• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:35
CET 22:35
KST 06:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3Crank Gathers Season 2: SC II Pro Teams12Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
Ladder Map Matchup Stats What's going on with b.net? Map pack for 3v3/4v4/FFA games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
How to stay on top of macro? PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Challenge: Maths isn't all…
Hildegard
more word salad -- pay no h…
Peanutsc
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1769 users

Game making progress -part 9-

Blogs > shannn
Post a Reply
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 12 2012 20:23 GMT
#1
Hello everyone to those reading!
Decided to make a blog update on my game making progress :D

For those who want to skip some parts of my blog, I've summarized the contents of the blog for you in bold so you can go to that section directly.

Contents of blog:
- Short history of my game making progress
- Previous blogs about game making
- Game making status
- What will I do after the battle engine v1.0 is ready?

Previous blogs about game making
If you are interested to read my previous blogs about my game making progress then here is a summary of my previous blogs:
(From newest to oldest)
- Game making progress, almost done 2012-02-07
- Game making progress 2012-02-04
- Game making progress, school 2012-02-02
- School & game making progress 2012-01-31
- Math genius needed for game making 2012-01-11
- Making a game, progress 2012-01-06
- What makes a game interesting? 2012-01-03
- A new beginning 2011-12-31

(Note: damn so many blogs about my game making progress)

Short history of my game making progress
Slowly but surely I can see the light at the end of the tunnel :p

At the start of reading a game making book to all the way finishing my school assignment to where I am now (in 2.5 months) I've learned so many things about making 2D games.

It's really absurd that I actually managed to get this far. At the start I really would've thought at the end of the year I'd be where I am now but with so many hours spent learning/programming and just asking stuff I managed to speed up the progress.

Anyways enough blabbering about me, this blog is about my game :D

Game making status:
I've managed to complete almost everything basic for my battle engine.

Things my battle engine can do right now:
- Physical attacks on enemies
- Magic spells to use on enemies (damage or healing on own party)
- implemented AOE feature, for those unfamiliar what AOE in this context means. It means you can now attack/heal multiple targets. This was an unplanned implementation as the code basically allowed me to implement this easily when I was cleaning code (yay for clean coding).
- Animations to walk, cast, attack
- Use items
- Select spells,items from a menu
- Pause function (although not fully workign)
- Algorithm for spell/item damage/healing in combination with different elements. I have made up 6 elements (did not think of names yet). This could be more or less.

Things left to implement for battle engine (some are for the future but not urgent).

Major things:
- AI for my enemies.
- a Run action, as in flee the battle

Minor things:
- performance issues (cleaner code for future updates)
- animation issues (having characters animated constantly, death animations etc)
- more battle options like having items to do damage/buff or debuff targets

What will I do after the battle engine v1.0 is ready?
Well I wanted to make a adventure/RPG like the oldschool Final Fantasies so I'll focus on levels and puzzles after this. I'll have to get some artist to draw for me. The artists I have now don't have the time and are asking too much (over 2k euros for a student lol).

I've already documented a few puzzles and so I need to write up a story and somehow think about implementing these puzzles into the storyline. (For the anime followers among us, I was inspired by Hunter x Hunter so you will see familiarities which you will like.)

For the first public release I documented that I wanted to have 10 levels spread out over 2 dungeons and 1 puzzle for each level making it a total of 10. This could change of course.

Note: I wonder if people are interested in testing my app soon? Apparently it's possible to send links of the app for beta testing. I will have to find out about this later but I'll have to know if people are interested in this first

Pretty long blog post without screens sorry

Stay tuned for more blog updates (soon :D).

***
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Leftwing
Profile Blog Joined January 2011
Canada229 Posts
February 12 2012 21:40 GMT
#2
o.O Sounds like you are making progress! I've been planning to develop my own game, however my schedule is pretty tough as it is right now so I've decided to wait until I go to University to start my project, and hopefully by then I'll have found a few programmers who are interested in starting up an Indy studio with me.

The familiarity to Hunter x Hunter will be very interesting and I am really looking forward to seeing more from you
Myrddraal
Profile Joined December 2010
Australia937 Posts
Last Edited: 2012-02-13 02:33:31
February 13 2012 01:25 GMT
#3
Sounds good. I would recommend getting any of your friends or someone you know who has any artistic talent to do the art for you, no use paying for anything, not with your first game anyway.

Sorry I have only read this blog post and a little of your others, what programming language are you using? Just wondering why your pause isn't working properly and if I may be able to help, do you have a variable for Game State?
[stranded]: http://www.indiedb.com/games/stranded
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
February 13 2012 02:52 GMT
#4
On February 13 2012 06:40 Leftwing wrote:
o.O Sounds like you are making progress! I've been planning to develop my own game, however my schedule is pretty tough as it is right now so I've decided to wait until I go to University to start my project, and hopefully by then I'll have found a few programmers who are interested in starting up an Indy studio with me.

The familiarity to Hunter x Hunter will be very interesting and I am really looking forward to seeing more from you

If you ever need some advice I'll gladly answer your questions :D

On February 13 2012 10:25 Myrddraal wrote:
Sounds good. I would recommend getting any of your friends or someone you know who has any artistic talent to do the art for you, no use paying for anything, not with your first game anyway.

Sorry I have only read this blog post and a little of your others, what programming language are you using? Just wondering why your pause isn't working properly and if I may be able to help, do you have a variable for Game State?

I'm using Objective-C. The game engine I'm using is the Cocos2D engine.

And I'm using the State pattern. I've fixed the problem now. Before I had a reset actions method which switched my state variable incidentally :D
So I was pausing it and then when an action was still in progress it would un pause the game after the current action finished :p
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
Please log in or register to reply.
Live Events Refresh
SC4ALL
15:00
Day 2
Artosis907
LiquipediaDiscussion
SC4ALL
15:00
SC4ALL - Day 2
TriGGeR vs MixuLIVE!
Percival vs TBD
RotterdaM919
ComeBackTV 556
IndyStarCraft 203
CranKy Ducklings124
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Artosis 967
RotterdaM 919
IndyStarCraft 203
CosmosSc2 116
ProTech97
Nathanias 79
JuggernautJason50
Railgan 45
StarCraft: Brood War
ZZZero.O 128
NaDa 9
Dota 2
monkeys_forever299
Fuzer 248
LuMiX1
Counter-Strike
byalli1032
Heroes of the Storm
Liquid`Hasu445
Khaldor172
Other Games
FrodaN3406
Grubby2481
ScreaM1045
B2W.Neo940
fl0m579
mouzStarbuck227
KnowMe212
summit1g115
ToD108
QueenE106
Maynarde23
Organizations
Other Games
gamesdonequick1745
Counter-Strike
PGL393
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 52
• Adnapsc2 18
• Legendk 3
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2923
• WagamamaTV713
• Ler72
League of Legends
• Doublelift457
Other Games
• imaqtpie1247
• Scarra565
• Shiphtur187
Upcoming Events
Replay Cast
11h 26m
Wardi Open
14h 26m
Monday Night Weeklies
19h 26m
Replay Cast
1d 1h
Sparkling Tuna Cup
1d 12h
WardiTV Korean Royale
1d 14h
LAN Event
1d 17h
Replay Cast
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
[ Show More ]
OSC
3 days
The PondCast
3 days
LAN Event
3 days
Replay Cast
4 days
LAN Event
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Korean Royale
5 days
LAN Event
5 days
IPSL
5 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
6 days
Sparkling Tuna Cup
6 days
WardiTV Korean Royale
6 days
LAN Event
6 days
IPSL
6 days
JDConan vs WIZARD
WolFix vs Cross
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.