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The best players will know exactly which corners they can cut, and will be as greedy as possible without going overboard.
At the highest levels of play, there's a very fine line between winning the game because you exploited the proper advantages, and losing the game because you played too conservatively (or- on the other hand- you played too greedily and got punished for it).
Lower level players will learn those rules, although they don't matter *as much* because there are generally more flaws and mechanical errors on either side that are more important to refine first.
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Yeah I agree you need to try to play safe but for example in the game Morrow vs Killer in the GSL up and down matches, Morrow scouted a 6 gate +2 blink stalker all in and accordingly got roaches and infestors to survive. He got just the right amount of units to be safe against the push but when Killer scouted that Morrow was ready, Killer stop warping in units and Morrow was behind and lost the game. As Zerg you HAVE to not play safe if you want to stay ahead especially against protoss. Of course you should always be ready and somewhat safe against this but being 100% capable of crushing an all-in means you over committed and are behind if they don't push, because you can pressure back.
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The hallmark of S-Class players seems to be knowing when to take such risks and not hesitating about it. Can't count how many games Flash has taken an early expansion and just barely held off an opponents pressure with maybe one bunker and a tank. He executes it "perfect" of course, and when the attack fails the opponents is pretty much dead once the economy kicks into gear. I've seen him lose a lot of games by taking that risk too, but with his experience he knows when to gamble, and wins the majority of the time.
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