I need something to break.......





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Bleak
Turkey3059 Posts
I need something to break....... ![]() ![]() ![]() ![]() ![]() | ||
iTzSnypah
United States1738 Posts
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arb
Noobville17920 Posts
theres all kinds of shit you can do in TvT | ||
Necosarius
Sweden4042 Posts
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Jh
Finland151 Posts
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Sotamursu
Finland612 Posts
After you gain air control, you just leapfrog your tanks slowly and destroy theirs with your longer range. And/or get banshees/bc's and destroy their tanks. | ||
SecondChance
Australia603 Posts
Bio tank ftw. | ||
Osmoses
Sweden5302 Posts
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phoenixfeather95
665 Posts
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CooDu
Australia899 Posts
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babylon
8765 Posts
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i_imperator
Ireland94 Posts
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heha
Australia425 Posts
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CooDu
Australia899 Posts
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Deadlyfish
Denmark1980 Posts
So you end up trying to switch into BC's and then someone randomly wins after 40mins of pure shit, i hate it. | ||
Zombie_Velociraptor
274 Posts
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impression
413 Posts
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jimbob615
Uruguay455 Posts
lately i'm doing the reaper marauder ghost rush... works good so far :D and then there's the thor rush... always very very strong against marine tank, banshee or blue flame drops. only weak vs mass racks MM with stim which is fairly rare. | ||
redoxx
United States333 Posts
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Djagulingu
Germany3605 Posts
When I offrace as T, I never trust my CPU and usually do a Polt style big 2 base marauder-tank timing with some little help from starport units (see: GSL Super Tournament finals) or marine-tank orientated play which is very micro intensive with some help from marauders and starport units, mostly raven and viking and I also have seen mobility orientated terran strategies work at highest levels (see: Nada vs Keen, Nada did it to win against Keen and Keen did it back to Nada and he almost won), getting mass bio, mainly marauders and some marines, and hellions and dropping everywhere might work well against tank heavy players (see: MMA vs sC from last GSTL, SlayerS vs fOu, the last game). If you split your bio well, you can always take down tank heavy play. That's what Polt means to me. | ||
gillon
Sweden1578 Posts
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Entropic
Canada2837 Posts
1) gaining air superiority and then landing the vikings on top of the tanks then follow up with your own tanks 2) Thor busts where 1 or more thors lead. 3) the best one: outflank your opponent and force them to reposition his forces then attack his weakest spots. In all cases try to always attack from the flank. | ||
Deleted User 101379
4849 Posts
You have so many options you can (relatively) safely go to, like iEchoic banshee/viking/BC air play, hellion/tank, marine/tank, bio, skyterran raven/banshee/viking, heavy drop play,... Hell, when i'm too stressed by my (only diamond level) Zerg games, i switch to my high-plat terran account and win TvTs by just building lots of marines (and a few medivacs for drops)... You have so many options, try them... or play a ton of ZvZs and learn to appreciate TvT. | ||
Raigeki
Hong Kong207 Posts
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Djagulingu
Germany3605 Posts
On September 06 2011 23:32 Raigeki wrote: TvT is the most dynamic mu imo, i played 2000 games in season1 as random and decided to pick T cause ZvZ and PvP digusts me, + im bad at it of course lol Really? TvT is dynamic? The reason why you're bad at ZvZ or PvP is probably the lack of dynamism in those matchups (/sarcasm). I agree with the diversity and strategy-skill requirements of TvT but dynamic is the worst adjective to define the matchup. | ||
Deleted User 101379
4849 Posts
On September 07 2011 00:03 Djagulingu wrote: Show nested quote + On September 06 2011 23:32 Raigeki wrote: TvT is the most dynamic mu imo, i played 2000 games in season1 as random and decided to pick T cause ZvZ and PvP digusts me, + im bad at it of course lol Really? TvT is dynamic? The reason why you're bad at ZvZ or PvP is probably the lack of dynamism in those matchups (/sarcasm). I agree with the diversity and strategy-skill requirements of TvT but dynamic is the worst adjective to define the matchup. Well, in TvT you have to constantly adapt to the opponent due to the number of different options each Terran has. Sky terran vs Hellion/Tank, Bio vs marine/tank, Banshees, etc. where transitions from one style to another are possible (Hellion/Tank into Hellion/Air, Marine/Tank into Hellion/Tank, etc.) In PvP you have to prepare for a 4gate and then it's "build colossi until one of you wins". In ZvZ you get ling/bling wars into roaches into either mutalisks or infestors. Yes, it's simplified but still, there are a lot more transitions in TvT which make it a seemingly static matchup but it's actually very dynamic. | ||
Djagulingu
Germany3605 Posts
On September 07 2011 00:40 Morfildur wrote: Show nested quote + On September 07 2011 00:03 Djagulingu wrote: On September 06 2011 23:32 Raigeki wrote: TvT is the most dynamic mu imo, i played 2000 games in season1 as random and decided to pick T cause ZvZ and PvP digusts me, + im bad at it of course lol Really? TvT is dynamic? The reason why you're bad at ZvZ or PvP is probably the lack of dynamism in those matchups (/sarcasm). I agree with the diversity and strategy-skill requirements of TvT but dynamic is the worst adjective to define the matchup. Well, in TvT you have to constantly adapt to the opponent due to the number of different options each Terran has. Sky terran vs Hellion/Tank, Bio vs marine/tank, Banshees, etc. where transitions from one style to another are possible (Hellion/Tank into Hellion/Air, Marine/Tank into Hellion/Tank, etc.) In PvP you have to prepare for a 4gate and then it's "build colossi until one of you wins". In ZvZ you get ling/bling wars into roaches into either mutalisks or infestors. Yes, it's simplified but still, there are a lot more transitions in TvT which make it a seemingly static matchup but it's actually very dynamic. By dynamic, what I actually meant was the opposite of stale, which is not true for TvT. But yes, constant transitioning from some shit to another shit is required in TvT as you can't stay on a single tech for too long unless you're doing polt vs mma style early-midgame 2 base timings. | ||
Raigeki
Hong Kong207 Posts
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eourcs
United States459 Posts
Once you reach mid-late game, TvT becomes pretty damn fun (this is assuming mech vs mech because mech vs bio or bio tank is stupid- turtle to 3 bases, get invincible army, push, win). There are just so many more options once you are turreted up and you have 3-4 solid bases. I guess it can be seen as boring to some, but I like the really careful positioning and micro game. Though to be honest, I might only like it because I never lose lategame TvT ![]() | ||
TheYukoner
Canada80 Posts
Ever since then I've fallen in love with the MU. I also agree with a lot of the above posters, there are SO many possibilities in TvT, find one that works for you. | ||
avilo
United States4100 Posts
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Pieismyign
United States176 Posts
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Bleak
Turkey3059 Posts
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gurrpp
United States437 Posts
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Bleak
Turkey3059 Posts
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ticktack
United Arab Emirates874 Posts
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rauk
United States2228 Posts
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blade55555
United States17423 Posts
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Bleak
Turkey3059 Posts
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