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[Zerg Master league]Blade Replay pack - Page 6

Blogs > blade55555
Post a Reply
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MacroPLZ
Profile Blog Joined December 2011
United States63 Posts
May 02 2012 22:20 GMT
#101
I downloaded the replay pack, I am going to watch a few and then cast some. Thanks for submitting these and I look forward to commentating your games!

Cheers!
No excuses, only excellence. check out my caster page here: http://www.teamliquid.net/blogs/viewblog.php?id=331796
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 01 2012 01:51 GMT
#102
All right guys, time to bring you guys my may replay pack. This one is a straight up 100 games, not as much as before but I played on NA more then normal this month to get my MMR back from 0 to high again lol.

Hope you guys enjoy, and it has some korean GM's (can't read korean so no idea what their names are if they are known or what not).

http://www.mediafire.com/?17c4s4dmj524d8s
When I think of something else, something will go here
Indrium
Profile Joined November 2010
United States2236 Posts
June 01 2012 01:54 GMT
#103
Thanks again man!
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
June 03 2012 16:52 GMT
#104
Awesome, more replays
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 30 2012 22:53 GMT
#105
Hey guys june replay pack being released. This one is only 87 replays, a little smaller. Next replay pack I will probably start doing na and kr replay packs instead of just korea so next one will have both.

http://www.mediafire.com/?paz8yrn794ak6gz

Notes: This replay pack will show case my new zvp style banelings into ultra and show casing some good usage of the style I am winning a lot with lately. This should have some zvz ling/infestor into ultra but probably early stages of me developing the build and not as refined as my guide, I could be wrong though.
When I think of something else, something will go here
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
July 01 2012 03:03 GMT
#106
Very excited about the zvp reps, thank you.
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 01 2012 03:50 GMT
#107
Thanks. I watched the first five to compare and learn.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
Last Edited: 2012-07-01 04:32:06
July 01 2012 04:29 GMT
#108
So I noticed you tend to upgrade carapace first in zvp, even when scouting a fast +1 melee from protoss and going for baneling drops.
It would seem the fast attack by protoss would guarantee they'd be up on upgrades until you get +3 carapace (if they upgrade continuously). Meanwhile, your ventril sacs finishes before your +2 melee, meaning you can't exploit banelings 1 shotting probes right away.

On the flip side, roaches remain to be the core unit for the most part, so do you find the carapace effective enough on both roaches and lings to prioritize it over baneling attack upgrading, as well as a quicker timing to 1 shot probes?

EDIT: On second thought, if you started it at similar times, the majority of the time you would remain on the same level. This means that anything besides the beginning parts of a very sharp timing will you be behind on upgrades.

hmm..
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 01 2012 06:03 GMT
#109
Well, from what I watched, he's not using drops as a gimmick. In other words, he isn't researching drops just to kill probes and hope his opponent is under defended. Armor applies both to lings and roaches unlike attack upgrades and its better to have a more durable army to hold down the protoss balls while you hammer them with banelings.

Ouch.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
July 01 2012 07:31 GMT
#110
On July 01 2012 15:03 Probe1 wrote:
Well, from what I watched, he's not using drops as a gimmick. In other words, he isn't researching drops just to kill probes and hope his opponent is under defended. Armor applies both to lings and roaches unlike attack upgrades and its better to have a more durable army to hold down the protoss balls while you hammer them with banelings.

Ouch.


Well I don't think it's gimmicky in the least, it's just a crisp timing that gives an opportunity for a ton of damage relative to the cost.
Even if protoss is prepared, your banelings are probably the most pivotal part of the strategy regardless-- I think a baneling dropped in the middle of stalkers hits up to 6, and with +2 that's a substantial amount of damage.
Ideally your banelings will be raining, therefor not taking any damage, therefor not benefiting from armor. So logistically armor applies to 2/3 of your core units: ling and roach. The melee upgrade also applies to two: zerglings and banelings.
So the question more or less becomes is the lings and roaches having more lasting power against the toss army with less damage output better than having higher damage output and less survivability.
This can be an entire debate by itself.
The two turning points would be...
In favor of melee: opportunity to 1 shot probes the moment ventril sacs is finished, and having that ability both at an earlier point and for longer throughout the game.
In favor of carapace: mid game engagements aside from very crisp timings from toss you will be even or ahead on carapace, which is quite substantial. Also, if you're safe for a fast hive, you can continuously upgrade for very quick +3 carapace, which is great.

I think the attack upgrade will win a ton of games pretty easily just from probe damage and sloppy protoss engagements, but theoretically I think carapace should be a better choice if both players play correctly.
Thoughts?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 01 2012 08:08 GMT
#111
By gimmick I mean it is based primarily on your opponent not reacting quickly enough. This was only in regards to killing probes immediately after researching drops.

From the little that I watched, blade used drops for primarily banelings. Considering he was not fighting sentry heavy armies there is less need to drop an entire army onto his opponent and having a concave quicker than dropping units out is the faster, therefore better, choice.

As I am not referring to overlord drops as a harass/game ending strategy I would not favor melee first. Obviously you get melee upgrades but carapace first is not a poor choice.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
July 01 2012 08:18 GMT
#112
Though it isn't unreasonable to expect your opponent to make a mistake pullling probes at some point, I do agree with you. This is what I was talking about when I said theoretically carapace should be better if both players play correctly.

I don't know what you mean regarding dropping an entire army on to his opponent, do people do that? Which part of my post were you referring to with that?
Probe1
Profile Blog Joined August 2010
United States17920 Posts
July 01 2012 15:00 GMT
#113
See Code S Group B (Symbol versus Squirtle, 5th set specifically) for that, yes. It brutally nullifies sentry-immortal based armies. It's difficult to forcefield away a metric shitton of roach/bane when it's falling on top of you.
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
July 01 2012 17:02 GMT
#114
Ahh I see, I'll have to check it out.
hunts
Profile Joined September 2010
United States2113 Posts
July 04 2012 06:05 GMT
#115
Woot nice replay pack! Always really good for studying.
twitch.tv/huntstv 7x legend streamer
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