The Ghost Nerf is Being Done Wrong - Page 18
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mrlie3
Canada350 Posts
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UglyBastard
Germany53 Posts
Way better solution than Blizzard's. Which was to be expected... | ||
Gheed
United States972 Posts
On February 15 2012 13:11 mrlie3 wrote: How about 30+20 to light? This would keep the SC2 damage modifier format intact and still keeps the same patch effect. (30 is needed for 1 shot blings which is not light) Infestors are armored. | ||
Carras
Argentina860 Posts
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DTK920
Canada46 Posts
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rS.eZrA
United States39 Posts
I'm not making Zerglings to counter air right? I'm not making Infestors to counter let's say Ghosts right? Your entire complaint is completely based around that Ghosts no longer counter EVERYTHING which is not what they were disigned for in the first place. They are a utiliy unit, you already have the marine. Vikings counter broodlords, Ghost counter corrupter and Infestor. You can;t have double hard counters. Marauders counter ultralisks, not marauder ghost counter ultralisk. Terrran is the only race that had a unit that could literally counter EVERY unit that the Zerg had effectively. This change is fine, Sbipe/EMP infestors, HT, etc, that's what ghosts do, not snipe everything. | ||
Gheed
United States972 Posts
On February 15 2012 13:41 rS.eZrA wrote: What you need to understand is what the unit is designed for. I'm not making Zerglings to counter air right? I'm not making Infestors to counter let's say Ghosts right? Your entire complaint is completely based around that Ghosts no longer counter EVERYTHING which is not what they were disigned for in the first place. They are a utiliy unit, you already have the marine. Vikings counter broodlords, Ghost counter corrupter and Infestor. You can;t have double hard counters. Marauders counter ultralisks, not marauder ghost counter ultralisk. Terrran is the only race that had a unit that could literally counter EVERY unit that the Zerg had effectively. This change is fine, Sbipe/EMP infestors, HT, etc, that's what ghosts do, not snipe everything. What a terrible game this would be if every unit had a direct counter. Snipe can be a soft counter to zealots. Or you could literally snipe banelings with snipe. | ||
Devilldog
United States69 Posts
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RevTiberius
Canada353 Posts
So my point is this: this patch is bad enough for pros who can micro late game terran armies well. It is even worse for players below pro level because we struggle with the complexities of large armies anyway. Handling large protoss and zerg armies is much easier than handling a large terran army. And because of all this I find it very unlikely that this patch will go through as suggested. They'll either change it before it comes into effect, or adjust it soon after. | ||
theBizness
United States696 Posts
On February 15 2012 13:43 Gheed wrote: What a terrible game this would be if every unit had a direct counter. Snipe can be a soft counter to zealots. Or you could literally snipe banelings with snipe. But Gheed, these aren't workers! How can you know | ||
TranceKuja
United States154 Posts
On February 15 2012 12:01 MandoRelease wrote: Oh wow, check again. That way you'd make a more educated comment. In the last 100 or so TvZ pro replays I've seen one player has actually gotten the BF upgrade. They still make plenty of hellions though. Edit: I've seen the infestor NP upgrade 4 or 5 times. | ||
slytown
Korea (South)1411 Posts
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CarbonTwelve
Australia525 Posts
On February 15 2012 13:43 Gheed wrote: What a terrible game this would be if every unit had a direct counter. Snipe can be a soft counter to zealots. Or you could literally snipe banelings with snipe. What a terrible game this would be if every race had a universally useful unit they could fall back on... | ||
anApple
Singapore275 Posts
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Flamingo777
United States1190 Posts
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lastshadow
United States1372 Posts
45 to rest. fixed. | ||
mrlie3
Canada350 Posts
Aw damn you're right. =/ On February 15 2012 14:15 lastshadow wrote: 25 to massive 45 to rest. fixed. yea that sounds about right... or 50 to rest =D | ||
Tingles
Australia225 Posts
On February 15 2012 13:50 RevTiberius wrote: It's going to be interesting to see how this plays out on lower levels. I'm a mid-diamond level terran, and I simply don't have the necessary micro/macro skills to stand a chance in late game vs. toss and zerg. So my point is this: this patch is bad enough for pros who can micro late game terran armies well. It is even worse for players below pro level because we struggle with the complexities of large armies anyway. Handling large protoss and zerg armies is much easier than handling a large terran army. And because of all this I find it very unlikely that this patch will go through as suggested. They'll either change it before it comes into effect, or adjust it soon after. Pretty untrue dude. You struggling at the game with Terran at your level is not an argument to not patch something. While i agree that maybe not such a drastic change should be made ... maybe just to massive units or something ... it's pretty obvious late game in TvZ ghosts are pretty fucking good. It's in the same way that i suck at PvZ, and i loose almost all the time, but all i see is zergs complaining that Protoss is impossible to beat. My biased opinion on a matchup or the state of balance is irrelevant because i'm to shit to play the matchup / race well. The TvT ramifications do suck a fair bit though. | ||
Psilo
United States115 Posts
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fighter2_40
United States420 Posts
On February 15 2012 13:31 Carras wrote: i agree, i think a lot of people think the same.. yet to be consistent blizzard has to do it this way, its just the way they designed the game , they use bonus damage, they dont have damage reduction This is a good point. I wonder how hard it would be to in cooperate damage reduction to massive instead of bonus damage to massive. Can someone who does map editing tell us if you can make customs like that? If so then it should be an easy fix. To everybody saying ghosts shouldn't be a universal... they aren't. They are so fucking expensive. Plus snipe isn't even that good vs mass units like bane zealot marine (it can do well but considering the cost of the ghost it's effectiveness is average). it's only good vs targets of small number like hts, broods, ultras (you wont have 30 of these.) For the investment, ghosts should be able to have a sort of swiss army knife type function. | ||
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