• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:15
CEST 23:15
KST 06:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors14[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers23Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
ASL21 General Discussion [ASL21] Ro8 Preview Pt1: Inheritors BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 Leta's ASL S21 Ro.16 review
Tourneys
[ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3339 users

Random balance stuff

Blogs > OmiDeLta
Post a Reply
tMomiji
Profile Blog Joined July 2011
United States1115 Posts
Last Edited: 2011-07-24 07:15:00
July 24 2011 06:46 GMT
#1
OH MAN OH BOY

IT'S ANOTHER ONE OF THESE TOPICS

I'll admit I'm highly biased in favor of the Protoss; saying that one right off. -ahem- I feel is that we get cheated just a little tiny bit because two units - that is, carriers and the mothership - are just not that viable in the professional league; it's very hard to make them work. Of course we have seen mothership be used on a number of occasions, namely by the one and only Kiwikaki, but it is still quite rare and I will say I have never, ever, ever seen carriers used. (If anyone can find a pro game where carriers are used TO GOOD EFFECT, send it to me and I will build a shrine in your honor.)

This seems like such a waste. As far as I know (and PLEASE correct me if I'm wrong) the other races do not have units that are just not used or are not part of a viable build. I feel like Blizzard should do some kind of revamp to make these units more use-able (Is that a word? It is now.) because to me, it seems like they're just wasting space. Mostly.

Your thoughts?

EDIT: Perhaps this should have been called diversity issue instead of balance. Forgive me; 'tis three in the morning and I'm not thinking very clearly. The only point I wish to make is that Protoss has gotten stuck with two units that are almost useless, and that makes me sad.

And by the way...who keeps rating my entries one star? >_> If you don't like it, you don't have to read it...

Currently listening to: DimRain47 - Forsaken Neon

*
"I wonder if there is a league below copper? If so, I would like to inhabit it." -TotalBiscuit "In the event of a sudden change in cabin pressure, ROOF FLIES OFF!" -George Carlin <3 HerO <3 Kiwikaki <3 MKP
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
Last Edited: 2011-07-24 07:00:07
July 24 2011 06:58 GMT
#2
the main issue in my opinion why carriers are so useless, is solely due to Corruptors and Vikings. Such small numbers of them can take out carriers so easily, it makes the slow-building high-priced carriers not really worth it, UNLESS you somehow manage to hide your carrier stack until you get 6, then do a surprise attack.

Carriers are way too slow, and dont attack fast enough / enough DPS. Now when your mothership gets out and you can vortex them, it makes it slightly even, but still not at all worth the investment. Carriers are basically reserved for surprise attacks, which is the only way its ever been used in pro games (like Kiwikaki and that other protoss who used it in PvZ, HongUn??)

Anyone whos ever tried to go mass carriers in FFA have seen how useless they are.. thats why better FFA players stick with mass stalker/col/storm

I know it relates to BCs too slightly, as I tried going a BC rush in a recent TvT and got owned by a small number of vikings.. but BCs are at least somewhat beefy and dont die in like 2 hits from 4 vikings.
Canada Gaming ~~ The-Feared
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
July 24 2011 06:59 GMT
#3
Carriers and mothership have their place. The situations that call for them are extremely limited, and almost everytime you get a carrier or mothership you are making a wrong choice.
The game is very well balanced so no changes necessary yet.
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
wonderwall
Profile Blog Joined September 2010
New Zealand695 Posts
July 24 2011 07:00 GMT
#4
Its not that Carriers and Motherships are bad its that colossus and storm are so ridiculously good. /endzergrant

There's a few pretty redundant things in the game which are just barely ever picked up. Ultras in general are pretty terrible. Terrans have building armor, turret range, hunter seeker missile, durable materials,
micronesia
Profile Blog Joined July 2006
United States24770 Posts
July 24 2011 07:03 GMT
#5
There is a logical problem with your argument: whether or not a race has ineffective units in competitive play does not necessarily affect whether or not a race is balanced. Protoss could have one good unit, and every other unit could suck, and be completely overpowered. You could make an argument for a lack of diversity in protoss play, I guess, but TL really isn't a good place to have this type of conversation as most people don't like sc2 design/balance complaints here.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
July 24 2011 07:15 GMT
#6
The carrier and mothership are very niche units.

Carrier: Late game protoss vs terran along with high templars signifies protoss winning.

Mothership: If you are going for mass harass plays, this unit is essential
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
Darclite
Profile Joined January 2011
United States1021 Posts
July 24 2011 07:16 GMT
#7
Eh, I would happily see the carrier and mothership completely removed from the game in exchange for EITHER high templar that start with 62 energy like in Brood War or an extra 20 shield on warp prisms lol.

Yeah, the lack of diversity sucks, I'm not fond of protoss either in that respect, but I have to admit that atm the races are pretty close to balanced for the reasons that micronesia mentions. Maybe that'll change when terran and zerg start utilizing the things they underuse (nukes, ravens, nyduses, and ultras to some extent), but until then I can't fairly complain about balance since I always used to point to race win rates but now they all hover around 50%.
They're fools. You should eat them.
DrThorMD
Profile Blog Joined February 2011
Canada359 Posts
July 24 2011 07:32 GMT
#8
White-ra uses carriers often when he ladders. And to good effect. He's the only player that does so. Also, units like the Carrier and Mothership, (i.e: very situational units) are an integral part of the game. Every race has them. And they are there for a reason.
Damn your Chronoboosts!
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
Last Edited: 2011-07-24 07:55:27
July 24 2011 07:53 GMT
#9
I see carriers every so often in multiplayer (though, most 3v3 and 4v4 toss opt for mass void rays)

As for mothership, I was watching Destiny's stream a few days ago and he lost a battle where he had an overwhelming advantage because his protoss opponent used vortex and the mothership's cloaking very effectively. After losing the game he commented on how, when used right, motherships are great, but they're not used by very many protoss players.

Of course I can cry my little zergy eyes out that I don't have a unit that cloaks, but that would be petty :D

Darclite
Profile Joined January 2011
United States1021 Posts
Last Edited: 2011-07-24 08:59:49
July 24 2011 08:57 GMT
#10
What I realized I hate more than the ineffectiveness of carriers and motherships and the incredibly long period of time when you are very vulnerable while acquiring them are people who don't play protoss and claim these units are good.

No, carriers do not have the highest dps in the game. Thors have about 80% higher dps. Battlecruisers have about 35% higher. Ultralisks have about 60% higher against armored. Immortals attacking armored units have 25% higher, and dts have the same dps. Also, they do NOT scale well with upgrades like people say because your opponent will be ahead on upgrades ( your enemy will get carapace/infantry armor before you get air weapons lol) and each armor upgrade cancels out an air attack upgrade for a carrier. So it's dps will be greatly reduced for each armor upgrade an enemy unit has.

A 3/2 stimmed marine engaging a 0/0 carrier will deal the same dps to the carrier as the carrier will do to it.

Also, as someone mentioned before, unless you have 12 3/3/3 carriers, they will just instantly get crushed by VIKINGS and CORRUPTORS.

Oh yeah, and it's really fun waiting for them to be built for 120 seconds.

Motherships are a bit better when used perfectly. A defensive mothership that mass recalls a group of harassment units is relatively viable, but only in the rare cases where the zerg (or terran) will let you build them. It can also get rid of siege lines temporarily but other things do this more efficiently. The problems with the mothership:
-Since vortex was patched, you can no longer do toilety shenanigans (no one has EVER used that term before lol)
-In PvT cloaking field is nullified by the scan. You can't kill any detectors to make it work.
-In PvZ you can NEURAL the mothership. That's right, the protoss just spent 25 minutes getting this unit and you can take it, get all your units cloaked including the infestor that is stealing it, mass recall reinforcements, vortex his units, etc.
-In PvP it will never appear.

Like I said before, while the races are balanced, these two units specifically are incredibly underpowered and should never be built against a competent opponent.
They're fools. You should eat them.
boon2537
Profile Blog Joined October 2010
United States905 Posts
July 24 2011 09:29 GMT
#11
Just think of them as the "scout" of SC2. We can only hope that new, fun units will be added in the next 2 expansions.
Bagonad
Profile Joined November 2010
Denmark173 Posts
July 24 2011 09:47 GMT
#12
The carrier dosen't have much of a space, truely, for air, your voidray is already powerful enough to overshine carriers in every aspect, unless you do some kind of super fast air attack build (Carriers benefit more from attack upgrades than any other unit in the game), and i agree there is no reason to get it really, but protoss already have 15 units compared to terran and zergs 13, so really, it's just a "why not" thing.

I disagree with motherships being weak, it has the ability to instantly remove a large part of the opponents army (Far more than the cost of the mothership), if the opponent retreats, you can catch the trapped army or the retreating army and destroy them, if he moves his entire army intot he vortex, storms and forcefields will rip it apart.

You can also teleport your army to the location of the mothership, this can be used both on both offense and defense, and is a very underused ability, just having a mothership in late-game at home by your third or forth, ready to instantly teleport an army to defend is a big deal.

For the price of 4 sentries and 2 zealots.
saritenite
Profile Blog Joined May 2009
Singapore1680 Posts
July 24 2011 10:08 GMT
#13
On July 24 2011 17:57 Darclite wrote:
What I realized I hate more than the ineffectiveness of carriers and motherships and the incredibly long period of time when you are very vulnerable while acquiring them are people who don't play protoss and claim these units are good.

No, carriers do not have the highest dps in the game. Thors have about 80% higher dps. Battlecruisers have about 35% higher. Ultralisks have about 60% higher against armored. Immortals attacking armored units have 25% higher, and dts have the same dps. Also, they do NOT scale well with upgrades like people say because your opponent will be ahead on upgrades ( your enemy will get carapace/infantry armor before you get air weapons lol) and each armor upgrade cancels out an air attack upgrade for a carrier. So it's dps will be greatly reduced for each armor upgrade an enemy unit has.

A 3/2 stimmed marine engaging a 0/0 carrier will deal the same dps to the carrier as the carrier will do to it.

Also, as someone mentioned before, unless you have 12 3/3/3 carriers, they will just instantly get crushed by VIKINGS and CORRUPTORS.

Oh yeah, and it's really fun waiting for them to be built for 120 seconds.

Motherships are a bit better when used perfectly. A defensive mothership that mass recalls a group of harassment units is relatively viable, but only in the rare cases where the zerg (or terran) will let you build them. It can also get rid of siege lines temporarily but other things do this more efficiently. The problems with the mothership:
-Since vortex was patched, you can no longer do toilety shenanigans (no one has EVER used that term before lol)
-In PvT cloaking field is nullified by the scan. You can't kill any detectors to make it work.
-In PvZ you can NEURAL the mothership. That's right, the protoss just spent 25 minutes getting this unit and you can take it, get all your units cloaked including the infestor that is stealing it, mass recall reinforcements, vortex his units, etc.
-In PvP it will never appear.

Like I said before, while the races are balanced, these two units specifically are incredibly underpowered and should never be built against a competent opponent.


Naniwa vs Random Fan @ TL Attack 5, Steppes of War
SnetteL
Profile Blog Joined February 2011
Belgium473 Posts
July 24 2011 10:32 GMT
#14
Enjoy the game and build me a shrine:

carriers in PvT, HuK vs MVP
Caps lock is cruise control for cool.
Darclite
Profile Joined January 2011
United States1021 Posts
Last Edited: 2011-07-24 16:51:28
July 24 2011 16:49 GMT
#15
After over a year one of these units has appeared in two TL Attacks and probably about 10 pro games that mattered. I think that people would have realized it if they are useful.

On July 24 2011 18:47 Bagonad wrote:
I disagree with motherships being weak, it has the ability to instantly remove a large part of the opponents army (Far more than the cost of the mothership), if the opponent retreats, you can catch the trapped army or the retreating army and destroy them, if he moves his entire army intot he vortex, storms and forcefields will rip it apart.


I like how all offensive mothership strategies revolve around on your opponent letting you have all the time you want to tech up and get 4 bases worth of gas. Yeah, just get a ton of sentries, templar tech, storm, and multiple high templar, and all the air tech and a mothership (which btw takes almost 3 minutes to build). And then move out. I wish more players gave me that much time and space lol.


You can also teleport your army to the location of the mothership, this can be used both on both offense and defense, and is a very underused ability, just having a mothership in late-game at home by your third or forth, ready to instantly teleport an army to defend is a big deal.


Fair enough, this is a viable use of the mothership.


For the price of 4 sentries and 2 zealots.

No, the price of not building probes for 3 minutes, getting a stargate, fleet beacon and then this. And the price of safety for 15 minutes, but who needs that, right?
I don't say "get building armor, it's ONLY 3 reapers!" because it is not viable. It is very situational. You could be getting more useful things with your tech and money.


They're fools. You should eat them.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
July 24 2011 19:29 GMT
#16
Blizzard has stated these units are for casual players, not for competitive players. They are just fluff.

Of which Zerg has no similar units. BCs and Thors also serve a similar role. They have their niches, but not really useful at the highest level except in very, very unique games.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
OmniEulogy
Profile Blog Joined July 2010
Canada6600 Posts
July 24 2011 20:28 GMT
#17
Drewbie played against...... I forget who... was shown on the IPL. Carriers completely destroyed him. like 20 of them. lol but as a Protoss I agree that they are pretty damn bad with most other options giving you an easier win (or a less humiliating defeat) imo just give them their broodwar micro back OR make the upgrade fire all 8 at once instead of still 1 at a time in quick progression. better yet. Both. the damn things cost me an entire mining base in the first place.

All Hail the flying banana's.
LiquidDota Staff
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#49
Classic vs ByuNLIVE!
RotterdaM955
TKL 373
SteadfastSC234
IndyStarCraft 229
BRAT_OK 103
EnkiAlexander 39
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 955
TKL 373
SteadfastSC 234
IndyStarCraft 229
BRAT_OK 103
elazer 73
JuggernautJason71
ProTech18
PiGStarcraft1
StarCraft: Brood War
910 26
NaDa 12
Counter-Strike
pashabiceps2433
Super Smash Bros
PPMD75
Mew2King54
AZ_Axe44
Heroes of the Storm
Liquid`Hasu389
Khaldor195
Other Games
summit1g8492
Grubby6385
C9.Mang0275
Sick234
Pyrionflax132
UpATreeSC65
Organizations
Dota 2
PGL Dota 2 - Main Stream303
Other Games
BasetradeTV254
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 241
• Hupsaiya 54
• mYiSmile115
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
StarCraft: Brood War
• Eskiya23 22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2943
Other Games
• imaqtpie1691
• Scarra1111
• Shiphtur262
• tFFMrPink 11
Upcoming Events
Replay Cast
2h 45m
Replay Cast
11h 45m
Afreeca Starleague
12h 45m
Leta vs YSC
GSL
1d 12h
Rogue vs Percival
Zoun vs Solar
Replay Cast
2 days
GSL
2 days
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
Replay Cast
3 days
[ Show More ]
Escore
3 days
Replay Cast
4 days
Replay Cast
4 days
IPSL
4 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
IPSL
5 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Jaedong vs Light
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.