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Active: 1436 users

[100% true][Code A Spoilers]Terran is underpowered - Page 2

Blogs > fasdaf
Post a Reply
Prev 1 2 All
OopsOopsBaby
Profile Blog Joined June 2010
Singapore3425 Posts
September 01 2011 07:13 GMT
#21
5/5. awesome blog.
s3x2-2 xiao3x2+2 bone3+2+2
bEwArE
Profile Joined March 2011
United Kingdom121 Posts
September 01 2011 07:20 GMT
#22
You have enlightened me, spread the word Terran UP
IMMVP #1 Terran
Roe
Profile Blog Joined June 2010
Canada6002 Posts
Last Edited: 2011-09-01 08:00:20
September 01 2011 07:22 GMT
#23
I'm glad to see people finally realizing that Terran needs buffs! 1/1/1 is completely counter able by just about anything including a fast expo against a terran that all-ins. Don't even get me started on BFH, they just about suck now and they're still nerfing them. Zerg can just make drones over and over again while you keep losing 100 mineral hellions trying to kill 2 drones at a time because they're not dumb and they keep their drones mining instead of lining them up.(this happens a lot in the GSL, and yet people wonder why zergs always lose to it.). Then somehow they just make Broodlords and a thousand banelings while you're still trying to make your third tank and expo, even though you've been defending his muta harass like a pro all game long. That reminds me, muta harass needs a nerf because they can just kill your stuff and run away. It's like, i'll try to build 3 or 4 missile turrets but they just come in and one shot them. Then I stim marines and the mutas run away without losing any lives. If you go mutas as zerg you have no excuse for losing. You just have to attack the turrets and kill SCVs, then you win because he cant have any units and you'll have the entire map to yourself.
And then vs Terran it's the worst. Terran just has no way to defend a Terran BFH drop, they just clean up all the scvs and run away. Then you're left with 2 marines and a tank, and somehow he's got 10 banshees in your base! How the heck are you supposed to have built an engineering bay when he killed all your SCVs because you were out on the field trying to be cautious and attack at the same time? Terran is just overpowered.
SecondChance
Profile Joined December 2010
Australia603 Posts
September 01 2011 07:52 GMT
#24
On September 01 2011 16:22 Roe wrote:
I'm glad to see people finally realizing that Terran needs buffs! 1/1/1 is completely counter able by just about anything including a fast expo against a terran that all-ins. Don't even get me started on BFH, they just about suck now and they're still nerfing them. Zerg can just make drones over and over again while you keep losing 100 mineral hellions trying to kill 2 drones at a time because they're not dumb and they keep their drones mining instead of lining them up.(this happens a lot in the GSL, and yet people wonder why zergs always lose to it.). Then somehow they just make Broodlords and a thousand banelings while you're still trying to make your third tank and expo, even though you've been defending his muta harass like a pro all game long. That reminds me, muta harass needs a nerf because they can just kill your stuff and run away. It's like, i'll try to build 3 or 4 missile turrets but they just come in and one shot them. Then I stim marines and the mutas run away without losing any lives. If you go mutas as zerg you have no excuse for losing. You just have to attack the turrets and kill SCVs, then you win because he cant have any units and you'll have the entire map to yourself.
And then vs Terran it's the worst. Terran just has no way to defend a Terran BFH drop, they just clean up all the scvs and run away. Then you're left with 2 marines and a tank, and somehow he's got 10 banshees in your base! How the heck are you supposed to have built an engineering bay when he killed all your hellions because you were out on the field trying to be cautious and attack at the same time? Terran is just overpowered.


On September 01 2011 16:59 Xation wrote:

Omg you are so wrong in so many ways. Wrong wrong wong! Aaaah!


I see the want to in your eyes.
DH_Remorse
Profile Joined August 2011
Denmark139 Posts
September 01 2011 08:05 GMT
#25
...this is kinda bs tho ? I mean did you see Huk vs Mvp ? The builf Mvp did in the first 2 games , was a build that I cant think of a counter to , MAYBE blink-stalker all-in , but its a slim chance... any race that has a build with such a high sucsess rate cannot be considered overall "up". ::
So what ,i just walk up to security and go: "Whats up bitches i'm huk!" or what... - HuK
HornyHerring
Profile Joined March 2011
Papua New Guinea1059 Posts
September 01 2011 09:19 GMT
#26
Reapers should have 100% hp buff, stim and mines.
oh, hai
colingrad
Profile Joined March 2008
United States210 Posts
September 01 2011 09:58 GMT
#27
i really think they need to give marines +1 armor and make each marine cost .5 food, furthermore you should be able to build battlecruisers with a reactor, and cut the gas cost to 100. i think that would come at least somewhat closer to closing this obviously horrible gap. i cant believe anyone would ever pick terran as a starting race
For the Emperor!
Roe
Profile Blog Joined June 2010
Canada6002 Posts
September 01 2011 10:01 GMT
#28
On September 01 2011 18:58 colingrad wrote:
i really think they need to give marines +1 armor and make each marine cost .5 food, furthermore you should be able to build battlecruisers with a reactor, and cut the gas cost to 100. i think that would come at least somewhat closer to closing this obviously horrible gap. i cant believe anyone would ever pick terran as a starting race

well you're not even trying now
fasdaf
Profile Blog Joined August 2011
138 Posts
September 01 2011 19:23 GMT
#29
On September 01 2011 18:58 colingrad wrote:
i really think they need to give marines +1 armor and make each marine cost .5 food, furthermore you should be able to build battlecruisers with a reactor, and cut the gas cost to 100. i think that would come at least somewhat closer to closing this obviously horrible gap. i cant believe anyone would ever pick terran as a starting race

Remember, the ideal is a balanced game where all the races have a chance to win, with Terran first among equals. Instead of focusing on buffs/nerfs, maps should be the real focus. Blizzard has already ported over Peaks of Baekdu, so they should port over Neo Arkanoid as I suggested. In fact, they may as well make it the only map for ladder and tournaments, as any SC2 version of it could and should have enough destructible rocks to fill an entire map pool. It's only missing watchtowers and gold bases, which are easy enough to add in.
kineticSYN
Profile Joined May 2011
United States909 Posts
September 01 2011 20:38 GMT
#30
On September 01 2011 13:53 Xation wrote:
Show nested quote +
After all, a real balanced game should see about 45.6% of top level Starleagues won by Terran, 21.1% won by Protoss, and 35.1% won by Zerg (percentages approximate due to rounding),


Why does Protoss have to have the lowest ratio won? Hmm... let's see.. How many Protosses have won GSL recently? Excuse me while I go make a blog about this.

I respond as such because this is simply outrageous. Terran is NOT and, to my knowledge, has NEVER been UP. From what I hear from people it is, in fact, OP. I'm sorry, but I have to argue that you are wrong. Did you see MC get completely wrecked by the 1/1/1 multiple times? HuK got dominated by MVP through 2 terran all-ins? (albeit the fact that HuK was jetlagged). Even Blizzard themselves have said that Terran is too versatile.
EDIT: threw in a quote


Yo Xation, I'mma let you finish, but fasdaf had one of the greatest posts of all time.

/kanye

fuckin amazing OP
IMMvp #1 :)
Demonhunter04
Profile Joined July 2011
1530 Posts
September 01 2011 20:57 GMT
#31
On September 01 2011 16:22 Roe wrote:
I'm glad to see people finally realizing that Terran needs buffs! 1/1/1 is completely counter able by just about anything including a fast expo against a terran that all-ins. Don't even get me started on BFH, they just about suck now and they're still nerfing them. Zerg can just make drones over and over again while you keep losing 100 mineral hellions trying to kill 2 drones at a time because they're not dumb and they keep their drones mining instead of lining them up.(this happens a lot in the GSL, and yet people wonder why zergs always lose to it.). Then somehow they just make Broodlords and a thousand banelings while you're still trying to make your third tank and expo, even though you've been defending his muta harass like a pro all game long. That reminds me, muta harass needs a nerf because they can just kill your stuff and run away. It's like, i'll try to build 3 or 4 missile turrets but they just come in and one shot them. Then I stim marines and the mutas run away without losing any lives. If you go mutas as zerg you have no excuse for losing. You just have to attack the turrets and kill SCVs, then you win because he cant have any units and you'll have the entire map to yourself.
And then vs Terran it's the worst. Terran just has no way to defend a Terran BFH drop, they just clean up all the scvs and run away. Then you're left with 2 marines and a tank, and somehow he's got 10 banshees in your base! How the heck are you supposed to have built an engineering bay when he killed all your SCVs because you were out on the field trying to be cautious and attack at the same time? Terran is just overpowered.


Lol. It's called being out-macroed/microed.
"If you don't drop sweat today, you will drop tears tomorrow" - SlayerSMMA
Geordie
Profile Blog Joined April 2011
United Kingdom653 Posts
September 02 2011 00:59 GMT
#32
err I dont really understand any of the humour in this at all. but ok
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