• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:18
CEST 10:18
KST 17:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1402 users

MAGOT #8 Science & Magic, the Glamour of Portal 2

Blogs > Thereisnosaurus
Post a Reply
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
Last Edited: 2011-04-29 12:58:53
April 29 2011 12:56 GMT
#1
[image loading]
Make a game of that returns with a double issue, first up an article to counter all the insane hype of portal 2 and look at the game in a more critical light. It must of course be stressed that this article contains spoilers, though not super ultra mega ones. Enjoy!

Once in a long while, a videogame comes along that is fresh, clever and deep all at the same time. Portal was such a game, with a new take on the first person genre, crisp minimalist design, depth of play and of course one of the more memorable aesthetics in modern gaming. Portal 2 has arrived, pushed out on a wave of almost overwhelming hype and advertising. It can't be argued that Valve has done anything but excel themselves in making our mouths water and our fingers twitch, yet a week later, waking in the sweaty aftermath of many hours of vigorous exertion, can we truly say the game was something to be remembered?

The answer on the surface is yes. It cannot be understated just how much polish and elbow grease Valve rubbed into the portal experience. Memorable lines come almost faster than you can listen to them, set pieces and easter eggs bounce around the screen like superballs and the whole thing reeks of so many hours of playtesting you start to wonder if valve has some kind of secret lab where they keep people chained to monitors, endlessly trying to break their puzzles. I mean, they had to get the feel of Aperture from somewhere, right?

Yet veterans of Portal have noted that in Portal 2, the game is not so much about figuring out which panel to put your portals on, but what to do with the few available panels you have. Even there, Valve's impeccable testing ensures that you are never too long in doubt which portal goes where.

[image loading]

Valve to an extent pioneered the art of designing what might be called perceptual guiderails for videogames, subtle or not so subtle tricks and hints to get you to look at a certain place, feel a certain way, come to a certain conclusion. For strongly narrative experiences like Half-Life and Portal 2, this provides a way the designer can ensure (or at least improve the probability that) the player experiences their design in the way they intended it to be experienced. To show just how good at this Valve are, I encourage you to play through the game again. Instead of marvelling at the intricate details and animations of the focal point of each area, be they flickering panels, gyrating robot eyeballs or production lines of turrets, take your time. Look around each area fully, drag your eyes away from the lights at the end of the assorted tunnels. Compared to a game like Modern Warfare or Halo: Reach, Portal 2 is remarkably sparse, great areas of simply textured, angular geometry peppered with a scattering of gorgeously rendered details. The genius is that you are so captivated by these little details that you don't notice the rest of the game is pretty bare. That's no accident. Portal 2 is Valve's piece-de-resistance in holding your eyes and mind to the narrow track they want it on. Even easter eggs and secrets are cunningly designed to be findable, not the opposite.

This same skill, fortunately for Valve, keeps our eyes away from Portal 2's dirty little secret. It's a tutorial. The whole bleeping thing. This may strike you as strange at first, but consider what a tutorial is- it's a carefully constructed area which fosters the understanding of a single skill, small set of skills, or applying a novel combination of previously learned skills. Sounds pretty much like Portal 2, eh? Each chamber or chamber-esque area is designed specifically to teach you a property of your latest toy. It can block bullets! Amazing! You can shoot portals onto it! Incredible! Despite being made of coherent light you can still apparently coat it in goo! ...Unexpected?

The purpose of a tutorial is to prepare you in shelter with skills for the wild world of whatever those skills is required for. Yet in Portal 2, there is no wild world. At no point does the carefully crafted, deliberately structured, obviously intently designed feel give way to one where you have only your wits, two toothpicks, a ceramic block and a quantum-loaded matter translocation enablement device against whatever evils the world decides to throw at you today. I feel this is terribly sad. It's almost like going to school for six years, then to uni for another six, finally coming to the end, taking a deep breath and preparing to face your great adventure only to have some guy with a clipboard wander over and say 'Ok, point your finger at the moon. Good. Now, hit this button. Right, we're done here, the incinerator is over that way.'

Frankly? That's not good enough.

I can't fault Valve for their craftsmanship, it is impeccable as always, perhaps even more so than usual, but at the core of Portal 2 is a craven game. It is cowardly, it takes no risks, there is little to no true creativity (excepting only the scriptwriters). The story is impeccably told but essentially more of the same, except for the bit where it's as trite as a Disney fairy tale. The new tricks you acquire are either just things like moving platforms and extendible key rods turned into floaty tunnels and laser beams, or stuff that has already been done by another team for another project (namely the Tag: the Power of Paint team, who Valve hired into the project). The game's only saving grace is the co-op campaign. While the puzzles and learning curve suffer the same faults as the single player, the constant riffing on the theme of cooperation (or decided lack thereof) is a deliciously meta-constructed game in and of itself. I can't imagine Valve didn't plan for this and it's the one thing I can commend them for creatively. It's superbly done.


I detect a subtle hint of robo-supremacy in that first bit there...


Ultimately, however, Portal 2 is a game of illusions, of glitter and glamour, a masterful performance of sleight of hand and showmanship. It lacks the true magic of the original and it is that magic that makes a game great. The magic which leaves you feeling not just smart, but godlike, the rush of mental exertion paying off in grand style, in the firm knowledge that you and you alone fought and won, with your own two hands and mind. At the end of it I put aside my mouse and sat back, the only thought in my head “that was beautiful, but it could have been so much more”

How do you judge such a game? If this had been a new company, a new IP, a new designer, I would have been all praise, astounded, in fact, at the deftness and polish. But this is Valve, a titan of innovation and refinement. This is Valve with a huge team and close to a 4 year development cycle. Valve throwing more money and talent at the thing than exists in some small countries. Excellence is a baseline. Being blown away is about what you should expect on average.

Valve has no public shareholders to pander to, it has a reputation second to none save perhaps Blizzard amongst the PC gaming fraternity. Thanks to Steam, it makes more profit per head than Apple or Google, or so our lord Newell attests. In the dog eat dog world of videogame development, Valve is in an almost unique position to be able to take creative risks and push the field forward. In Portal 2, they have squandered that privileged position.

There is still hope, however. It's clear Valve intends to support Portal 2 actively, though to what extent remains unknown. I can imagine a future in which the campaign truly was meant as a tutorial, a strong, easy to use level editor is released and community generated puzzles and content flood in, enriched by a universal knowledge of the multitude of subtle uses to which the tools we have been provided can be put. I can also imagine a future in which we play the same co-op levels over and over again wearing various types of silly hats. This second is not a happy future though it will, fortunately, have awesome hats.

I write this out of frustration that acclaim has been so universal. As I have discussed above, it's hard not to be captivated and to come out at the end singing praise to Valve almighty. Not that that is a bad thing, but the starry eyed fanboyism that has penetrated deep into the games media prevents us from ensuring that Portal 3 is not just as good, but twice, three times or perhaps even ten times as good. If you're still high off Portal 2, can you even imagine just how sweet that would feel?

It's time we plunged into the pit, we took off the glasses of rose-tinted perspective and tested as if we were built to test. A game like this only comes once in a long while, and it is our duty to ensure it does not go to waste.

For Science, of course.

***
Poisonous Sheep counter Hydras
HaNdFisH
Profile Blog Joined February 2010
Australia119 Posts
April 29 2011 13:05 GMT
#2
That is almost exactly how I felt after finishing portal 2, the whole game felt like a tutorial where new pieces were introduced slowly and carefully and their uses were made obvious in every instance.

Hopefully there will be some new content, either from valve or the community that is the actual "game" rather than the 10 hour long tutorial.

The dialog/polish/environments were amazing however.
Gamerah
Profile Joined May 2010
United States85 Posts
May 06 2011 19:00 GMT
#3
TL;DR version, it was too easy?

I didnt expect valve to make any challenging maps at all really, since they were appealing to a mch larger audience, the casuals. Hell my cousin had the hardest time comprehending the concepts of portals at the beginning, and probably took like 30 minutes for the first 5 levels, the ones without glados. I really did think the entire portal 2 main story was a expertly crafted tutorial experience, but the real challenges would probably come from future patches of pure test changes and little story/audio, and from the community itself. I still haven't finished many portal 1 mappacks because they were too difficult and frustrating.

Follow in the footsteps of others, until you are good enough to make footsteps of your own.
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
May 06 2011 19:33 GMT
#4
My problem with portal 2 is it no longer became a puzzle FPS, it decided to ditch all semblance of skill required for FPS's and just go with the puzzle aspect. No more fligning with momentum and stuff, now its just goo and tractor beams which slows down the pace of the game. Did not enjoy
Follow me: www.twitter.com/zlasher
rauk
Profile Blog Joined February 2009
United States2228 Posts
May 06 2011 20:08 GMT
#5
On May 07 2011 04:33 Zlasher wrote:
My problem with portal 2 is it no longer became a puzzle FPS, it decided to ditch all semblance of skill required for FPS's and just go with the puzzle aspect. No more fligning with momentum and stuff, now its just goo and tractor beams which slows down the pace of the game. Did not enjoy


that's because momentum puzzles were too hard with a controller
Please log in or register to reply.
Live Events Refresh
Next event in 1h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 111
StarCraft: Brood War
Leta 157
Dewaltoss 87
actioN 54
sSak 47
ggaemo 32
yabsab 25
Backho 21
JYJ 19
NotJumperer 14
Bale 12
[ Show more ]
soO 9
Sharp 7
Dota 2
XaKoH 357
XcaliburYe58
Counter-Strike
shoxiejesuss1137
Stewie2K923
Super Smash Bros
Mew2King214
Other Games
summit1g7493
ceh9508
Happy240
Trikslyr130
Organizations
Dota 2
PGL Dota 2 - Main Stream4952
Other Games
gamesdonequick827
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• 3DClanTV 46
• LUISG 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 722
League of Legends
• Stunt712
• TFBlade565
• Jankos553
Upcoming Events
RSL Revival
1h 43m
Replay Cast
15h 43m
The PondCast
1d 1h
KCM Race Survival
1d 1h
WardiTV Map Contest Tou…
1d 2h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 6h
CranKy Ducklings
1d 15h
Escore
2 days
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
TBD vs YSC
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.