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On February 15 2012 03:13 Frostfire wrote: I think snipe need to be 35 +15 to casters. We shouldn't live in a world where it takes more than 1 snipe to kill a zergling.
And I'm zerg.
simply correct, Sir ! +1
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I agree completely with the approach in the OP. Blizzard/David Kim absolutely need to address how this changes TvT and TvBanelings and give some sort of rationale. Some things to consider:
45 damage (-20 to Massive): Everything stays the same except Brood Lord/Ultralisk. Infestor's still can't be 2-shotted, but I'm not sure that's a necessary buff since A) They're still vulnerable to EMP and B) a slightly injured infestor (from tank splash or mis-micro) can be 2-shotted.
50 damage (-25 to Massive): Does this 2-shot zealots? If it does, that's a problem that's not worth the buff of 2-shotting infestors. If 1 point of shield regenerates that's fixed, but it's still an extra 5 damage in this situation and the TvT situations that's probably not necessary.
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I actually think that snipe should only target ground units. The +psionic makes the ability completely redundant with emp. Without hitting air it would gives ghosts only limited ability against broods (in the form of nukes, basically) but still effective against ultras. It would also get rid of the silly instasniping of overseers.
And it could actually be flavorfully justified instead of +psionic which just makes no logical sense.
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they are way too strong against zerg and while it might not be the best solution its a good band-aid for now
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I have to agree with QXC, not only because I am in his fanclub, but because he's pretty right. While nerfing ghost vs zerg T3 was maybe needed ( as a zerg I personnaly want the broodlord to die, I hate to have to do this lame unit), I would like snipe just do dmg to light and psionic units (and less to the other). It would be more "roleplay", and anyway except T3 zerg units and corrputers, most of the units you want to snipe are light. I really agree on the fact that this change is killing the usage of ghost in TvT (your snipe deals more dmg to...ghosts, yeah!), and I doubt this will make the ZvT match-up better to watch (huge air are soooo untrertaining -_-), I would just rely on better maps to avoid to let the terran have the possibility to split the map in 2 (shakuras plateau get out).
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I agree with qxc, at least snipe still one shot Changelings.
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I do not like this change because it makes snipe redundant. If the spell is only good against casters now then why not just use emp and hit them all at once? It may be slightly better against dark templars but once again emp might be more useful because it reviles them.
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What's stopping me agreeing with the OP is that, right now, there doesn't seem to be enough of a penalty for overmaking ghosts - in TvZ anyway. High-tech units ought to need to be used carefully (Too many broodlords, not enough corruptors; too many colossi, not enough stalkers). But ghosts in TvZ are so good, against almost everything, that it's almost always better to have more of them. The 1.4.3 change puts ghosts in the same 'judicious use' category as other high-tech units. Overmake them and you'll be vulnerable.
I'm not going to defend the exact numerical change, but I can see a justification for making ghosts less of an end-game 'safe option no matter what'.
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I was reading this thinking yeah hes right these are fair points. Until he proposed 50 base damage :/ What a typical Terran lol
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In qxc we trust. Good post, i agree.
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I agree that there might be a better way to nerf the ghost/fix ZvT. I don't agree that terrans regularly snipe the emboldened members of QXC's "less" list:
marine marauder reaper zealot baneling hydralisk mutalisk infestor corruptor broodlord ultralisk workers
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I didn't like ghosts being that strong in the first place. Especially not after people learned they could use their scroll wheels to kill off entire armies with them.
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On February 16 2012 01:20 Zorkmid wrote: I agree that there might be a better way to nerf the ghost/fix ZvT. I don't agree that terrans regularly snipe the emboldened members of QXC's "less" list:
marine marauder reaper zealot baneling hydralisk mutalisk infestor corruptor broodlord ultralisk workers
Less regular is better than never. Just cause we don't see it a ton today doesn't mean we won't tomorrow.
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I just think they need to quit changing the game. Every time they patch they take away credibility for this game being a "sport". They didn't make basketball goals taller in the NBA just because Shaq is freakishly large.
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Personally I'd rather have the post patch ghosts in game rather than the new one even with the zerg tier 3 problems and I say this as a zerg. I did cry a single zerg tear every now and then seeing whole bunch of broods go down but this nerf is just too much.
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"Progamers play this game for a living. We practice everyday perfecting and refining strategies - strategies which rely on the current balance." ... EVERYTHING relies on the current balance, but you will adapt as you have with every single change that has been made thus far. Sure I can agree on that this might be a bit much, but terrans, like every other race, will adapt to the changes, comming or present. Saying you do not like a change because of what you have not seen pro players do yet with the current settings when the change adresses game balance is nothing short of ridiculous to me.
We never really got to see Tanks being used in innovative ways to take advantage of that ridiculous 50 damage to EVERYTHING when they still were that powerful, it was changed because it was needed, people whined about it at that time too, It will be ok in the end!
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On February 16 2012 01:27 Neurosis wrote: I just think they need to quit changing the game. Every time they patch they take away credibility for this game being a "sport". They didn't make basketball goals taller in the NBA just because Shaq is freakishly large.
But they do make rule changes all the time. Handchecking turned the league from a big man dominated game to a small man dominated game. They've also added the 24 second clock, and the 3 point line. Widened the key area. You ALWAYS need to adjust rules as time goes on. This goes for SC2.
What we really need to stop changing is the game that we play as an RTS e-Sport. I think that's a closer analogy.
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Seems kind of odd that they want snipe to be an Anti-Psionic ability when emp serves that purpose already /shrug
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On February 16 2012 01:46 Dudelida wrote: "Progamers play this game for a living. We practice everyday perfecting and refining strategies - strategies which rely on the current balance." ... EVERYTHING relies on the current balance, but you will adapt as you have with every single change that has been made thus far. Sure I can agree on that this might be a bit much, but terrans, like every other race, will adapt to the changes, comming or present. Saying you do not like a change because of what you have not seen pro players do yet with the current settings when the change adresses game balance is nothing short of ridiculous to me.
We never really got to see Tanks being used in innovative ways to take advantage of that ridiculous 50 damage to EVERYTHING when they still were that powerful, it was changed because it was needed, people whined about it at that time too, It will be ok in the end! Ghost nerf whining isn't about what you had seen, it's about what you will never have a chance to see if it goes through.
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On February 16 2012 01:20 Zorkmid wrote: I agree that there might be a better way to nerf the ghost/fix ZvT. I don't agree that terrans regularly snipe the emboldened members of QXC's "less" list:
marine marauder reaper zealot baneling hydralisk mutalisk infestor corruptor broodlord ultralisk workers
You missed the point completely.
I can't say it better than qxc, but as he says in the OP:
On February 15 2012 03:10 qxc wrote: Have we seen these situations before? Not really. Maybe once? Maybe almost never, but the point is that if Blizzard changes Ghosts in the proposed way we won't. Not now, not ever. This change kills potential innovation and interesting play. But the ghost vs. Tier 3 Zerg relationship can be fixed while keeping the ghost in tact in other situations.
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