• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:07
CEST 05:07
KST 12:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Finals Preview: Two Legacies18Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12
Community News
Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !18Weekly Cups (April 27-May 4): Clem takes triple0
StarCraft 2
General
herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
(Spoiler) ASL21 Winner's Interview 25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser [ASL21] Finals Preview: Two Legacies UA StarCraft: Mawin (T) vs hanniGan (P) Showmatch
Tourneys
[ASL21] Grand Finals Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread Warcraft III: The Frozen Throne
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread European Politico-economics QA Mega-thread YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Esports Organizations: Raisi…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1236 users

Brood War Designer Rob Pardo speaks at UCI - Page 2

Blogs > shindigs
Post a Reply
Prev 1 2 All
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
November 16 2011 23:52 GMT
#21
On November 17 2011 08:13 shindigs wrote:
With regard with the unit selection cap, I agree with it from a design standpoint. A player interacting with a modern game would expect as many units as possible being selected when boxing a bunch of them, having it any other way is pretty counter-intuitive for the majority of people.

The problem is that this leads to unit clumping, which I think is something they're trying to address in HotS without reinventing the game or UI.


Yea, I hated it, but I can kind of see the argument. The solution going forward would be to punish...err I mean reward control group finesse, by designing unit function/tactics that work much better when you 1a-move. Happens to an extent already, wouldn't hurt to have more. Then again that might overcomplicate unit abilities, so definitely not an easy job.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
haduken
Profile Blog Joined April 2003
Australia8267 Posts
November 17 2011 00:24 GMT
#22
On November 17 2011 05:43 Mattchew wrote:
Show nested quote +
Also something mind blowing:
Loading bars don't mean anything. Game developers put these progress bars everywhere to give people the satisfaction of seeing something "in progress" or "working".


Are you sure because when I play at home with my brother his slower computer always takes longer as it should in both the loading bar and the game.


Software people do this all the time and there were a whole philosophy behind the need for progress bar instead of say something like a static waiting dialog.

One of the strategy was for the progress bar to always end when the work that is slow is completed so say if the progress bar in game only loads 50% by the time your computer is ready to display the game screen, it will rush itself and complete the other 50% so effectively you the user thinks that @ 50% the computer completed 50% of the tasks required to display the game screen which is completely bullshit lol... (This is of course only applicable when you don't have an easy mean to display real progress for a ongoing task... -.-)


Rillanon.au
RivalryRedux
Profile Joined July 2009
United States173 Posts
Last Edited: 2011-11-17 00:28:13
November 17 2011 00:27 GMT
#23
A more WoW related example. In WoW, Rob introduced a rest system to encourage some players to take a break. If a character didn't get a lot of "rest", that character would gain "Less XP" when they went to level. This was poorly received by WoW players.

Rob fixed this by introducing "rest" as a "bonus", where well rested players gained 200% XP while non-rested players gained 100% XP. In reality, the game just scaled XP gain so 200% was actually the old 100%, and the new 100% XP was actually 50% of what was in place before. Some people tried to call out Blizzard on this change, but since it was perceived as a "bonus", the community in general received it positively.

WAKE UP SHEEPLE


I don't think it has anything to do with people waking up. I think It's just a human nature thing, I read a book a while ago that talked about how negative effects are more powerful to the human brain than positive effects so it's probably just in accordance with that.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
November 17 2011 01:20 GMT
#24
For all the nitpicks we have against SC2, talking so much about game design has actually lead me to read less and less reviews from major gaming websites. I wish their was a gaming website that took developer opinions about games so we can get down to the actual design decisions rather than broad and general statements trying to quantify how "fun" a game is.
Photographer@shindags || twitch.tv/shindigs
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
CranKy Ducklings206
Liquipedia
Patches Events
19:30
Patches' Patch Clash #7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 228
StarCraft: Brood War
Zeus 168
Noble 22
Icarus 4
Dota 2
monkeys_forever419
NeuroSwarm164
LuMiX1
League of Legends
JimRising 840
Counter-Strike
taco 605
Super Smash Bros
hungrybox217
Other Games
tarik_tv8801
WinterStarcraft508
Artosis456
C9.Mang0344
ViBE157
Maynarde130
Livibee89
JuggernautJason27
Organizations
Other Games
gamesdonequick708
BasetradeTV167
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 60
• CranKy Ducklings SOOP21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2307
Other Games
• Scarra2875
Upcoming Events
Universe Titan Cup
7h 53m
Rogue vs Percival
Wardi Open
8h 53m
Monday Night Weeklies
12h 53m
Replay Cast
20h 53m
Kung Fu Cup
1d 7h
GSL
2 days
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
GSL
3 days
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
3 days
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
[ Show More ]
Replay Cast
3 days
Maestros of the Game
4 days
Replay Cast
4 days
RSL Revival
5 days
TBD vs SHIN
TBD vs Rogue
IPSL
5 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
5 days
RSL Revival
6 days
IPSL
6 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.