• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:08
CEST 01:08
KST 08:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: In A Tizzy9[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9
Community News
Weekly Cups (Sep 13-20): herO scores triple1BSL Season 235Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Balance hotfix patch 5.0.16b (July 16) How do you feel about the StarCraft shooter announcement at BlizzCon 2026? The Death of Cheese: From a Professional Cheeser Weekly Cups (Sep 13-20): herO scores triple
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
BW General Discussion screpdb: new Starcraft reporting tool Bot on ladder [ASL22] Ro8 Preview: In A Tizzy new ranked ladder hack?
Tourneys
[ASL22] Ro8 Day 2 [ASL22] Ro16 Group D [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Diablo IV Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Gaming Intensity, Problemati…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7694 users

Looking for a Unity mentor

Blogs > Qzy
Post a Reply
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-06-13 07:41:19
June 13 2011 07:40 GMT
#1
Hi!

I'm trying out the Unity engine (www.unity3d.com) to test out some small ideas - but I keep running into simple problems. I need a helping hand when it happens . Is anyone experienced in Unity and ready to take a newbie under his wings?

I'm pretty experienced Java, so the programming part shouldn't be the biggest problem.

-Qzy.

TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
ChronoCat
Profile Blog Joined October 2010
266 Posts
June 13 2011 07:57 GMT
#2
What aspect of Unity is giving you problems? And what language are you writing scripts in?
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-06-13 15:13:11
June 13 2011 15:12 GMT
#3
I think I'll write it in javascript?

Right now I have problems with the "LookAt" method:

http://www.jonnielsen.net/WebPlayer.html

The turret should aim at the worm, not go crazy .

The script is super simple:

var LookAtTarget:Transform;
function Update () {
transform.LookAt(LookAtTarget);
}
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
ChronoCat
Profile Blog Joined October 2010
266 Posts
Last Edited: 2011-06-13 18:05:39
June 13 2011 18:04 GMT
#4
Okay first of all I'm by no means an expert at Unity, nor am I a good programmer. But I've had a bit of experience using Unity before so I'll just post what I know...

I've never actually used the LookAt function prior to this, but I just tried it out real quick in Unity and I managed to get a similar looking turret to aim at a player-controlled cube using the exact same script you posted.

So I doubt it's a problem with that script itself. I'm not sure how your worm works, but I'm guessing it's from a Unity tutorial of some sort (since it looks familiar to me)? My guess is that it has something to do with the worm itself because I'm not sure how it's working or your turret's transforms aren't right or something. What are you setting the LookAtTarget variable to? Perhaps the turret isn't pointing at what it should be? What puzzles me the most is that the turret is translating as well, even though it should just be rotating... Like it's got the wrong center of rotation or something.

I guess the only point that I'm able to put forth right now is to double check and make sure everything's been set correctly, although I'm sure you've done that already lol


XDawn
Profile Blog Joined February 2004
Canada4040 Posts
June 13 2011 18:23 GMT
#5
Awesome, I'm soon going to learn this in my classes too. Not to hijack your thread but is there a place where you can learn for people starting out with this program? Good Websites? Pre-req's I should have?
Use it or lose it
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
June 13 2011 18:50 GMT
#6
I solved the problem . The turret were placed at bad positions inside an empty game object - so it did move around, but around an invisible point in space.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
June 13 2011 18:51 GMT
#7
On June 14 2011 03:23 XDawn wrote:
Awesome, I'm soon going to learn this in my classes too. Not to hijack your thread but is there a place where you can learn for people starting out with this program? Good Websites? Pre-req's I should have?


Try youtube "Tornado Twins".. They got some tutorials up. . If you want to share some ideas, you can get my msn or skype.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
June 13 2011 18:53 GMT
#8
The webplayer now shows the new game With turret looking at worm - and worm able to shoot by pressing space.
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
ChronoCat
Profile Blog Joined October 2010
266 Posts
Last Edited: 2011-06-13 18:56:09
June 13 2011 18:55 GMT
#9
On June 14 2011 03:23 XDawn wrote:
Awesome, I'm soon going to learn this in my classes too. Not to hijack your thread but is there a place where you can learn for people starting out with this program? Good Websites? Pre-req's I should have?


Unity's site has a bunch of useful tutorials, although some are a little bit too advanced, esp. for beginners. This site here was really helpful to me when I first started:

http://www.unity3dstudent.com/

Has a bunch of tutorial videos (under "Modules") that teach the basic stuff! Probably'll take you at most a couple of hours to go through all of them, and you'll definitely get a good idea of Unity once you do.

On June 14 2011 03:50 Qzy wrote:
I solved the problem . The turret were placed at bad positions inside an empty game object - so it did move around, but around an invisible point in space.


I figured just as much, the center of rotation seemed out of place. But I didn't bring up the possibility of an empty game object, simply because I didn't think a simple sphere + cylinder combination of a turret would have any reason to be in an empty game object in the first place. Good on ya then!
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-06-13 20:01:34
June 13 2011 19:26 GMT
#10
On June 14 2011 03:23 XDawn wrote:
I figured just as much, the center of rotation seemed out of place. But I didn't bring up the possibility of an empty game object, simply because I didn't think a simple sphere + cylinder combination of a turret would have any reason to be in an empty game object in the first place. Good on ya then!


The reason for putting it in an empty object, is to only have 1 script (LookAt) on one object, in stead of two . How much have you been playing around with unity? I would love to poke you with a stick when I run into more problems .
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
ChronoCat
Profile Blog Joined October 2010
266 Posts
June 14 2011 02:32 GMT
#11
On June 14 2011 04:26 Qzy wrote:
Show nested quote +
On June 14 2011 03:23 XDawn wrote:
I figured just as much, the center of rotation seemed out of place. But I didn't bring up the possibility of an empty game object, simply because I didn't think a simple sphere + cylinder combination of a turret would have any reason to be in an empty game object in the first place. Good on ya then!


The reason for putting it in an empty object, is to only have 1 script (LookAt) on one object, in stead of two . How much have you been playing around with unity? I would love to poke you with a stick when I run into more problems .


I don't think you'd need to use an empty game object for that. Supposing your "turret" consists of a sphere object and cylinder object like I think it does, you'd just need to attach the script to the sphere, and then parent the cylinder to the sphere by dragging the cylinder object in the project hierarchy into the sphere object. The cylinder should follow the sphere's transformations exactly as long as you positioned it correctly I think.

I've only used Unity (using Javascript) for about half a year for a couple of uni projects that weren't too complex, so if you run into a simple problem, I'd probably be able to help. If it's a bit more involved, though... No guarantees lol. I'm not the best programmer out there and the Unity projects I worked on were pretty simple and took a pretty-brute force approach if I might add. So I'm probably still unaware of how a lot of Unity's functions work.

Regardless, Unity's a pretty fun tool to work with, and I wish you GLHF!

Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
June 14 2011 16:25 GMT
#12
Thanks and thanks for the offer .
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
June 15 2011 04:16 GMT
#13
Thanks - I'll PM you for MSN or Skype sooner or later
Hope all worked out for you too
Use it or lose it
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2011-06-15 04:23:06
June 15 2011 04:21 GMT
#14
Hmmm... Think I can use this for architecture(Uni major) modeling and whatnot. I have some experience in Java, not an expert but I think it shouldnt be too difficult.

Any input?

edit: Its only for fun, something to represent productivity until my summer work is over and class resumes again.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Qzy
Profile Blog Joined July 2010
Denmark1121 Posts
Last Edited: 2011-06-15 15:09:43
June 15 2011 15:09 GMT
#15
Yeah I'm using it show off artificial intelligence projects.

Currently implementing some of the latest AI .
TG Sambo... Intel classic! Life of lively to live to life of full life thx to shield battery
Please log in or register to reply.
Live Events Refresh
Next event in 52m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ViBE138
Nina 94
Has 36
StarCraft: Brood War
Britney 11571
Artosis 515
Larva 302
Rush 200
Terrorterran 17
Dota 2
monkeys_forever581
League of Legends
Doublelift5005
Super Smash Bros
hungrybox197
Heroes of the Storm
Grubby5224
Other Games
summit1g9473
shahzam550
C9.Mang0270
JimRising 212
CosmosSc2 28
Day[9].tv8
Organizations
Other Games
gamesdonequick264
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile150
• musti20045 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 30
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur310
• Day9tv8
Upcoming Events
PiGosaur Cup
52m
Kung Fu Cup
11h 52m
The PondCast
1d 10h
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
GSL
4 days
Yamato Cup
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
[ Show More ]
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

ASL Season 22
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.