Random Monobattles Pro tournament, because why not - Page 6
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theBlues
El Salvador638 Posts
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Nomili
Norway20 Posts
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SpiritClown
Italy35 Posts
(or let's just hope he comes in the chat to troll u ) | ||
Timestreamer
Israel157 Posts
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Tasaio
Japan61 Posts
This should be able to deliver some nice (hilarious) games! | ||
StarBrift
Sweden1761 Posts
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laoji
United Kingdom382 Posts
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woreyour
582 Posts
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Daelgar
Poland25 Posts
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Kreb
4834 Posts
I'm not sure if I like the random units though. With low level players it might work, but with 4 high caliber players on each side, chances seem pretty high the team who gets the most favourable units assigned will automatically win. With just one unit to work with i think it will be pretty impossible to overcome disadvantages in unit setup (how to you win vs ling+marine+x+x if you didnt get a low tier unit randomed in your team?). My own suggestion would be to allow the players to choose their units themselves, but put restrictions on them to avoid ling/ling/marine/zealot combos. Such as for example: Only 1/4 players may choose a light unit, and 1/4 must choose a capital unit. With only two simple rules like that, the dynamics chance drastically and I for one would like to see how pro players theorycraft what setup is best with those restrictions. Restrictions can also of course be toyed around with endlessly. You can force spellcaster units, force flying units, force units from all three races, ban low tier units, add "no attack before X minutes" rules, you name it. I think putting up rules like that and then allowing the players to try and create the perfect unit combo would create a more dynamic and enjoyable tournament than just randoming out units to each player. | ||
Dyme
Germany523 Posts
Team1: Ultra, BC, Broodlord, HT Team2: Marine Marine Marine Marine Can't wait. | ||
courtpanda
866 Posts
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KryptoStorm
England377 Posts
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SonOfBoxer
Korea (South)62 Posts
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Dirich
Italy101 Posts
On February 13 2012 19:19 Dyme wrote: This is how random usually works out: Team1: Ultra, BC, Broodlord, HT Team2: Marine Marine Marine Marine Can't wait. He does have a point though. Also, one team could be lucky, with pros getting mainly their race, while the other one not. In other words, too much randomness could ruin the fun. Of course the situation can be reversed on the next battle, but the game will be not that fun if there is too much unbalance, since we are talking about pros. It could be a good idea to remove at least 1 of the 2 random factor (either in the units or in the race). Removing race random gives us games where the players can give us higher performance. Removing unit random means a lot of T1 play in my opinion, as the teams play to win, not to have fun like in true monobattles. (Thus, I wouldn't suggest this option). By the way, Great Idea! | ||
SpiritClown
Italy35 Posts
On February 13 2012 19:09 Kreb wrote: I've had hopes we'd get funny events like this with some serious prizes involved to hopefully attract high level players at some point. Hope it turns out well. I'm not sure if I like the random units though. With low level players it might work, but with 4 high caliber players on each side, chances seem pretty high the team who gets the most favourable units assigned will automatically win. With just one unit to work with i think it will be pretty impossible to overcome disadvantages in unit setup (how to you win vs ling+marine+x+x if you didnt get a low tier unit randomed in your team?). My own suggestion would be to allow the players to choose their units themselves, but put restrictions on them to avoid ling/ling/marine/zealot combos. Such as for example: Only 1/4 players may choose a light unit, and 1/4 must choose a capital unit. With only two simple rules like that, the dynamics chance drastically and I for one would like to see how pro players theorycraft what setup is best with those restrictions. Restrictions can also of course be toyed around with endlessly. You can force spellcaster units, force flying units, force units from all three races, ban low tier units, add "no attack before X minutes" rules, you name it. I think putting up rules like that and then allowing the players to try and create the perfect unit combo would create a more dynamic and enjoyable tournament than just randoming out units to each player. The random thing is just done to add casualty to the mix and by doing so more funzies. Honestly putting up all sorts of different rules would not be as good for me as just jump in, watch someone like Idra playing terran and bitching about getting reapers and not marines :D (Sry Idra, no hate, just using u as an example even if i doubt u would watch this thread ) | ||
Pholon
Netherlands6142 Posts
Can someone explain what this rule is for? Also, they need to announce the units they got right? | ||
Tomken
Norway1144 Posts
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Cascade
Australia5405 Posts
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Wroshe
Netherlands1051 Posts
On February 13 2012 20:12 Pholon wrote: "no medivacs, mothership, warp prism or corrupter" Can someone explain what this rule is for? Also, they need to announce the units they got right? Problem with getting Medivacs as your unit would be that you literally can't attack. Only problem this has is that only Zerg's can drop or take island bases. The maps used will be modded so that you are given a completly random thing and that will be shown by the mod itself. | ||
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