• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:00
CET 19:00
KST 03:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
HomeStory Cup 28 - Info & Preview12Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win1RSL Season 4 announced for March-April5Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
StarCraft 2 Not at the Esports World Cup 2026 HomeStory Cup 28 - Info & Preview Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win Oliveira Would Have Returned If EWC Continued
Tourneys
HomeStory Cup 28 RSL Season 4 announced for March-April $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) KSL Week 85 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
Can someone share very abbreviated BW cliffnotes? [ASL21] Potential Map Candidates Liquipedia.net NEEDS editors for Brood War BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Path of Exile Mobile Legends: Bang Bang Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2683 users

The Ghost Nerf is Being Done Wrong - Page 23

Blogs > qxc
Post a Reply
Prev 1 21 22 23 24 25 36 Next All
NexCa
Profile Joined March 2011
Germany954 Posts
February 15 2012 14:54 GMT
#441
On February 15 2012 03:13 Frostfire wrote:
I think snipe need to be 35 +15 to casters. We shouldn't live in a world where it takes more than 1 snipe to kill a zergling.

And I'm zerg.


simply correct, Sir ! +1
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Firenza
Profile Joined October 2011
United States51 Posts
February 15 2012 15:12 GMT
#442
I agree completely with the approach in the OP. Blizzard/David Kim absolutely need to address how this changes TvT and TvBanelings and give some sort of rationale. Some things to consider:

45 damage (-20 to Massive): Everything stays the same except Brood Lord/Ultralisk. Infestor's still can't be 2-shotted, but I'm not sure that's a necessary buff since A) They're still vulnerable to EMP and B) a slightly injured infestor (from tank splash or mis-micro) can be 2-shotted.

50 damage (-25 to Massive): Does this 2-shot zealots? If it does, that's a problem that's not worth the buff of 2-shotting infestors. If 1 point of shield regenerates that's fixed, but it's still an extra 5 damage in this situation and the TvT situations that's probably not necessary.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2012-02-15 15:16:56
February 15 2012 15:15 GMT
#443
I actually think that snipe should only target ground units. The +psionic makes the ability completely redundant with emp. Without hitting air it would gives ghosts only limited ability against broods (in the form of nukes, basically) but still effective against ultras. It would also get rid of the silly instasniping of overseers.

And it could actually be flavorfully justified instead of +psionic which just makes no logical sense.
Glaceau
Profile Joined February 2012
Wales333 Posts
February 15 2012 15:24 GMT
#444
they are way too strong against zerg and while it might not be the best solution its a good band-aid for now
Cmon, swing it
kubiks
Profile Blog Joined March 2011
France1328 Posts
February 15 2012 15:45 GMT
#445
I have to agree with QXC, not only because I am in his fanclub, but because he's pretty right. While nerfing ghost vs zerg T3 was maybe needed ( as a zerg I personnaly want the broodlord to die, I hate to have to do this lame unit), I would like snipe just do dmg to light and psionic units (and less to the other). It would be more "roleplay", and anyway except T3 zerg units and corrputers, most of the units you want to snipe are light.
I really agree on the fact that this change is killing the usage of ghost in TvT (your snipe deals more dmg to...ghosts, yeah!), and I doubt this will make the ZvT match-up better to watch (huge air are soooo untrertaining -_-), I would just rely on better maps to avoid to let the terran have the possibility to split the map in 2 (shakuras plateau get out).
Juanald you're my hero I miss you -> best troll ever on TL <3
achew
Profile Joined February 2012
France86 Posts
February 15 2012 15:46 GMT
#446
I agree with qxc, at least snipe still one shot Changelings.
SCdinner
Profile Blog Joined September 2010
Canada516 Posts
February 15 2012 16:00 GMT
#447
I do not like this change because it makes snipe redundant. If the spell is only good against casters now then why not just use emp and hit them all at once? It may be slightly better against dark templars but once again emp might be more useful because it reviles them.
My other car is a battlecruiser.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
February 15 2012 16:07 GMT
#448
What's stopping me agreeing with the OP is that, right now, there doesn't seem to be enough of a penalty for overmaking ghosts - in TvZ anyway. High-tech units ought to need to be used carefully (Too many broodlords, not enough corruptors; too many colossi, not enough stalkers). But ghosts in TvZ are so good, against almost everything, that it's almost always better to have more of them. The 1.4.3 change puts ghosts in the same 'judicious use' category as other high-tech units. Overmake them and you'll be vulnerable.

I'm not going to defend the exact numerical change, but I can see a justification for making ghosts less of an end-game 'safe option no matter what'.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
MythicRule
Profile Joined October 2011
51 Posts
February 15 2012 16:07 GMT
#449
I was reading this thinking yeah hes right these are fair points. Until he proposed 50 base damage :/ What a typical Terran lol
SgtPepper
Profile Joined November 2010
United States568 Posts
February 15 2012 16:17 GMT
#450
In qxc we trust. Good post, i agree.
"After I reconquer Ba Sing Se, I'm going to reconquer my tea shop! And I'm going to play Pai Sho every day."
Zorkmid
Profile Joined November 2008
4410 Posts
February 15 2012 16:20 GMT
#451
I agree that there might be a better way to nerf the ghost/fix ZvT. I don't agree that terrans regularly snipe the emboldened members of QXC's "less" list:


marine
marauder
reaper
zealot
baneling
hydralisk
mutalisk
infestor
corruptor
broodlord
ultralisk
workers
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
February 15 2012 16:21 GMT
#452
I didn't like ghosts being that strong in the first place. Especially not after people learned they could use their scroll wheels to kill off entire armies with them.
Charger
Profile Blog Joined September 2010
United States2405 Posts
February 15 2012 16:25 GMT
#453
On February 16 2012 01:20 Zorkmid wrote:
I agree that there might be a better way to nerf the ghost/fix ZvT. I don't agree that terrans regularly snipe the emboldened members of QXC's "less" list:


marine
marauder
reaper
zealot
baneling
hydralisk
mutalisk
infestor
corruptor
broodlord
ultralisk
workers


Less regular is better than never. Just cause we don't see it a ton today doesn't mean we won't tomorrow.
It's easy to be a Monday morning quarterback.
Neurosis
Profile Joined October 2010
United States893 Posts
February 15 2012 16:27 GMT
#454
I just think they need to quit changing the game. Every time they patch they take away credibility for this game being a "sport". They didn't make basketball goals taller in the NBA just because Shaq is freakishly large.
rtem
Profile Joined March 2011
Finland54 Posts
February 15 2012 16:38 GMT
#455
Personally I'd rather have the post patch ghosts in game rather than the new one even with the zerg tier 3 problems and I say this as a zerg. I did cry a single zerg tear every now and then seeing whole bunch of broods go down but this nerf is just too much.
Dudelida
Profile Joined March 2011
Norway3 Posts
February 15 2012 16:46 GMT
#456
"Progamers play this game for a living. We practice everyday perfecting and refining strategies - strategies which rely on the current balance."
... EVERYTHING relies on the current balance, but you will adapt as you have with every single change that has been made thus far. Sure I can agree on that this might be a bit much, but terrans, like every other race, will adapt to the changes, comming or present.
Saying you do not like a change because of what you have not seen pro players do yet with the current settings when the change adresses game balance is nothing short of ridiculous to me.

We never really got to see Tanks being used in innovative ways to take advantage of that ridiculous 50 damage to EVERYTHING when they still were that powerful, it was changed because it was needed, people whined about it at that time too, It will be ok in the end!
Playing a game you like is great, playing it with friends is AWESOME!
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2012-02-15 16:59:03
February 15 2012 16:47 GMT
#457
On February 16 2012 01:27 Neurosis wrote:
I just think they need to quit changing the game. Every time they patch they take away credibility for this game being a "sport". They didn't make basketball goals taller in the NBA just because Shaq is freakishly large.


But they do make rule changes all the time. Handchecking turned the league from a big man dominated game to a small man dominated game. They've also added the 24 second clock, and the 3 point line. Widened the key area. You ALWAYS need to adjust rules as time goes on. This goes for SC2.

What we really need to stop changing is the game that we play as an RTS e-Sport. I think that's a closer analogy.
MafiaCheese
Profile Joined April 2010
United States87 Posts
February 15 2012 16:58 GMT
#458
Seems kind of odd that they want snipe to be an Anti-Psionic ability when emp serves that purpose already /shrug
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
February 15 2012 17:04 GMT
#459
On February 16 2012 01:46 Dudelida wrote:
"Progamers play this game for a living. We practice everyday perfecting and refining strategies - strategies which rely on the current balance."
... EVERYTHING relies on the current balance, but you will adapt as you have with every single change that has been made thus far. Sure I can agree on that this might be a bit much, but terrans, like every other race, will adapt to the changes, comming or present.
Saying you do not like a change because of what you have not seen pro players do yet with the current settings when the change adresses game balance is nothing short of ridiculous to me.

We never really got to see Tanks being used in innovative ways to take advantage of that ridiculous 50 damage to EVERYTHING when they still were that powerful, it was changed because it was needed, people whined about it at that time too, It will be ok in the end!

Ghost nerf whining isn't about what you had seen, it's about what you will never have a chance to see if it goes through.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
February 15 2012 17:19 GMT
#460
On February 16 2012 01:20 Zorkmid wrote:
I agree that there might be a better way to nerf the ghost/fix ZvT. I don't agree that terrans regularly snipe the emboldened members of QXC's "less" list:


marine
marauder
reaper
zealot
baneling
hydralisk
mutalisk
infestor
corruptor
broodlord
ultralisk
workers


You missed the point completely.

I can't say it better than qxc, but as he says in the OP:

On February 15 2012 03:10 qxc wrote:
Have we seen these situations before? Not really. Maybe once? Maybe almost never, but the point is that if Blizzard changes Ghosts in the proposed way we won't. Not now, not ever. This change kills potential innovation and interesting play. But the ghost vs. Tier 3 Zerg relationship can be fixed while keeping the ghost in tact in other situations.

Prev 1 21 22 23 24 25 36 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 200
BRAT_OK 96
JuggernautJason80
SC2Nice 72
UpATreeSC 69
MindelVK 21
StarCraft: Brood War
Calm 3109
Bisu 1039
Horang2 981
Shuttle 797
Mini 721
Soulkey 243
BeSt 207
Hyuk 189
firebathero 176
actioN 168
[ Show more ]
Dewaltoss 106
Hyun 104
Sharp 99
Mong 71
yabsab 36
Killer 34
Free 28
Yoon 27
Shinee 23
Hm[arnc] 18
scan(afreeca) 17
Dota 2
qojqva2276
Dendi593
Fuzer 276
febbydoto14
League of Legends
C9.Mang080
Counter-Strike
fl0m3513
Other Games
Grubby3134
hiko755
Beastyqt544
ceh9372
DeMusliM249
crisheroes156
KnowMe152
ArmadaUGS117
mouzStarbuck102
Mew2King58
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 115
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis12419
• TFBlade1464
• Shiphtur473
Other Games
• tFFMrPink 8
Upcoming Events
PiGosaur Cup
7h
WardiTV Invitational
18h
Replay Cast
1d 6h
The PondCast
1d 16h
WardiTV Invitational
1d 18h
Replay Cast
2 days
RongYI Cup
3 days
herO vs Maru
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Wardi Open
5 days
[ Show More ]
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-02-02
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W7
Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
LiuLi Cup: 2025 Grand Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.