and reacted to "under attack" too late) and he used this opportunity. I know that with expirience I will be able to react to busts better, but at the moment it just feels like I can't really move.
And what can I say about my marines and what happened to them. Probably saying "I'm sorry" to their families is good, lol.
Late third because being contained is good enough explenation?
Also, I was ahead in worker count, that's one thing I can say I've done good in that game.

Thank You for pointing all that stuff, it really helps me get better
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