In order,
1 - Unused Anahn dialogue for a scrapped 3d rendering video. After I discovered it takes 3ds max 3 days to render 2k frames with decent light settings I immediately scrapped this project.
2 - Unused dialogue for Black Sun. "I am the wind and rain, I am the blood of flame," is part of a "riddle" in regards to the Prince of Blood. He hears echoes of himself through the outlands, a psionic realm, from the future, but can't decipher the meaning of the words. He's kind of crazy. However, I actually really can't do the Prince's voice. So it was just for yucks. I need the practice.
3 - Unused shuttle dialogue for when I was conceptualizing my UDK project for Armageddon Onslaught 2. This shuttle AI would play during events of a mission where the player infiltrates a crashed shuttle that re-activates. Soon after you are discovered the AI is possessed by a demon that is hunting you.
4 - Voice of the Fear, one of the most powerful villains in my novel Throne of Armageddon. The Fear is a massive "ship" that feeds upon the emotions and life energy of the universe. This was intro dialogue for the planned Black Sun episode 1 - (Episode 0 - http://www.teamliquid.net/blogs/viewblog.php?id=193545 ). I accidentally lost the original music I had for this intro and had to substitute on the fly. The Fear has many voices, as it can assume the form of anyone who has died.
Although it seems incredibly unlikely I will ever have the strength to work on a serious project again, I am constantly trying to diversify and improve my voice. What I have shown to TL thus far is only one side of the spectrum of my acting, and I hope to have the opportunity to show you some of my less-serious voices in the future. Of course, if you're a regular watcher of my casts, you already know about my various over the top accents and exceptionally foul language. But you don't know them in the proper context... yet, I suppose.
Most of these recent and semi-recent acting tests have been an effort to create a naturally evil, ominous, or powerful voice that can act as the foundation for further editing without having to rely so heavily on deepening the voice. Deeper voices have their place, but a voice that sounds naturally imposing or attentive without needing the conventional villain depth (Irenicus, Palpatine) is something I want to be able to make as well.
As I always end up nearly totally voicing my projects, these skills will be mandatory if something I attempt to do actually manages to go somewhere. Else, they are just talents I randomly employ in my casts for no real reason other than to catch people off guard. So, basically, a colossal waste of time :D!
I love to waste time.