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Into the Mind of Blizzard (Patch 1.3)

Blogs > Archaleus
Post a Reply
Archaleus
Profile Blog Joined March 2011
United States16 Posts
Last Edited: 2011-04-07 22:38:31
April 07 2011 22:33 GMT
#1
http://us.battle.net/sc2/en/blog/2566610

As many of you know, Blizzard usually releases their patch notes early and has the changes implemented in the PTR rather than the real game. This allows Blizzard time to gather data before actually releasing the patch on the RC version of Starcraft 2. Sometimes some of the original changes announced in the PTR don't even make it on to the RC. But as is inevitable, the community complains about patch notes. No matter what the changes are there will always be some debate as to whether they are balanced or not. Well, Starcraft 2 Community, Blizzard does listen to us, and now they are stating why they made the changes that they did. Listening to a lot of podcasts such as State of The Game, and lurking the Team Liquid Forums, I know that a lot of people have been asking for an explanation from Blizzard as to why they made these changes. Blizzard has complied and now we get to see their minds in action.

I agree with a lot of Blizzard's changes, but the only problem is that no one really plays the PTR. You can make changes to a game, but the full consquences of those changes won't be seen unless you have them tested. For instance, I thought that Blizzard's reasoning on the Khaydarin Amulet nerf was pretty good, (and it made me happy, being a Terran) but once I saw my Protoss friend playing against a zerg friend, did I realize how weak High Templar are without it. I seriously felt sorry for my Toss friend, and wondered if perhaps this is a change that Blizzard might have to continue tweaking. Without critical play testing, I believe the testing within the PTR is faulty, and judging from what most of the progamers say, they don't actually go into the PTR to test these changes before the patch officially comes out which could cause some balance problems.

Of course, as always people will just take these changes and evolve new strategies with them. Our community is intelligent and we will no doubt see different uses for these changes, at least until the next patch comes out.

My question is:Do you agree with Blizzard's reasoning? I’d like to see some debate in the comments.


*
aike
Profile Blog Joined July 2010
United States1629 Posts
April 07 2011 22:50 GMT
#2
You say "Now they are stating..." as if they haven't done this for the past few patches... They give reasons for why they changed but that doesn't help make more sense lol. "We like to make little changes not big ones, so we removed KA" instead of say... slightly changing the upgrade or replacing it with something else....
Wahaha
Archaleus
Profile Blog Joined March 2011
United States16 Posts
April 07 2011 22:57 GMT
#3
Well do you think the changes were a good thing?
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
April 07 2011 23:08 GMT
#4
On April 08 2011 07:50 aike wrote:
You say "Now they are stating..." as if they haven't done this for the past few patches... They give reasons for why they changed but that doesn't help make more sense lol. "We like to make little changes not big ones, so we removed KA" instead of say... slightly changing the upgrade or replacing it with something else....


Yea the small changes thing is interesting. I wonder what would have happened if the upgrade made the HT start with 5 under the storm limit. Its funny that most people that complain about stuff don't even get to the HT phase, as in the game ends at 1 or 2 bases. Meh, its blizzards game so w/e
Jaedong :3
mizU
Profile Blog Joined April 2010
United States12125 Posts
April 07 2011 23:10 GMT
#5
I use the PTR and it's hard to play because you know not ALL of the changes will be implemented. I feel like most of the patch changes did help SC2 move in the correct balance direction, fungal being stronger, giving zerg more durability and effectiveness against protoss deathballs, and no insta-storm making it more possible to harass protoss.
if happy ever afters did exist <3 @watamizu_
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
April 07 2011 23:30 GMT
#6
I think the only change which has negatively impacted the game is the stim research time nerf. They made protoss allins stronger in TvP because terran can no longer 1 rax FE and expect to have stim finished by the time the attack arrives, while not really changing the effectiveness of terran 1 base stim timing rushes (they sucked before anyway). Blizzard's reasoning behind this change shows that this was a miscalculation.

The fungal buff, amulet nerf, and bc buff all make perfect sense to me (though blizzard's reasoning on the fungal buff doesn't make much sense).
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