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Weird Rules in RTS games

Blogs > Sufficiency
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Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-02-12 07:52:50
February 12 2012 07:13 GMT
#1
Something interesting just came up in my head and I'd like to share it.

There are many things in a game (RTS in particular) which are impossible to do, but all natural logic (i.e. common sense) dictates that they SHOULD be possible. They are only impossible due to balance reasons.

One example:

A siege tank can attack position in range which a unit is residing at - even your own unit. However, they cannot "attack ground" (borrowing a term from AoE). Obviously, if siege tanks can attack ground, they will easily be able to repel, for example, DT rushes (by firing at the "blur") - that's why we can't do this in the game. However, this doesn't really make sense; if a siege tank can fire at a unit at any position so long as it is in range, there shouldn't be any reasons why it cannot fire at the said position without anything there.

So here I go. Feel free to add your own if you can think of any. I admit I haven't played a lot of RTS games...

(SC1, SC2): You cannot attack a cloaked unit directly without detection, even though you can see the "blur" and know exactly where the cloaked unit is (see above). It doesn't make sense that you are not allowed to force your unit to attack "nothing".
(SC1, SC2, WC3): You cannot repair/heal other units while in a transport. In all three games, you typically need your medic/worker to be close to the target to be healed/repaired. However, they cannot be closer to each other when they are in the same Dropship/Bunker/Zeppelin.
(SC1, SC2, WC3): You cannot kill your own unit (EDIT: i.e. using a button like in AoE series). While this is pretty useless in Starcraft, in Warcraft 3 this would have profound consequences that would break the game. However, it doesn't make sense why that is impossible... Look, I understand I may not be able to order my Footman to commit seppuku (they are mortals, after all), but why can't a Death Knight do it so he can avoid giving experience to his enemies while knowing that he will eventually be revived at the nearest Altar? It doesn't make sense at all.
(SC1): Scourges cannot attack ground units. I don't see why not, really. If it can charge and collide with an air unit, I don't see why they cannot dive at a ground unit. Obviously, if they could, Zerg would be totally overpowered (make scourges -> snipe CC/nexus), but it's so arbitrary that they can't do that.
(SC2): Thors' land attack is the simultaneous firing of two of its cannons at the same time. Truthfully, because of its great damage per attack, it will often do "overkills" against things such as Marines and Zerglings. I don't see why a Thor cannot simultaneously attack two different units at the same time to avoid the "overkill".
(WC3): Chimeras have two land-attacks. One magical (against units), one long-range siege (aka Corrosive Breath, against buildings only). But it doesn't make sense why they have to differentiate between buildings and units. Worst of all, without the Corrosive Breath upgrade, Chimeras use their magic attacks on buildings (so they CAN use the standard magic attacks against buildings); after Corrosive Breath upgrade, they will only use the siege attack, which is actually LESS effective against Heavy Armor buildings such as some Human towers.
(WC3): Melee heroes with any kind of Orbs can attack air units using a long-range projectile; however they can't use the projectile attack against land units. Obviously, if buying an Orb of Venom implies that the Demon Hunter becomes permanently ranged, that will break the game. But I don't really see any reasons why they can't do it... especially when the Orb of Fire's and Lightning's projectiles look the same as the Archmage's and Farseer's... and they can attack land units with the same projectile.
(AoE3): You cannot kill enemy explorers. BUT THEY ARE LYING ON THE GROUND DEFENSELESS, FFS.
(AoE3): Mortars can only attack buildings. But I honestly do not know why they can't attack units. I don't care how inaccurate they are - just fire at the balk of the enemies' armies... I am sure some of them will hit...


**
https://twitter.com/SufficientStats
gosuMalicE
Profile Joined March 2011
Canada676 Posts
February 12 2012 07:24 GMT
#2
AFAIK you can put auto-repiar scvs in medivacs with hellions and they repair them, I saw a friend do it a few months ago, unless it got patched out.
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
English
Profile Joined April 2010
United States475 Posts
February 12 2012 07:32 GMT
#3
I remember being able to kill my own unit in WC3 and SC2. I know for sure I've killed my own unit to make room for another unit and stay in Low Upkeep. In SC2, I've had my fair share of killing my own units accidentally.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
February 12 2012 07:34 GMT
#4
how lurkers and other zerg units can burrow on a bridge or space platform and not fall into the water/space.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2012-02-12 07:37:01
February 12 2012 07:35 GMT
#5
--- Nuked ---
GoShox
Profile Blog Joined December 2007
United States1843 Posts
February 12 2012 07:39 GMT
#6
I must be missing something because denying units is a pretty important part of WC3 O_O
Newbistic
Profile Blog Joined August 2006
China2912 Posts
Last Edited: 2012-02-12 07:44:25
February 12 2012 07:43 GMT
#7
I think he means having a hotkey where you can instantly kill a unit without having to deplete its hitpoints by attacking it with other units.

It was a feature in Age of Empires games were the "del" key could be used to instantly destroy any unit or structure you own.

Although, I agree, in WC3 you often see players last-hit killing their own units or sending low-health units into a creep camp to die.
Logic is Overrated
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-02-12 07:54:52
February 12 2012 07:52 GMT
#8
On February 12 2012 16:32 English wrote:
I remember being able to kill my own unit in WC3 and SC2. I know for sure I've killed my own unit to make room for another unit and stay in Low Upkeep. In SC2, I've had my fair share of killing my own units accidentally.


This is not what I meant. I meant that there is no "kill" button that can kill a unit without using force-attack.


On February 12 2012 16:35 Inori wrote:
You can attack cloacked units (storm, FG for sure). iirc siege tanks can attack ground too (shift + a + click maybe?), so should be possible with them as well.

You can auto-repair while in medivac.

You can kill your own units, a + click on a unit.


Only if you have a unit there (even your own unit) as a "target".
https://twitter.com/SufficientStats
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
February 12 2012 08:01 GMT
#9
On February 12 2012 16:52 Sufficiency wrote:
This is not what I meant. I meant that there is no "kill" button that can kill a unit without using force-attack.

But since this is a fantasy universe the units aren't so easy to kill, when you need 40 hits with an axe to kill someone committing suicide isn't that trivial.
shaftofpleasure
Profile Blog Joined December 2011
Korea (North)1375 Posts
February 12 2012 08:21 GMT
#10
How can Battlecruisers get repaired by a single SCV to optimum efficiency?
It's either the holes of my nose are getting smaller or my fingers are getting bigger. /// Always Rooting for the Underdog. Hyuk/Sin/Jaehoon/Juni/Hyvva/Hoejja/Canata //// Hiding in thread somewhere where BW is still in it's pure form here on TL.
red4ce
Profile Blog Joined January 2011
United States7313 Posts
February 12 2012 08:31 GMT
#11
On February 12 2012 17:21 shaftofpleasure wrote:
How can Battlecruisers get repaired by a single SCV to optimum efficiency?


Better yet, how can zerglings or zealots be attacking one side of a bunker yet SCV's can repair said bunker from the other side and fix it up like it's good as new. For that matter how can the rate of repair be quicker than the rate of destruction? Are bunkers made of LEGO blocks?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 12 2012 08:43 GMT
#12
Why can't you trample stuff in Starcraft? I want my Colossus to skewer Zerglings with their long, pointy legs, and my Thors to smash Marines with their thick feet. C&C always allows vehicles to run over infantry, and thus that series will always have a special place in my heart.

Case in point:


On a more serious note, being on the receiving end of a roadkill is always very frustrating, though being on the dealing end is always so, so satisfying. It's not a requirement for every RTS, but I would be very sad if they took it out of a C&C game.
ㅇㅅㅌㅅ
gosuMalicE
Profile Joined March 2011
Canada676 Posts
February 12 2012 08:55 GMT
#13
On February 12 2012 16:39 GoShox wrote:
I must be missing something because denying units is a pretty important part of WC3 O_O

I think he means a unit killing itself, not being killed by friendlies.
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
TheRealFluid
Profile Joined June 2011
United States501 Posts
February 12 2012 09:25 GMT
#14
Do Protoss warriors get teleported back to Aiur when they die in vehicles?
"The wings don't make you fly and the crown don't make you king.||"What do you say to god of gg? NOT TODAY" -John the Translator. "Give me Command" -Yellow.
Vasoline73
Profile Blog Joined February 2008
United States7833 Posts
February 12 2012 09:54 GMT
#15
[x] Scourge one blew my mind
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2012-02-12 10:10:00
February 12 2012 10:04 GMT
#16
On February 12 2012 17:43 eviltomahawk wrote:
Why can't you trample stuff in Starcraft? I want my Colossus to skewer Zerglings with their long, pointy legs, and my Thors to smash Marines with their thick feet. C&C always allows vehicles to run over infantry, and thus that series will always have a special place in my heart.

Case in point:
http://www.youtube.com/watch?v=XlmT7Q1Ttxo#t=0m55s

On a more serious note, being on the receiving end of a roadkill is always very frustrating, though being on the dealing end is always so, so satisfying. It's not a requirement for every RTS, but I would be very sad if they took it out of a C&C game.


Well, not exactly true I guess. For most of the C&Cs except the most ancient ones, only some vehicles can run over infantries. Beside, it is exactly because of this feature that C&C's infantries were practically useless until (imo) RA3.

However, one may argue why some vehicles can run over infantries, while others cannot; furthermore, why some infantry units cannot be ran over.
https://twitter.com/SufficientStats
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
February 12 2012 11:42 GMT
#17
Bullets fired only fly 10m. I wonder how much damage a real gun would do, if a weak gun that is only capable of firing a bullet 10m far already does 5dmg.
Grovbolle
Profile Blog Joined July 2011
Denmark3813 Posts
Last Edited: 2012-02-12 11:59:38
February 12 2012 11:48 GMT
#18
How can mutas flap their wings in space?
Why doesn't marines run out of bullets?

Logic doesn't dictate good games and good balanced games. Even though I get your blog, it just seems like a mix of whine about lacking features and reflection on science.

A few examples like yours which doesn't make sense, but if they were implemented would be game breaking.
Flying CC
Reaper D8
Burrow

Also, medics heal units in bunkers. (campaign)
Lies, damned lies and statistics: http://aligulac.com
Teoman
Profile Blog Joined October 2011
Norway382 Posts
February 12 2012 12:00 GMT
#19
On February 12 2012 16:13 Sufficiency wrote:
(SC1, SC2): You cannot attack a cloaked unit directly without detection, even though you can see the "blur" and know exactly where the cloaked unit is (see above). It doesn't make sense that you are not allowed to force your unit to attack "nothing".


This one is kind of strange since most units do whatever you order them to without question or doubt. Such as shooting your own units, running into siege lines (they often do this volountary), continue mining while under fire etc.
"Quisque est barbarus alii."
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
February 12 2012 12:10 GMT
#20
If I recall correctly you could attack ground with catapult/ballista (or whatever they were called) in WC2.
I have the best fucking lawyers in the country including the man they call the Malmis.
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 12 2012 12:56 GMT
#21
in SC1/2 scvs can repair air units but can't attack them
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
February 12 2012 13:19 GMT
#22
You can't "Attack this place on the ground" but you can move a marine out and target it. Or, do the hellion dance, and sacrifice a hellion as a target so that the others can spray the cloaked unit/creep tumor/whatever.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 12 2012 15:45 GMT
#23
On February 12 2012 20:48 Grovbolle wrote:
How can mutas flap their wings in space?
Why doesn't marines run out of bullets?

Logic doesn't dictate good games and good balanced games. Even though I get your blog, it just seems like a mix of whine about lacking features and reflection on science.

A few examples like yours which doesn't make sense, but if they were implemented would be game breaking.
Flying CC
Reaper D8
Burrow

Also, medics heal units in bunkers. (campaign)

Those comics cracked me up.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
February 12 2012 21:19 GMT
#24
On February 13 2012 00:45 iAmJeffReY wrote:
Show nested quote +
On February 12 2012 20:48 Grovbolle wrote:
How can mutas flap their wings in space?
Why doesn't marines run out of bullets?

Logic doesn't dictate good games and good balanced games. Even though I get your blog, it just seems like a mix of whine about lacking features and reflection on science.

A few examples like yours which doesn't make sense, but if they were implemented would be game breaking.
Flying CC
Reaper D8
Burrow

Also, medics heal units in bunkers. (campaign)

Those comics cracked me up.


Oh yes. The Reaper D-8 is one of those odd things. Why it must be used only against buildings...
https://twitter.com/SufficientStats
SnipedSoul
Profile Joined November 2010
Canada2158 Posts
February 12 2012 23:29 GMT
#25
Where do SCVs store buildings? They pull a giant foundation out of nowhere.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 13 2012 00:12 GMT
#26
Siege tanks not being able to attack air, even though they can throw shells over long distances and the cannons point basically straight up
Artillery spawned from the forges of Hell
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
February 13 2012 00:16 GMT
#27
On February 13 2012 09:12 arb wrote:
Siege tanks not being able to attack air, even though they can throw shells over long distances and the cannons point basically straight up


Thank god for this. Marauders too.
Remember, no matter where you go, there you are.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
February 13 2012 00:42 GMT
#28
lol scourge being able to target ground... could you imagine?
Call me Marge Simpson cuz I love you homie
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2012-02-13 01:03:40
February 13 2012 00:59 GMT
#29
It's funny that a lot of the things you're mentioning were things you could do in Total Annihilation (the first one, anyway). Attacking ground and self destruct were both possible for all units. TA was a fun game.

(SC1): Scourges cannot attack ground units. I don't see why not, really. If it can charge and collide with an air unit, I don't see why they cannot dive at a ground unit. Obviously, if they could, Zerg would be totally overpowered (make scourges -> snipe CC/nexus), but it's so arbitrary that they can't do that.

Scourge can only breathe at a certain altitude, if they get too low they faint and become useless.
LEGEND!! LEGEND!!
Carson
Profile Joined September 2010
Canada820 Posts
February 13 2012 05:52 GMT
#30
On February 13 2012 09:59 Chef wrote:
It's funny that a lot of the things you're mentioning were things you could do in Total Annihilation (the first one, anyway). Attacking ground and self destruct were both possible for all units. TA was a fun game.

Show nested quote +
(SC1): Scourges cannot attack ground units. I don't see why not, really. If it can charge and collide with an air unit, I don't see why they cannot dive at a ground unit. Obviously, if they could, Zerg would be totally overpowered (make scourges -> snipe CC/nexus), but it's so arbitrary that they can't do that.

Scourge can only breathe at a certain altitude, if they get too low they faint and become useless.

And their lungs develop rapidly as they hatch from their ground based eggs, lol

I do get frustrated with lore vs. game abilities though. I read a starcraft book once, and it made me so mad because a ghost took some stim packs and used them, and then dropped 3 nukes at once. Also, all the marines had coffee cups that generated coffee automatically when you added water! I mean come on, that's like free stim packs!
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
February 13 2012 08:13 GMT
#31
I think it was possible in WC2 to kill invisible submarines by attacking a specific area, but I haven't play this game for ages, so I can't be 100% sure.
ॐ
Game
Profile Blog Joined February 2009
3191 Posts
February 13 2012 08:28 GMT
#32
You can kill your own men in SC1 :/
SC is like sex. You should play often, but never too hard. And you should only try hard when it matters.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
February 13 2012 14:16 GMT
#33
On February 12 2012 16:13 Sufficiency wrote:
if a siege tank can fire at a unit at any position so long as it is in range, there shouldn't be any reasons why it cannot fire at the said position without anything there

Sure, but you are the one paying for the cost of artillery. Thanks.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
StorkHwaiting
Profile Blog Joined October 2009
United States3465 Posts
February 13 2012 15:18 GMT
#34
This is why war in real life is much more exciting! Games will never be able to match the thrill of being a real live general!
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