• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:40
CET 15:40
KST 23:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins SC2 All-Star Invitational5SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
PhD study /w SC2 - help with a survey! herO wins SC2 All-Star Invitational SC2 Spotted on the EWC 2026 list? Starcraft 2 will not be in the Esports World Cup When will we find out if there are more tournament
Tourneys
OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
BW General Discussion BW AKA finder tool [ASL21] Potential Map Candidates Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread NASA and the Private Sector Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2621 users

Time to break out Vanilla Starcraft

Blogs > bre1010
Post a Reply
1 2 Next All
bre1010
Profile Blog Joined March 2009
71 Posts
Last Edited: 2011-05-18 20:30:59
May 18 2011 20:29 GMT
#1
Hello TL,
For my AP statistics class project my group is testing the balance of the races in Starcraft 1 (before Brood War) to see if balance was one reason why the expansion was released. The method that we are using requires that each pair of players only plays one game and that the race they choose is randomly assigned. As my school does not have enough Starcraft players to get a large enough sample size for the experiment, we are requesting that people in the community play eachother and report back (with a replay, if possible/convenient) of a game they played. We will then compile the data to test the balance of Starcraft by running a Chi-squared test where probability of winning a game should be independent of the race of the player if the null hypothesis is true.

ZvT TvP PvZ
wins 2 2 1
losses 2 0 1
total 4 2 2

Above is the data currently collected from players at my school.


I've been playing a few games of Starcraft against my friends (I'm in Diamond Sc2 and was D+ on ICCUP before the beta came out) and I'm having more fun than on either Sc2 or Brood War. I think the reason is because since vanilla SC is so different from both Sc2 and Brood War, there are no set strategies or build orders. I don't feel pressured to follow someone else's build order to the second and none of us know any strategies at all. It's like we get to decide for ourselves how the meta game will turn out and I really enjoy it. I imagine the alpha of Sc2 was similar when it first came out.

I strongly encourage you all to break out the good old vanilla Starcarft that I know you've got sitting around there somewhere and play with a friend or some random person who still lurks Sc1 Battle.Net. Being unrestrained by what build counters what is both liberating and fun and if you play a game, comment back here with the race match up and who won. My group and I would greatly appreciate it.

Thanks in advance,
Bre1010



SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2011-05-18 20:41:53
May 18 2011 20:41 GMT
#2
im pretty sure zerg is really overpowered in vanilla. mutalisks are just too strong with good micro behind them.
mucker
Profile Blog Joined May 2009
United States1120 Posts
May 18 2011 20:46 GMT
#3
On May 19 2011 05:41 SnowFantasy wrote:
im pretty sure zerg is really overpowered in vanilla. mutalisks are just too strong with good micro behind them.


Yeah I can't imagine dealing with a good muta build without medics, goliath range or sairs.

What maps do you play on?
It's supposed to be automatic but actually you have to press this button.
bre1010
Profile Blog Joined March 2009
71 Posts
May 18 2011 20:49 GMT
#4
Lost Temple is what we've been playing on. I guess I forgot to add up there that maps should probably be kept constant although I'm not sure how much it matters. As long as it's a four player map that isn't stupidly small like Blood Bath it's probably fine.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2011-05-18 20:56:46
May 18 2011 20:50 GMT
#5
im on US West vanilla starcraft trying to get a game.

some noobs with bad stats like 15-80 join and leave like 30seconds into the game -_-;;;

im hosting lost temple but Circuit Breaker would be awesome too. playing without lan latency is god awful though.

edit: if anyone totally bored wants to play some vanilla message ccccc00003 @ US West
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
Last Edited: 2011-05-18 21:22:04
May 18 2011 20:57 GMT
#6
why would you play SC vanilla over broodwar? I dont understand.

User was warned for not reading the OP, like, at all

Nope definately read the whole thing, I was really remarking on why you would choose vanilla SC over broodwar in order to do this test but, I can see how I didn't show this at all. I hardly think BW was added TO balance the game, it just DID and all you will prove is that balance improved, but not that that was the intention.
Ecrilon
Profile Blog Joined October 2009
501 Posts
May 18 2011 21:18 GMT
#7
This experiment is an exercise in math rather than fact. Balance is not tested at such low levels of play. It make little sense to do so, even if you managed to play a million games. A million of the wrong games, with races played as they were never meant to be played, cannot possibly test balance. As a reasonable example, if chess were played largely randomly by those who only knew how to move pieces and knew very little of strategy, I do not believe that white would possess the significant advantage over black that it does in professional play, nor would there be anything like as many draws.
There is but one truth.
bre1010
Profile Blog Joined March 2009
71 Posts
May 18 2011 21:24 GMT
#8
On May 19 2011 06:18 Ecrilon wrote:
This experiment is an exercise in math rather than fact. Balance is not tested at such low levels of play. It make little sense to do so, even if you managed to play a million games. A million of the wrong games, with races played as they were never meant to be played, cannot possibly test balance. As a reasonable example, if chess were played largely randomly by those who only knew how to move pieces and knew very little of strategy, I do not believe that white would possess the significant advantage over black that it does in professional play, nor would there be anything like as many draws.


I completely agree with the point you're making however I want to continue with this for two reasons:

1. The population of our study is not all players, and not professional players, on average, if you picked up Sc1 right now, would a certain race be better? I should have probably made that more clear in the original post, because, as it applies to me and people around my skill level, white's advantage in chess has little meaning in the same way that perhaps the effective balance of Starcraft for casual players may be different.

2. I'm in high school and it's the end of the year and we have to do this project and this is a great way to play a fun game but still have an opportunity to show off our statistical knowledge as well
xarthaz
Profile Blog Joined August 2010
1704 Posts
Last Edited: 2011-05-18 21:34:10
May 18 2011 21:32 GMT
#9
On May 19 2011 05:46 mucker wrote:
Show nested quote +
On May 19 2011 05:41 SnowFantasy wrote:
im pretty sure zerg is really overpowered in vanilla. mutalisks are just too strong with good micro behind them.


Yeah I can't imagine dealing with a good muta build without medics, goliath range or sairs.

What maps do you play on?

Technically, protoss has cannons as effective counters to it, and to make matters worse for zerg, without lurkers a midgame zealot&archon push can be very very scary to deal with. Remember, before the crackling upgrade there is no unit that can really hold its own against speedlots without lurks to soften them down.
Aah thats the stuff..
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
May 18 2011 21:42 GMT
#10
On May 19 2011 06:32 xarthaz wrote:
Show nested quote +
On May 19 2011 05:46 mucker wrote:
On May 19 2011 05:41 SnowFantasy wrote:
im pretty sure zerg is really overpowered in vanilla. mutalisks are just too strong with good micro behind them.


Yeah I can't imagine dealing with a good muta build without medics, goliath range or sairs.

What maps do you play on?

Technically, protoss has cannons as effective counters to it, and to make matters worse for zerg, without lurkers a midgame zealot&archon push can be very very scary to deal with. Remember, before the crackling upgrade there is no unit that can really hold its own against speedlots without lurks to soften them down.


How does protoss protect templars from getting sniped by mutas without corsairs?

Seems like 5hatch hydra with muta to snipe templar would be great.
bre1010
Profile Blog Joined March 2009
71 Posts
May 18 2011 21:43 GMT
#11
On May 19 2011 06:42 SnowFantasy wrote:
Show nested quote +
On May 19 2011 06:32 xarthaz wrote:
On May 19 2011 05:46 mucker wrote:
On May 19 2011 05:41 SnowFantasy wrote:
im pretty sure zerg is really overpowered in vanilla. mutalisks are just too strong with good micro behind them.


Yeah I can't imagine dealing with a good muta build without medics, goliath range or sairs.

What maps do you play on?

Technically, protoss has cannons as effective counters to it, and to make matters worse for zerg, without lurkers a midgame zealot&archon push can be very very scary to deal with. Remember, before the crackling upgrade there is no unit that can really hold its own against speedlots without lurks to soften them down.


How does protoss protect templars from getting sniped by mutas without corsairs?

Seems like 5hatch hydra with muta to snipe templar would be great.


I think that constitutes a challenge! You two should try a PvZ to see who's right
xarthaz
Profile Blog Joined August 2010
1704 Posts
May 18 2011 21:44 GMT
#12
Technically, templars arent as critically important without lurkers, so a more archon or reaver heavy composition can be employed
Aah thats the stuff..
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
May 18 2011 21:45 GMT
#13
On May 19 2011 06:44 xarthaz wrote:
Technically, templars arent as critically important without lurkers, so a more archon or reaver heavy composition can be employed


?? templars are basically mandatory for fighting mass hydra
xarthaz
Profile Blog Joined August 2010
1704 Posts
May 18 2011 21:48 GMT
#14
Technically, speedlots are a bit faster so they can kind of cut into the hydra packs. Especially if there is swarm around.
Aah thats the stuff..
ninini
Profile Joined June 2010
Sweden1204 Posts
May 18 2011 22:17 GMT
#15
ZvP
This is definately Zerg imbalanced. Mutalisks are overpowered since you can't rely on Corsairs. Scouts have no Area attack and are not as effective in battle. They are just as good as harassing tools though in the lategame, as long as you get the speed upgrade. But you won't have any DT's, so the Zerg can be more careful with their Overlords. The only real advantage for the Protoss is that he doesn't have to get that "fairly early" robotics. Since the Zerg doesn't have lurkers, you can also skip the slow and costly dragoon production entirely, but lurkers aren't cost effective either, so it evens up. This matchup seems like a nightmare for Protoss.

PvT is slightly easier for Terran. I don't think DT's themselves add much power in this matchup, but it's rather the lack of threat for DT's that makes it slightly more favorable for Terran. Since you don't need detection, wraiths suddenly become a excellent option for dealing with early shuttle reaver, so you might get a early Starport instead of Engineering Bay. This matchup definately seems Terran favored, since they can be so much more aggressive in the early game, but it's not as bad for Protoss as ZvP.

TvZ
Mech is definately the answer here. Sunken busting is impossible, and how are you supposed to deal with mutas when you can't stim? Yes, you can stim, but that would mean suicide. The lack of Goliath range means you would have to play more defensively. More turrets and more bunkers to deal with the mutas. Cloaked wraiths could be used effectively to deal with mid/lategame mutalisk harass, or to harass yourself. Lurkers are not really that much of a threat against mech, so the setback isn't that great for Zerg. This is definately a Zerg favored matchup.


I would say
Z>>>P
Z>>T
T>P

So, Zerg looks definately overpowered, while Protoss looks underpowered.
bre1010
Profile Blog Joined March 2009
71 Posts
May 18 2011 22:23 GMT
#16
On May 19 2011 07:17 ninini wrote:
ZvP
This is definately Zerg imbalanced. Mutalisks are overpowered since you can't rely on Corsairs. Scouts have no Area attack and are not as effective in battle. They are just as good as harassing tools though in the lategame, as long as you get the speed upgrade. But you won't have any DT's, so the Zerg can be more careful with their Overlords. The only real advantage for the Protoss is that he doesn't have to get that "fairly early" robotics. Since the Zerg doesn't have lurkers, you can also skip the slow and costly dragoon production entirely, but lurkers aren't cost effective either, so it evens up. This matchup seems like a nightmare for Protoss.

PvT is slightly easier for Terran. I don't think DT's themselves add much power in this matchup, but it's rather the lack of threat for DT's that makes it slightly more favorable for Terran. Since you don't need detection, wraiths suddenly become a excellent option for dealing with early shuttle reaver, so you might get a early Starport instead of Engineering Bay. This matchup definately seems Terran favored, since they can be so much more aggressive in the early game, but it's not as bad for Protoss as ZvP.

TvZ
Mech is definately the answer here. Sunken busting is impossible, and how are you supposed to deal with mutas when you can't stim? Yes, you can stim, but that would mean suicide. The lack of Goliath range means you would have to play more defensively. More turrets and more bunkers to deal with the mutas. Cloaked wraiths could be used effectively to deal with mid/lategame mutalisk harass, or to harass yourself. Lurkers are not really that much of a threat against mech, so the setback isn't that great for Zerg. This is definately a Zerg favored matchup.


I would say
Z>>>P
Z>>T
T>P

So, Zerg looks definately overpowered, while Protoss looks underpowered.


Your analysis looks sound but I would like to have some statistical evidence to support it. Which is why we should all play some games, even if only for the nostalgia because I think real numbers beats theorcrafting any day.
ninini
Profile Joined June 2010
Sweden1204 Posts
Last Edited: 2011-05-18 22:51:11
May 18 2011 22:41 GMT
#17
On May 19 2011 07:23 bre1010 wrote:
Your analysis looks sound but I would like to have some statistical evidence to support it. Which is why we should all play some games, even if only for the nostalgia because I think real numbers beats theorcrafting any day.

So, I just have to play a random guy? Do you need a rep as proof? Both should go random?

Edit: Nvm.

Anyway. One thing to think about is that random ZvP is naturally a bit imbalanced, since you're forced to 1 base.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
May 18 2011 22:42 GMT
#18
vanilla sc is pretty broken, there isn't really anything to deal with high econ mutaling
Moderatormy tatsu loops r fuckin nice
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 18 2011 22:44 GMT
#19
You should probably try to find people of similar skill levels to play though.

Considering someone who got Say C on BW vs someone who's like D will probably win regardless of race
Artillery spawned from the forges of Hell
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-05-18 22:54:33
May 18 2011 22:51 GMT
#20
For low level players in Vanilla, the balance can work fine because anything can be overcome by mechanics; i'm afraid this whole testing is kinda flawed because of this. BW is considered balance even though 95% of players will find PvT to be easier for the P. Also there is set build orders cause you can just use modified BW ones, for example:

TvZ: 2port wraith, 2fac or other mech varients (only difference is no Goliath range, which is still playable against muta's especially at low level)
TvP: This can basically work the same as BW mostly.. 1fac expand or 1rax CC into mech as usual
TvT: The same (mass wraiths might be a little more effective but it's hardly a low level strategy)
ZvT: 2hatch or 3hatch muta, into hydra/muta
ZvP: Standard muta into Hydra, abuse lack of sairs to fullest extent
ZvZ: The same
PvT: Pretty much the same, ninini pointed out a small thing in T's favour but lategame P get's an advantage as well to balance it out; Carriers are more effective due to no goliath range
PvZ: Zealot/archon is ok in this
PvP: The same just no DT openings

It's not quite as bad as people make out, it's just the strategical options are way more limited. ninini i think you are exaggerating ZvP with what you are saying.. cause low level players especially are not going to be microing effectively against archons once/if you can get them out, and speedlots are going to tear through everything.

At higher levels this is all nullified though as the mechanics show up the problems really badly with muta's.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Season 13 World Championship
MaxPax vs SolarLIVE!
Krystianer vs Cure
ShoWTimE vs TBD
WardiTV1150
TKL 246
IndyStarCraft 243
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 246
IndyStarCraft 243
ProTech72
SC2Nice 24
StarCraft: Brood War
Calm 4035
Horang2 1167
Mini 722
EffOrt 410
Snow 327
actioN 228
BeSt 225
Hyun 158
Mong 128
hero 117
[ Show more ]
Sexy 99
Mind 60
JYJ 58
Killer 50
Barracks 38
Hm[arnc] 33
Terrorterran 30
ToSsGirL 23
ajuk12(nOOB) 18
Movie 18
SilentControl 16
Shine 14
Sacsri 14
JulyZerg 11
GoRush 10
Rock 7
Dota 2
qojqva2059
Dendi462
420jenkins153
Counter-Strike
fl0m5672
olofmeister2919
byalli940
x6flipin887
Other Games
singsing2300
B2W.Neo1241
hiko504
Hui .283
crisheroes207
RotterdaM163
allub159
Sick152
Fuzer 127
Mew2King77
Rex37
ArmadaUGS24
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 46
• naamasc219
• iHatsuTV 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade948
Upcoming Events
Big Brain Bouts
2 days
Serral vs TBD
BSL 21
3 days
BSL 21
4 days
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Invitational
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.