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Active: 8063 users

Dealing With a Losing Streak

Blogs > gosplat
Post a Reply
ILosethenOP
Profile Blog Joined January 2011
United States25 Posts
February 10 2011 17:41 GMT
#1

A losing streak is detrimental to what little free time I have to play Starcraft. As a law student I don't have a ton of extra time to play. Add in getting ready for a fight in March, a girlfriend, and a new puppy and my days are pretty well filled up. I tend to fit in a few games between classes on M/W and try to play a few games on T/Th nights. So when a losing streak happens it is necessary that I deal with it quickly to prevent it from souring my free time.

In this post we are not going to deal with a losing streak by looking at mechanics of Starcraft. There are much better players than I that can help you with those things. Instead we are dealing with situation where you are making mistakes you can notice but instead want to figure out how to prevent them. For the most part we will be talking about problems that stem from your own physical awareness, emotional awareness, and surroundings. Essentially, we will be looking at how emotional or physical states can lead to mechanical in game problems.

Yesterday, I kicked off my in between session by going 1-6. The first win was quite easy and I felt really confident on what was going to happen. From there I proceeded to lose the next 6 games in a row. As each loss happened I became more angry or frustrated. I actually stopped early so that I could study for an exam that I have on Friday.

Later than night I got a chance to review all of my games. There was one very apparent issue going on: Poor decision makings. None of the games saw me losing in the macro battle or getting rolled over early. For the most part there was a key decision or lack of decision that cost me the game. A shining example was against a zerg player who put a nydus worm in the corner of my base as I moved out for a timing attack. I had failed to scout my entire base. He simply put it in the corner where I failed to scout. By the time I heard the sound of the canal opening it was too late. The majority of my forces were 1/2 way to his base. I decided to base trade. It worked but I was not able to destroy the canal later.

Finding Your Problem

Now that I knew what the problem was the next step is to analyze why those problems happened. Before coming to Law School I managed to pay my rent, bills, and fun time by playing poker. It was paramount to analyze losing streaks or bad plays and "solve" them. While there is a ton of literature of the mental game of poker, I will summarize it in a short list and then apply it to SC.

Ask yourself at the time of the play/game:

1. What was my emotional state?
2. What was my physical state?
3. How did I feel about the environment around me?
4. Did I take any steps to alleviate any negatives from the questions above?

The Answers:

1. Emotionally I was content. I had just finished a tough class and I really understand the material. I don't think my emotions played much into the early games. However, in later games as I became frustrated it seeped into my games. I began to rush builds in order "get back my wins". Decision making obviously faltered even deeper in the later games.

2. Physically I was tired. The class was exhausting. In addition I had not slept well last night due to being sore from a difficult training session the previous evening. I would say this was the biggest problem that led to poor games.

3. My environment is the same as always. I play in my study area at school between classes after I prepare for class. No problems here.

4. I did nothing. I continued to play. This is the BIGGEST area you need to pay attention to.

Fixing the Problem

Now imagine that you are in the middle of a losing streak. You decide between games to review some of your losses. You see what is causing your mechanical problems them and decide to take the steps that I did above. For some of the problems fixing them is quite easy. If your tired stop playing and get some rest. If you don't like your surroundings (i.e. it is noisy or you don't like the area) then you can simply move.

The hardest problem to fix is when you have emotional issues. As a poker player going on "tilt" (making decisions rashly, playing totally on emotions, or simply just playing poorly) could cost you your rent, food, and gas money. Tilt had to be fixed immediately.

I have read books on the subject and listened to some great podcasts on it. Each "expert" has their own approach. I would recommend this "basic" approach when you first start to sense "emotional tilt":

1. Get up. Simply get up and take a walk around. Think about what is bothering you. Think about realistic, simple, straight forward ways to deal with the issue. If you are unable to do this then STOP your session. Go out and do something else. Let your emotions subside.

2. If it is in mid-game then things are much more difficult. The standard advice at the poker table was to concentrate on your breathing. Think deliberately of breathing in and then breathing out. It should come close to meditation.

However, this is not a realistic expectations when playing SC2. There are many things that you need to be doing. Building units, scouting, expanding, etc , etc. While in poker you had a new deal after each hand when you could focus on breathing and only needed to act 1 out of every 9-10 times you can't do that here.

The modification that I would use is to "focus" on the basics. If you have not seen Day9's mental checklist VOD then please visit here:
Day9 - Mental Checklist

Now when you are tilted you need to get back to basics. Just follow the checklist. Use it almost as a mantra.

Build Workers
Build Units
Scout
Expand

Just keep going throughout it. It should help calm you down.


I realize that I have synthesized a LARGE amount of material in a short post. If you are interested in reading/listening to more in depth on how to handle your emotions then please make a comment and I can provide you links to books, podcasts, and threads.


****
gumbum8
Profile Blog Joined December 2008
United States721 Posts
Last Edited: 2011-02-10 19:25:11
February 10 2011 19:24 GMT
#2
Very interesting ideas.
I have gone on some pretty crazy losing streaks in BW, and what helps me most is venting. I'll get off iCCup for a while, then I'll go play a computer in a custom game or something just to calm my nerves. I usually have pretty good self control, but sometimes losing is too much for me
Anyway, I agree 100% with the methods posted above- keep your head in the game!!!
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
SubtleArt
Profile Blog Joined January 2010
2710 Posts
February 10 2011 20:52 GMT
#3
Making witty, disgruntled remarks about how bad Zerg is always helps me deal with losses (even if I lost the game because I suck and not because of game imbalance....which is usually the case).

"It's funny because people think Protoss is actually fair" *leaves*

"Zerg anti air is pretty awesome" *leaves*

*dts kill my stuff* "It must be fun winning with units your opponent can't attack" *leaves*

:D
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
February 10 2011 21:02 GMT
#4
I find a good way to handle a losing streak is to play the race that I lose to often. Sometimes I lose to terran 1 base pushing 5-6 games in a row, so then I just play terran until my 1 base push with terran gets crushed by some gosu zerg, then I know how to beat it, and I'm no longer raging about my losses.
We spend our youth attaining wealth, and our wealth attaining youth.
ILosethenOP
Profile Blog Joined January 2011
United States25 Posts
February 10 2011 21:28 GMT
#5
assured - that is an interesting way to deal with a losing streak. I am not strong enough with other races to play at a decent level so icould not do that.

Thanks for the good input!
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
February 10 2011 21:30 GMT
#6
You have to think of losses as learning opportunities. You only lose in vein if you didn't learn from your loss. What I try to do after each loss is go over the replay and see where I went wrong and what I could have done to avoid it. Then next time I get a similar MU on a similar map I try reminding myself to do those things I learned. It helps me to feel as though my losses are a total waste of time.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
ILosethenOP
Profile Blog Joined January 2011
United States25 Posts
February 10 2011 23:25 GMT
#7
Great

That is a "Great" (pun intended?!) to think of losses. Our grappling instructor often makes this analogy. If your not tapping your not learning. Essentially, in order to get better you have to be bested by someone else.

Whenever, he taps one of us he shows us why we ended up in that posistion, how we could of prevented from being there, or how we could of defended better.

I feel like this post has been helpful to more people than just myself! If you read this and it helped please go ahead and rate!
Dance.
Profile Blog Joined July 2010
United States389 Posts
February 11 2011 00:51 GMT
#8
Yea, a losing streak definetly makes starcraft 2 seem like a stupid chore rather than the awesome game it is.
It is what it is...
TheRPGAddict
Profile Joined October 2010
United States1403 Posts
February 12 2011 06:07 GMT
#9
Cant stand them, especially after losing to people you know you should not lose to just based upon the play. I usually just listen to some IU before I potentially bust my monitor/periphials.
punchabird
Profile Blog Joined December 2010
United States32 Posts
February 14 2011 03:13 GMT
#10
On February 11 2011 05:52 SubtleArt wrote:
Making witty, disgruntled remarks about how bad Zerg is always helps me deal with losses (even if I lost the game because I suck and not because of game imbalance....which is usually the case).

"It's funny because people think Protoss is actually fair" *leaves*

"Zerg anti air is pretty awesome" *leaves*

*dts kill my stuff* "It must be fun winning with units your opponent can't attack" *leaves*

:D


IdrA points to you, sir. Hahaha.

Props to the OP. Good stuff, and what most people don't realize is that these factors can be just as important as what players do in-game. :D
"Yes, you do have a soul. And it tastes like butterscotch pudding."
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