• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:35
CEST 07:35
KST 14:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Code S Season 1 (2026) - RO8 Results1Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results MaNa leaves Team Liquid Weekly Cups (May 4-10): Clem, MaxPax, herO win Code S Season 1 - RO8 Preview
Tourneys
2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9> Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
Pros React to: TvT Masterclass in FlaSh vs Light vespene.gg — BW replays in browser ASL21 Strategy, Pimpest Plays Discussions Flashes ASL S21 Ro8 Review BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [ASL21] Semifinals A [BSL22] RO8 Bracket Stage + Another TieBreaker Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2261 users

elevengaming Weekly: The Importance of Innovation

Blogs > elevengaming
Post a Reply
4Kings
Profile Blog Joined February 2011
United States40 Posts
Last Edited: 2011-03-05 01:10:03
February 28 2011 02:06 GMT
#1
[image loading]

[image loading]


By Adam "Gerbil" Venis

MLG DC: IdrA’s new ZvT style focused around mass Mutalisk with ling/baneling support has success and then every Zerg on the ladder uses it for months to come. Before this, zergs were (if you can believe it) complaining that their roach hydra from the beta no longer cut it vs marine marauder medivac.

GSL 2: IMNestea shows everyone the viability of hatch first in ZvZ and versatility of roaches, ending a gradual decline of “who can get the fastest baneling” wars in the matchup. Before this, the counter to a 14/14 ling bane was literally a 13/13 ling bane; counter to 13/13 was 12/12 etc.

Now neither of these players can be considered one trick ponies, moreover it was their overall ability as a player to execute these strategies that took them to the top. But without the ideas and innovation in their play, neither of these players could succeed as they did. Look at someone like LeenockfOu. This guy has top notch mechanics and plays one of the most solid games anyone has ever seen. He has yet to succeed, however, at the level he should, because he tries only to accomplish what all other players are doing, only better.

I don’t mean to talk only about GSL Zergs. Innovation in your play is something all StarCraft players have to incorporate, lest they fall behind at a competitive level. It advances the metagame for everyone when revealed, can throw your opponent completely off their toes and give you an edge in a game – or set - that isn’t expected. That’s exactly what the advantage I speak of is: not being expected. When a Protoss players faces his first Korean 4 gate rush in PvP, do you think he’ll see it coming from a mile away, or will he spot pylons popping up in his mineral line once it’s already too late to defend?

StarCraft is full of counter intuitive responses that take time to develop. Who knew that the best way to stop a cannon rush in PvP was to start your own forge and use cannons defensively, or to stop it ZvP was to proxy a hatchery in some unknown location? I guarantee DIMAGA was giggling when he baneling busted dozens of Terrans in early beta because it didn’t occur to them to wall with only their barracks and factory.

Ok, enough anecdotes, let’s look at the theory behind all of this. Everyone knows that the best way to improve against a specific matchup, composition or timing attack is to “practice practice practice” with a partner until you nail it. Now imagine how much harder it would be to play in a tournament setting against a composition you’ve never seen or considered before. It could even be the smallest reordering of a previously familiar build order, and Mutalisks fly into your Terran base 30 seconds earlier than expected, and you have no turrets to answer. Instant GG. We’ve seen examples of this in almost every GSL.

Many people underestimate the strength of the current metagame in StarCraft. Of course, StarCraft is a game with imperfect information; if you could see what your opponent was doing everywhere at all times I’d have to report you to Blizzard. Even though top players try to avoid it, tons and tons of assumptions are made every single game. The main factors for these assumptions are an opponent’s strategy based on what can be scouted, the opponent’s tendencies in other games, and what’s generally accepted to play out in a given position, dictated mostly by the metagame. Top players need to use that to their advantage on the opposite end of things: you know what your opponent sees of you and what they should expect. Now turn that around and make it a favourable position.

To date, ZvP has one of the strongest streamlined tendancies. Roach, Hydra, Corruptor vs. Stalker Colossus, with some minor details mixed in. Specifically, in the mid game (80 to 140 food) Zergs tended to focus on almost pure roach, with burrow and speed upgrades to defend a Protoss 6 gate push. In turn, Protoss started going for 4 gateway + 1 robo pushes with 3ish immortals, and they were generally focusing on being prepared for a large roach defense. What’s worth noting is that even though this gateway immortal push is geared on countering a standard Zerg strategy, it is a fairly stable composition in and of itself, as it has no hard counters whether scouted or not. This is a very important part of innovation, because it really causes your immediate opponents and everyone seeing your strategy to really have to think about dealing with it in the future.

Now it’s Zerg’s turn to react, and there have been several strategies popping up. One is to get a few roaches and hide a spire to transition to muta ling, taking advantage of the comparatively lower gateway unit count. Another is again to minimize defensive roach production and tech quickly to hydra, defending with large hydra numbers and some roaches and/or lings to tank. Once Zerg does this, of course one could say “Protoss is safe to transition into colossus and kill these hydras! PvZ is broken I knew it!”, but that’s a case of innovation, that’s just safe and solid transitions. It still forfeits tempo and map presence, which were the focus of that midgame aggressive strategy in the first place.

If some Protoss were to practice, learn and understand a midgame aggression build with a Chargelot, Archon, Sentry composition (and have the transitions prepared and well mapped out beforehand), that is innovation at its finest. It may not even be the best strategy in a vacuum, but it could be far and away the best. The fact of the matter is it gives the user psychological tempo and a much stronger understanding of the situation in any game leading to it.

In any important match of StarCraft, keeping comfortable and composed is critical. By twisting conventional strategies around or even developing a new one from scratch, you throw your opponent off and get a huge advantage in this regard. Who knows, you might even get a strategy named after yourself! Imagine everyone on battle.net talking about YOUR imbalanced build…



Gerbil is a 3700 masters division player, with a consistent top 200 ranking.

*****
www.four-kings.com
Manifesto7
Profile Blog Joined November 2002
Osaka27173 Posts
February 28 2011 02:10 GMT
#2
So... is this just copy paste from somewhere?
ModeratorGodfather
4Kings
Profile Blog Joined February 2011
United States40 Posts
February 28 2011 02:16 GMT
#3
On February 28 2011 11:10 Manifesto7 wrote:
So... is this just copy paste from somewhere?


We will be sharing our articles in weekly segments by the different players on our team. All posts made with this account are authorized by the author and elevengaming.
www.four-kings.com
ranjutan
Profile Joined November 2010
United States636 Posts
February 28 2011 02:23 GMT
#4
Wait, I thought Leenock is well known for going for heavy infestor play, unlike most Korean zergs. Or am I totally wrong?
http://i53.tinypic.com/1r3j0p.gif
MrBitter
Profile Joined January 2008
United States2940 Posts
February 28 2011 04:39 GMT
#5
I love Gerbil. One of the smartest players in the game, in my very honest opinion.
Please log in or register to reply.
Live Events Refresh
Next event in 4h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 741
StarCraft: Brood War
GuemChi 5691
Hyuk 500
Horang2 487
Pusan 73
910 45
Mind 28
Bale 19
Icarus 14
Last 0
Dota 2
NeuroSwarm151
Counter-Strike
Coldzera 1792
Stewie2K572
m0e_tv373
Super Smash Bros
Mew2King109
Other Games
summit1g9455
C9.Mang0530
WinterStarcraft457
monkeys_forever272
Sick111
Organizations
Counter-Strike
PGL16193
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH188
• practicex 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1093
• Stunt323
Upcoming Events
RSL Revival
4h 26m
Classic vs Solar
herO vs SHIN
OSC
7h 26m
Big Brain Bouts
10h 26m
sebesdes vs Iba
Percival vs YoungYakov
Reynor vs GgMaChine
Korean StarCraft League
21h 26m
RSL Revival
1d 4h
Clem vs Rogue
Bunny vs Lambo
IPSL
1d 10h
Dewalt vs nOmaD
Ret vs Cross
BSL
1d 13h
Bonyth vs Doodle
Dewalt vs TerrOr
GSL
2 days
Cure vs herO
SHIN vs Maru
IPSL
2 days
Bonyth vs Napoleon
G5 vs JDConan
BSL
2 days
OyAji vs JDConan
DragOn vs TBD
[ Show More ]
Replay Cast
3 days
Monday Night Weeklies
3 days
Replay Cast
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-05-13
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.