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[DotA] Back to Basics - Page 24

Blogs > Bumblebee
Post a Reply
Prev 1 22 23 24 25 26 40 Next All
irritatedquail
Profile Joined November 2011
United States1 Post
November 05 2011 21:16 GMT
#461
Thanks for the guide, and the drawing! Here's to getting lucky
To farm or not to farm
Lywrek
Profile Joined November 2011
United States1 Post
November 05 2011 21:17 GMT
#462
Really good info especially the jungle and pulling info. New players picking support heroes can really benefit from reading that.
Aeyce
Profile Joined May 2010
United States45 Posts
November 05 2011 21:18 GMT
#463
Thanks for the guide. I haven't played DotA for a while, and this helped refresh me on some of the things I forgot & even missed.
EchelonTee
Profile Joined February 2011
United States5256 Posts
November 05 2011 21:18 GMT
#464
Nice guide. The pull videos are actually quite helpful, as I had never tried the concept of double pulling... maybe you should go over common ward spots too, which is good info for newbies.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
Dejime
Profile Joined April 2010
United States108 Posts
November 05 2011 21:19 GMT
#465
I haven't played DOTA in a while, been playing LoL instead, so good to catch me back up to speed in time for the beta/launch ^^
Anatsir#1578
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
November 05 2011 21:20 GMT
#466
Absolutely Love this guide, The similarities between HoN and DotA are really close, cant wait to try it
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Tezzor
Profile Joined July 2011
Germany6 Posts
November 05 2011 21:22 GMT
#467
Awesome guide!
insanity17
Profile Joined November 2011
1 Post
November 05 2011 21:24 GMT
#468
Nice guide, definitely looking forward to more!
.MadHaT
Profile Joined November 2010
Canada76 Posts
November 05 2011 21:25 GMT
#469
great help for someone who's only just dabbled in some DoTA-esque games such as HoN and sucked at them.

much appreciated!
"That's just the man trying to get you to buy Bananas" - Artosis
wonderbro
Profile Joined August 2010
United States45 Posts
November 05 2011 21:27 GMT
#470
Good thread here, definitely some great advice for people hoping to get into Dota 2!
Render
Profile Blog Joined May 2009
United States249 Posts
November 05 2011 21:27 GMT
#471
I have never played DotA or any like game before, save watching various SC2 pros goof around in between laddering. This guide was very helpful in getting me to understand some of the basic strategy in DotA2, as well as the play value. The game seems to have more depth than it appears at first. Your videos were also pretty helpful, I did not understand pulling at all until you showed it. Overall, great blog, and great intro to DotA2! I would probably play it if I get the chance
Rose my color is and white, pretty mouth and green my eyes.
dayNnite
Profile Joined August 2010
3 Posts
November 05 2011 21:27 GMT
#472
great guide, hopefully i can win the beta key, been playing dota for a long time.
LameSalad
Profile Joined June 2011
7 Posts
November 05 2011 21:32 GMT
#473
Nifty guide, could you add spawn/respawn times for jungle mobs to it?
judascow
Profile Joined November 2011
1 Post
November 05 2011 21:33 GMT
#474
Great beginner's guide! Hope I win!
dirk_drexler
Profile Joined November 2011
Poland1 Post
November 05 2011 21:35 GMT
#475
Can't wait to get my hands on techies!
MaestroSC2
Profile Joined July 2011
United States3 Posts
November 05 2011 21:36 GMT
#476
I think the most understated concept of DotA and MOBA games in general is map control. Gaining map control is first achieved through proper warding, in order to have vision over hot spots in the map at all times. The ability to have constant vision in multiple parts of the map is the most important part of successful teamwork and communication, which leads into better synergy in teamfights and the removal of unnecessary ganks.

Tower control directly leads into map control, as towers innately help with managing creep flow in lanes. Removal of these towers means losing a lane, and that means quite a bit in a game like DotA. It also means that roaming is much more effective, because having a tower advantage in a lane allows players to forgo pushing a lane in favor of a possible gank on the enemy team. There are numerous other advantages to playing safe and focusing on towers to win lanes, but I'd rather leave the details to more experienced players than me.

Kudos on the guide, and I hope that there are many more! I can't tell you how much I appreciate players like you educating those new to the genre. It can only be a good thing!
NA Diamond Terran/Zerg. http://www.sc2ranks.com/us/567992/Maestro
Charilaus
Profile Joined November 2011
1 Post
November 05 2011 21:37 GMT
#477
I quit lurking for chance, Yes Please!
Jitsu
Profile Blog Joined June 2011
United States929 Posts
November 05 2011 21:40 GMT
#478
Hey Bumble, I also had a question. I saw that you had said your favorite support was OmniKnight. My build with him differed what I was facing, but I found that, even at max level, I would leave only two points in Repel. Because my heal couldn't go through my own shield, I felt that having it's duration last 10 seconds instead of 20 could be a lot more beneficial than the 20 seconds of Repel without healing. Thoughts?
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
zetzx
Profile Joined November 2010
Philippines1 Post
November 05 2011 21:41 GMT
#479
Thanks for helping out the community.
gullberg
Profile Blog Joined February 2011
Sweden1301 Posts
Last Edited: 2011-11-05 21:43:59
November 05 2011 21:43 GMT
#480
On November 06 2011 06:40 Jitsu wrote:
Hey Bumble, I also had a question. I saw that you had said your favorite support was OmniKnight. My build with him differed what I was facing, but I found that, even at max level, I would leave only two points in Repel. Because my heal couldn't go through my own shield, I felt that having it's duration last 10 seconds instead of 20 could be a lot more beneficial than the 20 seconds of Repel without healing. Thoughts?

Why would you do that? The fact that you can give anyone a 20 second BKB is your best asset lategame, considering that your heal is not very useful lategame either.
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