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Active: 750 users

Random Monobattles Pro tournament, because why not - Page 6

Blogs > TotalBiscuit
Post a Reply
Prev 1 4 5 6 7 8 19 Next All
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
February 13 2012 09:02 GMT
#101
SOMEONE TELL THE KOREANS QUICK!! This must have at least 1 korean team participating, Ill definetly watch anyways..
Change a vote, and change the world
Nomili
Profile Joined February 2011
Norway20 Posts
February 13 2012 09:04 GMT
#102
Sounds like an awesome event!
It's better to keep your mouth shut and be thought a fool, rather than open it and remove all doubt. – Abraham Lincoln
SpiritClown
Profile Joined August 2011
Italy35 Posts
February 13 2012 09:04 GMT
#103
TB, if he can take 2gd as a co-commentator. I thin he would be hilarious in this setup.

(or let's just hope he comes in the chat to troll u )
Timestreamer
Profile Joined March 2011
Israel157 Posts
February 13 2012 09:11 GMT
#104
I will totally watch this over a normal event, especially if we get good teams on board(TLO in random monobattle? Hell yea)
Tasaio
Profile Joined March 2011
Japan61 Posts
February 13 2012 09:28 GMT
#105
Sounds awesome! I hope it will be during a time I have a chance to watch (Japan)! Would love for there to be more than 4 teams, but I guess that would be hard.

This should be able to deliver some nice (hilarious) games!
StarBrift
Profile Joined January 2008
Sweden1761 Posts
February 13 2012 09:47 GMT
#106
I don't understand how anyone can find this entertaining.
laoji
Profile Joined April 2011
United Kingdom382 Posts
February 13 2012 09:52 GMT
#107
should contact oGs, they are normally doing the quirky custom games on their stream =)
Affection is responsible for nine-tenths of whatever solid and durable happiness there is in our lives.- C. S. Lewis
woreyour
Profile Blog Joined December 2010
582 Posts
February 13 2012 09:57 GMT
#108
Thanks TB!
I am so sexy.. I sometimes romance myself..
Daelgar
Profile Joined January 2012
Poland25 Posts
February 13 2012 10:04 GMT
#109
Hope u can find your 4 teams for that, looks like a great idea. Its good to have something for pure entertainment purpose.
Oh, special tactics? You see, Its fine.
Kreb
Profile Joined September 2010
4834 Posts
Last Edited: 2012-02-13 10:29:26
February 13 2012 10:09 GMT
#110
I've had hopes we'd get funny events like this with some serious prizes involved to hopefully attract high level players at some point. Hope it turns out well.

I'm not sure if I like the random units though. With low level players it might work, but with 4 high caliber players on each side, chances seem pretty high the team who gets the most favourable units assigned will automatically win. With just one unit to work with i think it will be pretty impossible to overcome disadvantages in unit setup (how to you win vs ling+marine+x+x if you didnt get a low tier unit randomed in your team?).

My own suggestion would be to allow the players to choose their units themselves, but put restrictions on them to avoid ling/ling/marine/zealot combos. Such as for example: Only 1/4 players may choose a light unit, and 1/4 must choose a capital unit. With only two simple rules like that, the dynamics chance drastically and I for one would like to see how pro players theorycraft what setup is best with those restrictions. Restrictions can also of course be toyed around with endlessly. You can force spellcaster units, force flying units, force units from all three races, ban low tier units, add "no attack before X minutes" rules, you name it. I think putting up rules like that and then allowing the players to try and create the perfect unit combo would create a more dynamic and enjoyable tournament than just randoming out units to each player.
Dyme
Profile Joined November 2010
Germany523 Posts
February 13 2012 10:19 GMT
#111
This is how random usually works out:

Team1: Ultra, BC, Broodlord, HT
Team2: Marine Marine Marine Marine

Can't wait.
courtpanda
Profile Blog Joined May 2011
866 Posts
February 13 2012 10:23 GMT
#112
their skype convos have to be streamed. no questions.
KryptoStorm
Profile Joined August 2010
England377 Posts
February 13 2012 10:41 GMT
#113
This sounds awesome ;D
사랑해요
SonOfBoxer
Profile Joined December 2011
Korea (South)62 Posts
February 13 2012 10:57 GMT
#114
Best idea I've seen in a long time! Looking forward to it! ♥
No Pain, No Gain.
Dirich
Profile Joined September 2010
Italy101 Posts
February 13 2012 11:08 GMT
#115
On February 13 2012 19:19 Dyme wrote:
This is how random usually works out:

Team1: Ultra, BC, Broodlord, HT
Team2: Marine Marine Marine Marine

Can't wait.


He does have a point though.
Also, one team could be lucky, with pros getting mainly their race, while the other one not.
In other words, too much randomness could ruin the fun.
Of course the situation can be reversed on the next battle, but the game will be not that fun if there is too much unbalance, since we are talking about pros.

It could be a good idea to remove at least 1 of the 2 random factor (either in the units or in the race).
Removing race random gives us games where the players can give us higher performance.
Removing unit random means a lot of T1 play in my opinion, as the teams play to win, not to have fun like in true monobattles. (Thus, I wouldn't suggest this option).


By the way, Great Idea!
SpiritClown
Profile Joined August 2011
Italy35 Posts
February 13 2012 11:12 GMT
#116
On February 13 2012 19:09 Kreb wrote:
I've had hopes we'd get funny events like this with some serious prizes involved to hopefully attract high level players at some point. Hope it turns out well.

I'm not sure if I like the random units though. With low level players it might work, but with 4 high caliber players on each side, chances seem pretty high the team who gets the most favourable units assigned will automatically win. With just one unit to work with i think it will be pretty impossible to overcome disadvantages in unit setup (how to you win vs ling+marine+x+x if you didnt get a low tier unit randomed in your team?).

My own suggestion would be to allow the players to choose their units themselves, but put restrictions on them to avoid ling/ling/marine/zealot combos. Such as for example: Only 1/4 players may choose a light unit, and 1/4 must choose a capital unit. With only two simple rules like that, the dynamics chance drastically and I for one would like to see how pro players theorycraft what setup is best with those restrictions. Restrictions can also of course be toyed around with endlessly. You can force spellcaster units, force flying units, force units from all three races, ban low tier units, add "no attack before X minutes" rules, you name it. I think putting up rules like that and then allowing the players to try and create the perfect unit combo would create a more dynamic and enjoyable tournament than just randoming out units to each player.



The random thing is just done to add casualty to the mix and by doing so more funzies. Honestly putting up all sorts of different rules would not be as good for me as just jump in, watch someone like Idra playing terran and bitching about getting reapers and not marines :D

(Sry Idra, no hate, just using u as an example even if i doubt u would watch this thread )


Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
February 13 2012 11:12 GMT
#117
"no medivacs, mothership, warp prism or corrupter"

Can someone explain what this rule is for?

Also, they need to announce the units they got right?
Moderator@TLPholon // "I need a third hand to facepalm right now"
Tomken
Profile Joined January 2010
Norway1144 Posts
February 13 2012 11:18 GMT
#118
Winner of 4v4 TL open should get invite imo
MBCGame HERO FIGHTING!!!~
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
February 13 2012 11:23 GMT
#119
ahaha, this'll be fun! hoping for some good games.
Wroshe
Profile Joined June 2011
Netherlands1051 Posts
February 13 2012 11:24 GMT
#120
On February 13 2012 20:12 Pholon wrote:
"no medivacs, mothership, warp prism or corrupter"

Can someone explain what this rule is for?

Also, they need to announce the units they got right?

Problem with getting Medivacs as your unit would be that you literally can't attack. Only problem this has is that only Zerg's can drop or take island bases.

The maps used will be modded so that you are given a completly random thing and that will be shown by the mod itself.
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