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Hi, tl.net.
We are a group of students from Stockholm University (www.su.se) writing our bachelor thesis. The thesis explores player attitudes towards Achievements and Trophies, and for this we would like your help. All of you who have time to spare and the will to answer our survey can do it here (closed). The survey is in English and will take approximately 5-10 minutes to answer. No personal information is gathered and survey participation is completely anonymous.
Thank you for your time and participation.
update: We have reached our desired amount of participants and do not accept any more respondants. Thank you for your participation!
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Done
When you play games, do you regularly set up my own personal goals for success (beat a high-score, finish quickly, etc)? *
I think this question should be divided into SP and MP, because for nearly every gamer i know that differs quite a lot between Single- and MultiPlayer. I personally usually play SP games without any personal goals, but when i'm competing in MP games i always have specific goals in mind.
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Done.
Before SC2 I never cared about games having that kind of achievements. After SC2 I FUCKING HATE achievements. I think the achievements in SC2 cant get any stupider.
"Kill 40 units with a cloaked banshee"? Whats the point? Thats ridiculous.
Donkey Kong has a good achievement system: to collect banana birds and bonus coins that are often hidden in smart places. In SC2, the achievements are just, how do I say, plain boring to me.
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On January 17 2011 23:23 XiaN wrote:Done Show nested quote +When you play games, do you regularly set up my own personal goals for success (beat a high-score, finish quickly, etc)? * I think this question should be divided into SP and MP, because for nearly every gamer i know that differs quite a lot between Single- and MultiPlayer. I personally usually play SP games without any personal goals, but when i'm competing in MP games i always have specific goals in mind.
We understand your concern, thank you for your comment. We will take it under consideration.
Thank you for your participation!
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done
Actually this survey really opened my eyes to how little I care about achievements in games. Most of the time they are just retarded ways to reward people for doing what they would have done anyway (such as finish the tutorial in a game...)
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On January 17 2011 23:59 Fen wrote: done
Actually this survey really opened my eyes to how little I care about achievements in games. Most of the time they are just retarded ways to reward people for doing what they would have done anyway (such as finish the tutorial in a game...)
They're used to hide the fact that a game has very little content to offer.
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I perceive achievements as a way to create value without investing noticeable resources. This is the equivalent of character statistics and other variables popping up in dialogues in computer roleplaying games: it requires only the thought to the relevant issue by the dialogue designer and then the player feels more appreciated, the game feels more personal and appears more thoughtful. Even if nothing concrete happens. Achievements are a similar mould. Some can be bad but this is like a meaningless instance of recognition in an RPG. On the other hand, some are quite the medals.
What's worth noting is that achievements appeal to the OC part of the populace. Ever wondered why some had to max out the campaign achievement tab, including the Lost Viking achievements? I have come to terms with the fact I won't have them but it was difficult. What spoils the fun to some extent is the ability to grind the achievements. Yes, nobody forces you to play in a particular style but that's how the effect of achievements being up for grabbing works. It certainly would be nice to have enough variety to provide for unique combinations expressing the unique path and unique skills of an individual player, possibly without realistic possibility of acquiring all of them. At some point the achievement hunting makes you realise you're putting your precious time in for a simple variable that someone set up, not getting that much fun in the process.
Finally, achievements work a bit like medals and badges in real life situations. It's nice to have your own collection. It provides a bit of a record on you, as opposed to only having your skill about you. It leaves a concrete trace, gives you something tangible, well, a trophy. In case of campaigns, they provide something of a veterancy status, subjective or perceived by other players. The value might grow in time as time passes.
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On January 17 2011 23:59 Fen wrote: done
Actually this survey really opened my eyes to how little I care about achievements in games. Most of the time they are just retarded ways to reward people for doing what they would have done anyway (such as finish the tutorial in a game...) This is exactly what I thought. After my first couple of weeks I got all the basic ones and protoss related ones by accident. I have absolutely no intereset in changing races and playing in costum games just to get the rest.
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