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how I play SC2

Blogs > palanq
Post a Reply
palanq
Profile Blog Joined December 2004
United States761 Posts
Last Edited: 2012-02-18 01:00:47
February 15 2012 01:07 GMT
#1
When I play Zerg I drone hard and macro up and get a greedy huge economy before I tech to mutalisks to mindgame and abuse the metagame, get map control and show my cool gosu bonjwa nerd baller decisionmaking with high-mobility zergling runbys, unless my opponent goes for a cheesy coinflip unscoutable sneaky proxy all-in, leading to a crazy insane epic base trade scenario.

When I play Protoss I keep my vZ matchup winrate up by doing the Bisu build: I throw down pylons and fast expand and run all over the map with air superiority and an upgrade lead. It's a safe solid build order opening that really allows you to outposition and outmicro and outmaneuver and outplay and outclass your opponents and get more ahead while you're ahead. To follow up I bust out, move out, and roll out with a big huge bold deathball timing attack, using the terrain to engage with brilliant beautiful intelligent clutch money smart forcefields to take minimal damage and clean up, clear out, and pick off high mobility units. This can deal a crippling blow and give me a commanding lead, sometimes catching greedy play off-guard and punishing it by going in for the kill, streaming in units, sealing the deal, and ending the game right there.

When I play TvZ I play a heavy macro-oriented calm passive steady methodical straight-up style with tons of orbitals with mules and nukes raining down all over the map. I build lots of thors, a real mech fantasy of an uber unit, so much so that I get nerd chills just thinking about it, Tasteless. It's a real blunder to move out with thors against zerglings so I hard counter the thor's soft counter by target-firing with overpowered mineral-only hellions. Against protoss I overmake vikings and use high-dps marines and infinite-kiting marauders and use drops and sick concaves and stutter step to mow down high-survivability meat-shield zealots ultra-cost-effectively with a crucial critical mid-late-game tech switch transition to ghosts.

These army compositions are really powerful and formidable forces to be reckoned with, and once they get going, your opponent is in trouble, you're going to start owning, pwning and slaughtering, and you can expect gg well-played any second.

+ Show Spoiler +
this has been an exercise in dense packing of starcraft-related buzzwords.


**
time flies like an arrow; fruit flies like a banana
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 15 2012 01:22 GMT
#2
Bisu build in SC2 wat
if happy ever afters did exist <3 @watamizu_
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
February 15 2012 01:35 GMT
#3
Shhhhhh just observe him in his natural habitat.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
February 15 2012 01:53 GMT
#4
On February 15 2012 10:07 palanq wrote:
+ Show Spoiler +
this has been an exercise in dense packing of starcraft-related buzzwords.


I was going to say almost exactly that after reading a few sentences.
http://en.wikipedia.org/wiki/Lysenkoism
Louuster
Profile Joined November 2010
Canada2869 Posts
February 15 2012 03:33 GMT
#5
Give me your secret to make sairs in sc2!!
Kim Taek Yong fighting~
palanq
Profile Blog Joined December 2004
United States761 Posts
February 15 2012 03:56 GMT
#6
On February 15 2012 12:33 Louuster wrote:
Give me your secret to make sairs in sc2!!


yo make phoenix http://www.gomtv.net/2011gstls1/vod/65682/?set=2&lang= so bisu~
oh wow this game was from july last year haha
time flies like an arrow; fruit flies like a banana
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