• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:42
CEST 17:42
KST 00:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results0Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Signs Child Needs Myobrace Sunbury Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ (Spoiler) Interview ASL Ro4 Day 2 Winner ASL21 General Discussion vespene.gg — BW replays in browser
Tourneys
[ASL21] Semifinals B [Megathread] Daily Proleagues [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1989 users

Unlimited Potential

Blogs > Suichoy
Post a Reply
Suichoy
Profile Blog Joined March 2011
Canada397 Posts
Last Edited: 2011-11-30 01:34:51
November 30 2011 01:00 GMT
#1
A few days ago, CatsPajamas called blink stalkers a unit with "unlimited potential", i.e., units that keep getting better as your skill improves. This got me thinking, so I sorted each Starcraft 2 unit into 3 rough groups (some are on the borderline). Some notable examples from each category:

Unlimited Potential:
+ Show Spoiler +
(1) Stimmed Marines with Medivacs - As MarineKing famously demonstrated, splitted marines can take on an equal number of banelings. Stutter-stepped marines can demolish melee units. Using medivacs, marines have extreme mobility and can even bypass forcefields.

(2) Blink Stalkers - Mr. Bitter pointed out in another cast that stalkers can actually technically be blinked before a fired projectile even hits them. So theoretically, you could engage without taking any damage.

(3) Mutalisks and Phoenix - Two of the most agile and micro-able units in the game. If controlled correctly, you can deal game-ending damage without ever having to engage.


Limited Potential
+ Show Spoiler +
(1) Ghost, Infestor, High Templar - I think the caster units fit into this category. Placement and timing of spells take skill, but in the end, you are only as good as the spell is. The power of the spell is a ceiling for how good these units get.


No Potential
+ Show Spoiler +
(1) Baneling, Thor, Colossus, Corrupter - The strength of these units depends mostly on how many you have.

I noticed that this correlates with units that are exciting from a spectator's point of view. When I think of Idra's mutas, MarineKing's marines, Hero's phoenix, it all goes to show that some of the most exciting units are those with enough options to allow the players to express their own style.

Also interesting is that caster units, even though they each present many powerful spell options, are not necessarily the most exciting. With this in mind, I would like to see more micro-able units for future expansions, rather than more spell options.

So, no surprises here, but I found this an interesting way to classify the units.

*
Emporio
Profile Blog Joined December 2010
United States3069 Posts
November 30 2011 01:06 GMT
#2
Why are mauraders considered no potential while marines are unlimited? They are just as fast.
How does it feel knowing you wasted another 3 seconds of your life reading this again?
blabber
Profile Blog Joined June 2007
United States4448 Posts
November 30 2011 01:08 GMT
#3
nope, sorry.
blabberrrrr
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
November 30 2011 01:10 GMT
#4
I think banes have a lot of potential! cool things like drops on armies, on workers, etc, can turn games around. Burrowed banes are brutal, and in general I find banelings to be very exciting units (in TvZ and ZvZ early game esepcially).
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Suichoy
Profile Blog Joined March 2011
Canada397 Posts
Last Edited: 2011-11-30 01:15:00
November 30 2011 01:13 GMT
#5
On November 30 2011 10:06 Emporio wrote:
Why are mauraders considered no potential while marines are unlimited? They are just as fast.

That's a good point. It seemed to me that they were less maneuverable but it seems like they are the same in stats. Changed.
Lonyo
Profile Blog Joined December 2009
United Kingdom3884 Posts
November 30 2011 01:21 GMT
#6
Banelings and lings both have more than no potential, if you consider splitting to engage (vs siege tanks) and splitting to engage different targets (a small group of lings to a tank, the rest + banes to the marines etc).

What you see most of the time is more of an a-move ball going towards the enemy currently, there's a lot of potential in lin/bling control in at least zvt.
HOLY CHECK!
Myles
Profile Blog Joined March 2010
United States5162 Posts
November 30 2011 01:22 GMT
#7
I would put void rays, hellions, and sentries in at least the limited potential category because they're quite micro dependent and can do good damage if controlled properly. I'm not sure if they'd be unlimited potential due to clear weaknesses, but they certainly deserve mention.
Moderator
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
November 30 2011 01:23 GMT
#8
Ye I think it's a nice idea but I just don't like how you ended up dividing them. Mostly I agree with Blazinghand about why Banelings have a ton of potential. Also for the casters in the Limited spot. Yeah you're only as good as the spell is but it's not like Phoenix do bonus damage when controlled well either. You can get a lot more value out of your casters by being good, like baiting into Storms or Infestor drops like Catz and Destiny do.
mucker
Profile Blog Joined May 2009
United States1120 Posts
November 30 2011 01:29 GMT
#9
See this blog for info on why there is micro potential when using colossi.
Also anything with an non-instant attack, like the corruptor, still has some micro potential in minimizing the amount of overkill.
Same with maximizing splash damage from thor aa attacks, banes...
It's supposed to be automatic but actually you have to press this button.
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 30 2011 01:46 GMT
#10
You can storm a bunch of marines and not take any damage....
if happy ever afters did exist <3 @watamizu_
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2011-11-30 06:40:54
November 30 2011 02:04 GMT
#11
Focus on the important stuff. Why waste time on trying to categorize such trivial things?

If you cannot see the potential of such units as banelings then I cannot help you.

Top players will try to utilize these and in many cases be no where close to perfection; however, they can be game changers and they have tons of utility as well if you use them properly.
iSometric
Profile Blog Joined February 2011
2221 Posts
November 30 2011 02:09 GMT
#12
Banelings have none? Lol.... They have LOTs of potential. Plus dividng them won't solve the meaning of Starcraft or improve that much.
strava.com/athletes/zhaodynasty
phiinix
Profile Blog Joined February 2011
United States1169 Posts
November 30 2011 02:33 GMT
#13
Wha? I think there's at least some potential in any unit that does something other than attack. Sure the baneling itself can only explode, but usage of baneling landmines and bane rain should have at least some potential. Also, I don't expect to see it in pro play, but you can imagine a scenario in which a fast thor+medivac+bio push early game against toss gives the thor some potential. The drawback of the thor (in this situation, and in most tvp) is the range. Dropping a thor on top of force fields could be a cool idea.
Trusty
Profile Joined July 2010
New Zealand520 Posts
November 30 2011 02:35 GMT
#14
You made a mistake, you didn't put 'Terran' under unlimited potential...
HuKPOWA
Profile Blog Joined February 2011
United States1604 Posts
November 30 2011 02:41 GMT
#15
....banelings???? did u know burrowed banelings...can end a game b4 even engaging????
Newbistic
Profile Blog Joined August 2006
China2912 Posts
November 30 2011 04:03 GMT
#16
I wrote an in depth blog on unit control a few weeks back that's related to what you're talking about.
Logic is Overrated
Suichoy
Profile Blog Joined March 2011
Canada397 Posts
November 30 2011 06:36 GMT
#17
On November 30 2011 13:03 Newbistic wrote:
I wrote an in depth blog on unit control a few weeks back that's related to what you're talking about.

Interesting, I enjoyed reading it!
Please log in or register to reply.
Live Events Refresh
Next event in 8h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 90
StarCraft: Brood War
Britney 54759
Bisu 2538
Horang2 1454
Sea 941
EffOrt 752
ggaemo 450
Light 405
BeSt 390
actioN 376
Soma 343
[ Show more ]
Larva 282
firebathero 238
ZerO 221
Rush 122
Mind 84
hero 81
Mong 72
Dewaltoss 53
sSak 46
ToSsGirL 40
soO 30
Movie 30
Barracks 28
sorry 26
Shinee 25
Pusan 25
Rock 23
Backho 17
Bale 17
910 15
Terrorterran 14
IntoTheRainbow 14
GoRush 11
Noble 7
Dota 2
Gorgc7872
qojqva1760
monkeys_forever93
Counter-Strike
Fnx 1539
byalli504
fl0m47
Super Smash Bros
Mew2King115
Other Games
singsing1805
B2W.Neo933
Beastyqt876
Liquid`RaSZi759
FrodaN614
Lowko408
ceh9327
crisheroes292
Hui .233
ArmadaUGS106
QueenE105
KnowMe54
ZerO(Twitch)18
fpsfer 1
Organizations
Other Games
WardiTV182
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 74
• poizon28 22
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 25
• FirePhoenix8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos2435
• Nemesis2425
• Stunt528
Other Games
• Shiphtur201
• WagamamaTV181
Upcoming Events
Replay Cast
8h 18m
RSL Revival
18h 18m
Classic vs Solar
herO vs SHIN
OSC
21h 18m
Big Brain Bouts
1d
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
1d 11h
RSL Revival
1d 18h
Clem vs Rogue
Bunny vs Lambo
IPSL
2 days
Dewalt vs nOmaD
Ret vs Cross
BSL
2 days
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
3 days
Bonyth vs Napoleon
G5 vs JDConan
[ Show More ]
BSL
3 days
OyAji vs JDConan
DragOn vs TBD
Replay Cast
3 days
Monday Night Weeklies
4 days
Replay Cast
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W7
YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.