• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:07
CEST 20:07
KST 03:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow6[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid16$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
[ASL21] Ro16 Preview Pt1: Fresh Flow Leta's ASL Ro24 Review The Korean Terminology Thread ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group A Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread The China Politics Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2319 users

Thoughts on map vetoes?

Blogs > Lysenko
Post a Reply
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
Last Edited: 2011-11-15 01:50:24
November 15 2011 01:42 GMT
#1
I play Zerg, with about 2800 games played since release. And, I'm gold league. I spent the first season in bronze and silver, the second in silver and gold, third I was promoted to platinum, then demoted to gold, where I am now. This is progress, but it's slow, mostly because my practice has been to hit the queue button without really analyzing my game much. Interestingly, when I have paused to analyze my game, I've often had a strong improvement afterward.

The good news is that I now have a huge mass of my games to analyze, about 2000 of them, though only the last month or so are probably relevant.

So I'm spending some time poring over my season 4 games (212 of them) in SC2Gears, just to see whether I can spot any interesting trends.

I've noticed that my win rates vary greatly by map.

Metalopolis          75%
Abyssal Caverns 60%
Nerazim Crypt 57%
Tal'darim Altar LE 57%
Shakuras Plateau 48%
Xel'Naga Caverns 42%
Antiga Shipyard 41%
The Shattered Temple 36%


Interestingly, the four poorest maps for me are the ones I get most frequently, with Shattered Temple being the most frequent.

I do think I know what some of the problems are. I've been systematically trying to perfect my economic play, in part because I'm definitely weaker as the games get longer, and I'm trying to get more practice with longer games. So, it's harder to do as well with that on Xel'Naga Caverns, for example, because my opponents more often go straight for heavy one-base aggression, since they don't need to scout where I am. Shattered Temple requires killing rocks for a third, which is something I often put off because I'm doing other things, and then I wind up with a late third or one that's far away and hard to defend.

Antiga Shipyard I'm a little more confused about. Maybe the problem is that it's small? The third is pretty accessible and it doesn't seem like it should be a significantly harder map than the ones over 50%.

Another interesting point is that game length is a minute or two longer on average on the four weakest maps for me, although I'm not sure average games of 12:27 on Metalopolis and 14:43 on Shattered Temple would explain the 75% vs 36% win rate.

So, I'm kind of on the fence. My impulse is to veto the three bottom maps and just press ahead with what I'm doing to improve. However, I don't want to cheat myself out of a useful learning experience.

Edit: What maps are Zerg players vetoing these days? And why? Interestingly, I notice that my ZvZ is worse than the other two matchups (though I'm not going as econ heavy in ZvZ for safety), and those three maps that are the worst for me are the ones where I play most of my ZvZ games. I win 42% of my ZvZ games, 52% of my ZvP, and 60% of my ZvT.

*
http://en.wikipedia.org/wiki/Lysenkoism
Jaxtyk
Profile Blog Joined December 2009
United States600 Posts
November 15 2011 01:47 GMT
#2
Veto Xel'Naga Caverns, and Abyssal Caverns. They are the worst maps for Zerg. Not sure why you're doing poorly on Shattered Temple. Since the close spawns are removed, the map should be fine. I'm not exactly a fan of Antiga either, but since the 3rd is easy to get and the close spawns were removed, I'm fine with it.
To tell the truth....I could beat anyone in the world.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
November 15 2011 01:49 GMT
#3
I think, like I say, my problem on Shattered Temple is that I just absolutely hate putting the mental effort into killing destructible rocks for a third. I think I win more games on Tal'darim Altar because the size helps, and also the third is so attractive that I do wind up killing the rocks. Given the tendency to put such rocks in, I probably should get over that.
http://en.wikipedia.org/wiki/Lysenkoism
Jaxtyk
Profile Blog Joined December 2009
United States600 Posts
November 15 2011 02:00 GMT
#4
[image loading]

You can always take the other third skipping the rocks for later.
To tell the truth....I could beat anyone in the world.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
Last Edited: 2011-11-15 02:06:17
November 15 2011 02:04 GMT
#5
Thanks for the diagram! Yeah, that's what I do, but man, I always end up with my army totally out of position trying to defend it.

Edit: What's the consensus more generally on how to use map vetoes? If I had to guess, I'd say that vetoing maps just because of win percentages would be less a good idea than looking at the maps and making judgements about which ones to play based on their arrangement.
http://en.wikipedia.org/wiki/Lysenkoism
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
November 15 2011 02:10 GMT
#6
On November 15 2011 10:49 Lysenko wrote:
I think, like I say, my problem on Shattered Temple is that I just absolutely hate putting the mental effort into killing destructible rocks for a third. I think I win more games on Tal'darim Altar because the size helps, and also the third is so attractive that I do wind up killing the rocks. Given the tendency to put such rocks in, I probably should get over that.


My advice is to do a build with the specific aim of giving you the chance to break down the rocks and then defend the expansion. It's important to have clear aims in your builds (cheers Day[9] for that advice in a long ago Daily).

I personally would not vote down any map that isn't irredeemably bad (see last seasons Searing Crater), as you won't improve without learning various styles of play. As in, you might like to play macro games but your opponent might want to do a one base rush. Your aim is to beat your opponent, therefore you want to be able to play those kinds of games.

Some would argue that by vetoing smaller maps you make it much harder for your opponent to do such a build, and I suppose they have a point. After all on ladder you are given the option to sort of play your own game by vetoing certain maps, cheesers can veto super big maps and macro players can do the opposite and thus play only in their comfort zone. But in my eyes to become objectively better you have to be able to deal with cheese and rushes and one base play.
Lysenko
Profile Blog Joined April 2010
Iceland2128 Posts
Last Edited: 2011-11-15 02:16:28
November 15 2011 02:11 GMT
#7
Interestingly, after reading this:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=280609

I wonder if my high win percentages on Abyssal Caverns and Nerazim Crypt are just because the people who follow TL (and presumably know what they're doing) have them vetoed? :D

I'm kind of kidding. Also, thanks for the thoughts, TheKY, I definitely see where you're coming from.

On November 15 2011 11:10 The KY wrote:
As in, you might like to play macro games but your opponent might want to do a one base rush. Your aim is to beat your opponent, therefore you want to be able to play those kinds of games.


That's certainly true, but I'm not sure that there are any maps other than XNG that really seriously favor one base rush play right now. In the case of that particular map, my best strategy to win more might just be to focus on one base rush play myself, but I don't know whether banging my head against defending a fast hatch on that map is really worth what learning will happen. Especially when I usually have to cancel it anyway when I scout their mass-whatever one base play.
http://en.wikipedia.org/wiki/Lysenkoism
illKarasu
Profile Joined March 2011
United States58 Posts
November 15 2011 02:17 GMT
#8
My favourite map ZvT is easily shattered temple mainly because I love destructing my rocks AND enemy rocks, sometimes early, maybe even as their expo is saturating! This makes all the difference to do some possible ling counters and have a reasonable 3rd. I like close by air even, because while it puts our naturals close, the T army is spread thin if trying to be cute with strong ground pushes upon the third --> means possibly less midgame enemy attack paths with standard play!

protip You need 8-10 lings attacking each rock face so as not to have idle lings pitorp

Same story with Antiga- i like it because attacking rocks opens up offensive attack paths for zerg to deny enemy thirds or fare better against some tank contains. Better yet, the rocks are HUGE long things that can be demolished quickly due to surface area....seriously if you can hit both faces with 20 lings it is dust in no time.

I actually don't quite favor TalDarim altar...got any tips back for me? I do tend to delay those third rocks, maybe I should change that? lololoo

TLDR; start loving to destroy the destructible rocks, Shattered Temple will be yours.

On another note, Abyssal Caverns is my most challenging and fun ZvZ map because taking/keeping/denying that nongold third is freaking hard. Makes for more interesting plans and strategies :p
Mobius_1
Profile Blog Joined April 2011
United Kingdom2763 Posts
November 15 2011 02:31 GMT
#9
As a Terran I think Shattered is pretty rough on Zergs. A Tank Marine push to that tight choke and you can't get out (unless you remember to break out the back door through 2 rocks or have army outside for flank or have Mutas).

And used to be basically auto-win on close positions lol. Thank god that was removed. Also I hate rocks.
Starleague Forever. RIP KT Violet~
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#47
RotterdaM836
SteadfastSC218
IndyStarCraft 192
BRAT_OK 136
ZombieGrub59
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 836
TKL 390
SteadfastSC 218
IndyStarCraft 192
BRAT_OK 136
ProTech128
Hui .107
UpATreeSC 71
ZombieGrub59
StarCraft: Brood War
Sea 5203
Calm 4604
Bisu 3137
Horang2 1396
Jaedong 1271
Mini 1262
Britney 745
EffOrt 614
BeSt 399
Larva 384
[ Show more ]
Stork 383
ggaemo 367
Soulkey 232
actioN 200
Rush 187
Dewaltoss 177
firebathero 175
Mind 91
Zeus 76
Barracks 36
zelot 23
Terrorterran 19
Rock 18
Movie 14
Sexy 8
Dota 2
qojqva2464
420jenkins316
BananaSlamJamma144
Counter-Strike
fl0m4897
pashabiceps1858
adren_tv21
Heroes of the Storm
Liquid`Hasu97
Other Games
Grubby3003
FrodaN1427
B2W.Neo698
Beastyqt694
Liquid`RaSZi596
XBOCT389
ArmadaUGS168
KnowMe148
C9.Mang0109
QueenE85
Sick77
Trikslyr56
Mew2King36
MindelVK15
Organizations
Counter-Strike
PGL177
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Reevou 3
• kabyraGe 2
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• 80smullet 11
• Michael_bg 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos1304
• TFBlade1177
Other Games
• imaqtpie679
• Scarra396
• Shiphtur225
Upcoming Events
OSC
5h 53m
Afreeca Starleague
15h 53m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
15h 53m
GSL
17h 53m
PiGosaur Cup
1d 5h
CranKy Ducklings
1d 14h
Kung Fu Cup
1d 17h
Replay Cast
2 days
The PondCast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
WardiTV Map Contest Tou…
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
4 days
IPSL
4 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.