• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:47
CEST 14:47
KST 21:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
ASL22 General Discussion BW General Discussion a Announcement on the JEDI Ringing Syncronization issues and can't find games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group D KCM Race Survival 2026 Season 3 [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8094 users

Time to break out Vanilla Starcraft

Blogs > bre1010
Post a Reply
1 2 Next All
bre1010
Profile Blog Joined March 2009
71 Posts
Last Edited: 2011-05-18 20:30:59
May 18 2011 20:29 GMT
#1
Hello TL,
For my AP statistics class project my group is testing the balance of the races in Starcraft 1 (before Brood War) to see if balance was one reason why the expansion was released. The method that we are using requires that each pair of players only plays one game and that the race they choose is randomly assigned. As my school does not have enough Starcraft players to get a large enough sample size for the experiment, we are requesting that people in the community play eachother and report back (with a replay, if possible/convenient) of a game they played. We will then compile the data to test the balance of Starcraft by running a Chi-squared test where probability of winning a game should be independent of the race of the player if the null hypothesis is true.

ZvT TvP PvZ
wins 2 2 1
losses 2 0 1
total 4 2 2

Above is the data currently collected from players at my school.


I've been playing a few games of Starcraft against my friends (I'm in Diamond Sc2 and was D+ on ICCUP before the beta came out) and I'm having more fun than on either Sc2 or Brood War. I think the reason is because since vanilla SC is so different from both Sc2 and Brood War, there are no set strategies or build orders. I don't feel pressured to follow someone else's build order to the second and none of us know any strategies at all. It's like we get to decide for ourselves how the meta game will turn out and I really enjoy it. I imagine the alpha of Sc2 was similar when it first came out.

I strongly encourage you all to break out the good old vanilla Starcarft that I know you've got sitting around there somewhere and play with a friend or some random person who still lurks Sc1 Battle.Net. Being unrestrained by what build counters what is both liberating and fun and if you play a game, comment back here with the race match up and who won. My group and I would greatly appreciate it.

Thanks in advance,
Bre1010



SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2011-05-18 20:41:53
May 18 2011 20:41 GMT
#2
im pretty sure zerg is really overpowered in vanilla. mutalisks are just too strong with good micro behind them.
mucker
Profile Blog Joined May 2009
United States1120 Posts
May 18 2011 20:46 GMT
#3
On May 19 2011 05:41 SnowFantasy wrote:
im pretty sure zerg is really overpowered in vanilla. mutalisks are just too strong with good micro behind them.


Yeah I can't imagine dealing with a good muta build without medics, goliath range or sairs.

What maps do you play on?
It's supposed to be automatic but actually you have to press this button.
bre1010
Profile Blog Joined March 2009
71 Posts
May 18 2011 20:49 GMT
#4
Lost Temple is what we've been playing on. I guess I forgot to add up there that maps should probably be kept constant although I'm not sure how much it matters. As long as it's a four player map that isn't stupidly small like Blood Bath it's probably fine.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
Last Edited: 2011-05-18 20:56:46
May 18 2011 20:50 GMT
#5
im on US West vanilla starcraft trying to get a game.

some noobs with bad stats like 15-80 join and leave like 30seconds into the game -_-;;;

im hosting lost temple but Circuit Breaker would be awesome too. playing without lan latency is god awful though.

edit: if anyone totally bored wants to play some vanilla message ccccc00003 @ US West
xccam
Profile Blog Joined September 2009
Great Britain1154 Posts
Last Edited: 2011-05-18 21:22:04
May 18 2011 20:57 GMT
#6
why would you play SC vanilla over broodwar? I dont understand.

User was warned for not reading the OP, like, at all

Nope definately read the whole thing, I was really remarking on why you would choose vanilla SC over broodwar in order to do this test but, I can see how I didn't show this at all. I hardly think BW was added TO balance the game, it just DID and all you will prove is that balance improved, but not that that was the intention.
Ecrilon
Profile Blog Joined October 2009
501 Posts
May 18 2011 21:18 GMT
#7
This experiment is an exercise in math rather than fact. Balance is not tested at such low levels of play. It make little sense to do so, even if you managed to play a million games. A million of the wrong games, with races played as they were never meant to be played, cannot possibly test balance. As a reasonable example, if chess were played largely randomly by those who only knew how to move pieces and knew very little of strategy, I do not believe that white would possess the significant advantage over black that it does in professional play, nor would there be anything like as many draws.
There is but one truth.
bre1010
Profile Blog Joined March 2009
71 Posts
May 18 2011 21:24 GMT
#8
On May 19 2011 06:18 Ecrilon wrote:
This experiment is an exercise in math rather than fact. Balance is not tested at such low levels of play. It make little sense to do so, even if you managed to play a million games. A million of the wrong games, with races played as they were never meant to be played, cannot possibly test balance. As a reasonable example, if chess were played largely randomly by those who only knew how to move pieces and knew very little of strategy, I do not believe that white would possess the significant advantage over black that it does in professional play, nor would there be anything like as many draws.


I completely agree with the point you're making however I want to continue with this for two reasons:

1. The population of our study is not all players, and not professional players, on average, if you picked up Sc1 right now, would a certain race be better? I should have probably made that more clear in the original post, because, as it applies to me and people around my skill level, white's advantage in chess has little meaning in the same way that perhaps the effective balance of Starcraft for casual players may be different.

2. I'm in high school and it's the end of the year and we have to do this project and this is a great way to play a fun game but still have an opportunity to show off our statistical knowledge as well
xarthaz
Profile Blog Joined August 2010
1704 Posts
Last Edited: 2011-05-18 21:34:10
May 18 2011 21:32 GMT
#9
On May 19 2011 05:46 mucker wrote:
Show nested quote +
On May 19 2011 05:41 SnowFantasy wrote:
im pretty sure zerg is really overpowered in vanilla. mutalisks are just too strong with good micro behind them.


Yeah I can't imagine dealing with a good muta build without medics, goliath range or sairs.

What maps do you play on?

Technically, protoss has cannons as effective counters to it, and to make matters worse for zerg, without lurkers a midgame zealot&archon push can be very very scary to deal with. Remember, before the crackling upgrade there is no unit that can really hold its own against speedlots without lurks to soften them down.
Aah thats the stuff..
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
May 18 2011 21:42 GMT
#10
On May 19 2011 06:32 xarthaz wrote:
Show nested quote +
On May 19 2011 05:46 mucker wrote:
On May 19 2011 05:41 SnowFantasy wrote:
im pretty sure zerg is really overpowered in vanilla. mutalisks are just too strong with good micro behind them.


Yeah I can't imagine dealing with a good muta build without medics, goliath range or sairs.

What maps do you play on?

Technically, protoss has cannons as effective counters to it, and to make matters worse for zerg, without lurkers a midgame zealot&archon push can be very very scary to deal with. Remember, before the crackling upgrade there is no unit that can really hold its own against speedlots without lurks to soften them down.


How does protoss protect templars from getting sniped by mutas without corsairs?

Seems like 5hatch hydra with muta to snipe templar would be great.
bre1010
Profile Blog Joined March 2009
71 Posts
May 18 2011 21:43 GMT
#11
On May 19 2011 06:42 SnowFantasy wrote:
Show nested quote +
On May 19 2011 06:32 xarthaz wrote:
On May 19 2011 05:46 mucker wrote:
On May 19 2011 05:41 SnowFantasy wrote:
im pretty sure zerg is really overpowered in vanilla. mutalisks are just too strong with good micro behind them.


Yeah I can't imagine dealing with a good muta build without medics, goliath range or sairs.

What maps do you play on?

Technically, protoss has cannons as effective counters to it, and to make matters worse for zerg, without lurkers a midgame zealot&archon push can be very very scary to deal with. Remember, before the crackling upgrade there is no unit that can really hold its own against speedlots without lurks to soften them down.


How does protoss protect templars from getting sniped by mutas without corsairs?

Seems like 5hatch hydra with muta to snipe templar would be great.


I think that constitutes a challenge! You two should try a PvZ to see who's right
xarthaz
Profile Blog Joined August 2010
1704 Posts
May 18 2011 21:44 GMT
#12
Technically, templars arent as critically important without lurkers, so a more archon or reaver heavy composition can be employed
Aah thats the stuff..
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
May 18 2011 21:45 GMT
#13
On May 19 2011 06:44 xarthaz wrote:
Technically, templars arent as critically important without lurkers, so a more archon or reaver heavy composition can be employed


?? templars are basically mandatory for fighting mass hydra
xarthaz
Profile Blog Joined August 2010
1704 Posts
May 18 2011 21:48 GMT
#14
Technically, speedlots are a bit faster so they can kind of cut into the hydra packs. Especially if there is swarm around.
Aah thats the stuff..
ninini
Profile Joined June 2010
Sweden1204 Posts
May 18 2011 22:17 GMT
#15
ZvP
This is definately Zerg imbalanced. Mutalisks are overpowered since you can't rely on Corsairs. Scouts have no Area attack and are not as effective in battle. They are just as good as harassing tools though in the lategame, as long as you get the speed upgrade. But you won't have any DT's, so the Zerg can be more careful with their Overlords. The only real advantage for the Protoss is that he doesn't have to get that "fairly early" robotics. Since the Zerg doesn't have lurkers, you can also skip the slow and costly dragoon production entirely, but lurkers aren't cost effective either, so it evens up. This matchup seems like a nightmare for Protoss.

PvT is slightly easier for Terran. I don't think DT's themselves add much power in this matchup, but it's rather the lack of threat for DT's that makes it slightly more favorable for Terran. Since you don't need detection, wraiths suddenly become a excellent option for dealing with early shuttle reaver, so you might get a early Starport instead of Engineering Bay. This matchup definately seems Terran favored, since they can be so much more aggressive in the early game, but it's not as bad for Protoss as ZvP.

TvZ
Mech is definately the answer here. Sunken busting is impossible, and how are you supposed to deal with mutas when you can't stim? Yes, you can stim, but that would mean suicide. The lack of Goliath range means you would have to play more defensively. More turrets and more bunkers to deal with the mutas. Cloaked wraiths could be used effectively to deal with mid/lategame mutalisk harass, or to harass yourself. Lurkers are not really that much of a threat against mech, so the setback isn't that great for Zerg. This is definately a Zerg favored matchup.


I would say
Z>>>P
Z>>T
T>P

So, Zerg looks definately overpowered, while Protoss looks underpowered.
bre1010
Profile Blog Joined March 2009
71 Posts
May 18 2011 22:23 GMT
#16
On May 19 2011 07:17 ninini wrote:
ZvP
This is definately Zerg imbalanced. Mutalisks are overpowered since you can't rely on Corsairs. Scouts have no Area attack and are not as effective in battle. They are just as good as harassing tools though in the lategame, as long as you get the speed upgrade. But you won't have any DT's, so the Zerg can be more careful with their Overlords. The only real advantage for the Protoss is that he doesn't have to get that "fairly early" robotics. Since the Zerg doesn't have lurkers, you can also skip the slow and costly dragoon production entirely, but lurkers aren't cost effective either, so it evens up. This matchup seems like a nightmare for Protoss.

PvT is slightly easier for Terran. I don't think DT's themselves add much power in this matchup, but it's rather the lack of threat for DT's that makes it slightly more favorable for Terran. Since you don't need detection, wraiths suddenly become a excellent option for dealing with early shuttle reaver, so you might get a early Starport instead of Engineering Bay. This matchup definately seems Terran favored, since they can be so much more aggressive in the early game, but it's not as bad for Protoss as ZvP.

TvZ
Mech is definately the answer here. Sunken busting is impossible, and how are you supposed to deal with mutas when you can't stim? Yes, you can stim, but that would mean suicide. The lack of Goliath range means you would have to play more defensively. More turrets and more bunkers to deal with the mutas. Cloaked wraiths could be used effectively to deal with mid/lategame mutalisk harass, or to harass yourself. Lurkers are not really that much of a threat against mech, so the setback isn't that great for Zerg. This is definately a Zerg favored matchup.


I would say
Z>>>P
Z>>T
T>P

So, Zerg looks definately overpowered, while Protoss looks underpowered.


Your analysis looks sound but I would like to have some statistical evidence to support it. Which is why we should all play some games, even if only for the nostalgia because I think real numbers beats theorcrafting any day.
ninini
Profile Joined June 2010
Sweden1204 Posts
Last Edited: 2011-05-18 22:51:11
May 18 2011 22:41 GMT
#17
On May 19 2011 07:23 bre1010 wrote:
Your analysis looks sound but I would like to have some statistical evidence to support it. Which is why we should all play some games, even if only for the nostalgia because I think real numbers beats theorcrafting any day.

So, I just have to play a random guy? Do you need a rep as proof? Both should go random?

Edit: Nvm.

Anyway. One thing to think about is that random ZvP is naturally a bit imbalanced, since you're forced to 1 base.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
May 18 2011 22:42 GMT
#18
vanilla sc is pretty broken, there isn't really anything to deal with high econ mutaling
Moderatormy tatsu loops r fuckin nice
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 18 2011 22:44 GMT
#19
You should probably try to find people of similar skill levels to play though.

Considering someone who got Say C on BW vs someone who's like D will probably win regardless of race
Artillery spawned from the forges of Hell
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-05-18 22:54:33
May 18 2011 22:51 GMT
#20
For low level players in Vanilla, the balance can work fine because anything can be overcome by mechanics; i'm afraid this whole testing is kinda flawed because of this. BW is considered balance even though 95% of players will find PvT to be easier for the P. Also there is set build orders cause you can just use modified BW ones, for example:

TvZ: 2port wraith, 2fac or other mech varients (only difference is no Goliath range, which is still playable against muta's especially at low level)
TvP: This can basically work the same as BW mostly.. 1fac expand or 1rax CC into mech as usual
TvT: The same (mass wraiths might be a little more effective but it's hardly a low level strategy)
ZvT: 2hatch or 3hatch muta, into hydra/muta
ZvP: Standard muta into Hydra, abuse lack of sairs to fullest extent
ZvZ: The same
PvT: Pretty much the same, ninini pointed out a small thing in T's favour but lategame P get's an advantage as well to balance it out; Carriers are more effective due to no goliath range
PvZ: Zealot/archon is ok in this
PvP: The same just no DT openings

It's not quite as bad as people make out, it's just the strategical options are way more limited. ninini i think you are exaggerating ZvP with what you are saying.. cause low level players especially are not going to be microing effectively against archons once/if you can get them out, and speedlots are going to tear through everything.

At higher levels this is all nullified though as the mechanics show up the problems really badly with muta's.
1 2 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
Monthly #1 - Day 1
herO vs SolarLIVE!
Percival vs Classic
ByuN vs Rogue
IntoTheiNu 1610
CranKy Ducklings SOOP70
Rex28
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko428
Rex 32
EnDerr 3
StarCraft: Brood War
Bisu 2157
Horang2 1242
Hyuk 989
firebathero 682
EffOrt 547
Snow 357
Mini 331
Light 260
Larva 243
Rush 165
[ Show more ]
Last 162
ZerO 119
Pusan 108
Zeus 104
Hm[arnc] 75
hero 59
Mong 52
Killer 46
Sharp 38
ToSsGirL 34
sSak 28
Sacsri 14
sorry 13
JulyZerg 9
Icarus 3
Britney 0
Dota 2
Gorgc3242
Dendi1013
qojqva68
Counter-Strike
markeloff500
zeus180
edward34
Other Games
singsing1855
B2W.Neo862
olofmeister697
hiko333
DeMusliM278
Pyrionflax232
Sick136
Mew2King77
QueenE47
ArmadaUGS33
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick801
BasetradeTV9
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1741
Upcoming Events
OSC
9h 13m
Replay Cast
11h 13m
IntoTheTV X SOOP
22h 13m
Replay Cast
1d 11h
GSL
1d 22h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Replay Cast
3 days
Afreeca Starleague
3 days
Shine vs Rush
[ Show More ]
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.