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FXOBoSs's blog - Page 2

Blogs > Whiplash
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Prev 1 2 All
Grettin
Profile Joined April 2010
42416 Posts
November 15 2011 23:57 GMT
#21
Been following your blog from time to time, interesting read!
"If I had force-fields in Brood War, I'd never lose." -Bisu
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-11-16 00:40:31
November 16 2011 00:39 GMT
#22
On November 15 2011 23:47 Cruncharoo wrote:
Also, I know you talked about how important barcrafts are in the scene.. do you think there is a model based on revenue sharing with the bars that host esports events? This would be similar to how a bar pays a musician on a certain night say 15% of the nights revenue, or all the money collected at the door, because they are banking on the fact that this musician is bringing a larger than normal crowd to the bar. Could a barcraft organizer, in a similar fashion, negotiate a rate with a local bar/pub/restaurant based on the extra revenue brought in by the crowd? It seems like there is a sustainable model somewhere in there..


Yes, that model has been tried and tested. Several different types are in place. As long as you prove to the owner you can bring in foot traffic, he or his competitor will welcome the extra business.

The real question has always been how BarCraft's effects can be extended beyond the pockets of individual organizers and actually contribute to eSports. If it doesn't, my efforts in BarCraft will be largely a failure.
Thank God and gunrun.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2011-11-16 01:09:58
November 16 2011 00:53 GMT
#23
On November 16 2011 09:39 Primadog wrote:
Show nested quote +
On November 15 2011 23:47 Cruncharoo wrote:
Also, I know you talked about how important barcrafts are in the scene.. do you think there is a model based on revenue sharing with the bars that host esports events? This would be similar to how a bar pays a musician on a certain night say 15% of the nights revenue, or all the money collected at the door, because they are banking on the fact that this musician is bringing a larger than normal crowd to the bar. Could a barcraft organizer, in a similar fashion, negotiate a rate with a local bar/pub/restaurant based on the extra revenue brought in by the crowd? It seems like there is a sustainable model somewhere in there..


Yes, that model has been tried and tested. Several different types are in place. As long as you prove to the owner you can bring in foot traffic, he or his competitor will welcome the extra business.

The real question has always been how BarCraft's effects can be extended beyond the pockets of individual organizers and actually contribute to eSports. If it doesn't, my efforts in BarCraft will be largely a failure.


Well, look at it like this,

We're re-streaming and giving local businesses more business. Sure, organizers are lining their pockets.

There is a conundrum here: MLG is hellbent on increasing their stream numbers. As more and more Barcraft's crop up, less and less people will be tuning in through MLG directly. Who is the real benefactor? Promoters like MLG will need new ways of creating revenue other than live streams. How can the current model of MLG be sustainable if Barcraft continues to grow at the rate it is currently growing? When will it stagnate? We cannot answer any of those questions at the moment. Have to wait and see where it takes us. Cannot worry about the future, so let's focus on the present.

I would look at it like this: you are helping bring the community together and giving it more exposure. That is a contribution in itself, so I wouldn't call it a failure by any stretch of the imagination. As of now, things are fine but we will have to monitor events stream rates like MLG very closely.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-11-16 01:07:33
November 16 2011 01:02 GMT
#24
Of course, BarCraft already has a positive effect in eSports, but it can do more. It can be a financial engine (one of many needed) to push eSports towards sustainability. Not doing that will be a tremedous lost of opportunity - we don't get great ideas like that everyday.

That's why my ultimatum often comes down to, if you're profiting off the community, you better find a way to give back.
Thank God and gunrun.
StarStruck
Profile Blog Joined April 2010
25339 Posts
November 16 2011 01:04 GMT
#25
At the end of the day: who is the real benefactor?

Agreed.
FXOpen
Profile Joined November 2010
Australia1844 Posts
November 23 2011 15:22 GMT
#26
I have updated my blog with a little bit about my trip to burma..
www.twitter.com/FXOpenESports
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
November 23 2011 16:03 GMT
#27
Hes like a superdanielman version 2 that actuallymakes sense and has a plan but with the same passion! Everything that esports needed to be remade.

I guess this explains why fxopen went from twitch to own3d, pay was more reasonable.
Harrad
Profile Blog Joined October 2010
1003 Posts
Last Edited: 2011-11-23 17:18:45
November 23 2011 17:16 GMT
#28
On November 24 2011 00:22 FXOpen wrote:
I have updated my blog with a little bit about my trip to burma..



wow great blog, what a BoSs.
Derity
Profile Joined May 2009
Germany2952 Posts
December 01 2011 08:51 GMT
#29
just read his blog, i like his insights and i agree with it mostly.
i think some of this needs a more popular discussion, maybe on lo3 etc.
regarding the stream numbers i guess (don't have the evidence) it is right to say that sc2 is stagnating. or even going down.
streams tend to get less and less viewers compared to 3 months ago.
there are too many right now. and too many events. i think a more solid league(s) are the way to go.
we need more consistency. i don't think that the situation right now with like 5-10 players travelling around the world every 2nd week is healthy. we have no way to get sth like a real champion.
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
Last Edited: 2011-12-01 09:34:13
December 01 2011 09:29 GMT
#30
I stumbled onto this one after reading this blog: http://fxoboss.tumblr.com/post/13292445935/why-koreans-should-stop-joining-foreign-teams

Pretty interesting, but I have to agree. When I think of low tier A teamers or B teamers joining foreign teams, I feel like they're running away due to their poor performances in the GSL. It's okay for short term success, but let's face it, you're going to be low tier in Korea and you will never be better than that years from now if your choice is to go abroad. You might place deep beating foreigners, but unless you're really good to begin with you're not gonna gain much and probably will never make a big name for yourself. You might get a short term salary, but once you're passed up and your contract ends and you've been passed up by a bunch of rookies, game's over.

Also, whenever I hear about boss I keep thinking he's Slog for some reason LOL

Also also, grats on FXO's recent success. I was kinda worried when I heard about FXO acquiring fOu cause I thought they were a really weak team with the only decent names being Leenock and sC, but it looks like the investment is really paying off now, and it's also probably part of the reason why your names popped up here and on reddit.
Primadog
Profile Blog Joined April 2010
United States4411 Posts
Last Edited: 2011-12-01 22:45:36
December 01 2011 22:38 GMT
#31
fxoboss' newest blog has numbers match well with my own research and theory. The insight is definitely worth looking in to.

Although I disagree with the implication that growth in SC2 has stopped and we're approaching a deflationary period. Viewership numbers may have plateau for the second half of this year (NASL S1 - 84k, Dreamhack Winter/English - 82k), but that disregard economic advances in other area, like barcraft. It also disregard moves Blizzard will be making in 2012 to increase the viewerbase, like embedding tournament streams on Bnet.
Thank God and gunrun.
FXOpen
Profile Joined November 2010
Australia1844 Posts
December 02 2011 01:34 GMT
#32
tournament streams on bnet only help blizzard Its used to capture the market for themselves. Which although blizzard is a game developer, is dangerous for the -epsorts community because blizzard has clearly shown its not very good at running sc2 events
www.twitter.com/FXOpenESports
StarStruck
Profile Blog Joined April 2010
25339 Posts
December 02 2011 01:40 GMT
#33
It definitely has stagnated quite a bit with regards to user streams. I don't see the same numbers as before, although IdrA still gets a ridiculous amount of people watching him beat scrubs.

The other entry on the Koreans leaving for Foreigner teams was spot on too.
Porcelina
Profile Blog Joined May 2011
United Kingdom3249 Posts
December 02 2011 02:08 GMT
#34
On December 02 2011 10:34 FXOpen wrote:
tournament streams on bnet only help blizzard Its used to capture the market for themselves. Which although blizzard is a game developer, is dangerous for the -epsorts community because blizzard has clearly shown its not very good at running sc2 events


That is only true if they somehow embed the actual stream into either battle.net online or into the UI of SC2 itself. Which is not confirmed in any way, and I somehow doubt because of both the technical implementation involved and because of how it would relate to streaming sites.

The alternative of course is that they, either on Battle.net or in-game, link somehow to the streams. And that would definitely drive more viewership in general.

An approach like that would also be coupled with the launch of Blizzard DOTA which is confirmed as well as the probability of a more holistic Battle.net service which directly will drive more traffic to StarCraft II in general. As Blizzard have unveiled their new WoW annual pass, it is not unlikely that this will in the future extend to StarCraft II expansions; the result would be a larger user base, thus a wider potential for new faces in the community at large.

Now, I have no guarantee that Blizzard would like to continue their more passive relationship to the e-sport scene in general in comparison to developers such as Riot or Valve. However, history has done very little to indicate a different path. And whereas it is easy to criticise Blizzard for a lot of their decisions when it comes to both the game itself and its peripheral competitive scene, I think this is a relatively safe assumption. Blizzard are quite transparent for interested on-lookers when it comes to their future planning; they are only increasing their e-sport infrastructure nominally. While they could of course be recruiting for such purposes almost exclusively internally, their hiring practices and structural development of their own business in general and in the past once again imply a continued passive approach.

There are confirmed developments that very much would help future growth in areas dealing directly with interest in the competitive scene. Whether these will help to transition from the plateau situation described by Primadog remains to be seen of course.

Realistically, there are opportunities for growth on the back of just a few of the projected developments in infrastructure. I am not sure if it will make StarCraft II a much bigger, or perhaps more importantly more profitable venture, at least as it pertains to the blog and its purpose.

Finally, I want to thank FXOBoSS for making his own numbers public. I lack the expertise to actually calculate these myself, but the subject holds a lot of interest on both micro and macro economical levels.
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