• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:08
CEST 13:08
KST 20:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues26LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile General RTS Discussion Thread
Dota 2
LiquidDota to reintegrate into TL.net Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1798 users

Heart of the Swarm: Armchair Impressions

Blogs > BlueInkAlchemist
Post a Reply
BlueInkAlchemist
Profile Blog Joined April 2011
United States73 Posts
October 26 2011 11:39 GMT
#1
[image loading]

Yesterday I promised I would go over the pending changes in StarCraft 2: Heart of the Swarm in detail, and I do try to be a man of my word. Without further ado, here's my take on the changes coming for the Terran, Zerg and Protoss races.

Terran

The core gameplay of the Terrans looks to be remaining unchanged. You can still create "bioballs" of Marines, Marauders and Medivacs and try to roll your way to victory. The standard mirror match composition of Marines, Siege Tanks and Vikings also looks to be viable in the expansion. But with the unit changes coming, I for one would like to see some variations in Terran strategy.

I'll admit, as someone who once looked up to Optimus Prime, there's a part of me that's all for declaring "Hellions, transform and roll out!" every now and again. And combining the two transforming units, Hellions and Vikings, into a single force for highly mobile scouting, harassment and map control appeals to me. I can't shake the feeling that part of the reason the Hellion attack changes from a line to a cone in walker mode is because people kept whining about how much they miss the Firebat, but given how slow Hellions in battle mode are compared to how Firebats worked, I see them filling different roles.

The Firebat and the Goliath both made cameo appearances in the Wings of Liberty campaign, and fans of the original game have been clamoring for them to come back. Instead of the Goliath, however, Blizzard introduced the Warhound, a medium-cost walking mech unit with decent anti-mech ground attacks and rapid anti-air. The Thor has been bumped up to the "hero" tier once occupied by the Protoss Mothership - more on that in a moment. The nice thing about the Warhound from where I sit is that it fills a necessary niche in mech-heavy armies but isn't the sort of thing you can just spam for the win. It must be part of a balanced force with a specific focus, and I really dig that. It's the reason I liked the Aspect Warriors of the Eldar in Warhammer 40k, but let's stick with one nerdy strategy game at a time. The thing that really bothers me is how it looks. It feels too... delicate for Terran. Terran units tend to have a bulky, armored look to them, balanced by the sweeping curves of the Protoss and the spiky bits of the Zerg. The Warhound seems a bit spindly.

[image loading]

Finally we were introduced to the Shredder at BlizzCon. Yet another Factory-produced unit, this tiny robot gives Terrans some new options for controlling their opponents. I'm assuming it's going to be less costly than the Siege Tank, as that tends to be the go-to example for Terran static board control. It sets up a radiation field that does damage over time to any unit standing in or passing through it, as long as the unit is not friendly. This mechanic, again, points to developers wanting Terrans to put a little more thought into map placement and unit control, instead of just holding down a button or two to coast to victory.

Other Terran changes include a speed boost on cooldown for Battlecruisers, Reapers regenerating outside of combat but losing their demo charges, Ghost cloaking getting tweaked and of course Thor changing to a one-at-a-time "hero" unit. Overall, I think the changes are going to shake things up a bit for Terrans, and this is a good thing, as no race in StarCraft should be pigeonholed into a single strategic line of thinking.

Zerg

So the Zerg are at the core of the upcoming expansion, with the storyline of Kerrigan continuing and all sort of variations on Zerg broods being introduced. But the focus of much of the buzz was on the multiplayer units. Zerg is a macro-intensive, reactionary race, and there was speculation as to what changes Blizzard would make to help the gameplay remain vital in the expansion.

Enter the Viper. Currently, Zerg players need to evolve an Overlord into an Overseer to have mobile detection capabilities. The Viper will be able to inject other Zerg units with a parasite that turns them into detectors, eliminating this somewhat superfluous evolution. The Viper also coughs up a noxious cloud that obscures vision of ranged units, reducing their effectiveness. Finally, you'll soon hear Zerg players bellowing "GET OVER HERE!" as the Viper has an ability in the style of Scorpion from Mortal Kombat, pulling high-priority units usually relegated to the backs of groups to the forefront for easy elimination. Put these elements together and you have a diverse, airborne caster unit that speaks to the versatility, adaptability and overall scariness of the Zerg. I think it's going to add a lot to Zerg play.

The only other brand-new unit the Zerg seem to be getting for ladder matches is the Swarm Host, described as an artillery unit. When burrowed, this prolific little Zerg produces tiny creatures called Locusts, that rush to their rally point to devour whatever's in front of them. An individual Locust has, at this point, about 90 HP and a basic melee attack, but if there's a line of Hosts outside the enemy base, each producing two Locusts every 15 seconds, and suddenly your opponent is being starved out of their base and you have another entire host waiting for them to storm out. It allows a Zerg player to exert more control on the enemy and gives them some breathing room to expand, tech, or build forces.

Ultralisks have often been ignored by Zerg players, but with the burrowing charge ability they're getting, I expect we're going to see a lot more. When a Zerg player evolves to Hive technology, Hydralisks will be able to move much faster and Banelings, the adorable kamikaze bombers of the swarm, will gain the ability to move while burrowed. Did I mention burrowed units are essentially cloaked? It's a frightening prospect, which might be why I like it so much.

Protoss

I can't speak to the Protoss situation any more than I can the Zerg, as I'm still struggling to get out of Bronze League focusing on Terran, and the new season is likely to be no different. However, I have noticed that a lot of Protoss players seem to either go for all-or-nothing early attacks or build up a huge ball of death for the assault. Very little raiding goes on.

The Oracle will seek to change that. This flying unit, designated as support, does some very interesting things in the early game. Its two main abilities lock down structures' production and prevent minerals from being harvested. Without attacking workers, they deliver a one-two punch that can cripple the enemy economy, allowing the Protoss to dash ahead to bigger and better units.

The Replicant is a robotic unit that uses nanotechnology to clone an existing enemy unit. Rather than adding another body to the core army of the Protoss, the Replicant is meant to allow Protoss players more flexibility in responding to enemy pressure and tactics. Photon cannons take a while to set up, while a Replicant can pop a Siege Tank or Shredder into existence for some impromptu map control. Likewise, a Replicant can become an Infestor or Banshee for quick harassment while the death-ball gains mass. I can see where Blizzard is going with this, but I have to admit, my initial reaction was that they were taking the piss.

The Protoss will boast a new capital ship in Heart of the Swarm called the Tempest. Its primary attack is an area of effect anti-air pulse designed to clear the skies of light air units such as the Viking and Mutalisks, long the bane of many a Protoss fleet. It also has an air-to-ground attack to supplement the other units in said fleet, and from what I understand, it dominates the skies with its crescent shape. It appears to be more efficient at what it does than the Phoenix, but in light of an unseen cost I can understand Protoss players railing against it.

That unseen cost is the loss of the Carrier. A quintessential Protoss unit, the Carrier is being nixed because of its size, build time and the fact that few pros are using it. Same for the Mothership. Instead of this massive, expensive unit that is almost always the primary target of the opponent's entire army, the Protoss will get a recall ability on their Nexus that works similarly to the Mass Recall ability of the Mothership, but has more flexibility. The Nexus will also acquire a defensive ability that should deter mineral line harassment.

Conclusion

Overall, I think Blizzard is doing the right thing in tweaking certain aspects of the playstyles they're seeing in Wings of Liberty. I can't speak to the viability of the new units or how the changes will affect the games to come, as I neither got a hands-on experience with them nor do I play all three races. However, hopefully there will be a public beta period where I can give these new units and tactics a try, and will expand on my thoughts then.

****
"Speed is the essence of war." - Sun-Tzu
iMarshall
Profile Joined July 2008
Norway190 Posts
October 26 2011 11:49 GMT
#2
Great blog! 5/5
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
October 26 2011 13:24 GMT
#3
Nice, but is there anything we didn't know about?
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
TheGiz
Profile Blog Joined October 2010
Canada708 Posts
October 26 2011 13:40 GMT
#4
Good blog overall but it's hard to hear your musing on balance from down there in the Bronze league. 4
Life is not about making due with what you have; it's about finding out just how much you can achieve. Never settle for anything less than the best. - - - Read my blog!
BlueInkAlchemist
Profile Blog Joined April 2011
United States73 Posts
Last Edited: 2011-10-26 18:24:06
October 26 2011 18:15 GMT
#5
On October 26 2011 22:40 TheGiz wrote:
Good blog overall but it's hard to hear your musing on balance from down there in the Bronze league. 4


I'm quite ashamed of my rank, I won't lie. Hence these being 'armchair' impressions. It's easy to talk about balance when you're at the bottom of the ladder looking up at the butts of all the masters ahead of you. They're mostly my opinions & observations so feel free to take them with a grain of salt or ignore them entirely!
"Speed is the essence of war." - Sun-Tzu
Bibdy
Profile Joined March 2010
United States3481 Posts
October 26 2011 18:39 GMT
#6
I'm looking forward to the harassment opportunities of the Replicant and Oracle, but I fear they're both too high in cost to be a valid opener. Spotting an Oracle, for 200 gas, early in the game that doesn't protect you at all, might just be an open invitation to go all-in up in that bitch and crush the guy. I hope they don't get relegated to late-game status. Got enough of those units.
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Playoffs Day 4
Cure vs ZounLIVE!
Classic vs Maru
Tasteless577
Crank 557
IndyStarCraft 183
CranKy Ducklings80
Rex78
3DClanTV 48
IntoTheiNu 18
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 577
Crank 557
IndyStarCraft 183
Rex 78
Codebar 42
StarCraft: Brood War
Sea 9945
Horang2 1393
Barracks 641
Pusan 284
EffOrt 257
Hyun 242
Soma 222
Last 193
sSak 145
ToSsGirL 55
[ Show more ]
ZerO 51
ggaemo 51
Rush 40
Nal_rA 31
yabsab 17
NaDa 12
JYJ12
Shine 8
Sea.KH 7
Hm[arnc] 5
Icarus 4
Dota 2
The International169451
Gorgc13466
Dendi1013
PGG 61
Counter-Strike
x6flipin476
allub199
oskar112
edward0
Super Smash Bros
Mew2King116
Westballz19
Other Games
DeMusliM289
Happy135
XaKoH 127
B2W.Neo67
NeuroSwarm57
mouzStarbuck24
MindelVK16
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick572
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler68
• Noizen52
League of Legends
• Jankos1246
Upcoming Events
Maestros of the Game
5h 52m
ShoWTimE vs herO
Bunny vs Zoun
TBD vs Serral
TBD vs Classic
BSL Team Wars
7h 52m
Afreeca Starleague
22h 52m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
23h 52m
OSC
1d 12h
Sparkling Tuna Cup
1d 22h
Afreeca Starleague
1d 22h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
[ Show More ]
The PondCast
4 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.