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Active: 4928 users

Ok, so diamond it is :D

Blogs > Damnight
Post a Reply
Damnight
Profile Blog Joined October 2010
Germany222 Posts
January 19 2012 21:26 GMT
#1
Hey guys,

last month i got promoted into diamond, i was quiete happy about that. I began to rape my Platinum opponents along with those dimond guys. 5 weeks have passed and here I am. Same status i had in Platinum, I now have in Diamond. About 50% is the win ratio against Master and about 90% versus Diamond. Only problem is Protoss.

I´ve been around since the beginning of Starcraft II and there weren´t such furious balance discussions since patch 1.1 Terran, as you may recall, August 2010. Back then there was this whole "imbaness" about reapers and bunkers along with the mighty 2-rax.
It feels like we have reached the same point with Protoss, only difference: Is it true this time?

Terran nerfs were good and helped alot, especially in TvZ. There was a radical change for Terran openings; you now were forced to build a depot before rax and reaper-speed was delayed with the necessity of a factory before upgrade. The effect was that 2 rax wasn´t gone, it was delayed a whole lot. The strength was the strong timing on those little maps. Now as the game evolves 2 rax is an element that you through in every once in a while. As it should be. A strategy that works 100% of the time on every map and position possible was never good till now (Talking about the early game).

Four-Gate was one of these strategies. It is gone now, especially in ZvP and TvP very hard to pull of, PvP only certain maps!
So patches were always announced way before they were released. To date there was no new patch released or announced, and people ARE complaining.
Talk like "Protoss imba! Impossible to play against." is daily, but not some lost nerd is saying that, in fact there are thouands complaining.
But is it really the balance? My ZvP is bad and i know that, i lose most of the time being way to greedy. Fixing problems in ZvP seems harder than in any other matchup. Timings are too crisp.
Maps, full of tiny chocke points, hard to engage, third bases so easy to get up for Protoss.
Is it the maps? Is it Protoss? Is it Zerg? But what you really should ask yourself,
is it me?

Most people still hope it is so imba like Terran in August 2010, but if it isn´t and I can´t be certain about that (as no one can), we got to improve, got to improve the matchup, playstyles, mechanics (for me and every other guy not as good as high
master ).

Improvement only works with the right mindset. The mindset here, at least for me is to think of the game as perfectly balanced. And bam, my winrate just went 20% up against protoss (of course after the proper training, with the proper
mindset ).

And do not rage when you lose, everything is allowed, hell we´re at war!



***
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2012-01-19 21:59:00
January 19 2012 21:57 GMT
#2
try muta-builds against protoss, if you play it proplerly no low-master protoss should be able to ever leave his 2 base. if he does, go for baserace, unless he has 100 cannons - in that case build 100 spines and win :D

another possible way is to play a passive eco style and tech to hive on ~4 base at minute 14-15 to get broodlords out, then u just chill under spine/spore with infestor/brood and unless he builds a mothership, he should have an extremly hard time to ever beat you.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
January 19 2012 22:02 GMT
#3
gratz on making diamond! progress is progress
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
Adastrom
Profile Blog Joined April 2011
Canada219 Posts
January 20 2012 01:57 GMT
#4
im a high master protoss, p v z is my best mu and the only time where i lose to z if when they go muta xD, not mass muta, but enough to gain map control throughout the whole game...
Lol pvz
Drolla
Profile Joined September 2010
United Kingdom389 Posts
January 20 2012 07:29 GMT
#5
On January 20 2012 10:57 Adastrom wrote:
im a high master protoss, p v z is my best mu and the only time where i lose to z if when they go muta xD, not mass muta, but enough to gain map control throughout the whole game...


I have to second this, muta's are a challenge to play against.
Damnight
Profile Blog Joined October 2010
Germany222 Posts
Last Edited: 2012-01-20 12:17:35
January 20 2012 12:16 GMT
#6
Thank you for your replies, I really appreciate it! My normal playstyle in fact is to be very passive, defend defend defend till broodlords... But i will switch to Mutas now since many people suggest it
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
Last Edited: 2012-01-20 15:02:53
January 20 2012 15:02 GMT
#7
On January 20 2012 21:16 Damnight wrote:
Thank you for your replies, I really appreciate it! My normal playstyle in fact is to be very passive, defend defend defend till broodlords... But i will switch to Mutas now since many people suggest it


You could play very passive around the summer time and get away with it, but you can't anymore unless your opponent lets you. Mutas are nice, but keep in mind that toss are seeing it a lot and are getting better at defending it every dya.

There's all sorts of interesting strategy shifts that make the attack come earlier and earlier. Blink stalkers are pretty much a given thanks to mutas, air openings are becoming more popular, and 6-7gate will wreck your day long before hive. Let's not forget the tried-and-true colossus deathball.

Always post a scout at their potential thirds and prepare to be aggressive if you see and opening. Plus, abusing protoss immobility with speedlings and drops are great distractions while you get up the gas expansions for your late-game composition. Of course, the protoss at any point can say "screw this" and go base race, so I hope you like spine crawlers!
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