• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:21
CET 10:21
KST 18:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0220LiuLi Cup: 2025 Grand Finals (Feb 10-16)26Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)14
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 StarCraft player reflex TE scores [ASL21] Potential Map Candidates Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Nintendo Switch Thread Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1791 users

Brood War Designer Rob Pardo speaks at UCI - Page 2

Blogs > shindigs
Post a Reply
Prev 1 2 All
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
November 16 2011 23:52 GMT
#21
On November 17 2011 08:13 shindigs wrote:
With regard with the unit selection cap, I agree with it from a design standpoint. A player interacting with a modern game would expect as many units as possible being selected when boxing a bunch of them, having it any other way is pretty counter-intuitive for the majority of people.

The problem is that this leads to unit clumping, which I think is something they're trying to address in HotS without reinventing the game or UI.


Yea, I hated it, but I can kind of see the argument. The solution going forward would be to punish...err I mean reward control group finesse, by designing unit function/tactics that work much better when you 1a-move. Happens to an extent already, wouldn't hurt to have more. Then again that might overcomplicate unit abilities, so definitely not an easy job.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
haduken
Profile Blog Joined April 2003
Australia8267 Posts
November 17 2011 00:24 GMT
#22
On November 17 2011 05:43 Mattchew wrote:
Show nested quote +
Also something mind blowing:
Loading bars don't mean anything. Game developers put these progress bars everywhere to give people the satisfaction of seeing something "in progress" or "working".


Are you sure because when I play at home with my brother his slower computer always takes longer as it should in both the loading bar and the game.


Software people do this all the time and there were a whole philosophy behind the need for progress bar instead of say something like a static waiting dialog.

One of the strategy was for the progress bar to always end when the work that is slow is completed so say if the progress bar in game only loads 50% by the time your computer is ready to display the game screen, it will rush itself and complete the other 50% so effectively you the user thinks that @ 50% the computer completed 50% of the tasks required to display the game screen which is completely bullshit lol... (This is of course only applicable when you don't have an easy mean to display real progress for a ongoing task... -.-)


Rillanon.au
RivalryRedux
Profile Joined July 2009
United States173 Posts
Last Edited: 2011-11-17 00:28:13
November 17 2011 00:27 GMT
#23
A more WoW related example. In WoW, Rob introduced a rest system to encourage some players to take a break. If a character didn't get a lot of "rest", that character would gain "Less XP" when they went to level. This was poorly received by WoW players.

Rob fixed this by introducing "rest" as a "bonus", where well rested players gained 200% XP while non-rested players gained 100% XP. In reality, the game just scaled XP gain so 200% was actually the old 100%, and the new 100% XP was actually 50% of what was in place before. Some people tried to call out Blizzard on this change, but since it was perceived as a "bonus", the community in general received it positively.

WAKE UP SHEEPLE


I don't think it has anything to do with people waking up. I think It's just a human nature thing, I read a book a while ago that talked about how negative effects are more powerful to the human brain than positive effects so it's probably just in accordance with that.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
November 17 2011 01:20 GMT
#24
For all the nitpicks we have against SC2, talking so much about game design has actually lead me to read less and less reviews from major gaming websites. I wish their was a gaming website that took developer opinions about games so we can get down to the actual design decisions rather than broad and general statements trying to quantify how "fun" a game is.
Photographer@shindags || twitch.tv/shindigs
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 152
StarCraft: Brood War
Horang2 4629
firebathero 1517
Sea 1498
Rain 1386
actioN 315
Soulkey 193
Killer 161
Leta 91
sorry 70
Sharp 55
[ Show more ]
ToSsGirL 44
NaDa 32
Hm[arnc] 28
Backho 15
Noble 12
zelot 11
NotJumperer 5
Dota 2
XaKoH 1075
NeuroSwarm147
League of Legends
JimRising 557
Counter-Strike
olofmeister1696
Super Smash Bros
Mew2King152
Other Games
gofns27080
summit1g13496
crisheroes278
Organizations
Counter-Strike
PGL22807
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH180
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1852
• Stunt623
Upcoming Events
Sparkling Tuna Cup
39m
LiuLi Cup
1h 39m
Maru vs Reynor
Serral vs Rogue
Ladder Legends
8h 39m
Replay Cast
14h 39m
Replay Cast
23h 39m
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
OSC
1d 14h
WardiTV Winter Champion…
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Winter Champion…
3 days
Replay Cast
3 days
PiG Sty Festival
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Winter Champion…
4 days
Replay Cast
4 days
PiG Sty Festival
4 days
Epic.LAN
5 days
Replay Cast
5 days
PiG Sty Festival
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
Replay Cast
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Proleague 2026-02-14
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.