• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:41
CET 08:41
KST 16:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion Recommended BW Settings for Mouse and Video Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage
Tourneys
Bisu's Team vs Shuttle's Team 2026-11-14 2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13590 users

elevengaming Weekly: The Importance of Innovation

Blogs > elevengaming
Post a Reply
4Kings
Profile Blog Joined February 2011
United States40 Posts
Last Edited: 2011-03-05 01:10:03
February 28 2011 02:06 GMT
#1
[image loading]

[image loading]


By Adam "Gerbil" Venis

MLG DC: IdrA’s new ZvT style focused around mass Mutalisk with ling/baneling support has success and then every Zerg on the ladder uses it for months to come. Before this, zergs were (if you can believe it) complaining that their roach hydra from the beta no longer cut it vs marine marauder medivac.

GSL 2: IMNestea shows everyone the viability of hatch first in ZvZ and versatility of roaches, ending a gradual decline of “who can get the fastest baneling” wars in the matchup. Before this, the counter to a 14/14 ling bane was literally a 13/13 ling bane; counter to 13/13 was 12/12 etc.

Now neither of these players can be considered one trick ponies, moreover it was their overall ability as a player to execute these strategies that took them to the top. But without the ideas and innovation in their play, neither of these players could succeed as they did. Look at someone like LeenockfOu. This guy has top notch mechanics and plays one of the most solid games anyone has ever seen. He has yet to succeed, however, at the level he should, because he tries only to accomplish what all other players are doing, only better.

I don’t mean to talk only about GSL Zergs. Innovation in your play is something all StarCraft players have to incorporate, lest they fall behind at a competitive level. It advances the metagame for everyone when revealed, can throw your opponent completely off their toes and give you an edge in a game – or set - that isn’t expected. That’s exactly what the advantage I speak of is: not being expected. When a Protoss players faces his first Korean 4 gate rush in PvP, do you think he’ll see it coming from a mile away, or will he spot pylons popping up in his mineral line once it’s already too late to defend?

StarCraft is full of counter intuitive responses that take time to develop. Who knew that the best way to stop a cannon rush in PvP was to start your own forge and use cannons defensively, or to stop it ZvP was to proxy a hatchery in some unknown location? I guarantee DIMAGA was giggling when he baneling busted dozens of Terrans in early beta because it didn’t occur to them to wall with only their barracks and factory.

Ok, enough anecdotes, let’s look at the theory behind all of this. Everyone knows that the best way to improve against a specific matchup, composition or timing attack is to “practice practice practice” with a partner until you nail it. Now imagine how much harder it would be to play in a tournament setting against a composition you’ve never seen or considered before. It could even be the smallest reordering of a previously familiar build order, and Mutalisks fly into your Terran base 30 seconds earlier than expected, and you have no turrets to answer. Instant GG. We’ve seen examples of this in almost every GSL.

Many people underestimate the strength of the current metagame in StarCraft. Of course, StarCraft is a game with imperfect information; if you could see what your opponent was doing everywhere at all times I’d have to report you to Blizzard. Even though top players try to avoid it, tons and tons of assumptions are made every single game. The main factors for these assumptions are an opponent’s strategy based on what can be scouted, the opponent’s tendencies in other games, and what’s generally accepted to play out in a given position, dictated mostly by the metagame. Top players need to use that to their advantage on the opposite end of things: you know what your opponent sees of you and what they should expect. Now turn that around and make it a favourable position.

To date, ZvP has one of the strongest streamlined tendancies. Roach, Hydra, Corruptor vs. Stalker Colossus, with some minor details mixed in. Specifically, in the mid game (80 to 140 food) Zergs tended to focus on almost pure roach, with burrow and speed upgrades to defend a Protoss 6 gate push. In turn, Protoss started going for 4 gateway + 1 robo pushes with 3ish immortals, and they were generally focusing on being prepared for a large roach defense. What’s worth noting is that even though this gateway immortal push is geared on countering a standard Zerg strategy, it is a fairly stable composition in and of itself, as it has no hard counters whether scouted or not. This is a very important part of innovation, because it really causes your immediate opponents and everyone seeing your strategy to really have to think about dealing with it in the future.

Now it’s Zerg’s turn to react, and there have been several strategies popping up. One is to get a few roaches and hide a spire to transition to muta ling, taking advantage of the comparatively lower gateway unit count. Another is again to minimize defensive roach production and tech quickly to hydra, defending with large hydra numbers and some roaches and/or lings to tank. Once Zerg does this, of course one could say “Protoss is safe to transition into colossus and kill these hydras! PvZ is broken I knew it!”, but that’s a case of innovation, that’s just safe and solid transitions. It still forfeits tempo and map presence, which were the focus of that midgame aggressive strategy in the first place.

If some Protoss were to practice, learn and understand a midgame aggression build with a Chargelot, Archon, Sentry composition (and have the transitions prepared and well mapped out beforehand), that is innovation at its finest. It may not even be the best strategy in a vacuum, but it could be far and away the best. The fact of the matter is it gives the user psychological tempo and a much stronger understanding of the situation in any game leading to it.

In any important match of StarCraft, keeping comfortable and composed is critical. By twisting conventional strategies around or even developing a new one from scratch, you throw your opponent off and get a huge advantage in this regard. Who knows, you might even get a strategy named after yourself! Imagine everyone on battle.net talking about YOUR imbalanced build…



Gerbil is a 3700 masters division player, with a consistent top 200 ranking.

*****
www.four-kings.com
Manifesto7
Profile Blog Joined November 2002
Osaka27181 Posts
February 28 2011 02:10 GMT
#2
So... is this just copy paste from somewhere?
ModeratorGodfather
4Kings
Profile Blog Joined February 2011
United States40 Posts
February 28 2011 02:16 GMT
#3
On February 28 2011 11:10 Manifesto7 wrote:
So... is this just copy paste from somewhere?


We will be sharing our articles in weekly segments by the different players on our team. All posts made with this account are authorized by the author and elevengaming.
www.four-kings.com
ranjutan
Profile Joined November 2010
United States636 Posts
February 28 2011 02:23 GMT
#4
Wait, I thought Leenock is well known for going for heavy infestor play, unlike most Korean zergs. Or am I totally wrong?
http://i53.tinypic.com/1r3j0p.gif
MrBitter
Profile Joined January 2008
United States2940 Posts
February 28 2011 04:39 GMT
#5
I love Gerbil. One of the smartest players in the game, in my very honest opinion.
Please log in or register to reply.
Live Events Refresh
Next event in 2h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech129
StarCraft: Brood War
Horang2 9151
Shuttle 1890
Rain 1616
BeSt 499
Hyuk 116
Bale 28
sOs 17
ZergMaN 12
LuMiX 4
League of Legends
JimRising 610
Counter-Strike
kennyS259
Other Games
summit1g12033
WinterStarcraft457
C9.Mang0308
Sick180
NeuroSwarm90
ViBE51
[ Show 10 non-featured ]
StarCraft 2
• practicex 45
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2270
Upcoming Events
CranKy Ducklings
2h 19m
WardiTV Invitational
4h 19m
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
9h 19m
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
12h 19m
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
1d 2h
WardiTV Invitational
1d 4h
IPSL
1d 9h
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
1d 12h
Artosis vs Dewalt
Ret vs Tech
SOOP
2 days
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
3 days
PiGosaur Cup
3 days
The PondCast
4 days
GSL
5 days
Replay Cast
5 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.